yeah so i am cp 3000 ish now, my old setup was always:
the 20% movespeed out of combat
mount speed
liquid efficiency
rationer
+
all RELEVANT passives (for me, this means none of the fishing/looting related stuff, just breakfall/enchant etc that sort of stuff)
This was doable with about 150-200 CP to spare
I have looked at it and my current "optimal" CP spread would be:
War Mount + mount speed + 20% movespeed + master gatherer
I literally cannot afford this. I am over 3000 CP which I think is probably a lot higher than most players. I feel like now that most of these are passive, their cost should be at least somewhat reduced. If I can't afford this CP investment (like, i'm also ignoring the whole left side of the tree and most of the right side mind you), surely most players right now are kinda struggling to even get slottables? lol.
I don't think they should be massively reduced, but I think some of the now passive ones could use a bit of reduction for sure. This was done in the past with the red tree, too.
yeah so i am cp 3000 ish now, my old setup was always:
the 20% movespeed out of combat
mount speed
liquid efficiency
rationer
+
all RELEVANT passives (for me, this means none of the fishing/looting related stuff, just breakfall/enchant etc that sort of stuff)
This was doable with about 150-200 CP to spare
I have looked at it and my current "optimal" CP spread would be:
War Mount + mount speed + 20% movespeed + master gatherer
I literally cannot afford this. I am over 3000 CP which I think is probably a lot higher than most players. I feel like now that most of these are passive, their cost should be at least somewhat reduced. If I can't afford this CP investment (like, i'm also ignoring the whole left side of the tree and most of the right side mind you), surely most players right now are kinda struggling to even get slottables? lol.
I don't think they should be massively reduced, but I think some of the now passive ones could use a bit of reduction for sure. This was done in the past with the red tree, too.
Once you hit CP 800ish there is kind of no incentive to really grind/level.
I think having to pick where you want to put your points is kind of cool. What is the point of having all these CP lvls if you have 200 points left over? Making people have to pick what they want and still give them a reward for hitting that next cp lvl is a good balance IMO.
Grizzbeorn wrote: »Your post title is misleading.
The Green Tree node CP costs have not changed; they are the same as they were before U45.
Reginald_leBlem wrote: »Zos: makes a highly requested change that is a huge quality of life boost
Players: "But I LIKED my life being harder for no reason!"
The passives are great, what is WRONG with you people???
Reginald_leBlem wrote: »Zos: makes a highly requested change that is a huge quality of life boost
Players: "But I LIKED my life being harder for no reason!"
The passives are great, what is WRONG with you people???

OP is making it sound like somehow I'm going to lose some of my CP passives cause I have 1,000 points less than them.
Everyone else is saying this change was a buff and CP costs weren't touched.
I am confusion.
OP is making it sound like somehow I'm going to lose some of my CP passives cause I have 1,000 points less than them.
Everyone else is saying this change was a buff and CP costs weren't touched.
I am confusion.

Grizzbeorn wrote: »Your post title ""is misleading.
The Green Tree node CP costs have not changed; they are the same as they were before U45.