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Get rid of Rushing Agony from PvP right NOW please

  • sans-culottes
    sans-culottes
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    MJallday wrote: »
    Vulkunne wrote: »
    Look, I'm going to spell it out for you guys right now.

    I'm tired of being called a 'bad player' just because your Ball Group is able to wipe the floor with me and everyone around me, with -zero- effort whatsoever. I don't care about anyone's philosophy we don't need no lofty speeches; the ball groups are taking advantage of a group buff system and sets that were not intended to make anyone invulnerable.

    And that's what is happening. Ball groups need to be taken down a peg or else really what point is there in not just playing a game but getting into a fight where I have no chance to defend myself or counterattack, save for not being there at all. And I'm not in Cyrodiil anymore for the most part because of this.

    Primarily, I am a solo player, generally by choice. So, the way things are, I have -zero- chance not just fighting like a group, where a couple solo could fight a group, but your ball groups are so strong, so fast, you have so much healing and buffs and everything else, no one can play against you dude. Try and get this thru your heads:

    - You are not necessarily the best players in the game. For example, I know many solo players that are really tough. Being part of a ball group does not make you the best.
    - Ball Groups are lazy. I happen to know several others who run in these groups, yeah, they respond to their orders but its all repetition and timing with all of them doing the same over and over again. Its fighting against a machine... like a really strong Trial mechanic.
    - PvP stops when ball groups come around. I'm sorry/not sorry but it does. No one can play the game when you guys show up and ruin everyone's fun. Ball groups are like a plague on the game.
    - Ball groups are a plague on the game. I've seen ball groups wipe entire servers worth of players. Like maybe a larger group, 10 to 15 (if that) and there's no one to stop you, no one who really can stop you and I think its all ego.
    - Ego from ball groups and even some PvP Guilds are killing Cyrodiil PvP in this game. Like I was saying, I'm solo and I know what I'm doing. But just because you guys exploit sets, group mechanics and so forth doesn't make anyone a bad player or less than you. And that is the problem because I see the posts here and you guys don't know the truth. You don't want to even hear it. You just PvP for you, you want to look good and be seen and win every time.
    - Ball group behavior is abusive. When you guys became so powerful that like the class skills we have and Alliance skills in our tool kit can't even touch you. Think about it. ZOS is allowing people to login to Cyrodiil completely unprepared and unable to play the game the way it is now. You guys are abusing so many people who deserve better. When those of us who feel this way thought about PvP, it wasn't to have to die repeatedly to people like you. We don't need that and you were never on our minds. That's not why we're there. We're not there to be abused. We're there to PvP yeah but who can PvP against a ball group? Even another ball group goes thru hell trying to bring down the other ball group. Tell me how this isn't wrong.

    The sad thing is, there is less room for people to play this game when we cater so much to such a small group of people who don't provide support, they don't escort scroll runs, they mess around with scrolls even, they don't rez, they don't work with zone, they talk all day about how bad Elitist players are while displaying Elitist behavior themselves. People are starting to take notice, and I don't login or pay a sub for you to wet your ego. I login because I love the game and its fun but this needs to stop. Otherwise Cyrodiil will continue to empty out.

    In short, ZOS needs to drain the swamp. ZOS, just do it. Hit 'em with another update 35. And the real players who know what they're doing and care about this game will still be here. Let these other guys move on because they are dead weight and have demonstrated so many times, that their only real passion is to promote themselves and spite the ones like me who serve as a painful reminder that there are other people in this game and this game is not for a few exclusive folks to just to do as they please. How ball group behavior isn't a violation of TOS is beyond me because this can't be right... and you know it.

    I cannot like/love this post enough. it eloquently explains the exact problem.

    If the devs/powers that be dont react to this, then there truly is no hope for this game.

