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worst stuff ever

  • Dragonnord
    Dragonnord
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    frogthroat wrote: »
    Dragonnord wrote: »
    [snip]

    Poe's law. Without any indication this is a joke or satire, it is impossible to distinguish from genuinely confused people. The same sentiment OP is saying here has been said many, many times the past couple of days. If you have 50 people saying the same thing, can you point out which one of them are genuine and which ones are trolling? And does is make any difference?

    If someone is confused or just pretending to be confused makes no difference to me: I just treat them as if they are confused.

    I mean it's a test, ZOS made that clear yesterday and since like two months ago about what they were going to do in Cyrodiil.

    This week everything is a test and nothing is confirmed to be added or removed, [snip] let ZOS work to make Cyro better.
     
    [edited for baiting & to remove quote]
    Edited by ZOS_Icy on March 25, 2025 2:21PM
  • frogthroat
    frogthroat
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    Dragonnord wrote: »
    [snip] let ZOS work to make Cyro better.
     

    Exactly.

    And even if some changes need to be done permanently, ZOS is not aware of those changes yet - otherwise they would have done that already instead of troubleshooting. Multiple people have been voicing their concern that this is to get us used to more limited configurations in Cyro. I don't think there's any such conspiracy. Changes may or may not come, and the purpose of troubleshooting is to find the optimal solution with the least negative impact.

    It is possible some procs/skills with multiple effects/something else gets changed/nerfed, but it is also possible they find the culprit is, say, one ping/check that is in the wrong part of the code and gets run multiple times and changing one line fixes everything. We just don't know yet. They don't know. Nobody does. And that is the goal here, to find out what it is.

    [edited to remove quote]
    Edited by ZOS_Icy on March 25, 2025 2:20PM
  • twisttop138
    twisttop138
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    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff, where ye don't need skill for such endeavor anymore

    I very much take your point. I'm not trying to speak from a pvp perspective, since I'm just a trials and dungeons scrub. Much better players then me can comment on that bit. I also understand that ZOS has lost trust and goodwill with many pvp players so I can see why people view this with suspicious eyes. It seems to me though that this is just the beginning and as I said (also as Kevin himself said) they will add more and more back into the future tests to identify what's causing the issues. I could, of course, be very wrong.
  • Orbital78
    Orbital78
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    IMO they should have left one campaign normal, since one is perma-queue at prime time and the queue breaks. I got stuck at 40 and just gave up last night. Teams are super lopsided too, AD had 2 or 3 to 1 zergs just plowing.
  • LadyGP
    LadyGP
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    Juzz wrote: »
    LunaFlora wrote: »
    it is a test. a week-long test. as has been said for 2 months

    and?
    it still smells bad, and if it does, do ye need to taste it to confirm that it's bad?

    just remindin' that eso's good for an *unique playstyle and skill combinations*, innit, so, from now on the first step to waste this very playstyle has been done, con'damn'grats all those cyro wh!ners with dota

    Performance was amazing last night. I've never seen that many people in one area fighting before and there was literally no lag what so ever. The only issues I had were rubberbanding and that is due to packetloss with my ISP (not a ZoS problem).
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • wolfie1.0.
    wolfie1.0.
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    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    Seen more players in pvp in the last 2 days than I have with the last whitestrake event. Larger battles, more kills, even if it's simplified. Reminds me of the early days and the epic pvp fights we were sold on.

    Which really is what's happening here, simplification to test. And it is just a test.

    This is no more than booting your pc into safe mode because it keeps blue screening on you randomly. Sometimes you have to cut stuff out so that you can find the issue. If you don't then eventually the only options are to just cut out the area that keeps breaking ( remove pvp from the game) or rebuild the game from scratch.
  • Juzz
    Juzz
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    frogthroat wrote: »

    You are ok with the lag and don't care if others are bothered by it because you work around it? And you would rather get the game refunded instead of letting the devs try to find out the root cause of the lag during the one week test? Is this what you are saying?

