Erickson9610 wrote: »I'd like an "Other" option in the poll so I can say "both" — there are separate teams working on separate things.
Plus, there's a lot more to this game than just "combat and performance" and "cosmetics". You also have to consider the writing/stories, gameplay systems (like Antiquities and Tales of Tribute), housing, and dozens of other aspects of the game like that. Removing cosmetics wouldn't allocate more resources to combat, or to any other aspect of the game.
Good polls force the respondent to take a stance, not waffle between a bunch of different options. I deliberately left out the "other" or "both" options so people would have to answer which matters more to them.
DeadlySerious wrote: »DeadlySerious wrote: »CalamityCat wrote: »I don't think the artists who are making cosmetics are the same people who are trying to boost the game performance. So it's not a case of wanting one thing or the other, as both are different jobs.
As for the impact of new cosmetics, there will be specifications and limits in place that the artists are working to.
If I find myself crashing or lagging in ESO, my first target is always add-ons. I've never had a performance issue that wasn't helped by nuking unnecessary add-ons.
Right. It's a case of ZOS prioritizing cosmetics over performance and not hiring enough programmers to keep the game running smoothly without disconnects, lag and desyncs. I mean heck, they have a grand total of one guy devoted to PvP and combat, and we all saw how lacking that person was during the BG live stream a couple months back. So it's blatantly obvious we would benefit from more programmers working on performance and game mechanics.
One person devoted to PvP and combat???
That guy is a manager with teams under him.
Ok, so how many people does ZOS have working on PvP and combat then?
It's undeniable ZOS needs more teams or more people working on performance issues irregardless of how you parse this discussion.
katanagirl1 wrote: »it all comes out of the same pot of money.
Erickson9610 wrote: »katanagirl1 wrote: »it all comes out of the same pot of money.
ZOS might have a separate budget for each team, so I wouldn't assume that there is some "pot of money" that ZOS can draw from on a whim. None of us can really say how things actually work internally there.
katanagirl1 wrote: »Erickson9610 wrote: »katanagirl1 wrote: »it all comes out of the same pot of money.
ZOS might have a separate budget for each team, so I wouldn't assume that there is some "pot of money" that ZOS can draw from on a whim. None of us can really say how things actually work internally there.
It is the amount of money they can spend on development. Every company knows what their budget is for a project.
Hi all, so a few things here.
Generally, the notion that there is a pot of money and that it should mostly go toward one thing is not how budgets work. Especially when you consider we are one development team under the ZeniMax umbrella that is under the Xbox umbrella. These events have been budgeted out well in advance and not at the expense of the development team. These budgets are separate. So even if we did not hold these events, it's not like the money just goes to another team. That's not how budgets work.
katanagirl1 wrote: »I chose the combat option because even though that is a different team than the one that does cosmetics, it all comes out of the same pot of money. If you shift your focus towards cosmetics then there is less money for combat improvements.
DenverRalphy wrote: »Erickson9610 wrote: »I'd like an "Other" option in the poll so I can say "both" — there are separate teams working on separate things.
Plus, there's a lot more to this game than just "combat and performance" and "cosmetics". You also have to consider the writing/stories, gameplay systems (like Antiquities and Tales of Tribute), housing, and dozens of other aspects of the game like that. Removing cosmetics wouldn't allocate more resources to combat, or to any other aspect of the game.
Good polls force the respondent to take a stance, not waffle between a bunch of different options. I deliberately left out the "other" or "both" options so people would have to answer which matters more to them.
At the time of this reply, there are 50 total votes, with 446 views. I think that shows that regardless what you intend for the poll to represent, the majority of people who clicked to read the thread didn't see a poll response to accurately represent their opinion so abstained altogether. One of them being me.
AngryPenguin wrote: »katanagirl1 wrote: »I chose the combat option because even though that is a different team than the one that does cosmetics, it all comes out of the same pot of money. If you shift your focus towards cosmetics then there is less money for combat improvements.
