StaticWave wrote: »I mean look at this CMX of my friend dueling Skara:
https://cdn.discordapp.com/attachments/927026371568488460/1332655731660292136/image.png?ex=67d2081d&is=67d0b69d&hm=c094c8b36dec61de95ed37437c5dd3cf2d4790a87d01932fe7734f4a8fa0fb6d&
He did 9.2k DPS to Skara in a bash sorc vs bash sorc duel, while having 40.7k HP, 43.8k resists, and 4.7k effective power lol. This is not also mentioning that he has 2 extra slots for scribing skills. He can use Shield Throw with the extra bash damage script and Major Vitality/Cowardice to make himself even tankier. He can also use Wield Soul with Major Defile and another DoT to make you heal less. Did I also mention he has Hardened Ward with 3k HP recovery fully buffed on top of those resists?
Rule one of eso pvp - don’t take it too seriously.
Everyday people rage at dieing to different classes.. it’s a messy unbalanced pvp environment, it’s always been like this and to be honest if it was perfectly balanced it wouldn’t nearly be as much fun as it is/has been in the past.
Classes get nerfed into non existence and others get buffed into eliteness.. crazy sets get added (mostly broken proc sets) the good players find a way to keep the game fun or alternatively if the changes are too much for them they will just quit/take a break for a different game which is perfectly fine.
Just see eso PvP for what it is and you will enjoy it way more. Play all the classes and get an idea of how they work, try out the builds and classes you think are broken as you might be surprised they aren’t as easy to be good at as you think.
no one cares if you are good or bad at this game, specially in PvP
What is it with people on this game making up random facts with zero support.
I could say: PVP is dying cause of Necros, THATS it. - doesn’t make it a fact
PvP isn’t dying cause of sorcs, PvP engagement fluctuates because the main area for PvP hasn’t changed since release.. Cyro has been Cyro.. it gets boring eventually for everyone, people try new games and never come back or they come back after a few months
the1andonlyskwex wrote: »StaticWave wrote: »Passives that gives max health, or even stats and damage, should not exist in any class too and sorcs are stacked with those at the moment.
But all of this is old news at this point, right?
I mean by this logic, every class is stacked with damage and stat boosting passives. Should we nerf all of them then?
Sorc does have more than other classes. It's a big part of why they're the preferred class for werewolf and heavy attack builds.
xylena_lazarow wrote: »Do you see BashSorc as a problem in duels, open world, or both? I have no desire to duel BashSorcs on OW DK and I'm only beating Skara if I can get the jump on her with an early lead in the 1v1, but if I'm with allies she has to bolt immediately, BashSorc doesn't scale OW and is relatively easy for me to avoid if I'm not obligated to duel.StaticWave wrote: »IDK, I've fought this build a lot and it's borderline impossible for me to kill it, but it can kill me anytime I mess up. I have to sweat so much vs this build whereas vs a magsorc it's no big deal. I think bash sorc isn't that popular because most people are either bad at it or they just don't want to stoop down to that level. When you start seeing actual good players on this spec, you will understand why it's even more of a problem than magsorc imo.
Mid (or better) range Sorcs will parse on me from range, bolt into the hills if I look at them, bolt back to parse on me as soon as I engage the others, repeat ad nauseum. The MagSorc does not need to be good to be this obnoxious. The BashSorc needs to be good, at that point a good player zerging me down can zerg me down on anything, so it's moot.
It's also not even necessarily that they're killing me, just that I find the resulting play pattern severely limits solo tactics, and is just plain unfun. I've also been playing a lot more BGs and a lot less Cyro lately, and left dueling long ago.
EDIT: Tell me one class that can beat sorc in 1v1 ? such class dont exist ...