    I’m ok with the risks of planning and placing the skill including latency issues, would prefer less issues ofc, but ok. And the right question answer: 10 years ago I decided to get an eso, supported it and so on, but if and when it starts to be replaced with some shite like dota or overwatch or something like this kinda, than I’d prefer a refund - answer’s aye.


    And about “temporary” and so on: did something went wrong with pts? Heard, that’s the very place where all the testing and tuning should be before it goes live, innit? And if it goes live, than it’s not about an actual tuning/fixing, it’s about public acceptance and social research
    Edited by Juzz on March 25, 2025 3:07PM
    Make Skyrim great again.
  • frogthroat
    frogthroat
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    Juzz wrote: »
    frogthroat wrote: »

    You are ok with the lag and don't care if others are bothered by it because you work around it? And you would rather get the game refunded instead of letting the devs try to find out the root cause of the lag during the one week test? Is this what you are saying?

    I’m ok with the risks of planning and placing the skill including latency issues, would prefer less issues ofc, but ok. And the right question answer: 10 years ago I decided to get an eso, supported it and so on, but if and when it starts to be replaced with some shite like dota or overwatch or something like this kinda, than I’d prefer a refund - answer’s aye.


    And about “temporary” and so on: did something went wrong with pts? Heard, that’s the very place where all the testing and tuning should be before it goes live, innit? And if it goes live, than it’s not about an actual tuning/fixing, it’s about public acceptance and social research

    Did you play on PTS and provide feedback? If the answer is "no", then there is no point for you to read further.

    What was the player count on PTS compared to live server yesterday? Have you ever seen as many people at the same time in Cyro as yesterday? Did you know that stress test with as many players as possible requires *drum roll* many players! I know, I know, surprising, isn't it? You think they can get the same player count on PTS, which is something only a fraction of players even install. PTS will never get the same numbers as live server.

    But sure, go ahead. Explain how you can do a stress test on an empty PTS.
  • Juzz
    Juzz
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    frogthroat wrote: »
    Juzz wrote: »
    frogthroat wrote: »

    You are ok with the lag and don't care if others are bothered by it because you work around it? And you would rather get the game refunded instead of letting the devs try to find out the root cause of the lag during the one week test? Is this what you are saying?

    I’m ok with the risks of planning and placing the skill including latency issues, would prefer less issues ofc, but ok. And the right question answer: 10 years ago I decided to get an eso, supported it and so on, but if and when it starts to be replaced with some shite like dota or overwatch or something like this kinda, than I’d prefer a refund - answer’s aye.


    And about “temporary” and so on: did something went wrong with pts? Heard, that’s the very place where all the testing and tuning should be before it goes live, innit? And if it goes live, than it’s not about an actual tuning/fixing, it’s about public acceptance and social research

    Did you play on PTS and provide feedback? If the answer is "no", then there is no point for you to read further.

    What was the player count on PTS compared to live server yesterday? Have you ever seen as many people at the same time in Cyro as yesterday? Did you know that stress test with as many players as possible requires *drum roll* many players! I know, I know, surprising, isn't it? You think they can get the same player count on PTS, which is something only a fraction of players even install. PTS will never get the same numbers as live server.

    But sure, go ahead. Explain how you can do a stress test on an empty PTS.

    No, I amn’t nowadays participating in pts, yet still there’re options instead of forcing “the herd” to enter one yard, innit?
    There’s a fresh dev FAQ I recommend everybody to read and make a note about social research (part with not fun/fun) and where it goes next.
    That’s what worries the most and what I’m talking’ about
    Make Skyrim great again.
  • KiltMaster
    KiltMaster
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    I know this is a test

    But I'm old enough to remember what happened to Ravenwatch when a small group of people proclaimed that no proc was the best thing that ever happened to the game, and the test became a forced change real quick.
    Edited by KiltMaster on March 25, 2025 4:02PM
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Juzz
    Juzz
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    KiltMaster wrote: »
    I know this is a test

    But I'm old enough to remember what happened to Ravenwatch when a small group of people proclaimed that no proc was the best thing that ever happened to the game, and the test became a forced change real quick.

