DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »Since they refuse to say it won't be forced, then it must be forced.
They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?
I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.
they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase
SilverBride wrote: »But whatever it is... it is an EXPERIMENT that may not become permanent.
SilverBride wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »Since they refuse to say it won't be forced, then it must be forced.
They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?
I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.
they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase
I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.
They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.
But whatever it is... it is an EXPERIMENT that may not become permanent.
DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »Since they refuse to say it won't be forced, then it must be forced.
They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?
I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.
they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase
I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.
They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.
But whatever it is... it is an EXPERIMENT that may not become permanent.
I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.
sans-culottes wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »Since they refuse to say it won't be forced, then it must be forced.
They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?
I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.
they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase
I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.
They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.
But whatever it is... it is an EXPERIMENT that may not become permanent.
I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.
If you don’t have faith in the developers, then why would you be supporting their product? This is just tilting at windmills.
DeathStalker wrote: »I haven't logged in since the announcement of a difficulty increase. Besides that and giving voice to my displeasure with the direction here on the forums. What else exactly am I supposed to do?
DeathStalker wrote: »sans-culottes wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »SilverBride wrote: »DeathStalker wrote: »Since they refuse to say it won't be forced, then it must be forced.
They also haven't said that it will be forced, so does that mean by the process of deduction it will not be?
I'm worried about what they have planned, too, but it's almost April and we will have our answer soon.
they could have eased fears and concerns anytime and have chosen to let them run wild. When they "adjust" abilities, it's almost always way op or nerfed until nobody uses it. Pick any part of this game you want. It's almost always thermal nuclear bomb to kill a fly approach with adjustments. So, until they confirm otherwise, massive, forced difficulty increase
I agree that letting us know sooner rather than later would alleviate some of our fears... or make them worse... depending on what they have planned. But nothing leads me to believe it will be a massive forced difficulty increase.
They created Bastion Nymics as one solution to overland difficulty. That was not massive or forced. I seriously don't believe they will do anything that would drive away a HUGE portion of the playerbase.
But whatever it is... it is an EXPERIMENT that may not become permanent.
I guess in the end, @SilverBride, I have lost my faith in them, and you haven't.
If you don’t have faith in the developers, then why would you be supporting their product? This is just tilting at windmills.
I haven't logged in since the announcement of a difficulty increase. Besides that and giving voice to my displeasure with the direction here on the forums. What else exactly am I supposed to do?
I have two perspectives on overland content.
1) I am professionally involved with the past, and I like some degree of reality in my world-building. I want my character to be a hero, with the skills of Fiore dei Liberi or the like, not just some dude. Even "some dudes" in the past were very capable, for example it was said that every 15th century English bowman carried 12 Frenchmen in his belt as he had 12 arrows: one arrow, one Frenchman. So I want the overwhelming majority of opponents to die as quickly as they would if they were facing Fiore dei Liberi or any other warrior of note. This should include all overland content. To find a challenge, I should have to look for it.
2) A lot of the content in this game is not about fighting, it is about finding things. Some people are actually more engaged by this content than the fighting. I am happy to fight in the game most of the time, but when I am intent on finding things having to be repeatedly fighting for my life is tedious. I am very aware of this at the moment as I am finally trying to finish the damned Psijic portal thing.
I'm just throwing this out there, but I'm surprised nobody has mentioned xp rates. (Or if they have it's buried and I missed it.)
It would be nice to be able to slow down, or even pause, the gaining of xp for added challenge. Back when one of those golden pursuits was to level an alt to 50 (to get some cosmetic spell stuff I think) I messed with my first ever real "alt" and I was astonished at how fast I got to 50 just by doing writs and low level BGs, with a splash of side questing. I was 50 within a matter of a few days.
It would be nice to have an NPC "curse" you or something with a Curse of Stupidity where you can't learn, or learn very slowly. Or something else that could even be arbitrary.
Believe it or not, there are people out there who want slower leveling for greater challenge. I think an xp toggle would be pretty easy to implement, as they've done in WoW for example.
I have two perspectives on overland content.
1) I am professionally involved with the past, and I like some degree of reality in my world-building. I want my character to be a hero, with the skills of Fiore dei Liberi or the like, not just some dude. Even "some dudes" in the past were very capable, for example it was said that every 15th century English bowman carried 12 Frenchmen in his belt as he had 12 arrows: one arrow, one Frenchman. So I want the overwhelming majority of opponents to die as quickly as they would if they were facing Fiore dei Liberi or any other warrior of note. This should include all overland content. To find a challenge, I should have to look for it.
2) A lot of the content in this game is not about fighting, it is about finding things. Some people are actually more engaged by this content than the fighting. I am happy to fight in the game most of the time, but when I am intent on finding things having to be repeatedly fighting for my life is tedious. I am very aware of this at the moment as I am finally trying to finish the damned Psijic portal thing.
It's not even a matter of "other games can do it so TESO should do it too". TESO already does everything which is being discussed. It has difficulty modes, phasing and scaling. It already has debuffs and it even has phasing featuring scaling and debuffs and enhanced loot associated with the difficulty mode selected. Not quite sure why overland scaling with associated "veteran level rewards" is a step too far for some. Logically, it's something that should've been in the game to bridge the gap between normal difficulty and veteran difficulty content this whole time."Other games do it" is not evidence that this game can do it. Other games also have quicktime events, free flight, city-building, and are built of 100% destructible environment. Does that mean you honestly believe ESO could also do all of those things?
