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Overland Content Feedback Thread

  • SilverBride
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    Since they refuse to say it won't be forced, then it must be forced.

    They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?

    I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.

    they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase

    I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.

    They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.

    But whatever it is... it is an EXPERIMENT that may not become permanent.
    PCNA
  • sans-culottes
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    But whatever it is... it is an EXPERIMENT that may not become permanent.

    Or permanent, as the case may be. Best to withhold judgment until there’s more to go off of.
    Edited by sans-culottes on March 10, 2025 8:44PM
  • DeathStalker
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    Since they refuse to say it won't be forced, then it must be forced.

    They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?

    I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.

    they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase

    I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.

    They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.

    But whatever it is... it is an EXPERIMENT that may not become permanent.

    I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.
  • sans-culottes
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    Since they refuse to say it won't be forced, then it must be forced.

    They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?

    I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.

    they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase

    I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.

    They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.

    But whatever it is... it is an EXPERIMENT that may not become permanent.

    I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.

    If you don’t have faith in the developers, then why would you be supporting their product? This is just tilting at windmills.
  • DeathStalker
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    Since they refuse to say it won't be forced, then it must be forced.

    They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?

    I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.

    they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase

    I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.

    They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.

    But whatever it is... it is an EXPERIMENT that may not become permanent.

    I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.

    If you don’t have faith in the developers, then why would you be supporting their product? This is just tilting at windmills.

    I haven't logged in since the announcement of a difficulty increase. Besides that and giving voice to my displeasure with the direction here on the forums. What else exactly am I supposed to do?
  • SilverBride
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    I haven't logged in since the announcement of a difficulty increase. Besides that and giving voice to my displeasure with the direction here on the forums. What else exactly am I supposed to do?

    I'm sorry to hear that.

    I can't say I have been happy with every decision that has been made over the past 11 years, but realistically why would I expect to? It's not easy to balance a game so that there is something for everyone, but I think they have done a pretty good job of it.

    I still enjoy playing this game, and am happy about some of the changes in the patch today. I am not going to stop playing and enjoying the game and the company of my friends in game over something that may or may not happen.
    PCNA
  • Franchise408
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    Since they refuse to say it won't be forced, then it must be forced.

    They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?

    I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.

    they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase

    I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.

    They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.

    But whatever it is... it is an EXPERIMENT that may not become permanent.

    I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.

    If you don’t have faith in the developers, then why would you be supporting their product? This is just tilting at windmills.

    I haven't logged in since the announcement of a difficulty increase. Besides that and giving voice to my displeasure with the direction here on the forums. What else exactly am I supposed to do?

    Honestly, anything else?

    If a game isn't bringing you joy anymore, you probably shouldn't play it.

    Now, you certainly have a right to an opinion regarding the game. I'm not always entirely happy with ESO, including the current state of overland, and I've expressed my opinion. I also spend most of my gaming time playing other games that do bring me joy. There's far too many games in existence for me to get stuck on one particular game's design. If ESO is not going to offer me the experience I want, then I will find a game that does. In terms of MMO's, I have EverQuest in consistent rotation, which offers me a decent overland challenge. I've maxed out characters in New World and Fallout 76 which give me acceptable challenges. I have MMO-adjacent online games like Diablo 2 Resurrected and Diablo 4 which present me with a proper challenge. Then there's all the other games that aren't necessarily online that I like to rotate through as well - single player RPG's, 4x / RTS / strategy games, sports games, shooters, etc. And I can stick around in ESO when I want to do something with my guild and run a trial or some dungeons or something. I've long passed the time of ESO being my main full time game, and I don't think that even addressing overland difficulty will do much to change that for me, although it will move the needle a little bit. Appropriately enough, taking some time away from the game as I have has reduced much of the burnout, and I've been slightly more reinvigorated to join up on runs with my guild, and an overland adjustment is definitely enough to at least pique my interest to see how it turns out.

    Although if I'm being honest, my gripe with overland is less about the difficulty and more about the overall design of questing to begin with, which I find to be rather mundane and tedious even at the best of times. However, because this particular topic addresses a concern I have with the game, I do partake at times.