    People provided feedback for over a year on Sacrificial Bones/Grave Lord’s Sacrifice. I wouldn’t get my hopes up too high.
  • gronoxvx
    gronoxvx
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    I dont mind if they get rid of RoA and pulls. We'll go back to the old days of funnelling people into pinch points like we did before.
  • xylena_lazarow
    xylena_lazarow
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    gronoxvx wrote: »
    I dont mind if they get rid of RoA and pulls. We'll go back to the old days of funnelling people into pinch points like we did before.
    Yes. Tactics, positioning, timing. Peak large scale. Not this automated proc crap.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • MincMincMinc
    MincMincMinc
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    gronoxvx wrote: »
    I dont mind if they get rid of RoA and pulls. We'll go back to the old days of funnelling people into pinch points like we did before.
    Yes. Tactics, positioning, timing. Peak large scale. Not this automated proc crap.

    Careful you may anger the proc gods
    We should use the insightful and awesome buttons more
  • Theignson
    Theignson
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    Another great post about this set, which is the worst set in PvP history (that’s saying a lot) and has single handedly done the most to ruin PvP.
    These videos are awesome and clearly show the issue.
    I want to add that even if you see that skinny little chain grab you, by then it is too late. You can’t break free from that chain. And once you get sucked into the mindless ball group ulti/Vd dump, blocking will not help you avoid insta death. 60% mitigation of 200k damage Isnt enough.

    The set needs an AoE ground warning BEFORE the chain (like DC now has). That would solve everything since it gives you time to react BEFORE you lose control of your character and are sucked into the death zone.
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Thumbless_Bot
    Thumbless_Bot
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    Theignson wrote: »
    Another great post about this set, which is the worst set in PvP history (that’s saying a lot) and has single handedly done the most to ruin PvP.
    These videos are awesome and clearly show the issue.
    I want to add that even if you see that skinny little chain grab you, by then it is too late. You can’t break free from that chain. And once you get sucked into the mindless ball group ulti/Vd dump, blocking will not help you avoid insta death. 60% mitigation of 200k damage Isnt enough.

    The set needs an AoE ground warning BEFORE the chain (like DC now has). That would solve everything since it gives you time to react BEFORE you lose control of your character and are sucked into the death zone.

    Agree mostly except it needs a lot more. It's range is too high, it procs too often, desynchs players, doesn't apply cc immunity, it doesn't have a clear tell, and it hits hard.

    It is stronger than most ultimates and can be actived every 8 seconds. It's completely unbalanced.

    In It's current form it needs to be pve only.

    I understand it is a lot of fun for the wearer and I appreciate that. But zos should have never made this set pvp enabled. it's just too strong and broken. It makes pvp miserable for the other team/opponent and that is not what pvp is about.
    Edited by Thumbless_Bot on March 20, 2025 1:25AM
  • xFocused
    xFocused
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    One of the problems I have with this set is that it just buffs comped group play to a whole other level which once again, leaves no counter to these groups. Every single comped group on the PS-NA server uses this set currently, EP alone has 5+ ball groups running it and they absolutely stack on top of each other with it, it's so cheesy.

    Which again leaves so many of us asking, when do we get a set to counter the comped groups? Everyone complained on the PTS server about Snake in the Stars which was supposed to be the answer to not just comped groups but large groups in general. Rush is just another buff for them on top of all the other buffs they currently have in the game
    PS5 - NA
    Necro Main
  • xylena_lazarow
    xylena_lazarow
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    Theignson wrote: »
    blocking will not help you avoid insta death. 60% mitigation of 200k damage Isnt enough
    My sweatlord reaction time and hundreds of hours of practice enable me to perfectly counter the multiple RoA pulls and fear stuns instantly appearing out of thin air without warning or telegraph. Yet all that skill means nothing when my non-sweatlord allies all die anyway and explode on me. How dare I play alongside less sweaty players, right?

    And what did the RoA player do exactly to wield such obscene power? Wear a set combo, sit in nigh absolutely safety inside a ball group or invisible, wait for some opponents to be distracted, then press 2 buttons and spam. This whole pull bomb strat has to be the most anti-skill garbage I've ever seen in any game. Even when I win, I feel like I lost.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Savagejack
    Savagejack
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    Rush of Lagony is a relentless gravity bomb from hell. Please proc pull it back into the abyss from whence it came. Awful set
  • Durham
    Durham
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    Just crickets..... there is no defense of why this has not been removed, other than ZOS is no longer supporting this game. Please just announce that you are not supporting PVP so we can understand. If you are supporting the game then how could this set still be active in PVP?