Ok, sure. In your hypothetical world that we have no evidence for the practicality of implementing in this game—and, in fact, no evidence for the possibility of implementing in this game—there's no reason for anyone to complain. Nobody is complaining about fully 100% optional content that doesn't give the people playing it an advantage (in resources, exp gain, loot, cosmetics, etc.) over the people who don't. In a world where making the whole game the same difficulty as Vat is enough of a reward/incentive to play it all by itself, and is totally optional, and doesn't suck too much dev time away from the actually important issues, and doesn't impact server performance at all, there is no reason to say no to it.
It was important enough of an issue to keep me out of the game since 2018. Take a look outside this forum. Players taking issue with a complete lack of difficulty is not a uncommon sentiment among lapsed players and as much as some would like to pretend it is just a vocal minority, it isn't. ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.and doesn't suck too much dev time away from the actually important issues
AlexanderDeLarge wrote: »ZOS finally changing their tune proves that...
Here are some of the ideas that we are working on, some of which you may see on the live servers as tests in 2025 and beyond. Some of these will be tests and some will be improvements based on player feedback:
Increasing the difficulty of standard overworld combat
AlexanderDeLarge wrote: ». ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.
spartaxoxo wrote: »AlexanderDeLarge wrote: ». ZOS finally changing their tune proves that, since I've been told repeatedly that "they have the data" since this thread opened.
Yup. This has always been a big enough deal to warrant addressing. Just because it was a minority issue did not make it unimportant. And that they let it go on for so long just made the issue a bigger and bigger deal. I'm glad something is finally be done. I guess the data matches what has been fairly common feedback for a long time now.
Credible_Joe wrote: »
By and large the most typical response when a player isn't satisfied with a game for any given reason is they just stop playing.
Credible_Joe wrote: »We really shouldn't confidently call this a minority issue. We can't exactly poll the people that aren't here specifically because of it. In fact, as forum users and posters, we're collectively a stark minority relative to the rest of the player base. A huge portion of players never interface with the studio's communication channels, even MMOs.
SilverBride wrote: »Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.
Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.
Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.
colossalvoids wrote: »It is definitely not solely a veteran issue, for years that feedback is more prevalent from players who are new to the game and are surprised with their first troll or a giant after playing single player titles. Was the same shock for me years back, wasn't expecting that as MMOs in my mind would be more challenging because there are players around to help out, just felt strange. So imo a new nymic, repackaged dungeon etc. that's just a new shiny vet carrot on a stick would be a mistake as those types already exist and people need more of those, sure, but that's entirely separate thing.
spartaxoxo wrote: »colossalvoids wrote: »It is definitely not solely a veteran issue, for years that feedback is more prevalent from players who are new to the game and are surprised with their first troll or a giant after playing single player titles. Was the same shock for me years back, wasn't expecting that as MMOs in my mind would be more challenging because there are players around to help out, just felt strange. So imo a new nymic, repackaged dungeon etc. that's just a new shiny vet carrot on a stick would be a mistake as those types already exist and people need more of those, sure, but that's entirely separate thing.
I wasn't saying it's solely a vet issue. It's moreso that it predominantly effects vets and vets have been the main ones calling for the change. They aren't the only ones but they are the most vocal/likely most numerous.
It doesn't mean a vet can't like overland as it is. Or that a new player can't have left overland being too easy as a reason they decided not to play.
Devs themselves have mostly talked about it as a vet issue.
sans-culottes wrote: »SilverBride wrote: »Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.
Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.
Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.
Clearly it wasn’t working. That’s why they announced experimenting with this.
Obviously for their current subscribers, for those happy with the game, it's working. But people leave because of this and if there is a way that ZOS can retain those players by giving them what they want then it's sensible to do so. It's not enough to keep your hardcore fans happy if you want an MMO to be competitive long-term.SilverBride wrote: »sans-culottes wrote: »SilverBride wrote: »Wanting difficulty in overland is not a "vet" issue. I'm a vet and I don't want more difficulty, and I'm not the only one.
Wanting more difficulty is a personal preference, regardless of if the player is a vet or new to ESO. That's even been an argument for difficulty, that new players didn't stay because it was too easy.
Leaving overland as it's been for most of the life of the game was not neglecting veteran players. It was doing what worked.
Clearly it wasn’t working. That’s why they announced experimenting with this.
It was working, and for many it still is.
SilverBride wrote: »Players come and go for a lot of reasons. This is just how MMOs work. A game doesn't fail because some players leave, as long as there are also new players joining.
We don't know why every player left and I very seriously doubt they all went just because overland was too easy. Most of the time when a player moves on it's because of burnout from doing the same thing for a long time. Just changing one thing the player doesn't like won't bring them back because the burnout is still there.
I seriously doubt that anything that is done to increase overland difficulty will result in a big influx of returning players.
SilverBride wrote: »Players come and go for a lot of reasons. This is just how MMOs work. A game doesn't fail because some players leave, as long as there are also new players joining.
We don't know why every player left and I very seriously doubt they all went just because overland was too easy. Most of the time when a player moves on it's because of burnout from doing the same thing for a long time. Just changing one thing the player doesn't like won't bring them back because the burnout is still there.
I seriously doubt that anything that is done to increase overland difficulty will result in a big influx of returning players.
"changing one thing" is pretty reductive. I'm sure there are plenty of people, and I include myself among them, who consider overland to be the actual TES experience that this game provides. It's the kind of content that a lot of people who have played TES games in the past expect when they come to this game. I have no doubt that many TES fans who turned up the difficulty in older games have felt that ESO's insignificant overland challenge isn't enough to keep them engaged, and so they leave unsatisfied. Even if some of them don't return, I'm betting that if word gets out that the game might actually be fun for them again, a lot of them could come back. MMOs are funny like that, they tend to stay in the back of an ex-player's mind, even years after they've stopped playing. There are definitely those who would be drawn back with some good news.
And we also have to consider prospective players who might otherwise leave if their interests aren't accounted for.