    I say all this to say - you are entitled to your opinion about overland, and you are even justified in your skepticism towards how you anticipate the devs will approach it. I also don't anticipate the solution being satisfactory for me, although for the opposite reasons (I don't think the changes will go far enough). I feel that the devs have taken the wrong lessons from the data they have access to, and I don't feel confident in their abilities to make changes that will be satisfactory for me. However, there isn't a reason to fear. If the changes aren't what I want them to be, I can simply stick to the parts of the game that I do enjoy, and I can go and play other games for the experience I'm looking for that ESO is lacking.

    While I do want to see change made to this game's overland, and I am an advocate for it, there is one thing I agree with from those who haven't been as excited towards overland difficulty changes - not every game needs to be for every audience. As a player of ESO, I would of course want ESO to cater to my preferences, but if it doesn't... well, I have other options, and I will play them. I don't have all of my eggs in the ESO basket, and I already have Bethesda mainline titles like Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4, and Starfield to offer me the open world, free form type of experience I'm looking for. ESO has never been that game, and I don't think even adjusted difficulty will make it that game. In the MMO realm, I have EverQuest and New World that offer me experiences that I prefer, and in the MMO-adjacent online realm, I have Fallout 76, Diablo 2 Resurrected, and Diablo 4 that offer me an experience I enjoy. There are other games that offer me the experience I am looking for, and if ESO is determined to continue with the philosophy it has of very easy overland, and the challenge seeking is to come from group content like trials and dungeons, then ESO will remain a part time game that I just hop onto a couple times a month for guild events, and I won't be buying additional content that is completely unnecessary to my experience.
  • Aelfan
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    I have two perspectives on overland content.

    1) I am professionally involved with the past, and I like some degree of reality in my world-building. I want my character to be a hero, with the skills of Fiore dei Liberi or the like, not just some dude. Even "some dudes" in the past were very capable, for example it was said that every 15th century English bowman carried 12 Frenchmen in his belt as he had 12 arrows: one arrow, one Frenchman. So I want the overwhelming majority of opponents to die as quickly as they would if they were facing Fiore dei Liberi or any other warrior of note. This should include all overland content. To find a challenge, I should have to look for it.

    2) A lot of the content in this game is not about fighting, it is about finding things. Some people are actually more engaged by this content than the fighting. I am happy to fight in the game most of the time, but when I am intent on finding things having to be repeatedly fighting for my life is tedious. I am very aware of this at the moment as I am finally trying to finish the damned Psijic portal thing.

  • Dahveed
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    I'm just throwing this out there, but I'm surprised nobody has mentioned xp rates. (Or if they have it's buried and I missed it.)

    It would be nice to be able to slow down, or even pause, the gaining of xp for added challenge. Back when one of those golden pursuits was to level an alt to 50 (to get some cosmetic spell stuff I think) I messed with my first ever real "alt" and I was astonished at how fast I got to 50 just by doing writs and low level BGs, with a splash of side questing. I was 50 within a matter of a few days.

    It would be nice to have an NPC "curse" you or something with a Curse of Stupidity where you can't learn, or learn very slowly. Or something else that could even be arbitrary.

    Believe it or not, there are people out there who want slower leveling for greater challenge. I think an xp toggle would be pretty easy to implement, as they've done in WoW for example.
  • disky
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    Aelfan wrote: »
    I have two perspectives on overland content.

    1) I am professionally involved with the past, and I like some degree of reality in my world-building. I want my character to be a hero, with the skills of Fiore dei Liberi or the like, not just some dude. Even "some dudes" in the past were very capable, for example it was said that every 15th century English bowman carried 12 Frenchmen in his belt as he had 12 arrows: one arrow, one Frenchman. So I want the overwhelming majority of opponents to die as quickly as they would if they were facing Fiore dei Liberi or any other warrior of note. This should include all overland content. To find a challenge, I should have to look for it.

    2) A lot of the content in this game is not about fighting, it is about finding things. Some people are actually more engaged by this content than the fighting. I am happy to fight in the game most of the time, but when I am intent on finding things having to be repeatedly fighting for my life is tedious. I am very aware of this at the moment as I am finally trying to finish the damned Psijic portal thing.