    I had 3 deaths last night, of those 3 deaths 2 were from bombs with ROA and vicious death. In PVP you die 80% of the time to set procs than actual player abilities. I was pulled both 2 times greater than 12 meters out and once through a wall.

    Every group runs this set!! PULL BOMB ..wait a bit. PULL BOMB... wait a bit PULL BOMB wait a bit PULL BOMB ... This is PVP in ESO!

    BROKE !!!!!!!!!!!!!!!!!

    PVP DEADWAIT
    PVP The Unguildables
  • JobooAGS
    JobooAGS
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    Theignson wrote: »
    blocking will not help you avoid insta death. 60% mitigation of 200k damage Isnt enough
    My sweatlord reaction time and hundreds of hours of practice enable me to perfectly counter the multiple RoA pulls and fear stuns instantly appearing out of thin air without warning or telegraph. Yet all that skill means nothing when my non-sweatlord allies all die anyway and explode on me. How dare I play alongside less sweaty players, right?

    And what did the RoA player do exactly to wield such obscene power? Wear a set combo, sit in nigh absolutely safety inside a ball group or invisible, wait for some opponents to be distracted, then press 2 buttons and spam. This whole pull bomb strat has to be the most anti-skill garbage I've ever seen in any game. Even when I win, I feel like I lost.

    This is what people constantly forget. Those who know how to “counter” the set aren’t dying by the initial burst/fear. They’re dying by the vicious death procs caused by those who don’t.

    The “solution” would be to not be around pugs, but that is nearly impossible unless you are far from any major action or in bgs you aren’t where your team is.

    So I guess have fun just resource grabbing or be part of an organized group that intentionally avoids the faction or be part of a ballgroup? The latter 2 far easier said than done.

    More over, the 12m pull is a lie, it is more so closer to 28.
  • xylena_lazarow
    xylena_lazarow
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    JobooAGS wrote: »
    More over, the 12m pull is a lie, it is more so closer to 28.
    22m gap closer + 12m proc radius = 34m kill zone

    and then you add a few more for lag, so in practice it's closer to the 41m ranged attack max

    this is such absurd design
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Grimmhawk
    Grimmhawk
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    JobooAGS wrote: »
    More over, the 12m pull is a lie, it is more so closer to 28.
    22m gap closer + 12m proc radius = 34m kill zone

    and then you add a few more for lag, so in practice it's closer to the 41m ranged attack max

    this is such absurd design

    Add in that it can ignore LoS and pull you just because you're in the proc radius no matter where you're standing. Makes it even worse that nothing has been done about it.

    I use focus aim on my bow build and it has a 40m range without the Cyro boost. I'd be out of range to use it and still get pulled by RoA ,so 41m isn't the max you can get pulled I'm thinking.
    Edited by Grimmhawk on March 21, 2025 5:51PM
  • Thumbless_Bot
    Thumbless_Bot
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    Grimmhawk wrote: »
    JobooAGS wrote: »
    More over, the 12m pull is a lie, it is more so closer to 28.
    22m gap closer + 12m proc radius = 34m kill zone

    and then you add a few more for lag, so in practice it's closer to the 41m ranged attack max

    this is such absurd design

    Add in that it can ignore LoS and pull you just because you're in the proc radius no matter where you're standing. Makes it even worse that nothing has been done about it.

    I use focus aim on my bow build and it has a 40m range without the Cyro boost. I'd be out of range to use it and still get pulled by RoA ,so 41m isn't the max you can get pulled I'm thinking.