To me it seems like this might be the core point the OP is trying to make. Investments into cosmetics are coming at the result of short changing the effort to improve performance. After all, creating cosmetics is easy. Fixing coding problems that result in performance issues is hard. Someone just out of school can create cosmetics. It takes a seasoned coder that will cost significantly more to employ to fix coding problems.
katanagirl1 wrote: »Yes, and while someone mentioned that there was a budget for cosmetics and a budget for performance, they both come from the total sum for all of ESO.
katanagirl1 wrote: »Yes, and while someone mentioned that there was a budget for cosmetics and a budget for performance, they both come from the total sum for all of ESO.
While it is of course true you cannot just change budgets on a whim, they obviously get reviewed periodically. It stands to reason that is what will happen in the context of moving from year round stories to whatever release cycle it is we'll be getting.
Is adding personnel actually going to help much in addressing performance? Well, given that ZOS wants to take an experimental approach.................most definitely. Setting up an experiment, running it, collecting data and analyzing it is very labour intensive work and will definitely scale with the amount of people working on it.
katanagirl1 wrote: »I believe this is just what OP is saying, maybe they can confirm. Perhaps there is less money going into combat development and more into cosmetics because that is how the latest budget is set up. If they want to hire more people to do the work for combat development, then that money comes out of that budget too. This isn’t rocket science, it’s just accounting.
katanagirl1 wrote: »I believe this is just what OP is saying, maybe they can confirm. Perhaps there is less money going into combat development and more into cosmetics because that is how the latest budget is set up. If they want to hire more people to do the work for combat development, then that money comes out of that budget too. This isn’t rocket science, it’s just accounting.
Agreed. Setting up a good poll is not easy anyway. On this forum more often than not the questions are rhetorical: formulated to affirm a statement by the OP than gathering info. I don't think that is the case here, but the OP did kind of muddy the waters by asking voters to go along with some questionable assumptions. It probably would have been better had the question simply been: Should ZOS shift their priorities A) towards cosmetics, away from balance and performanceaway B ) towards balance and performance, away from cosmetics. C) Keep things as they are without any further personal opinions up front. So that is how I chose to answer the poll. I'm just going to look past what exactly the OP labels a 'cosmetic' or how exactly they think ZOS should shift focus.
katanagirl1 wrote: »I believe this is just what OP is saying, maybe they can confirm. Perhaps there is less money going into combat development and more into cosmetics because that is how the latest budget is set up. If they want to hire more people to do the work for combat development, then that money comes out of that budget too. This isn’t rocket science, it’s just accounting.
Agreed. Setting up a good poll is not easy anyway. On this forum more often than not the questions are rhetorical: formulated to affirm a statement by the OP than gathering info. I don't think that is the case here, but the OP did kind of muddy the waters by asking voters to go along with some questionable assumptions. It probably would have been better had the question simply been: Should ZOS shift their priorities A) towards cosmetics, away from balance and performanceaway B ) towards balance and performance, away from cosmetics. C) Keep things as they are without any further personal opinions up front. So that is how I chose to answer the poll. I'm just going to look past what exactly the OP labels a 'cosmetic' or how exactly they think ZOS should shift focus.
I must still disagree strongly with that wording, as "(PvP combat) balance" and "performance" really are independent issues. A player can be strongly in favour of more investment in all sorts of performance issues experienced throughout the game, but not care in the slightest about combat (often especially PvP). Plenty of game elements that OP bundles under "cosmetics" ("ToT, companions, housing etc.") suffer from their own "performance" issues stemming from the current game engine limitations. So any poll formulation linking "performance" to only one game element just doesn't make sense (unless you happen to favour that game element).
Perhaps the inclusion of "performance" is clouding OP's actual question, and it is really much more simple, along the lines of:
Should ZOS shift their priorities more towards (a) non-(PvP-)combat game elements, or (b) (PvP-)combat game elements. (With "new content" being neutral.)
(I include "PvP" explicitly because that seems to be OP's focus from reading his posts, but perhaps his point is intended to cover other (group) combat game elements as well, such as dungeons and trials.)
I must still disagree strongly with that wording, as "(PvP combat) balance" and "performance" really are independent issues.
I must still disagree strongly with that wording, as "(PvP combat) balance" and "performance" really are independent issues.
I suggested this wording as something that would have better served the OP's goals. You're dismissing those goals themselves as invalid. It's not the same thing, you know?