    You're welcome to that point of view, and I would bet that many people feel the same way. However, I'm sure we can agree that many other people find fun in games when they're challenging to some extent, and if there is a way for those of us who do to find that challenge, especially if it doesn't impact your experience, where's the harm? ESO's minimal overland challenge has been a hot topic for years, ever since One Tamriel released, for a reason. This thread exists and is the largest on the forum for a reason. I'm not trying to attack you, I just hope it's understood that there is a major contingent of the playerbase who really wants a change, and I'm certain that we're totally fine with you keeping what you have. In fact, we argue for it all the time.
    Edited by disky on March 11, 2025 6:41PM
  • disky
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    Dahveed wrote: »
    I'm just throwing this out there, but I'm surprised nobody has mentioned xp rates. (Or if they have it's buried and I missed it.)

    It would be nice to be able to slow down, or even pause, the gaining of xp for added challenge. Back when one of those golden pursuits was to level an alt to 50 (to get some cosmetic spell stuff I think) I messed with my first ever real "alt" and I was astonished at how fast I got to 50 just by doing writs and low level BGs, with a splash of side questing. I was 50 within a matter of a few days.

    It would be nice to have an NPC "curse" you or something with a Curse of Stupidity where you can't learn, or learn very slowly. Or something else that could even be arbitrary.

    Believe it or not, there are people out there who want slower leveling for greater challenge. I think an xp toggle would be pretty easy to implement, as they've done in WoW for example.

    It has been brought up. It's a weird topic, because I modify games like Skyrim and Cyberpunk to slow experience gain to a quarter of normal, but the trouble with XP in ESO is that it's so closely tied to gear. Because gear doesn't actually become "real" until CP160, in ESO I want my characters to be over 50 as soon as possible so I can play with all of the gear I've collected, and also, so I don't have to worry about opening a bag by mistake and accidentally level-locking a piece of gear below CP160, permanently relegating it to a lower tier of usefulness. A lot of content depends on character level as well.

    The only scenario I can think of in which this wouldn't become an issue is when you're playing the game without interacting with any other players for anything and you're not doing PvP, group dungeons or trials at all. As much as I prioritize overland, I also do this stuff from time to time, and so that doesn't really work for me. I'd imagine the percentage of the playerbase which plays that way is pretty limited.

    I'd also like to make the point that progression in ESO is about more than just experience and level, and that reaching CP160 feels like the beginning of the road. Once you get there, there's still quite a bit to do.
    Edited by disky on March 11, 2025 7:03PM
  • Franchise408
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    Aelfan wrote: »
    I have two perspectives on overland content.

    1) I am professionally involved with the past, and I like some degree of reality in my world-building. I want my character to be a hero, with the skills of Fiore dei Liberi or the like, not just some dude. Even "some dudes" in the past were very capable, for example it was said that every 15th century English bowman carried 12 Frenchmen in his belt as he had 12 arrows: one arrow, one Frenchman. So I want the overwhelming majority of opponents to die as quickly as they would if they were facing Fiore dei Liberi or any other warrior of note. This should include all overland content. To find a challenge, I should have to look for it.

    2) A lot of the content in this game is not about fighting, it is about finding things. Some people are actually more engaged by this content than the fighting. I am happy to fight in the game most of the time, but when I am intent on finding things having to be repeatedly fighting for my life is tedious. I am very aware of this at the moment as I am finally trying to finish the damned Psijic portal thing.

    My responses:

    1. That's great, and our characters should definitely feel special, but for purposes of the narrative, the bosses we face should be comparable, and right now that is just not the case.

    2. There absolutely should be non-combat content in the game. That's part of what makes RPG's, and MMO's in particular special is the non-combat content. It allows you to more fully immerse yourself in a wide open and living world. At the same time, this is also an action RPG, which means it is very combat intensive. Getting involved in combat as you explore is part of the experience. As it stands, these encounters also are not a fight for your life, and nor is anyone asking for random overland encounters to become a fight for your life and I doubt it will become so.
  • AlexanderDeLarge
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    VoxAdActa wrote: »
    "Other games do it" is not evidence that this game can do it. Other games also have quicktime events, free flight, city-building, and are built of 100% destructible environment. Does that mean you honestly believe ESO could also do all of those things?

