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worst stuff ever

  • Stamicka
    Stamicka
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    This test is the most fun I’ve had in Cyrodiil in a very long time. The combat is pretty bare bones, but to me it’s still fun and there’s still some room for skill expression.

    Numbers are definitely more effective than ever, but I was able to play 100% solo and away from zergs today. I still had a good time and found good small fights.

    To be fair I’ve always hated all of the cheese and build variety in ESO, so this environment is closer to what I want from the game. I understand that others love to theory craft and outbuild others though.
    PC NA and Xbox NA
  • WaywardArgonian
    WaywardArgonian
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    I mean, it did in the end became the end for Ravenwatch that is now a ghost town....so in a way people weren´t completely wrong.

    And that was the eventual destination for no-proc. Initially, they planned to keep procs turned off in all campaigns for 6 months. After the backlash, it was reduced to 3 months.

    But still, it is not weird for people to be vocal about disliking Vengeance, when in the past ZOS has moved the goalposts on a performance test and made drastic gameplay changes based on enthusiastic feedback from a few people the first few days into said test. Being dramatic about it is another thing but I don't think people who go 'it's just a 1-week performance test so why does it matter' are seeing the bigger picture either.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • sans-culottes
    sans-culottes
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    Quackery wrote: »
    This pvp mode was fun for one day, but it's utterly unplayable not having any ACTUAL skills or being able to play the way we were SUPPOSED TO PLAY!! Why the hell were they even selling us the new chapter if our scribed skills are worthless?!?

    I've spent more than 10k on this game, but I think I'm bowing out on Cyrodiil. This is just tragic. Let's hope for ZOS's sake that these new players actually spend money...

    $10,000 USD? That’s not insignificant. Anyway, you know this is just a week, right? They said so many times. Not sure what’s “tragic” about it.
    Edited by sans-culottes on March 26, 2025 12:02PM
  • frogthroat
    frogthroat
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    But still, it is not weird for people to be vocal about disliking Vengeance, when in the past ZOS has moved the goalposts on a performance test and made drastic gameplay changes based on enthusiastic feedback from a few people the first few days into said test. Being dramatic about it is another thing but I don't think people who go 'it's just a 1-week performance test so why does it matter' are seeing the bigger picture either.

    I don't think there is a conspiracy or moving goalposts or anything like that. They are troubleshooting to find out the cause so they know what needs to be done.

    We don't know what they are going to do once they isolate the issue. Even they don't know - otherwise there would be no reason for troubleshooting, just implement the fix. It can be a complicated thing, for example remove many proc sets and multi-effect skills. Or it could be as simple as moving one line in the code from a repeating function to run only once. But nobody knows at this point. That's why troubleshooting exists, to find out what causes issues.

    Same as if you go to a doctor and the doctor doesn't know what is wrong with you. The doctor will most likely order some tests. The purpose of the tests is not to move goalposts, or remove things from inside of you. They are there to find out what is wrong. It may be all you need is a painkiller and a couple days of rest. Or it could be you need an operation to remove something bad. The test is there to figure out what is wrong so they know what is the best way to go forward.
  • WaywardArgonian
    WaywardArgonian
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    frogthroat wrote: »
    I don't think there is a conspiracy or moving goalposts or anything like that. They are troubleshooting to find out the cause so they know what needs to be done.

    We don't know what they are going to do once they isolate the issue. Even they don't know - otherwise there would be no reason for troubleshooting, just implement the fix. It can be a complicated thing, for example remove many proc sets and multi-effect skills. Or it could be as simple as moving one line in the code from a repeating function to run only once. But nobody knows at this point. That's why troubleshooting exists, to find out what causes issues.

    It is not a conspiracy because it has happened before that positive response to a performance-based ruleset led to impactful gameplay changes. No-proc and the reduction of group sizes from 24 to 12 were both gameplay decisions that emerged from otherwise unsuccessful performance tests. It is pretty obvious that, while part of Vengeance is definitely to get a baseline on performance, another objective of it is to test the viability of PVP-specific skills. If our opinion on the gameplay aspect of this test were wholly irrelevant, ZOS would not have asked us several questions about just that in their official feedback thread.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Kahnak
    Kahnak
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    Juzz wrote: »
    Soarora wrote: »
    It's only for a week.

    it always starts with *it;s only for...*

    Lul.

    What is your frame of reference for this?
    Tombstone Reads: "Forgot to get good"
  • Kahnak
    Kahnak
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    KiltMaster wrote: »
    I know this is a test

    But I'm old enough to remember what happened to Ravenwatch when a small group of people proclaimed that no proc was the best thing that ever happened to the game, and the test became a forced change real quick.

    "But I'm old enough to remember what happened to Ravenwatch when a small group of people proclaimed that no proc was the best thing that ever happened to the game, and the test became a forced change real quick."

    Oh, you mean the Ravenwatch no proc that doesn't exist anymore?
    Tombstone Reads: "Forgot to get good"
  • CatoUnchained
    CatoUnchained
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    Grizzbeorn wrote: »
    Juzz wrote: »
    [it's a destruction of eso mass pvp at all, by makin' it one click simple and unified

    That's where you are missing the point, laddie.
    This is not a permanent situation.

    They are TEMPORARILY (during the tests) turning things off/changing things to see what happens, in order to pin-point where the performance issues are so they can fix them.

    Once they know which things are definitely causing issues THEN they will make actual production adjustments.

    Just like a few people freaked-out during the last test, it is WAY too early to be getting bent out of shape over what they turn off or change while they are in TEST MODE.

