spartaxoxo wrote: »Console is the place the feature exists. So, when we talk about hypothetical vs actual implementation by ZOS, the console is the only source. If you say it's going to cause xyz issue, then people can tell you whether or not that is correct.
Because we're discussing an existing feature being added to a different version of the game.
You may not care about console but it remains relevant to this conversation.
I am also on console and am not going to pretend to be on PC.
None. It's a setting in the menu.
There are pros and cons to the idea. The factual pros are people who accessibility options
easier communication in pugs
and helping people who are uncomfortable with discord for a variety of reasons.
These benefits may not apply to you but they nevertheless exist.
I think they go by number of reports considering they still need us to submit videos of certain things. But that's a question for Zeni as I am not privvy to the inner workings of their moderation. I just know that people have been actioned for voice chat on console. So, moderation must exist. And I also know that reporting it is no different to reporting text chat.
I will never understand why some players are so against optional features.
The biggest benefit with voice chat is with pugs that need it. No, not your daily randoms or pledges. Not your GF normal trial. Specifically vet/hm content. And no, if someone makes it a requirement in a GF pug, that doesn't mean you have to hop in and start talking with other players. It would be for the lead to make necessary call outs so the group doesn't constantly wipe. You can still talk with text and listen to what a lead has to say. Chat callouts are impossible to see if you don't have chat bubbles enabled, and even then, they're still hard to see. Plus the player doing the callout has to stop playing to type it out.
There's certainly nothing wrong or harmful about allowing players to use voice in at least groups.
It tracks because since consoles have voice chat, players can turn on “Speech to Text” under the accessibility settings.
SilverBride wrote: »SilverBride wrote: »Erickson9610 wrote: »Really, the poll and question are just for fun.
I haven't found anything fun about being told that we are wrong for not wanting this feature.
By opposing this you are opposing improved accessibility for the deaf/hard of hearing.
It doesn’t make sense to me why anyone would oppose something that has 0 drawbacks to them, but makes a world of a difference for someone else.
This is the first I've heard about any accessibility benefits with this feature. If ZoS wants to add more accessibility features for players then that is great. But that is not what this suggestion is being presented as, nor is it what I'm opposing.
It tracks because since consoles have voice chat, players can turn on “Speech to Text” under the accessibility settings.
I was not aware that console's speech-to-text was robust enough and fast enough to translate human speech to text in real time. I thought it was just for in-game subtitles.
Ok, that's a fair enough point. I've used text-to-speech (screenreaders) in Discord, but I've never tried to go the other way with it.
Edit: But on further thought, how does proximity voice chat text-to-speech help? This is another example of a benefit for group/guild voice chat, but it's already been established that we can't have that without having proximity chat too. This thread and poll are about proximity voice chat, and whether we should have that. A thread/poll asking about native support for group or guild voice chat is a different subject (and, apparently, one we can't discuss without also discussing proximity chat anyway).
So vet HM pugs. This will benefit people who want to do vet HM pugs. Quite a large and underserved population, I'm sure.
Agreed, but this thread, as specified in the title, is about proximity voice chat, not group voice chat. I have been told by an expert that we cannot have the latter without also having the former.
A thread full of what if scenarios from players who would never turn it on if available.
So now you know that this would have the added benefit of helping people who have trouble hearing (as backwards as it sounds). Do you still oppose it?
Idk why the poll is asking about proximity chat specifically, but I’m saying PC should have voice chat as a whole exactly like console does.
I don’t see any harm in letting people who have trouble hearing feel less isolated by allowing them to read what’s being said in the voice chats around them though.
Discord’s support for speech to text is abysmal. You have to ask a moderator of a server to invite a speech to text bot to the server and then the text appears in a dedicated channel for the bot. There’s sooo many issues with that and it would be way better if ESO on PC had the same accessibility options console does.
SilverBride wrote: »
Does Discord have a speech to text option? I just read in a post above that Discord does have a speech to text feature. It may take some preparation but that would be a reasonable option since Discord is the voice program that PC players have been using for as long time now.
having to actually listen to hecklers with our ears would probably make such events less common.
Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
This might be one of the main reasons it´s not available on PC.
Erickson9610 wrote: »having to actually listen to hecklers with our ears would probably make such events less common.
