Pixiepumpkin wrote: »DragonRacer wrote: »
But in that context, pvp vs pve yes, its massively different.
"Winning" against NPC's is not exactly the same as "Winning" against other players by having a severe advantage over them.
The argument isn't about banning or punishing coordinated playJust wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
Major_Toughness wrote: »The argument isn't about banning or punishing coordinated playJust wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
You literally named the thread "Should ball groups violate TOS?"
What other purpose is there to claiming someone is violating TOS other than getting them punished or banned?
Major_Toughness wrote: »The argument isn't about banning or punishing coordinated playJust wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
You literally named the thread "Should ball groups violate TOS?"
What other purpose is there to claiming someone is violating TOS other than getting them punished or banned?
To be fair, I think a mod changed the title.
valenwood_vegan wrote: »Major_Toughness wrote: »The argument isn't about banning or punishing coordinated playJust wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
You literally named the thread "Should ball groups violate TOS?"
What other purpose is there to claiming someone is violating TOS other than getting them punished or banned?
To be fair, I think a mod changed the title.
Just for context, the original title was a statement that ball groups do violate the ToS.
CatoUnchained wrote: »crappyjazz1964 wrote: »I know it's frustrating to fight them. So I joined one. There is so much work and coordination that goes into them, it's really quite beautiful.
I used to run with one of the sweatiest ball groups I think of all time and there was nothing beautiful about it. It wasn't even very fun, and that was when there were decent counters to ball groups still so there was some challenge to it, unlike now. It wasn't near as fun as solo play and 1vX'ing or running in a small group of friends with essentially uncoordinated builds.
HatchetHaro wrote: »i think one of the issues is that ball group setups just aren't accessible.
due to the nature of cyrodiil pvp, most players simply just pug it or join a scheduled group in some random Discord servers. most people just don't see ball groups that often, especially when they're focused on zergs and what's immediately lit on the map. most pvp videos and build guides are usually 1vX builds. that's what i mean about ball group setups being inaccessible: you have to be able to find one to join one, get their requested setups, theorycraft group compositions and sets with them, etc, and that's just not something most people want to do.
shadyjane62 wrote: »Whether or not they violate the TOS they are destroying PVP in Cyro. I used to pvp all the time. Now I rarely go in. There is no real competition when they are there.
strebor2095 wrote: »@ OP
Fundamentally, more players should beat fewer players.
strebor2095 wrote: »@ OP
Fundamentally, more players should beat fewer players.
WaywardArgonian wrote: »strebor2095 wrote: »@ OP
Fundamentally, more players should beat fewer players.
No they shouldn't. This also has never been the philosophy of ESO's PVP. Vicious Death has been around for many years.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
Turtle_Bot wrote: »Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
I do want to add one more thing if I may, the whole point and strength of playing in an organized raid such as a ball group is supposed to come from organization, coordination and skill, yet currently that power/strength is obtained by stacking as many buff sets as possible and having 2-3 players slot a mass area pull set that has multiple game breaking aspects and does 90% of the work of killing their targets for them.
There needs to be a huge shift/limitation in core aspects such as being able to stack buffs, heals, effects, shields etc. such that ball groups return to being strong predominantly through high level teamwork and skill and less so by the countless stacked buffs/effects and sets that play half the game for them that they alone have access to that nobody else can access without becoming another ball group.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
An even more egregious example might be snake in the stars. This set was introduced after numerous threads complaining about the stacking of same morph HOTs, something responsible for a huge amount of the over-the-top survivability of these groups. In theory, this is the perfect set to counter this behavior - but for some reason the set has a global cooldown instead of a per target cooldown, resulting in it being completely worthless against these groups.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
An even more egregious example might be snake in the stars. This set was introduced after numerous threads complaining about the stacking of same morph HOTs, something responsible for a huge amount of the over-the-top survivability of these groups. In theory, this is the perfect set to counter this behavior - but for some reason the set has a global cooldown instead of a per target cooldown, resulting in it being completely worthless against these groups.
I'm sorry, but this is the most ignorant thing I've heard people say about ballgroups. Snake in the Stars will 100% kill a player in a group with lots of HoTs on them. Of course, you need more than just one set—you need to actually do damage. Complaining that it has a global cooldown instead of a per-target cooldown completely ignores the fact that, when properly utilized, it still punishes excessive HoT stacking. The issue isn’t the set—it’s people expecting one passive effect to do all the work for them instead of combining it with pressure.
"The whole concept of adding sets to counter fundamentally flawed balancing isn't great to begin with. In most cases the sets will benefit the groups more than those trying to counter them, and they don't address the core balance issues at all."