    Ok, sure. In your hypothetical world that we have no evidence for the practicality of implementing in this game—and, in fact, no evidence for the possibility of implementing in this game—there's no reason for anyone to complain. Nobody is complaining about fully 100% optional content that doesn't give the people playing it an advantage (in resources, exp gain, loot, cosmetics, etc.) over the people who don't. In a world where making the whole game the same difficulty as Vat is enough of a reward/incentive to play it all by itself, and is totally optional, and doesn't suck too much dev time away from the actually important issues, and doesn't impact server performance at all, there is no reason to say no to it.
    It's not even a matter of "other games can do it so TESO should do it too". TESO already does everything which is being discussed. It has difficulty modes, phasing and scaling. It already has debuffs and it even has phasing featuring scaling and debuffs and enhanced loot associated with the difficulty mode selected. Not quite sure why overland scaling with associated "veteran level rewards" is a step too far for some. Logically, it's something that should've been in the game to bridge the gap between normal difficulty and veteran difficulty content this whole time.

    Someone that takes issue with the lack of overland difficulty likely isn't playing the game anyways so the whole "splitting up the community" narrative goes out the window.
    and doesn't suck too much dev time away from the actually important issues
    It was important enough of an issue to keep me out of the game since 2018. Take a look outside this forum. Players taking issue with a complete lack of difficulty is not a uncommon sentiment among lapsed players and as much as some would like to pretend it is just a vocal minority, it isn't. ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.

    It's a damn shame it took the better part of a decade for something I identified as an issue back when One Tamriel released to play out to its logical conclusion (other players experiencing the power creep I did early on for themselves) and for that feedback to be widespread enough to warrant addressing.
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • SilverBride
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    ZOS finally changing their tune proves that...

    We don't know that they changed their tune on anything. We don't know what they have planned until they reveal it in April. Their idea may not be what any of us are hoping for or expecting.
    Edited by SilverBride on March 15, 2025 5:29AM
    PCNA
  • AlexanderDeLarge
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    They did change their tune though. They're making changes as stated in the director's letter for 2025, as opposed to the Cadwell Silver&Gold "you think you do but you don't" canned response on livestreams and in interviews we'd been getting for years. It's a complete reversal compared to all their communication previous to that letter.
    Here are some of the ideas that we are working on, some of which you may see on the live servers as tests in 2025 and beyond. Some of these will be tests and some will be improvements based on player feedback:

    Increasing the difficulty of standard overworld combat

    Don't get me wrong, I agree it's preemptive to celebrate but things have changed.
    Edited by AlexanderDeLarge on March 15, 2025 5:37AM
    Difficulty scaling is desperately needed. 11 years. 8 paid expansions. 29 dungeon and zone DLCs. 45 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. Just because Cadwell Silver&Gold failed doesn't mean the game should be brain dead easy forever.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character w/ no CP allocated AFKing in front of a bear for a minute and a half before dying if you don't believe me change is needed.
  • SilverBride
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    "Increasing the difficulty of standard overworld combat" can mean something very different to them than it does to us. Remember that they introduced Bastion Nymics as one solution to overland difficulty. That is instanced content in overland, not actual overland mobs.

    Also, whatever they try may or may not become a permanent feature as it's all experimental.

    I really don't think they will do an across the board difficulty increase because they will lose a LOT of players if they do, just like they did before One Tamriel.

    We just have to wait a few more weeks to find out what they have planned.
    PCNA
  • spartaxoxo
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    . ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.

    Yup. This has always been a big enough deal to warrant addressing. Just because it was a minority issue did not make it unimportant. And that they let it go on for so long just made the issue a bigger and bigger deal. I'm glad something is finally be done. I guess the data matches what has been fairly common feedback for a long time now.
    Edited by spartaxoxo on March 15, 2025 7:59AM
  • Credible_Joe
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    spartaxoxo wrote: »
    . ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.

    Yup. This has always been a big enough deal to warrant addressing. Just because it was a minority issue did not make it unimportant. And that they let it go on for so long just made the issue a bigger and bigger deal. I'm glad something is finally be done. I guess the data matches what has been fairly common feedback for a long time now.

    We really shouldn't confidently call this a minority issue. We can't exactly poll the people that aren't here specifically because of it. In fact, as forum users and posters, we're collectively a stark minority relative to the rest of the player base. A huge portion of players never interface with the studio's communication channels, even MMOs.

    By and large the most typical response when a player isn't satisfied with a game for any given reason is they just stop playing. Maybe refund it. Maybe leave a review-- and we've already looked at those. Trivial content is a repeated complaint on that wavelength.

    It's like those army engineers with the planes in WW1. Their first instinct was to reinforce the areas riddled with bullet holes, but luckily, someone thinking outside the box suggested reinforcing the areas that were clean from hits. If you factor in survivor bias, you realize that that the clean areas were the weakest points and accounted for all the planes not making it back.