    As I said before it always starts with “it’s only for…” than it’s permanent
    Make Skyrim great again.
  • sshogrin
    sshogrin
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    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    I remember when they turned off proc sets to test Cryo and people threw temper tantrums over that and thought it was the end of PvP.
    They are testing things and gathering data since Cyrodiil has had issues for years. They're finally getting around to trying to figure it out. They aren't going to nerf everything. In reality Cyro doesn't need proc sets. I think that there should be PvP sets with PvP skills in Cyro and that the PvE sets/skills shouldn't work. When you queue into Cyro, your sets/skill should change to a PvP setting. Part of the problem is people exploiting certain sets and skills.
    Personally I just figured out my issue with Cyrodiil, and it had to do with Harvest Map being turned on. I was still getting lag/frame freezes in Cyro during this test. After turning it off, I have awesome frames with no real latency.
    Edited by sshogrin on March 25, 2025 6:46PM
  • whitecrow
    whitecrow
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    We have lost so much in this game since 2014.

    Torchbugs

    Cyrodiil Deer

    Doors on towers

    Animation Canceling

    and now..

    All skills except class.

    In the name of performance.

    Before anyone comments. We know it's a test. It's always a test before they really change stuff.

    They killed all the torchbugs???
  • Major_Mangle
    Major_Mangle
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    sshogrin wrote: »
    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    I remember when they turned off proc sets to test Cryo and people through temper tantrums over that and thought it was the end of PvP.
    They are testing things and gathering data since Cyrodiil has had issues for years. They're finally getting around to trying to figure it out. They aren't going to nerf everything. In reality Cyro doesn't need proc sets. I think that there should be PvP sets with PvP skills in Cyro and that the PvE sets/skills shouldn't work. When you queue into Cyro, your sets/skill should change to a PvP setting. Part of the problem is people exploiting certain sets and skills.
    Personally I just figured out my issue with Cyrodiil, and it had to do with Harvest Map being turned on. I was still getting lag/frame freezes in Cyro during this test. After turning it off, I have awesome frames with no real latency.

    I mean, it did in the end became the end for Ravenwatch that is now a ghost town....so in a way people weren´t completely wrong.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • KiltMaster
    KiltMaster
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    sshogrin wrote: »
    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    I remember when they turned off proc sets to test Cryo and people through temper tantrums over that and thought it was the end of PvP.

    Have you been to Ravenwatch recently? It's like 90% empty most of the time whilst the Q's for Greyhost reach near 80/90+ on the weekends.
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Sluggy
    Sluggy
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    Wait you currently can only use class skills? Yikes. IF you want to limit... why not limit to class and weapon skills? I Don't know anyone who exclusively use class skills.

    Because, as has been stated a dozen times now:

    It's a test.

    It's not about making a fun game. It's not about making balanced combat. It's not about designing a new system for combat. It's purely and simply about collecting data and they have chosen to turn off absolutely everything in order to help isolate exactly where the performance issues are coming from. I expect there will be future version where less features will be disabled while they collect more data to help narrow it down.

    Should this have happened years ago? Sure. And we've complained the whole time about ZoS doing nothing. Well, now they are doing something so I don't think it behooves us to get uppity about it and demand they stop now. If it's going to get fixed then there is going to need to be real work done. A week here or there to help with that isn't such a bad price to pay.
    Edited by Sluggy on March 25, 2025 6:02PM
  • old_scopie1945
    old_scopie1945
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    I don't give a fig what OP thinks, I found it great fun. A level playing field at last. I guess this marks me down as some sort of loser in OP's book. C'est la Vie.
  • sshogrin
    sshogrin
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    sshogrin wrote: »
    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    I remember when they turned off proc sets to test Cryo and people through temper tantrums over that and thought it was the end of PvP.
    They are testing things and gathering data since Cyrodiil has had issues for years. They're finally getting around to trying to figure it out. They aren't going to nerf everything. In reality Cyro doesn't need proc sets. I think that there should be PvP sets with PvP skills in Cyro and that the PvE sets/skills shouldn't work. When you queue into Cyro, your sets/skill should change to a PvP setting. Part of the problem is people exploiting certain sets and skills.
    Personally I just figured out my issue with Cyrodiil, and it had to do with Harvest Map being turned on. I was still getting lag/frame freezes in Cyro during this test. After turning it off, I have awesome frames with no real latency.

