Major_Mangle wrote: »I mean, it did in the end became the end for Ravenwatch that is now a ghost town....so in a way people weren´t completely wrong.
This pvp mode was fun for one day, but it's utterly unplayable not having any ACTUAL skills or being able to play the way we were SUPPOSED TO PLAY!! Why the hell were they even selling us the new chapter if our scribed skills are worthless?!?
I've spent more than 10k on this game, but I think I'm bowing out on Cyrodiil. This is just tragic. Let's hope for ZOS's sake that these new players actually spend money...
WaywardArgonian wrote: »But still, it is not weird for people to be vocal about disliking Vengeance, when in the past ZOS has moved the goalposts on a performance test and made drastic gameplay changes based on enthusiastic feedback from a few people the first few days into said test. Being dramatic about it is another thing but I don't think people who go 'it's just a 1-week performance test so why does it matter' are seeing the bigger picture either.
frogthroat wrote: »I don't think there is a conspiracy or moving goalposts or anything like that. They are troubleshooting to find out the cause so they know what needs to be done.
We don't know what they are going to do once they isolate the issue. Even they don't know - otherwise there would be no reason for troubleshooting, just implement the fix. It can be a complicated thing, for example remove many proc sets and multi-effect skills. Or it could be as simple as moving one line in the code from a repeating function to run only once. But nobody knows at this point. That's why troubleshooting exists, to find out what causes issues.
KiltMaster wrote: »I know this is a test
But I'm old enough to remember what happened to Ravenwatch when a small group of people proclaimed that no proc was the best thing that ever happened to the game, and the test became a forced change real quick.
Grizzbeorn wrote: »[it's a destruction of eso mass pvp at all, by makin' it one click simple and unified
That's where you are missing the point, laddie.
This is not a permanent situation.
They are TEMPORARILY (during the tests) turning things off/changing things to see what happens, in order to pin-point where the performance issues are so they can fix them.
Once they know which things are definitely causing issues THEN they will make actual production adjustments.
Just like a few people freaked-out during the last test, it is WAY too early to be getting bent out of shape over what they turn off or change while they are in TEST MODE.
sans-culottes wrote: »This pvp mode was fun for one day, but it's utterly unplayable not having any ACTUAL skills or being able to play the way we were SUPPOSED TO PLAY!! Why the hell were they even selling us the new chapter if our scribed skills are worthless?!?
I've spent more than 10k on this game, but I think I'm bowing out on Cyrodiil. This is just tragic. Let's hope for ZOS's sake that these new players actually spend money...
$10,000 USD? That’s not insignificant. Anyway, you know this is just a week, right? They said so many times. Not sure what’s “tragic” about it.
it is a test. a week-long test. as has been said for 2 months
and?
it still smells bad, and if it does, do ye need to taste it to confirm that it's bad?
just remindin' that eso's good for an *unique playstyle and skill combinations*, innit, so, from now on the first step to waste this very playstyle has been done, con'damn'grats all those cyro wh!ners with dota
Performance was amazing last night. I've never seen that many people in one area fighting before and there was literally no lag what so ever. The only issues I had were rubberbanding and that is due to packetloss with my ISP (not a ZoS problem).
Rohamad_Ali wrote: »
We have lost so much in this game since 2014.
Torchbugs
Cyrodiil Deer
Doors on towers
Animation Canceling
and now..
All skills except class.
In the name of performance.
Before anyone comments. We know it's a test. It's always a test before they really change stuff.
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