StaticWave wrote: »As for the comments saying Sorc has too many passives, here's a detailed comparison of useful passives between Sorc and DK, NB, and Templar:
Sorc:- 300 stam or mag when a non-ultimate Summoning ability ends (really only works on Bound Armaments in PvP)
- 15% less ultimate cost
- 20% extra HP and stam recovery when slotting a Summoning ability
- 10% HP if you have a permanent pet slotted, or 10% mag/stam when you don't have one
- 6% less HP, mag, and stam abilities
- Heal for X amount when you cast a Blood Magic ability, scaling with max HP
- 15% less HP, mag, or stam cost for next ability when you block an attack
- 10% mag recovery
- 5% extra shock and physical damage
- 1% extra damage done for every 10% HP they currently have (10% if they have 100% HP, and 1% if they have 10% HP)
- 2% extra spell and weapon damage for every Sorc ability slotted
DK:- 40% damage for burning and poisoned status effects
- 1k stam & mag every 3s when poisoned or burning is applied
- 30% snare when dealing damage with a direct Ardent Flame ability
- 25% extra damage for the DoT component of Fiery Breath and Searing Strike, and 4s extra duration
- 5% extra flame and poisoned damage
- 10% extra block mitigation
- 12% extra healing received when a Draconic Power ability is active
- 1650 spell and physical resistances
- 20% extra duration for Earthen Heart abilities
- Restore 50 HP, stam, and mag for every point of ultimate spent
- 3 ult every 6s while in combat
- Restore 1.1k stam when using an Earthern Heart ability with a cost
NB:- 2974 extra pen while flanking
- Restore 1k stam and mag when an enemy dies within 2s of being damaged by you
- 438 extra crit chance for each Assassination ability slotted
- 10% extra crit damage
- 15% extra HP, stam, and mag regen
- Major Resolve
- 3% max HP for each Shadow ability slotted
- 2s extra duration for non invisibility Shadow abilities
- 20 ult when using a potion
- 8% extra mag when a Siphoning ability is slotted
- 3% extra healing done for each Siphoning ability slotted
- 2 ult when casting a Siphoning ability, 4s cooldown
Templar:- 10% extra critical damage
- 10% extra damage done to blocking players
- Minor Protection for 6s when activating an Aedric Spear ability
- Gain 1 stack of Burning Light every half second when dealing damage, and at 4 stacks will deal X amount of damage to your target, scaling off your highest offensive stats
- 6% spell and weapon damage
- 1320 physical and spell resistances
- 2s extra duration for Eclipse ability
- 3 ult when casting Dawn's Wrath ability, 6s cooldown
- 5% less HP, mag, stam, and ult cost
- Up to 12% more healing for Restoring Light abilities
- Minor Mending
- 2 ult when healing someone under 50% HP with Restoring Light abilities
Sorc has 10 unique stat boosting passives, whereas DK, NB and Plar all have over 11 unique stat boosting passives. Even the passives that increase duration of skills are just as beneficial because they're reducing the need to recast abilities as often, thereby saving sustain and allowing you to cast more offensive abilities. Some passives even snare your opponent (Warmth on DK) or save you an entire bar slot (Shadow Barrier on NB), making your build A LOT more efficient. Just look at NB for example and see how efficient their bar is compared to a Sorc. So tell me, how exactly do Sorcs have "more passives", when simply listing them side by side shows exactly otherwise?
This is why I said the only nerf Sorc deserves is the healing on Ward. Everybody here is trying to turn completely non-issues into issues. Streak is fine and does not need a nerf. Sorc passives are fine and do not need a nerf.
the1andonlyskwex wrote: »StaticWave wrote: »As for the comments saying Sorc has too many passives, here's a detailed comparison of useful passives between Sorc and DK, NB, and Templar:
Sorc:- 300 stam or mag when a non-ultimate Summoning ability ends (really only works on Bound Armaments in PvP)
- 15% less ultimate cost
- 20% extra HP and stam recovery when slotting a Summoning ability
- 10% HP if you have a permanent pet slotted, or 10% mag/stam when you don't have one
- 6% less HP, mag, and stam abilities
- Heal for X amount when you cast a Blood Magic ability, scaling with max HP
- 15% less HP, mag, or stam cost for next ability when you block an attack
- 10% mag recovery
- 5% extra shock and physical damage
- 1% extra damage done for every 10% HP they currently have (10% if they have 100% HP, and 1% if they have 10% HP)
- 2% extra spell and weapon damage for every Sorc ability slotted
DK:- 40% damage for burning and poisoned status effects
- 1k stam & mag every 3s when poisoned or burning is applied
- 30% snare when dealing damage with a direct Ardent Flame ability
- 25% extra damage for the DoT component of Fiery Breath and Searing Strike, and 4s extra duration
- 5% extra flame and poisoned damage
- 10% extra block mitigation
- 12% extra healing received when a Draconic Power ability is active
- 1650 spell and physical resistances
- 20% extra duration for Earthen Heart abilities