    I feel like I've written this exact comment in the past. Or at least read it. I'd chalk it up to deja vu but the discourse on this thread repeats often enough that there's no way to tell without opening an investigation.
    Thank you for coming to my T E D talk
  • TaSheen
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    By and large the most typical response when a player isn't satisfied with a game for any given reason is they just stop playing.

    Pretty much where I am right now. And it's NOT because I don't like the overland difficulty the way it is now; far from that, I prefer it the way it is now. But there's a lot of other stuff I'm not happy about, and whatever they do to overland, if it's NOT ABSOLUTELY OPTIONAL (in other words, if what I like isn't left alone as I like it the way it is) I will stop playing entirely and never sub or play again.

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • spartaxoxo
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    We really shouldn't confidently call this a minority issue. We can't exactly poll the people that aren't here specifically because of it. In fact, as forum users and posters, we're collectively a stark minority relative to the rest of the player base. A huge portion of players never interface with the studio's communication channels, even MMOs.

    We can confidently call it that because the devs do have the ability to see what we're actually playing as a collective unit across the entire game and have much greater amounts of feedback on why people left. And a reason cited for why they weren't doing this before was that it was something only a minority of the playerbase engaged in. Generally speaking, the most hardcore users are smaller than casuals but also some of the most passionate. It is and was a huge mistake to neglect the needs of vet players IMO.
  • SilverBride
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    Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.

    Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.

    Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.
    PCNA
  • colossalvoids
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    It is definitely not solely a veteran issue, for years that feedback is more prevalent from players who are new to the game and are surprised with their first troll or a giant after playing single player titles. Was the same shock for me years back, wasn't expecting that as MMOs in my mind would be more challenging because there are players around to help out, just felt strange. So imo a new nymic, repackaged dungeon etc. that's just a new shiny vet carrot on a stick would be a mistake as those types already exist and people need more of those, sure, but that's entirely separate thing.
  • sans-culottes
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    Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.

    Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.

    Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.

    Clearly it wasn’t working. That’s why they announced experimenting with this.
  • spartaxoxo
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    It is definitely not solely a veteran issue, for years that feedback is more prevalent from players who are new to the game and are surprised with their first troll or a giant after playing single player titles. Was the same shock for me years back, wasn't expecting that as MMOs in my mind would be more challenging because there are players around to help out, just felt strange. So imo a new nymic, repackaged dungeon etc. that's just a new shiny vet carrot on a stick would be a mistake as those types already exist and people need more of those, sure, but that's entirely separate thing.

    I wasn't saying it's solely a vet issue. It's moreso that it predominantly effects vets and vets have been the main ones calling for the change. They aren't the only ones but they are the most vocal/likely most numerous.

    It doesn't mean a vet can't like overland as it is. Or that a new player can't have left overland being too easy as a reason they decided not to play.

    Devs themselves have mostly talked about it as a vet issue.
    Edited by spartaxoxo on March 15, 2025 3:39PM
  • colossalvoids
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    spartaxoxo wrote: »
    It is definitely not solely a veteran issue, for years that feedback is more prevalent from players who are new to the game and are surprised with their first troll or a giant after playing single player titles. Was the same shock for me years back, wasn't expecting that as MMOs in my mind would be more challenging because there are players around to help out, just felt strange. So imo a new nymic, repackaged dungeon etc. that's just a new shiny vet carrot on a stick would be a mistake as those types already exist and people need more of those, sure, but that's entirely separate thing.

    I wasn't saying it's solely a vet issue. It's moreso that it predominantly effects vets and vets have been the main ones calling for the change. They aren't the only ones but they are the most vocal/likely most numerous.

    It doesn't mean a vet can't like overland as it is. Or that a new player can't have left overland being too easy as a reason they decided not to play.

    Devs themselves have mostly talked about it as a vet issue.

    Wasn't opposing you there, just pitching a broader audience and that imo solution that's worked from a premise of a vet perspective would probably not be met positively overall as one not really helping other categories who are also affected by current system we have.

    Will see pretty soon what it was all about as playerbase always feels strongly and seem to exaggerate how drastic the changes can be as usually everything happens to be pretty mild and tamed versus players expectations of something big and significant. Honestly fully expect to be just baited this time around.
  • SilverBride
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    Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.

    Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.

    Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.

    Clearly it wasn’t working. That’s why they announced experimenting with this.

    It was working, and for many it still is. But this is a year for quality of life and for change. It's not surprising that they choose to experiment with things, especially things that have been requested.

    Experiments have one of two purposes. To prove that something will work, or to prove that something won't. We don't know which this experiment will prove.
    PCNA
  • disky
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    Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.

    Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.

    Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.

    Clearly it wasn’t working. That’s why they announced experimenting with this.

    It was working, and for many it still is.
    Obviously for their current subscribers, for those happy with the game, it's working. But people leave because of this and if there is a way that ZOS can retain those players by giving them what they want then it's sensible to do so. It's not enough to keep your hardcore fans happy if you want an MMO to be competitive long-term.
  • SilverBride
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    Players come and go for a lot of reasons. This is just how MMOs work. A game doesn't fail because some players leave, as long as there are also new players joining.

    We don't know why every player left and I very seriously doubt they all went just because overland was too easy. Most of the time when a player moves on it's because of burnout from doing the same thing for a long time. Just changing one thing the player doesn't like won't bring them back because the burnout is still there.

    I seriously doubt that anything that is done to increase overland difficulty will result in a big influx of returning players.
    Edited by SilverBride on March 16, 2025 3:01PM
    PCNA
  • disky
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    Players come and go for a lot of reasons. This is just how MMOs work. A game doesn't fail because some players leave, as long as there are also new players joining.

    We don't know why every player left and I very seriously doubt they all went just because overland was too easy. Most of the time when a player moves on it's because of burnout from doing the same thing for a long time. Just changing one thing the player doesn't like won't bring them back because the burnout is still there.

    I seriously doubt that anything that is done to increase overland difficulty will result in a big influx of returning players.

    "changing one thing" is pretty reductive. I'm sure there are plenty of people, and I include myself among them, who consider overland to be the actual TES experience that this game provides. It's the kind of content that a lot of people who have played TES games in the past expect when they come to this game. I have no doubt that many TES fans who turned up the difficulty in older games have felt that ESO's insignificant overland challenge isn't enough to keep them engaged, and so they leave unsatisfied. Even if some of them don't return, I'm betting that if word gets out that the game might actually be fun for them again, a lot of them could come back. MMOs are funny like that, they tend to stay in the back of an ex-player's mind, even years after they've stopped playing. There are definitely those who would be drawn back with some good news.

    And we also have to consider prospective players who might otherwise leave if their interests aren't accounted for.
    Edited by disky on March 16, 2025 8:30PM
  • SilverBride
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    disky wrote: »
    Players come and go for a lot of reasons. This is just how MMOs work. A game doesn't fail because some players leave, as long as there are also new players joining.

    We don't know why every player left and I very seriously doubt they all went just because overland was too easy. Most of the time when a player moves on it's because of burnout from doing the same thing for a long time. Just changing one thing the player doesn't like won't bring them back because the burnout is still there.

    I seriously doubt that anything that is done to increase overland difficulty will result in a big influx of returning players.

    "changing one thing" is pretty reductive. I'm sure there are plenty of people, and I include myself among them, who consider overland to be the actual TES experience that this game provides. It's the kind of content that a lot of people who have played TES games in the past expect when they come to this game. I have no doubt that many TES fans who turned up the difficulty in older games have felt that ESO's insignificant overland challenge isn't enough to keep them engaged, and so they leave unsatisfied. Even if some of them don't return, I'm betting that if word gets out that the game might actually be fun for them again, a lot of them could come back. MMOs are funny like that, they tend to stay in the back of an ex-player's mind, even years after they've stopped playing. There are definitely those who would be drawn back with some good news.

    And we also have to consider prospective players who might otherwise leave if their interests aren't accounted for.

    I'm just saying that their experiment to increase overland difficulty has led to the belief that this is going to result in a huge amount of players coming back to the game, or coming in as new players. But I don't believe that will happen.

    For one, if they don't increase the difficulty a LOT it's not going to satisfy those that want more difficulty.
    But if they do increase the difficulty a LOT they will lose a LOT of players. Way more than they would gain, in my opinion.

    That is why I don't believe that their experiment to increase general overland difficulty is going to be the great change that some may be expecting.
    Edited by SilverBride on March 16, 2025 9:10PM
    PCNA
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