    This set will pull you from Oblivion.
  • xylena_lazarow
    xylena_lazarow
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    This set will pull you from Oblivion.
    Tis true. The other day it pulled me out of Cheesemonger's onto the BRK porch.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • demonology89
    demonology89
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    Dark Convergence received a stealth nerf going into U45 but RoA remains untouched? Solo players and duos again affected but the beloved ball groups can continue to use DC and RoA without consequence. Why am I again complaining about stealth nerfs? Nowhere in the U45 patch notes does it include that DC will now only pull when the user is in combat unless someone wants to correct me.
    PS5 NA
    ESO Plus: Nope
    Favorite Activities: Cyrodiil PVP and Dungeons
    #MakeHealersSquishyAgain #ClassIdentity
  • Thumbless_Bot
    Thumbless_Bot
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    Dark Convergence received a stealth nerf going into U45 but RoA remains untouched? Solo players and duos again affected but the beloved ball groups can continue to use DC and RoA without consequence. Why am I again complaining about stealth nerfs? Nowhere in the U45 patch notes does it include that DC will now only pull when the user is in combat unless someone wants to correct me.

    What was the nerf?
  • Zallion
    Zallion
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    Had an 8v8 solo queue last night where the opposing team no joke had 6 rushblades on the team. Some were well known good players in the high mmr bg scene. Im guessing there’s a crowd of vets that are going to abuse this set to bring more attention to it to force a nerf perhaps? Least fun match I’ve had in a while, just when I thought I blocked 1-2 rush procs, here comes 3 and 4. Not blaming the players for using the tools available to them, these were good players with or without rush and some of the higher end nb players PCNA. Left me on the defensive the majority of the match. But it does absolutely highlight how incredibly busted RoA is when there’s several rush blades just lotus -> rush proc -> soul tethering x4-6 times in succession. This wasn’t a comped group either, just a terribly unlucky match up for my team. There weren’t any ludicrous buggy desync pulls this time, but the sheer power of the set when used and working as intended is just silly, especially when there’s multiple users and multiple procs (give cc immunity should be the bare minimum first thing to fix). I have half a mind to run a rush blade myself to help spread “awareness”. I don’t want the set deleted for the solo bombers, but somethings gotta give here.
  • ruskiii
    ruskiii
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    Zallion wrote: »
    Had an 8v8 solo queue last night where the opposing team no joke had 6 rushblades on the team. Some were well known good players in the high mmr bg scene. Im guessing there’s a crowd of vets that are going to abuse this set to bring more attention to it to force a nerf perhaps? Least fun match I’ve had in a while, just when I thought I blocked 1-2 rush procs, here comes 3 and 4. Not blaming the players for using the tools available to them, these were good players with or without rush and some of the higher end nb players PCNA. Left me on the defensive the majority of the match. But it does absolutely highlight how incredibly busted RoA is when there’s several rush blades just lotus -> rush proc -> soul tethering x4-6 times in succession. This wasn’t a comped group either, just a terribly unlucky match up for my team. There weren’t any ludicrous buggy desync pulls this time, but the sheer power of the set when used and working as intended is just silly, especially when there’s multiple users and multiple procs (give cc immunity should be the bare minimum first thing to fix). I have half a mind to run a rush blade myself to help spread “awareness”. I don’t want the set deleted for the solo bombers, but somethings gotta give here.

    If you have any team with 6 people running meta niche builds that synergise well together, and they can play, it's probably going to be not fun to play against if you aren't similarly comped. 6 rush blades on one team is crazy and definitely not the usual random comp. I've seen maximum 2 rushblades in the same solo q game. 6 people spamming rush pulls is annoying, rare and kind of funny. Does that mean rush should get nerfed? If it was 6, high mmr, acuity wardens vs a pug of daily questers, it would be the same bad time but without the funny yoyo effects... acuity shouldn't be nerfed either btw.
  • JobooAGS
    JobooAGS
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    ruskiii wrote: »
    Zallion wrote: »
    Had an 8v8 solo queue last night where the opposing team no joke had 6 rushblades on the team. Some were well known good players in the high mmr bg scene. Im guessing there’s a crowd of vets that are going to abuse this set to bring more attention to it to force a nerf perhaps? Least fun match I’ve had in a while, just when I thought I blocked 1-2 rush procs, here comes 3 and 4. Not blaming the players for using the tools available to them, these were good players with or without rush and some of the higher end nb players PCNA. Left me on the defensive the majority of the match. But it does absolutely highlight how incredibly busted RoA is when there’s several rush blades just lotus -> rush proc -> soul tethering x4-6 times in succession. This wasn’t a comped group either, just a terribly unlucky match up for my team. There weren’t any ludicrous buggy desync pulls this time, but the sheer power of the set when used and working as intended is just silly, especially when there’s multiple users and multiple procs (give cc immunity should be the bare minimum first thing to fix). I have half a mind to run a rush blade myself to help spread “awareness”. I don’t want the set deleted for the solo bombers, but somethings gotta give here.