    I mean, it did in the end became the end for Ravenwatch that is now a ghost town....so in a way people weren´t completely wrong.

    One campaign isn't all the Cyrodiil campaigns. I don't do Ravenwatch, if it's a no proc-set instance and nobody is going in there, what does that really say about the PVP relying on proc-sets to do most of their damage? If PVPers were really into being the best of the best based off skill, Ravenwatch would be more populated. That just tells me that in order to be "good" at PVP, you have to rely on proc-sets and not your skill.
  • sshogrin
    sshogrin
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    KiltMaster wrote: »
    sshogrin wrote: »
    Juzz wrote: »
    frogthroat wrote: »
    Juzz wrote: »
    I'm not a computer programmer. I am, however, a dirty diesel truck mechanic. What some people would call big rigs. I do a lot of diagnostics. When I have a complicated issue, sometimes the best course of action is to go back to basics and start at the beginning. Unplug everything. Then start adding things back to the mix 1 by 1. Then when the fault occurs, you know what's causing it. What the devs are doing makes sense. That doesn't mean you have to like it, but that doesn't change the fact that their doing it the right way.

    got yer point, lad, but it still depends on a goal, innit? do ye unscrew the entire engine to change a tire as a metaphor, cuz it looks from my point for now, that it's not the issue tuning as a goal - it's a destruction of eso mass pvp at all, by makin' it one click simple and unified as a result of pressure from around the rookie corner about full pve cyrodiil,cuz they die in there and that's upsettin'. so, the simple way -make it trash for skippin' the entire learn & practice the mechanics.

    ye can't come to a ring/octagon if someone prefer that kind and beat the fighter without proper skill and training, innit? that's my point, and we're gettin' exactly this kinda stuff

    I highly doubt you got twisttop's point. Do you truly, honestly believe the lag in Cyro is comparable to a flat tire as a metaphor? And not, say, that when you press the gas pedal or the break and it takes 4 seconds for the car to respond?

    And do you truly, honestly believe a one week test is "destruction of eso mass pvp"?
    And do you truly, honestly believe the "rookies", as you say, will not need to learn and practice after this one week test has passed in one week. And you do realise one week is slightly less than permanent?

    unfortunately ye ain't cought mine about goals.

    and yes, if it starts with such simplification - it's the end of the concept, where one week - it's a stresstest for the beginning.
    got enough experience since pre-release to make such a conclusions unfortunately

    I remember when they turned off proc sets to test Cryo and people through temper tantrums over that and thought it was the end of PvP.

    Have you been to Ravenwatch recently? It's like 90% empty most of the time whilst the Q's for Greyhost reach near 80/90+ on the weekends.

    I don't do Ravenwatch, but if people have to rely on proc-sets and not their skill, then that's the problem. If you claim to be good at PVP, then go into Ravenwatch or don't use proc-sets.
    The proc-set test was a test, and they didn't kill proc-sets in all campaigns.
  • baguette_poolish
    "small scalers" in shambles rn. :D Zos double down on this, "small scalers" can have BG's and IC to get their fun in.
  • SeaGtGruff
    SeaGtGruff
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    Bubosh wrote: »
    @SeaGtGruff you clearly havent played the game since beta if you anwser to him with "AC is still allive and there" AC got drastically nerfed back then so next time pls just think and write not other way arround. AC got limited and nerfed to the ground for players like that which didnt even notice how it was before and thats the sad part.... Some ppl just like to put out some words there without even knowing about the real thing there or how it was at all before and thats the big problem of ESO and its community

    Please explain how "animation canceling" has been nerfed?

    My understanding of "animation canceling" is that it's when the animation of a light attack is canceled as soon as a skill is activated. The light attack still occurs as usual, but without the animation of the light attack being displayed the rest of the way, and the skill fires off right away instead of being delayed until after the light attack completes.

