Kind of a loaded question the way the OP is phrased. Any dev should of course focus more on gameplay elements/combat/performance/etc. But I feel like they've been doing a good job with that, my only concern is overland difficulty but they addressed that and said they'd fix it. I've liked the combat changes that made weaving less core to the experience for instance while still giving it a benefit if you do go for it. Vet content feels very well balanced still, etc.
And no, ToT/companions do not fit into "cosmetics" category, companions are directly involved in combat & have their own unique and special abilities and ToT itself is a fully featured game mode that gives good rewards for playing.
In my view companions are more like pets. They certainly aren't needed in an MMO where there are thousands of others you can group with to complete content. Plus, PvE content is so easy a companion isn't going to help much. We can just blow everything down with sub par builds as it is. And ToT is a card game. Nobody invests $5,000 into a computer to play card games. And housing is strictly cosmetics in every way.
All these things detract from the core of the game and the bloat negatively impacts performance. So the OP has some pretty good points in my view. End game content with groups of high APM players suffer enormously with performance issues. It's a really big problem. As the OP pointed out, casual players don't have performance issues for the most part. Certainly not in comparison to what it's like in Cyrodiil or vet trials.
Kind of a loaded question the way the OP is phrased. Any dev should of course focus more on gameplay elements/combat/performance/etc. But I feel like they've been doing a good job with that, my only concern is overland difficulty but they addressed that and said they'd fix it. I've liked the combat changes that made weaving less core to the experience for instance while still giving it a benefit if you do go for it. Vet content feels very well balanced still, etc.
And no, ToT/companions do not fit into "cosmetics" category, companions are directly involved in combat & have their own unique and special abilities and ToT itself is a fully featured game mode that gives good rewards for playing.
In my view companions are more like pets. They certainly aren't needed in an MMO where there are thousands of others you can group with to complete content. Plus, PvE content is so easy a companion isn't going to help much. We can just blow everything down with sub par builds as it is. And ToT is a card game. Nobody invests $5,000 into a computer to play card games. And housing is strictly cosmetics in every way.
All these things detract from the core of the game and the bloat negatively impacts performance. So the OP has some pretty good points in my view. End game content with groups of high APM players suffer enormously with performance issues. It's a really big problem. As the OP pointed out, casual players don't have performance issues for the most part. Certainly not in comparison to what it's like in Cyrodiil or vet trials.
Have you never reached favor with one of your companions? You get their bonus ability permanently, Each companion you max out is like a free CP slot-in, Tanlorin's is really useful for force lockpicking & not breaking picks for instance, or the other new one's ability to detect heavy sacks is as big as the lv 10 excavation tree perk. Also overland content will get harder & companions make soloing the non-DLC dungeons a lot easier... Sure it's an MMO but when you just wanna chill and play alone why is there any problem with that? This is pretty much the biggest singleplayer RPG in existence with its content.