    If you have any team with 6 people running meta niche builds that synergise well together, and they can play, it's probably going to be not fun to play against if you aren't similarly comped. 6 rush blades on one team is crazy and definitely not the usual random comp. I've seen maximum 2 rushblades in the same solo q game. 6 people spamming rush pulls is annoying, rare and kind of funny. Does that mean rush should get nerfed? If it was 6, high mmr, acuity wardens vs a pug of daily questers, it would be the same bad time but without the funny yoyo effects... acuity shouldn't be nerfed either btw.

    The “funny” yo yo effects, simply and truly aren’t. They are simply just plain annoying and frustrating.

    Especially when the only options are to tape down rmb and die from being immobile af, or die fr being yanked in 4 different directions at once making you quite literally sick or lag out of the game because the engine can’t figure out where you are
  • xylena_lazarow
    xylena_lazarow
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    ruskiii wrote: »
    If you have any team with 6 people running meta niche builds that synergise well together, and they can play
    Normally they're only a threat if you stand in their path, or if they chase and focus you single target. Rushing Agony makes them a threat to instantly delete anything within about a 41m radius at any time. It's ungodly sweaty to try to play against, while all they do is press 2 buttons into spam and let an automated proc handle the rest.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • ioResult
    ioResult
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    This set will pull you from Oblivion.
    This set has pulled people from ESO all the way into the Ashes of Creation alpha. :D

    But yeah ZOS...Cloak is the problem.
    --
    sudo rm -rf /
    don't try this at ~
  • Zallion
    Zallion
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    ruskiii wrote: »
    Zallion wrote: »
    Had an 8v8 solo queue last night where the opposing team no joke had 6 rushblades on the team. Some were well known good players in the high mmr bg scene. Im guessing there’s a crowd of vets that are going to abuse this set to bring more attention to it to force a nerf perhaps? Least fun match I’ve had in a while, just when I thought I blocked 1-2 rush procs, here comes 3 and 4. Not blaming the players for using the tools available to them, these were good players with or without rush and some of the higher end nb players PCNA. Left me on the defensive the majority of the match. But it does absolutely highlight how incredibly busted RoA is when there’s several rush blades just lotus -> rush proc -> soul tethering x4-6 times in succession. This wasn’t a comped group either, just a terribly unlucky match up for my team. There weren’t any ludicrous buggy desync pulls this time, but the sheer power of the set when used and working as intended is just silly, especially when there’s multiple users and multiple procs (give cc immunity should be the bare minimum first thing to fix). I have half a mind to run a rush blade myself to help spread “awareness”. I don’t want the set deleted for the solo bombers, but somethings gotta give here.

    If you have any team with 6 people running meta niche builds that synergise well together, and they can play, it's probably going to be not fun to play against if you aren't similarly comped. 6 rush blades on one team is crazy and definitely not the usual random comp. I've seen maximum 2 rushblades in the same solo q game. 6 people spamming rush pulls is annoying, rare and kind of funny. Does that mean rush should get nerfed? If it was 6, high mmr, acuity wardens vs a pug of daily questers, it would be the same bad time but without the funny yoyo effects... acuity shouldn't be nerfed either btw.

    Oh no argument to it being a rare and funny occurrence. Rush should be nerfed though, not cause of this one off match, but for the multitude of reasons stated in this thread.
  • demonology89
    demonology89
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    What was the nerf?

    It will only pull while the user is in combat now.
    PS5 NA
    ESO Plus: Nope
    Favorite Activities: Cyrodiil PVP and Dungeons
    #MakeHealersSquishyAgain #ClassIdentity
  • Thumbless_Bot
    Thumbless_Bot
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    What was the nerf?