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
If ballgroups does not violate the terms of service, please explain what the COS says about griefing... what does griefing mean from ZOS perspective? What is the definition of it?
https://account.elderscrollsonline.com/en-us/code-of-conduct
2.3 You may not harass, threaten, intentionally humiliate, “stream snipe”, “name and shame”, engage in acts of “griefing”, or cause distress to another user, guest, or ZeniMax staff member/teams using ZeniMax sites and Services. This includes but is not limited to verbal attacks (both text and voice chat), unwanted messaging, personal attacks, stalking or any other undesired behavior used to cause discomfort or disrupt another user’s experience. At all times users will refrain from attacking age, race, color, disability, sexual orientation, national origin, religion, lifestyle, pregnancy, gender or any other personally identifying factors protected category under applicable law. You may at no time share or refer to personal information of another person, account name, persona or avatar using ZeniMax or its affiliates. We encourage you to share feedback, suggestion, and requests with us, but we expect all of our users to refrain from abusive and disruptive behavior or resorting to demands or threats. Threats of real-life violence, in particular, are something we take very seriously and do not tolerate.
According to the C.O.S... Ballgroups are guilty of griefing... they purpose sit at a well-known trikeep like Castle Faregyl for hours to farm and boost AP from casual players/pugs by exploiting a broken combat system without the intention of taking the keep.. They are unkillable because they stack up heals and shields (thanks to the arcanist class), and they know it too. They prance around with 38K to 40k HP and still manage to sustain massive damage. There are currently no tools that are available to us to counterattack ballgroups... even if one becomes available.. ballgroups will find a way to incorporate it into their group.
Just wanted to chime in here and echo a lot of what is being said here. Groups coordinating in PvP is not breaking any TOS. We are not going to punish players for working together in coordinated play. We fully recognize that players do have valid issues with coordinated groups pushes and some of that comes down to giving you more tools to disrupt a coordinated team. We'll have a bit more on this in the next PvP Q&A, but wanted to at least note for the general group here that coordinated play does not violate Terms of Service.
If ballgroups does not violate the terms of service, please explain what the COS says about griefing... what does griefing mean from ZOS perspective? What is the definition of it?
https://account.elderscrollsonline.com/en-us/code-of-conduct
2.3 You may not harass, threaten, intentionally humiliate, “stream snipe”, “name and shame”, engage in acts of “griefing”, or cause distress to another user, guest, or ZeniMax staff member/teams using ZeniMax sites and Services. This includes but is not limited to verbal attacks (both text and voice chat), unwanted messaging, personal attacks, stalking or any other undesired behavior used to cause discomfort or disrupt another user’s experience. At all times users will refrain from attacking age, race, color, disability, sexual orientation, national origin, religion, lifestyle, pregnancy, gender or any other personally identifying factors protected category under applicable law. You may at no time share or refer to personal information of another person, account name, persona or avatar using ZeniMax or its affiliates. We encourage you to share feedback, suggestion, and requests with us, but we expect all of our users to refrain from abusive and disruptive behavior or resorting to demands or threats. Threats of real-life violence, in particular, are something we take very seriously and do not tolerate.
According to the C.O.S... Ballgroups are guilty of griefing... they purpose sit at a well-known trikeep like Castle Faregyl for hours to farm and boost AP from casual players/pugs by exploiting a broken combat system without the intention of taking the keep.. They are unkillable because they stack up heals and shields (thanks to the arcanist class), and they know it too. They prance around with 38K to 40k HP and still manage to sustain massive damage. There are currently no tools that are available to us to counterattack ballgroups... even if one becomes available.. ballgroups will find a way to incorporate it into their group.
Pixiepumpkin wrote: »DragonRacer wrote: »
But in that context, pvp vs pve yes, its massively different.
"Winning" against NPC's is not exactly the same as "Winning" against other players by having a severe advantage over them.
ZOS has repeatedly stated that fair play and game balance are core principles of ESO. However, the continued presence of organized "ball groups" in Cyrodiil and Battlegrounds represents a direct contradiction to these principles and may even violate the game's Terms of Service.
Ball groups exploit unintended interactions between skills, stacking healing, mitigation, and synergy effects in a way that eliminates meaningful counterplay. The result is a gameplay experience that discourages new players, frustrates small-scale PvPers, and leads to significant server performance degradation. In this regard, ball grouping is functionally identical to multiboxing, which ZOS has already classified as a bannable exploit.
Multiboxing is prohibited because it grants an unfair advantage by synchronizing multiple characters to act as a single, unbreakable force, overwhelming normal players through sheer coordination. Ball groups achieve the exact same result ,not through software, but through meticulously organized play that abuses AoE healing, mitigation, and synergy stacking to create an unstoppable, lag-inducing cluster of players. Just as multiboxing removes meaningful counterplay and damages server performance, so too does ball grouping.
ZOS has implemented multiple balance patches aimed at reducing the effectiveness of these groups, proving that they recognize the issue. Yet, the core mechanics enabling them persist. Given the repeated efforts to limit this playstyle, it is reasonable to argue that ball groups are, in essence, exploiting the game.
ESO’s Terms of Service prohibit the use of exploits or game mechanics in unintended ways that give an unfair advantage. If ZOS is serious about this policy, then organized ball grouping must be classified as a violation. Either ZOS needs to implement hard restrictions to eliminate the playstyle or take direct enforcement action against players and groups abusing these mechanics.
It’s time to demand a fairer, more competitive PvP experience that does not rely on server-breaking exploits.
ZOS, we need clear enforcement!! when will you act?!