I almost wonder if this poll could be reworded to "do you prefer ZOS focuses on casual solo play or competitive group play"
The casual community is getting all the attention now days while the competitive group players are getting almost nothing. And the PvP community has gotten nothing but neglect. The vengence campaign is a distraction from actually fixing the issues with cyrodiil PvP and going in a completely different direction.
I guess we'll find out more in April with their announcement, but if they had good news for us they wouldn't be holding it back.
I forgot that you can literally turn your mount into a plush toy in GW2 haha. Say what you want about ESO's flashy mounts, it has nothing on GW2. And then there's FF14 where 70% of players are running around in jean shorts and t-shirts while the NPCs are dressed in more thematic clothing, creating this strange contrast that takes some getting used to. No hate if that's what you're into, but it certainly creates a different vibe from what ESO currently has going on.IThe cosmetics are not too crazy, over the top, plush toys. I like it and I hope ESO polishes the game ballance, mechanics and retention than pointless cosmetics.
I'd just like to say to the people who claim that there's a forced-choice bias here that I think they are wrong.
It is literally impossible to put an equal amount of effort in both. Depending how precise you measure, one will always come out on top.
It's like requesting a hot dog with equal amounts ketchup and mustard. Having them actually equal is impossible, what you're asking for is "close enough".
But "close enough" for you won't be the same for someone else, which means that "the focus should be split equal" is a subjective goal, not an objective one.
So, given that either cosmetics or performance will always receive more effort, I think it's fair to ask which one players would prefer and not include a "equal/other" option.
The casual solo players don't have performance issues.
The casual solo players don't have performance issues.
I honestly have no idea how to engage constructively following a statement like this.
Unless you're using some really specific, limited-scope definition of "performance", that statement is just blatantly untrue, even given some allowance for rhetoric hyperbole.
Setting aside plenty of subjective experiences in solo PvE combat (e.g. delayed mob death timing with a companion active), there are objectively whole game systems that have been intentionally hobbled by the devs due to game performance limitations. Think of outdated housing furnishing limits and the newly reduced guild trader limits. Those are "performance" issues, even if you personally don't care about companions or housing or trading.
ImmortalCX wrote: »Neither. Both. They should focus on progression.
Make is a long and rewarding path from A to B to ... Z.
Saying "focus on PvP" means "make the system better so more people will play" therefore PvPers will have more competition, shorter queue times, etc. But what is the progression in PvP? Its mostly just a farming activity. I think progression in PvP is a lost cause. If they offered gear based progression, it would get out of hand quickly and become even less desirable activity.
Progression in PvE could be salvaged. If they came up with progression checklists, increasing levels of difficulty, timers, seasonal achievements, new tiers of gear, etc, they could make it better.
The problem is that cosmetics can be a great carrot to motivate progression, but best rewards are in the cash shop. So to improve progression they would have to nerf the cash shop.
tldr; Progression is what makes a MMO worth playing. PvE (dlc dungeons/trials) offers best avenues for progression, but they would need to tune the content to be more progressive. PvP will never be anything more than a farming activity. A cash shop hurts vertical progression because the best rewards are purchaseable and can't be used as a giant carrot at the end of PvE content. If rare cosmetics are used as a carrot to entice playing the content, and improved appearance of graphics are used to retain players, that is how you do it. So improve cosmetic rewards and nerf the cash shop.
Over the last 5 years or so nearly everyone on my friends list has left the game. Almost all of them cite the same reason.
Specifically, the steady decline in performance and combat balance, while at the same time ZOS producing so much unnecessary and unneeded cosmetic things like style colors, skill styles, and other strictly cosmetic things that don't improve any of the games core mechanics and functioning.
Where do you stand on this issue? What should ZOS be focusing on more, cosmetics or combat, balance and performance?
Over the years ZOS has stated that they have different teams working on these different issues, but clearly what we are getting are very few to no performance improvements while at the same time being bombarded with a seemingly unlimited number of cosmetic options that don't help the games performance. Why hasn't ZOS hired a few more people to focus on the core game mechanics to improve performance, lag, and disconnecting issues?
So why doesn't ZOS hire more people to work on performance and balance issues to balance out this discrepancy?
A good example of this trend over the last 5 plus years is Cyrodiil and vet trials that are virtually unplayable due to lag and other random issues. Cyrodiil has seen nothing in terms of performance improvements or any kind of attention to make the zone more popular and more fun. Meanwhile we've gotten 30-50 style colors and who knows how many skill styles, like the ram to harvest blacksmithing nodes from the last golden pursuit. Don't all these random cosmetic things negatively impact performance in the long run?
Another example is how out of balance ball groups are in Cyrodiil. For years people have been begging for heal and shield stacking to be limited to reign in the undeniable power creep of ball groups in Cyrodiil. How many updates have we had now that have given ZOS a good opportunity to balance free pull sets like Rushing Agony?