In that case, I'd just mute the people I didn't want to hear. Maybe a whitelist system (like a group-only proximity chat) would work better for the purpose of hearing others. I don't really know at this point.
Ok, so tell me what bugs this will cause. What driver compatibility issues will we have to worry about? How will it interact with my firewall? My antivirus? My VPN? My audio mixing software? My media player software?
This feature which solves no problems, and which has already been integrated into Discord already.
No, we're not "discussing," you're advocating. There's a difference. A discussion wouldn't entail ignoring most of the things I talk about in favor of focusing only on the points one considers to be the weakest.
No, it's not. I cannot make that clearer. Console is an entirely different technical environment and an entirely different social environment. For example, can you give me any idea for how addons will be affected by this? What will addons allow it to do? Will there be addons that allow for automated voice advertising for guilds or carries or even IRL gold traders? That's not something console has to think about at all. Add it to the pile of things that make "discussion" of the console environment irrelevant to the PC environment.
So why do you care so much? You've typed hundreds, if not thousands, of words in this thread advocating for a feature whose consequences you'll never have to experience and whose lack you'll never have to suffer.
None. It's a setting in the menu.So I will have to navigate menus to turn it on and off, to activate or deactivate push-to-talk, to change the volume independently of the main game volume, to mute my mic, and to mute my headphones (can they even be muted individually? I kind of doubt it, but I could be wrong).
What accessibility options? Or, more specifically, what accessibility options that are not currently available already in the current setup? Once again, a solution in search of a problem.
easier communication in pugs Which is the last place any adult wants unrestricted voice communication, and the first place it will be used for toxicity and abuse. Text is already used by bad actors to belittle, insult, and yell at people over basically nothing; you want us to hear that in our ears, too?
I'm not entirely sure you know enough about what Discord is to be making this claim. Uncomfortable with downloading an app? Uncomfortable with joining their guild's voice channel? But who are also fine with talking to every stranger in their general proximity? And who also need accessibility support, but won't use the existing, safe, moderated, tested, and vetted accessibility support? How many people do you think this may be?
These benefits may not apply to you but they nevertheless exist.
That's not true at all.
Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
This might be one of the main reasons it´s not available on PC.
My experience is that almost nothing is typed in /say, unless one is attending an RP event (which, granted, would be a valid use of the feature). And I'm sure nobody would be thrilled with zone-wide voice chat (but consoles don't have it, so we couldn't discuss it anyway).
Can speech-to-text convert the sound of a chicken sandwich being loudly consumed, or the sound of dogs barking, or the lyrics of the loud death metal playing in the background? Those all strike me as being the most common things that would be transmitted through proximity chat. But that may be my own bias.
I suppose I'm most skeptical that the addition of proximity voice chat will create a new chat culture where one did not previously exist. What I believe it will do is, at best, allow us to hear random domestic arguments, and at worst, will be used to enable toxicity, scammers, and other bad actors, many of which do not exist on console because it's much harder to do things like automate bots and make addons for console.
A thread full of what if scenarios from players who would never turn it on if available.
So you ignored them because they were from people whose opinions don't matter? Because quite a few of them were about things that will happen and things that could happen, many of which would affect people who have turned the "optional" content off. But it's your right to ignore people you don't wish to engage with, and I will respect that by returning the favor.
There's absolutely nothing that can negatively affect a player who decides not to hear proximity voice chat. I myself would only intend to use it for groups. I can't think of any possible way that I would be negatively affected by leaving proximity turned off in overland.
spartaxoxo wrote: »
How does voice chat in other games of the same age interact with those things.
Voice chat respects mic settings so whatever you use to do those things on mic would continue to function.
Speech to text is enabled through voice chat.
In addition, people who have trouble typing can communicate directly.
Those third party programs aren't moderated by Zenimax.
And yes, someone who won't download a third party app may be perfectly fine with a single party one.
You asked about voice chat. My answer is about voice chat.
Proximity chat could actually have a lot of use cases for PvP. I mean imagine you’re ungrouped and you want to tell someone around you (if they happen to be in area chat) to watch out for a bomb or a ganker or whatever it is. Or imagine wanting to communicate with someone that is sieging a keep with you, but you’re ungrouped. Proximity chat would be very useful in those situations because it’s hard to type in combat.