- Restore 50 HP, stam, and mag for every point of ultimate spent
- 3 ult every 6s while in combat
- Restore 1.1k stam when using an Earthern Heart ability with a cost
NB:- 2974 extra pen while flanking
- Restore 1k stam and mag when an enemy dies within 2s of being damaged by you
- 438 extra crit chance for each Assassination ability slotted
- 10% extra crit damage
- 15% extra HP, stam, and mag regen
- Major Resolve
- 3% max HP for each Shadow ability slotted
- 2s extra duration for non invisibility Shadow abilities
- 20 ult when using a potion
- 8% extra mag when a Siphoning ability is slotted
- 3% extra healing done for each Siphoning ability slotted
- 2 ult when casting a Siphoning ability, 4s cooldown
Templar:- 10% extra critical damage
- 10% extra damage done to blocking players
- Minor Protection for 6s when activating an Aedric Spear ability
- Gain 1 stack of Burning Light every half second when dealing damage, and at 4 stacks will deal X amount of damage to your target, scaling off your highest offensive stats
- 6% spell and weapon damage
- 1320 physical and spell resistances
- 2s extra duration for Eclipse ability
- 3 ult when casting Dawn's Wrath ability, 6s cooldown
- 5% less HP, mag, stam, and ult cost
- Up to 12% more healing for Restoring Light abilities
- Minor Mending
- 2 ult when healing someone under 50% HP with Restoring Light abilities
Sorc has 10 unique stat boosting passives, whereas DK, NB and Plar all have over 11 unique stat boosting passives. Even the passives that increase duration of skills are just as beneficial because they're reducing the need to recast abilities as often, thereby saving sustain and allowing you to cast more offensive abilities. Some passives even snare your opponent (Warmth on DK) or save you an entire bar slot (Shadow Barrier on NB), making your build A LOT more efficient. Just look at NB for example and see how efficient their bar is compared to a Sorc. So tell me, how exactly do Sorcs have "more passives", when simply listing them side by side shows exactly otherwise?
This is why I said the only nerf Sorc deserves is the healing on Ward. Everybody here is trying to turn completely non-issues into issues. Streak is fine and does not need a nerf. Sorc passives are fine and do not need a nerf.
The vast majority of the Sorc bonuses you listed are general bonuses to stats/damage, while most of the bonuses for other classes only affect a limited set of abilities (e.g. from a specific skill line) or have other conditions (like slotting specific skills or having specific active effects running) that make them more difficult to activate (in terms of build/play style) than the Sorc bonuses.
If I'm already running around LoS'ing in a 1vX, the BashSorc probably isn't hitting me, but I'm under constant fire from even mid MagSorcs every time I make a move, and they can chase me across the map while still poking me in between Streaks. It doesn't matter if the BashSorc can beat me in a controlled duel because I'm not hanging out in Stormhaven, in open world I can stall or disengage, they can't keep hitting me while chasing like MagSorc (or BowSorc).StaticWave wrote: »I don't see that any different than a magsorc poking at you from range. Sure, that magsorc has the range advantage, but you aren't actually running away from the magsorc. That magsorc HAS to run away from you. It's the reverse with bash sorcs... I've never had to run away from a good magsorc, but I've ran away from good bash sorcs
StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
Streak was fair when Sorc needed to be a glass cannon to do damage. But now thanks to generic power creep, everyone gets to be a face tanky brawler with group support and endless sustain, but only Sorc gets this crazy combo of teleport spam and ranged nukes on top of what everyone else does.Streak did not prevent sorcerer from beeing almost as bad as templar/necro 2 years ago and was not buffed since so it did not make sorc too strong, only got problematic because sorc received other buffs.
StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
Aces-High-82 wrote: »StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
Bro, shields got changed ages ago in regard of crit immunity.
Ppl hinted you now multiple times how to deal with streak as a NB. You have similar capabilities and more single target damage available....time to question ys on which end the issue lies within.
StaticWave wrote: »StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
That’s funny cause I’m a stamsorc main and I don’t use a shield, and I never have issues dealing with magsorc.https://youtu.be/d3VSLra4Ef0?si=LVof-lDm3iuEQd-e
Sorc is broken but not as much as you’re claiming it to be. I’ve already told you the issue with magsorc. Everything else is a l2p issue for most people.
I am confused by some messages here. Does anyone still believes that sorcs are in a good state currently compared to other classes?
Aces-High-82 wrote: »StaticWave youre surely 100% magsorc main, cos its actually funny how you defending OP sorc still xD.