    It will only pull while the user is in combat now.

    Tragic
  • ruskiii
    ruskiii
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    JobooAGS wrote: »

    The “funny” yo yo effects, simply and truly aren’t. They are simply just plain annoying and frustrating.

    Especially when the only options are to tape down rmb and die from being immobile af, or die fr being yanked in 4 different directions at once making you quite literally sick or lag out of the game because the engine can’t figure out where you are

    Or run immov pots? I thought you would have had them on your bowblade anyway tbh. Your point about it not being funny is fair, what's funny to some people isn't going to be funny to everyone. Of course it's infinitely more enjoyable for the person running it. People say about bomb builds/bow gank builds that they are just annoying/broken. I don't believe that personally, but I hear it enough. Rush could probably do with toning down, but hitting it too hard and turning it into Dark Con with a different trigger skill sounds a bit boring. I''d hate to see the set removed from pvp just because it has rage-inducing potential. We already lost azureblight to that mentality.

    Normally they're only a threat if you stand in their path, or if they chase and focus you single target. Rushing Agony makes them a threat to instantly delete anything within about a 41m radius at any time. It's ungodly sweaty to try to play against, while all they do is press 2 buttons into spam and let an automated proc handle the rest.

    6 wardens with acuity will absolutely wipe your whole team and be pretty much unkillable from sharing polar wind spam. 6 rushblades could die to one pull/ele explosion. I'm not saying 6 rushblades on you in an 8v8 wouldn't be obnoxious af, of course it would be, but there are other set ups that would be at least as frustrating to play against, if not more. A game with all 50k hp wardens, or even meta sorcs, where you can't kill anything and have to avoid their northern blob/group streak spam or leave the lobby is objectively worse. Rush may be over-tuned, but there are a few over-tuned things in the game right now. The "rush problem" is being blown way out of proportion imo.

  • ruskiii
    ruskiii
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    Zallion wrote: »

    Oh no argument to it being a rare and funny occurrence. Rush should be nerfed though, not cause of this one off match, but for the multitude of reasons stated in this thread.

    I've seen people in this thread claiming rush should get nerfed because it can pull when you are already cc immune. Half the people raging in this thread don't know what they are even mad about. There are legitimate complaints too, but the thread is being fluffed by people who don't understand why they are jumping on the anti-rush bandwagon. That being said, with the level of complaining coming from the playerbase, a nerf is probably inevitable. I just hope they don't go too far, or remove it from pvp altogether, that would be a shame.

  • xylena_lazarow
    xylena_lazarow
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    ruskiii wrote: »
    6 wardens with acuity will absolutely wipe your whole team and be pretty much unkillable from sharing polar wind spam.
    They could, but why let them? They do nothing from range, you can see their Acuity rush coming from a mile away, and you've got at least a couple seconds to react. Pretty easy to ignore them and focus on softer targets.
    ruskiii wrote: »
    6 rushblades could die to one pull/ele explosion.
    They could, but I'm pretty sure NB does this thing that makes it really hard to see them coming... it'll be extremely easy for any survivors to wipe the NBs, but the guys who got instantly deleted out of nowhere by highly abnormal automated game mechanics attached to a short cooldown damage proc aren't gonna care. They've already rage quit, and I did too, sorry not sweating instant death every millisecond of this game, especially not for one freakin proc set.
    ruskiii wrote: »
    I just hope they don't go too far, or remove it from pvp altogether, that would be a shame.
    Bombers and 1vX existed before RoA, they'll exist after. I'd suggest rethinking "bombing" beyond unfair instagib mechanics, Storm Wardens bomb, my Thrive/Talons DK bombs, a concept I took from Thrive/Laser Arc bombers...
    Edited by xylena_lazarow on March 25, 2025 2:29PM
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • JobooAGS
    JobooAGS
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    ruskiii wrote: »
    JobooAGS wrote: »

    The “funny” yo yo effects, simply and truly aren’t. They are simply just plain annoying and frustrating.