    I am well aware that the amount of damage done by light attacks was reduced somewhat a few years ago, and that many players erupted in a dramatic and vocal outcry about this small-percentage reduction of light attack damage, but the amount of damage that a light attack does has nothing to do with whether the animation of the light attack is canceled as soon as the light attack fires. An active skill can still be fired immediately after a light attack has been fired, and the light attack will still be completed even though its animation has been canceled and replaced by the active skill's animation.

    Now, if you want to say that "the amount of damage done by light attacks got drastically nerfed," that is quite another thing-- although I might then disagree with your usage of the word "drastically" to describe how much is was decreased.

    But animation canceling has not been "lost," as the person I was responding to had put it. Nor has it been "deleted from the game," as I've occasionally seen some players put it. It still exists, and still works just like it always has.

    As far as the amount of damage that a light attack does, that is subject to change, just like the amount of damage done by heavy attacks, medium attacks, active skills, passive skills, set procs, etc.
    I've fought mudcrabs more fearsome than me!
  • Rohamad_Ali
    Rohamad_Ali
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    whitecrow wrote: »

    We have lost so much in this game since 2014.

    Torchbugs

    Cyrodiil Deer

    Doors on towers

    Animation Canceling

    and now..

    All skills except class.

    In the name of performance.

    Before anyone comments. We know it's a test. It's always a test before they really change stuff.

    They killed all the torchbugs???

    Some Cyrodiil Torchbugs were captured before the purge by certain players in the knows, you see. It is said they have the power to control lag now.
  • Dojohoda
    Dojohoda
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    I see more Trebuchets in use and it is glorious.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Rohamad_Ali
    Rohamad_Ali
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    Dojohoda wrote: »
    I see more Trebuchets in use and it is glorious.

    I noticed everyone having fun again in big battles, which is a good thing. Hopefully this is all just a test to improve the system in place. The game was even more fun at launch with all abilities and big crowds to battle. I truly hope ZoS makes pvp better for everyone so I remain skeptically hopeful.

    ZoS is sort of like my free mechanic friend who doesn't always fix the car but he's free. I remain skeptically hopeful.
  • old_scopie1945
    old_scopie1945
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    Dojohoda wrote: »
    I see more Trebuchets in use and it is glorious.

    I noticed everyone having fun again in big battles, which is a good thing. Hopefully this is all just a test to improve the system in place. The game was even more fun at launch with all abilities and big crowds to battle. I truly hope ZoS makes pvp better for everyone so I remain skeptically hopeful.

    ZoS is sort of like my free mechanic friend who doesn't always fix the car but he's free. I remain skeptically hopeful.

    Sets were simpler at launch, which were all base game. As the game has progressed more involved sets have been added. In fact builds have also become more and more involved, which I suspect have slowly drained resources. Just my threepence worth.
    Edited by old_scopie1945 on March 25, 2025 11:35PM
  • Quackery
    Quackery
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    This pvp mode was fun for one day, but it's utterly unplayable not having any ACTUAL skills or being able to play the way we were SUPPOSED TO PLAY!! Why the hell were they even selling us the new chapter if our scribed skills are worthless?!?

    I've spent more than 10k on this game, but I think I'm bowing out on Cyrodiil. This is just tragic. Let's hope for ZOS's sake that these new players actually spend money...
  • seventhirtyseven_
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    This guy has never played dota lol. Dota is like a million times more deep and complex than Cyrodiil pvp.
    Anyways I think the new test is awesome.
  • Mysticblade
    Mysticblade
    Soul Shriven
    found the ball group enjoyer
  • blktauna
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    Anyone who is whinging about no skills, you guts did remember to slot the class skills and your siege right?

    This test has been a riot and I'm loving every second. And I play Ravenwatch on PCEU and its far from empty.
    PCNA
    PCEU
  • Artem_gig
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    I don't give a fig what OP thinks, I found it great fun. A level playing field at last. I guess this marks me down as some sort of loser in OP's book. C'est la Vie.

    It's his problem if he thinks you're a loser because of that. While you are happy to kill players with your own strength and skills. The author is unhappy that he cannot kill players with his build, which did everything for him.
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