If sorc is not completely dumb, NO OTHER CLASS can have a chance, only DK maybe, but if sorc is noot dumb, he can get away from fight to recover and come back, cos DK have no chance to catch him.
sorc still HAVE the best passives in the game, and if right build, a comically easy rotation it has incredible sustain, good enough to bo almost immortal, with streak spell, letting you get away anytime, in any direction, it makes sorc LITERALLY immortal.
You forgot to mention that cos of dmg shield, you have 100% crit immunity, which means for example NB which is CRIT CLASS, does nothing, so crit passives are 80% useless in fights, you only need to keep up shield, auto-attack- dodge - shield - heal and meanwhile using streak, which sucks whole stam bar in few seconds cos every like 4 seconds you have to use breakfree on other classes.
STREAK IS A PROBLEM, its OP spell even without stun, with its stun its just gamebreaking. You are shielded, have enough heals, YOURE KEEPING you stamina just for dodges/sprint only, which gives you just another advantage, especially while you can have other source dmg still, even when youre running away,
I saw your topic on forum, about making sorc MORE tanky ? You cant be serious about this one, other classes are leaving PVP completely, from a big part cos of sorcs, and you even want to boost them ? [snip] ....
This games PVP is dying, and only solution is to REMOVE DMG shields from pvp, reducing SELF-healing done by another % and taking stun from sorcs STREAK spell, theres literally no other problem in PVP now, and most classes are equal ... Sorcs shoudlnt be strongest class in the game lol, BALANCE is only way to keep PVP playable, but i guess most of OLD players who likes this dumb mechanics cos like 80% of them playing sorcs, wouldnt be happy about it.
But its up to devs, if they want to keep few hundreds happy and let this game die after a while, or they actually want to balance this game to make it playable.
Sorc is most unbalanced class is the game, with way too good everything, and what you said that NB can kill sorc in 1v1, bro im playing NB long enough to know, and if sorc is not dumb, NB has no chance, same as any other class, from big part cos of eternal 100% crit dmg resistance shields giving, while you as sorc can still hit critic, even with full HP stat char, your dmg is not even halved, i hit lets say 4k to you with zero chance for crit, you hit 2,5k to me with CHANCE to crit which means same or even bigger dmg than me as a DD while you have all your deffs/shields/heal, even in cyro, sometimes whole zerg is chasing down one sorc for 5 minutes to kill him, so [snip] youre talking about bro ...
Btw im done saying anything, cos its just a waste of time, if devs wont wake up, this games PVP is done definitely, which means way too many new players to just leave this game, when they find out about its dumb PVP mechanics, OR even better, if they try one BG to see it for themselves, Its usually unplayable to me, with understanding of mechanics rotations, knowledge of spells and how PVP works overally, while wearing best sets possible,so i can imagine how much FUN it is for new players lol.
Bro, shields got changed ages ago in regard of crit immunity.
Ppl hinted you now multiple times how to deal with streak as a NB. You have similar capabilities and more single target damage available....time to question ys on which end the issue lies within.
If they changed mechanics for shield to be crited, then its even more BS mechanics, cos even with crits its impossible to do any dmg ... Your noob post about on which end is the problem is funny, PVP is dead in this game, its not about me or you, its about games mechanics, and thats actually broken, if you think otherwise, well, be happy to be one of those inteligents supporting the illnes of this game, which will result in its death.
Those ppl hints you says, are a total BS lol, using shadow image againt STREAK ? you cant be serious about comparing two completely different spells, especially when shadow imago does almost no dmg, COSTS a bambilion rss you need to actually do some dmg, it teleports you to just one spot, while also NOT GIVING ANY CC unlike STREAK, so HEY, wake up ... That spell is useless in direct fight. Cos youve seen some dumb video on YT how some noob killed some noobs with it in fight like 1vX it doesnt mean its usefull, i can also kill 1vX ppl, maybe even naked sometimes, not once in BGs or cyro i won fights 1v3 or even more, but it mostly wasnt cos im good, or spells are OP, but cos those ppl were wearing some ***** and got around 6k hits without crits. So keep this crap.