    Especially when the only options are to tape down rmb and die from being immobile af, or die fr being yanked in 4 different directions at once making you quite literally sick or lag out of the game because the engine can’t figure out where you are

    Or run immov pots? I thought you would have had them on your bowblade anyway tbh. Your point about it not being funny is fair, what's funny to some people isn't going to be funny to everyone. Of course it's infinitely more enjoyable for the person running it. People say about bomb builds/bow gank builds that they are just annoying/broken. I don't believe that personally, but I hear it enough. Rush could probably do with toning down, but hitting it too hard and turning it into Dark Con with a different trigger skill sounds a bit boring. I''d hate to see the set removed from pvp just because it has rage-inducing potential. We already lost azureblight to that mentality.

    Normally they're only a threat if you stand in their path, or if they chase and focus you single target. Rushing Agony makes them a threat to instantly delete anything within about a 41m radius at any time. It's ungodly sweaty to try to play against, while all they do is press 2 buttons into spam and let an automated proc handle the rest.

    6 wardens with acuity will absolutely wipe your whole team and be pretty much unkillable from sharing polar wind spam. 6 rushblades could die to one pull/ele explosion. I'm not saying 6 rushblades on you in an 8v8 wouldn't be obnoxious af, of course it would be, but there are other set ups that would be at least as frustrating to play against, if not more. A game with all 50k hp wardens, or even meta sorcs, where you can't kill anything and have to avoid their northern blob/group streak spam or leave the lobby is objectively worse. Rush may be over-tuned, but there are a few over-tuned things in the game right now. The "rush problem" is being blown way out of proportion imo.

    I run tri stat primarily. And depending on how annoying things get, detect/immov. Even so, there are plenty that don’t, and that alone will kill you via VD procs.

    Sometimes you can vault or streak out of the way, but not everyone’s a sorc and good luck counting more than what you can on your hands the number of people who legitimately use vault lol.

    Yes, you are right 50k hp wardens are ridiculously annoying to fight, especially on hold your ground objective games.

    Same with meta sorcs, and there was a 100+ page thread based on hardened ward alone.

    But those are different problems than literally being yo yoed around or having people being yo yoed into you. Fighting an impenetrable brick wall is one thing, getting pulled from the moon every 8 seconds cc immune or no or being forced to tape down rmb like some sort of tanky build is another.

    If I wanted to block all the time, I would just make a build that revolves around that, and I’ve played those and they’re quite boring. Makes me want to go back to pve or play helldivers lol.
  • Zallion
    Zallion
    ✭✭✭
    ruskiii wrote: »
    Zallion wrote: »

    Oh no argument to it being a rare and funny occurrence. Rush should be nerfed though, not cause of this one off match, but for the multitude of reasons stated in this thread.

    I've seen people in this thread claiming rush should get nerfed because it can pull when you are already cc immune. Half the people raging in this thread don't know what they are even mad about. There are legitimate complaints too, but the thread is being fluffed by people who don't understand why they are jumping on the anti-rush bandwagon. That being said, with the level of complaining coming from the playerbase, a nerf is probably inevitable. I just hope they don't go too far, or remove it from pvp altogether, that would be a shame.

    Yeah I wouldn’t want it gutted necessarily. Solo bombing has its place and this set helps enable that. But there’s too much power in the set imo, and it is typically only really a major problem with ballgroups in cyro. My bg match was just an account of me noting vet nbs who don’t typically run rush are now in a seemingly trolly sorta way. Main pain points imo, cc immunity, desync pulls, los pulls, much too short cooldown for what the proc does, and poor telegraph. I’m okay with the damage, the radius is fine if the desync isn’t outrageous. But being pulled through walls well outside the radius is pretty annoying. I don’t think it needs to be deleted but it just breaks too many rules. Your before mention of acuity wardens, not comparable in my mind. Strong sure. Vs 6 of them woof that would suck too. Strong spec absolutely, but the spec doesn’t bend or break rules the rest of the procs in the game follow like RoA does. It’s actually predictable and has a reasonable cooldown. Vs 6 anything comped sucks i agree. But I’d rather fight strong specs instead of actually broken ones. Also, i don’t think I’ve ever seen the community so unified in the decision to nerf anything to this degree.
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