Outside of PvP I mean, I know world bosses and overland content are easy, but what if ungrouped players near each other wanted to communicate a mechanic or some other piece of information quickly?
Now those situations sound very ideal… and you’re right that a lot of the time area chat is just people blaring music, coughing, or eating, but that doesn’t negate all the scenarios in which it CAN be useful. That’s a pessimistic view of it.
In regards to a new chat culture, I get where you’re coming from. Anyone who’s been to The Rift on console with voice chat on knows just how annoying area chat can get. The thing is though, I’m advocating for opt in voice chat that’s off by default. So if someone is experiencing proximity chat, they’ve literally opted into it when they didn’t have to and they can opt out at any time. So you will not experience a new chat culture unless you willingly tune into area chat.
I can tell you right now that proximity voice chat isn’t all bad and I’ve personally had funny/wholesome experiences with it. Sometimes someone will just ride up to you and ask you where you got your mount from or if you can help them with something.
spartaxoxo wrote: »Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
This might be one of the main reasons it´s not available on PC.
Yes. XBOX and PSN both have their own voice chat channels. And then ESO has it's own custom voice chat.
It includes
Area Channel - you can chat with anyone in a small vicinity
(...)
None of us know how "just use the console thing" will work with any of those considerations. The devs might, but they also have said they really don't want to mess with it since Discord exists and has solved those problems on its own platform.
I'm not doing any of that on my headset itself. What I "use to do those things" are a third-party mixer with an equalizer, a third-party media player app, and occasionally Razer Synapse (when I absolutely have to). Discord controls the rest. The only thing my headset does is add another volume knob (all the way up and everything else adjusts around it) and turn on/off. Everything else is done through software.
Yes, someone else brought that up, for the first time in six pages, and it's worth discussing.
In addition, people who have trouble typing can communicate directly.
No, they're usually moderated more attentively, without AI, and with my ability to record and play back the offending behavior. Furthermore, the only people I have to worry about are people that I, personally, have vetted and gotten to know well enough to join a voice chat with them. They are not a collection of random strangers in clown suits at a wayshrine.
Speaking as someone who needs more than one accessibility feature, those of us who need accessibility are among the most likely people to download and use third-party software. Because a lot of the time, we have to, often just to get through day-to-day tasks.
But you didn't answer any of the questions I asked about voice chat reporting.
If guild, group, and proximity can be toggled individually, I wouldn't have nearly as much of an issue with the idea. I'd still have objections to proximity but, with that said, so few people would be using it that it may not even be worth the effort for bad actors to abuse. But I've been told by a source that claims to be authoritative that it's all or nothing, and we can't have guild/group without also having proximity. So anyone who wants to listen to their group also has to consent to listening to every random person nearby.
spartaxoxo wrote: »
Again, I'm not Zenimax. If you want to ask questions about how the chat works on the players end, then I can answer. If you want to ask questions about the inner workings of customer service, you'll have to ask ZOS.
spartaxoxo wrote: »Are you guys sure voice chat is even an ESO built-in feature and not a Standard console feature that is only activated by ESO?
This might be one of the main reasons it´s not available on PC.
Yes. XBOX and PSN both have their own voice chat channels. And then ESO has it's own custom voice chat.
It includes
Area Channel - you can chat with anyone in a small vicinity
(...)
My question was not abour the User Interface but who is actually providing the voice technology needed.
If ESO calls up services provided by PSN or has the technology coded by themselves (which I highly doubt) makes a huge difference when it comes to transferring it to PC. Consoles develop those features for a broad range of games and have the need, time and funds to invest heavily here.
Having voice proximity chat work needs a lot of technology behind the screen. You don´t have to develop those features by yourself ofc but licensing it will have a price tag. If even Discord can´t make Voice to text work decently to you really think a game development studio can?
So this is probabaly a major undertaking and not just an activation of a feature making the "waste of resources" point just more pressing.
spartaxoxo wrote: »
Again, I'm not Zenimax. If you want to ask questions about how the chat works on the players end, then I can answer. If you want to ask questions about the inner workings of customer service, you'll have to ask ZOS.
But these are very important questions that need to be answered if you want to persuade people that this is useful, safe, and technically unobtrusive.