spartaxoxo wrote: »There are multiple campaigns so they can have different rule sets and let people decide for themselves which they enjoy best.
WaywardArgonian wrote: »At this point I wonder if people realize they already tried this and the campaign they did it to became a ghost town.
So no, I do not want proc sets removed.
spartaxoxo wrote: »WaywardArgonian wrote: »At this point I wonder if people realize they already tried this and the campaign they did it to became a ghost town.
So no, I do not want proc sets removed.
Except they re-enabled procs and that did nothing to help its popularity. Correlation =/= causation. PvP as a whole lost a massive amount of players. There may have simply not been enough people participating to justify so many campaigns.
Once they have concluded their testing and performance is fixed. It's certainly worth testing if some form of vengeance would be something players are interested in as a campaign.
spartaxoxo wrote: »Except they re-enabled procs and that did nothing to help its popularity. Correlation =/= causation. PvP as a whole lost a massive amount of players. There may have simply not been enough people participating to justify so many campaigns.
Erickson9610 wrote: »Proc sets fill in holes in certain builds/playstyles. For instance, Werewolf can't crossheal others (as no Werewolf ability can heal others), so using the Hiti's Hearth proc set to give the group some healing while transformed is very much welcome.
For me, dropping Werewolf just isn't an option. I'm not here to play the meta, so I'm not interested in playing Classes which already have crosshealing abilities.
said no one ever wrote: »Erickson9610 wrote: »Proc sets fill in holes in certain builds/playstyles. For instance, Werewolf can't crossheal others (as no Werewolf ability can heal others), so using the Hiti's Hearth proc set to give the group some healing while transformed is very much welcome.
For me, dropping Werewolf just isn't an option. I'm not here to play the meta, so I'm not interested in playing Classes which already have crosshealing abilities.
were wolf doesant have cross heal and so you shouldnt get one fgrom a proc set either. ty for understanding.
Dragonnord wrote: »
SaffronCitrusflower wrote: »Doesn't matter what we want. ZOS has already decided on their path forward and that's what they're gonna do.
The_Meathead wrote: »I don't want Proc sets removed.
I want extremely problematic Proc sets either unable to function with Battle Spirit present or altered to not be problematic (ie, RoA.)
valenwood_vegan wrote: »I'd like to see a more polished and balanced vengeance-type campaign added as an option, so in that sense I'd like to see proc sets removed. But I would not want to see all of these sets removed from the regular cyro campaign; as one becomes more skilled / familiar with pvp and gets into theory-crafting, it would imo start to become boring very quickly with options limited in such a way. Certainly outlier sets that are causing balance problems could be adjusted without removing all proc sets.
If I could have Meatbags and a generic 4sec Major speed buff on my DK then I might not hate it.spartaxoxo wrote: »I think a much better polished Vengeance campaign alongside the regular Cyrodiil campaigns would be a good idea