Sure, ZOS should be able to do both these things given they're a AAA rated game with a very significant resource pool to pull from, but they've clearly prioritized cosmetics over performance. What we've gotten over the last 5 years or more has been essentially only cosmetic additions to the game with nothing done to improve the games performance, disconnecting and lag issues. Why have performance issues taken a back seat for so long? And do you want to see this primary focus on cosmetics by ZOS to be the continuing trend?
Just fix the existing game. What good are cosmetics when you can't even look at them long enough before you lag out or crash?
I almost wonder if this poll could be reworded to "do you prefer ZOS focuses on casual solo play or competitive group play"
The casual community is getting all the attention now days while the competitive group players are getting almost nothing. And the PvP community has gotten nothing but neglect. The vengence campaign is a distraction from actually fixing the issues with cyrodiil PvP and going in a completely different direction.
I guess we'll find out more in April with their announcement, but if they had good news for us they wouldn't be holding it back.
I have deliberately stayed out of this discussion for the most part so that others can have their discussions without me throwing in my opinions on each and every comment, which tends to derail threads and gives mods a dubious excuse to delete comments and close down threads. Plus the back and forth just isn't productive.
@reazea got pretty close to matching my thinking. I chose not to phrase the poll as "do you prefer ZOS focuses on casual solo play or competitive group play" for a few reasons.
The casual solo players don't have performance issues. They aren't participating in any content where performance issues crop up. Their APM tends to be very low and the servers can easily keep up with the calculations required to do solo questing. So everything seems fine to the solo questing crowd who treat ESO like every other Elder Scrolls game.
Whereas ESO is an Elder Scrolls themed MMO game, not Elder Scrolls with friends game. ESO was not designed to be a strictly solo questing game with or without friends. ESO was designed to have Cyrodiil PvP and vet trials be the end game content, and that's where performance issues are a virtual guarantee for years now. Competitive group players are plagued with performance issues. The servers can't keep up with high APM players in a group and it causes very significant performance issues.
So @reazea did, for the most part, mirror my poll questions by using a different phrasing. The problem is if I'd phrased the poll how @reazea did this poll would have devolved into yet another war erupting between people who think ESO should be a strictly casual solo questing game vs. those who, like me, see ESO as a game designed primarily for competitive group play.
In the first few years ZOS did a great job of keeping the main focus of the game designers. Over the last 5 plus years or so ZOS has essentially ignored the needs of the competitive group players. U35 was the last straw for most of us, and most of the competitive players left the game, just as the streamers and content creators said they would.
The end result is that the casual solo questing player is just fine and dandy with the state of the game. While at the same time the competitive group players get plagued with performance and balance issues.
This is why the majority of the competitive group players are of the mind that ZOS doesn't have anyone on any of their teams that regularly participates in competitive group play, be it PvP or end game trials. And in a way, who can blame them. Who'd want to work on a game all day then go home and play in sweaty PvP or end game trial? With that said though, this is what ZOS should require of some of their staff or they'll never know what's going on with the competitive group activities in their game. Maybe the solution is for ZOS to actually pay a small group of people to spend 20 hours/week in Cyrodiil and vet trials, which seems highly unlikely to ever happen.
ESO started out as a competitive group play focused game, and that's how it should have remained. I fear the vengence "experiment" is going to end up being the only available mode in Cyrodiil using the guise of increasing performance, and be the end of the best PvP ever created in any game. Any game manufacturer can make template based PvP work. ZOS has something truly special with Cyrodiil PvP as it was circa 2018 and it deserves the investments necessary to keep it running in tip top form.
Kind of a loaded question the way the OP is phrased. Any dev should of course focus more on gameplay elements/combat/performance/etc. But I feel like they've been doing a good job with that, my only concern is overland difficulty but they addressed that and said they'd fix it. I've liked the combat changes that made weaving less core to the experience for instance while still giving it a benefit if you do go for it. Vet content feels very well balanced still, etc.
And no, ToT/companions do not fit into "cosmetics" category, companions are directly involved in combat & have their own unique and special abilities and ToT itself is a fully featured game mode that gives good rewards for playing.
SerafinaWaterstar wrote: »Want both. But disagree with you saying:
Cyrodiil and vet trials that are virtually unplayable due to lag and other random issues.
Cyrodiil is in one of the best states it has been in the last 5 years (PSEU) - lag greatly reduced, dc’s reduced, it’s actually fun to play at the moment (ball groups notwithstanding).
Same with trials.
barney2525 wrote: »I don't understand the question.
Is there only One person who handles both these things?
Do the people who work on improving combat have anything at all to do with the people who work on cosmetics?