NB has a bit better dmg, but its harder to play, youre always close range, so you MUST wear some deffs, otherwise you die the exact moment when leaves invis, and you have CCs only on ultimates, cos you need spell slots for DMG/bufss and few heals, theres literally no space where to put mass hysteria if you rly want to play playable build. As a solo player, you need all slots for DMG, and STILL, you wont ever kill magsorc, cos his every 4 sec stun, on which every 4 seconds you have to spend few K of stamina on for breakfree drains you out of rss in no time, while also he can easily keep distance, using dodges, ALL NB dmg can be dodged, and its verry easy to dodge 90% of NBs spells, only merciless resolve is harder, cos its instant, but it wont kill anyone one shot or idk what youre thinking.
A combination of stun/dmg and any direction teleport ALL IN ONE, is verry OP, AND THIS ONE with combination to other sorc spells, especially dmg shields and stamina reserve to use just rolldodges makes them UNKILLABLE, if there are more of them crosshealing, and EVEN better one arcanist healer, its literally a PVP grave. If you think its ok, see empty pvp in this game, theres your answer, stay happy with current state then.
StaticWave wrote: »I am confused by some messages here. Does anyone still believes that sorcs are in a good state currently compared to other classes?
No, I think everybody is aware that Sorc is over-performing. I haven’t seen a single message here that said otherwise.
I think what I and a few people are trying to say is that Sorc is not as broken as the OP made it out to be. The objective issue of the class is Hardened Ward turning Sorc into a nigh unkillable class. It’s not Streak, damage, or class passives making Sorc broken.
StaticWave wrote: »I am confused by some messages here. Does anyone still believes that sorcs are in a good state currently compared to other classes?
No, I think everybody is aware that Sorc is over-performing. I haven’t seen a single message here that said otherwise.
I think what I and a few people are trying to say is that Sorc is not as broken as the OP made it out to be. The objective issue of the class is Hardened Ward turning Sorc into a nigh unkillable class. It’s not Streak, damage, or class passives making Sorc broken.
Aces-High-82 wrote: »
Dude it seems you're lacking basic combat knowledge like the duration of hard CC immunity.
How to take you serious then?
PvP deterioates bc ppl are upset with core combat philosophy.....damage and healing scaling off the same stat....what a big brain move. Infinite crossheal stacking, yap seems fine to me sir. The netcode and server performance from hell - Wrobel admitted it and had to leave.
Aces-High-82 wrote: »
Dude it seems you're lacking basic combat knowledge like the duration of hard CC immunity.
How to take you serious then?
PvP deterioates bc ppl are upset with core combat philosophy.....damage and healing scaling off the same stat....what a big brain move. Infinite crossheal stacking, yap seems fine to me sir. The netcode and server performance from hell - Wrobel admitted it and had to leave.
They changed it through years maybe, it used to be 4 or 5 seconds, so even if they changed it, then how is it now ? 6 or 7 ? makes no difference about streaks OP stun anyway, so who cares about one or two seconds. I agree this scaling is incredible ***, which is major problem of the whole game mechanics, but i dont expect ZOS to do anything about it after 10 years, so not even worth discussing it. Game is soaked with heals, always was, but giving DMG shields atop of that is just crazy. For example when you jump on a group without shields, put them under CC, do some dmg to them, then even healers are saving themselves first usually after breakfree, so SOMEONE is gonna die, or at least, theres MUCH bigger probability for it.With dmg shields, you jump there, CC them, does NOTHING, cos their health is shielded, you waste your rss, and even if you manage to break at least one shield and even get someone to below 50%, they use pot/get heal and they are shielded in a second, so using execute in pvp now ? almost not a chance, i was actually thinking about throwing it away to slot mass hysteria few times.
No need to argue, this games mechanics is simpy verry bad, thats what EVERYONE should agree with, and as i said milion times before, sorcs are benefiting the most from it. This games mechanics looks completely like it was made purely for PVE, and then some intelligent got an ENORMOUS brain storm to put PVP in it, and this is how it ended.
xylena_lazarow wrote: »Continuing from the other Sorc thread, I still disagree here. The BashSorc spec you yourself said is a problem IIRC is not a Ward build. I see the Sorc problem as ranged nuke spam combined with disengage/reengage spam, which even mid players can threaten. There are serious problems with Sorc class design beyond just Ward, which has already been nerfed. I can kill Ward MagSorcs on my DK if I get in their face and outplay them, as I should be able to.StaticWave wrote: »The only nerf magsorc deserves is the heal on the shield. Everything else is not an issue
The common ground between my mid MagSorc problem and your BashSorc problem: the teleport spam.