    It's most likely going to be the future of PvP in ESO. If ZOS doesn't know exactly what's been causing the performance issues already, they're not going to figure it out from this "test".
  • CatoUnchained
    CatoUnchained
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    Quackery wrote: »
    This pvp mode was fun for one day, but it's utterly unplayable not having any ACTUAL skills or being able to play the way we were SUPPOSED TO PLAY!! Why the hell were they even selling us the new chapter if our scribed skills are worthless?!?

    I've spent more than 10k on this game, but I think I'm bowing out on Cyrodiil. This is just tragic. Let's hope for ZOS's sake that these new players actually spend money...

    $10,000 USD? That’s not insignificant. Anyway, you know this is just a week, right? They said so many times. Not sure what’s “tragic” about it.

    It'll be tragic if ZOS gives up on fixing the original PvP they created and goes with any version of template only PvP as the only option going forward.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    LadyGP wrote: »
    Juzz wrote: »
    LunaFlora wrote: »
    it is a test. a week-long test. as has been said for 2 months

    and?
    it still smells bad, and if it does, do ye need to taste it to confirm that it's bad?

    just remindin' that eso's good for an *unique playstyle and skill combinations*, innit, so, from now on the first step to waste this very playstyle has been done, con'damn'grats all those cyro wh!ners with dota

    Performance was amazing last night. I've never seen that many people in one area fighting before and there was literally no lag what so ever. The only issues I had were rubberbanding and that is due to packetloss with my ISP (not a ZoS problem).

    I went into PVP twice, both times just followed the tons of other players, one time managed to get into a group. The first time (with the group) no lag at all. The second time, without a group, there was some stuttering at times, but nothing truly an issue (no hangups, no needing to wait for things to load before I can move again etc..)

    Both of these times were with active players who were attacking keeps, and other players.
  • XIIICaesar
    XIIICaesar
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    We have lost so much in this game since 2014.

    Torchbugs

    Cyrodiil Deer

    Doors on towers

    Animation Canceling

    and now..

    All skills except class.

    In the name of performance.

    Before anyone comments. We know it's a test. It's always a test before they really change stuff.

    Thats what Ive been saying is if the way theyre improving performance is by taking things away from Cyro then theres only so much that can be removed before you run out of stuff to take away to artificially increase performance.
  • SeaGtGruff
    SeaGtGruff
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    Quoted post has been removed

    Oh, please. You're telling me that the animation of light attacks is no longer cancelled by executing a skill? Because that is what animation cancelling is.

    Light attack weaving is not animation cancelling, it is simply alternating between light attacks and skills.

    And light attack weaving still works, too, with or without the animation of light attacks being cancelled by the skills-- just like heavy attack weaving works even though the animation of heavy attacks has never, ever been cancelled by skill animations.

    Light attack damage got nerfed a bit, and as a result, the amount of DPS that could be attained by animation-cancelling light attacks during light attack weaving got nerfed. Well, attack damage (both light and heavy), skill damage, and set proc damage are forever being nerfed and buffed in the game.

    But nerfing the damage done by light attacks did not stop the animation of light attacks from being cancelled by the animations of the skills they are woven with.

    Furthermore, the amount of DPS that was achievable before mythics were introduced into the game was much less than it is today, but maybe you'd like to post some parses from those old beta days to prove otherwise? And now that subclassing is available for testing on the PTS, some players are starting to post about getting higher DPS by combining skills from two or three different classes.

    So please stop attacking me for pointing out that animation cancelling is still a thing.
    Edited by ZOS_GregoryV on April 16, 2025 9:28PM
    I've fought mudcrabs more fearsome than me!
  • Bubosh
    Bubosh
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    @SeaGtGruff You stated out that Animation Canceling is still what it was and thats just straight up false information. I just made you clear your statement is fully wrong because AC is not what it was back in time not even much close to it anymore... and now its me "attacking you"..... only because i stated out your point is fully false about "animation canceling is still what it was". You could actually cancel animations way faster and in different ways or for example cancel animation of ults or cancel the animations of the skills in general a lot faster etc etc. nothing to deal with light attack or anything like that. What you are refering to is just ONE part of remaining animation canceling possibilites left in the game and i dont think its rly good or productive in any sort of way if someone tells X thing is still same as it was (on the forums especially) even tho its totally false, im not talking about only one part of animation canceling and neither you did, its about your statement of AC being still what it was and there for you got my anwser. I anwsered to you and literally just said its wrong information, animation canceling is not what it was and got changed drastically and by a lot. Dont feel attacked! Because i didnt attack you, i just pointed out a very false statement of you and now you got it even explained with some examples here by me if you dont believe in it there is surely patch notes left there to reread how much actually animation canceling got changed. Just the clear example at the end (Back in days could animation cancel dawnbreaker with basically block canceling it) how is it still same AC now compared to back in time before they changed it when i cant animation cancel my dawnbreaker nowadays via block anymore but could do it back then? And by animation canceling a Dawnbreaker back then via block it literally means you could cancel the animation of dawnbreaker via block if you timed it good so the ult went out almost without any animation showing there much since you canceled its animation just for clarification. "So please stop attacking me for pointing out that animation cancelling is still a thing." and this was by all means not the statement you made firstly about animation canceling which i just pointed out, its still a thing but not what it was yes. A person states out we lost things of X Y Z we lost things of animation canceling and in fact we lost the possibilitie to cancel ults via block for example so how didnt we lose the animation canceling there? And thats just one thing what we lost in terms of Animation Canceling.... nothing ment bad just a missunderstanding maybe but maybe you will understand my side sry for the bunch of text
    Edited by Bubosh on April 17, 2025 1:19AM
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