ZOS has repeatedly stated that fair play and game balance are core principles of ESO. However, the continued presence of organized "ball groups" in Cyrodiil and Battlegrounds represents a direct contradiction to these principles and may even violate the game's Terms of Service.
Ball groups exploit unintended interactions between skills, stacking healing, mitigation, and synergy effects in a way that eliminates meaningful counterplay. The result is a gameplay experience that discourages new players, frustrates small-scale PvPers, and leads to significant server performance degradation. In this regard, ball grouping is functionally identical to multiboxing, which ZOS has already classified as a bannable exploit.
Multiboxing is prohibited because it grants an unfair advantage by synchronizing multiple characters to act as a single, unbreakable force, overwhelming normal players through sheer coordination. Ball groups achieve the exact same result ,not through software, but through meticulously organized play that abuses AoE healing, mitigation, and synergy stacking to create an unstoppable, lag-inducing cluster of players. Just as multiboxing removes meaningful counterplay and damages server performance, so too does ball grouping.
ZOS has implemented multiple balance patches aimed at reducing the effectiveness of these groups, proving that they recognize the issue. Yet, the core mechanics enabling them persist. Given the repeated efforts to limit this playstyle, it is reasonable to argue that ball groups are, in essence, exploiting the game.
ESO’s Terms of Service prohibit the use of exploits or game mechanics in unintended ways that give an unfair advantage. If ZOS is serious about this policy, then organized ball grouping must be classified as a violation. Either ZOS needs to implement hard restrictions to eliminate the playstyle or take direct enforcement action against players and groups abusing these mechanics.
It’s time to demand a fairer, more competitive PvP experience that does not rely on server-breaking exploits.
ZOS, we need clear enforcement!! when will you act?!
So your position is that organized teamwork should be prohibited? Just looking for clarification.
So your position is that organized teamwork should be prohibited? Just looking for clarification.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Dack_Janiels wrote: »Your argument hinges on the idea that “ball grouping” is an exploit akin to multiboxing, but this comparison is fundamentally flawed. Multiboxing is a software-based automation that allows a single player to control multiple characters simultaneously, circumventing normal player limitations. Ball grouping, on the other hand, is just coordinated team play—the same kind of teamwork that exists in every MMO’s competitive PvP.
The idea that stacking healing, mitigation, and synergies is “unintended” is simply incorrect. ESO’s mechanics were designed to allow groups to synergize and support each other, and every player has access to these same tools. Just because some players organize more effectively doesn’t mean they’re cheating—it means they’re playing the game well.
You also claim that ball groups have “no meaningful counterplay,” which is objectively false. There are numerous strategies to counter them:
• Deny their sustain: Pressure them with high burst damage, coordinated negates, and defile effects.
• Exploit their movement: Ball groups rely on tight formations, making them vulnerable to slows, snares, and displacement abilities.
• Use siege weapons effectively: Oils, trebuchets, and cold fire ballistae shred ball groups if used properly.
ZOS has repeatedly adjusted game balance, but balance changes don’t mean something is an exploit—they mean the devs are fine-tuning the meta, as they do for every playstyle. If ball groups were truly “against the rules,” they’d be explicitly prohibited. But they aren’t, because they are just well-coordinated teams playing effectively within the game’s mechanics.
The real issue here isn’t fairness—it’s frustration. People don’t like fighting well-organized groups because they require more effort and coordination to beat. But that’s not an exploit, and it’s certainly not comparable to multiboxing. It’s just good PvP.
If you want ZOS to take action, maybe focus on actual exploits—like desync abuses or latency manipulation—rather than complaining about players who play the game better than you.
I’ve been running with a ball group for a while now, and I wanted to chime in on this discussion. I get where the frustration comes from—PvP can feel overwhelming sometimes—but I don’t think ball groups are violating the Terms of Service or ruining the game. Honestly, I see it as us playing within the tools ZOS gave us, and there are plenty of ways to take us on if you know where to look.
First off, the way we stack heals, mitigation, and synergies isn’t some glitch or exploit. It’s just group coordination, using mechanics that have been in ESO forever. AoE healing and buffs are designed to support teamwork—that’s why they exist. We’re not doing anything the game doesn’t allow; we’re just leaning hard into the systems and practicing a lot to make it work. It’s less about “unintended interactions” and more about understanding how skills can complement each other when you’ve got a tight crew.
I’ve seen folks say there’s no counterplay, but from my experience, that’s not really the case. There are solid options out there if you’re up for trying them. Stuff like Negate Magic can shut down our momentum, siege weapons can hit us hard when we’re clumped up, or even a small bomb group with good timing can break us apart. We’ve been wiped plenty of times by people who coordinate and focus their attacks—it’s not like we’re untouchable. It just takes a different approach than, say, fighting a solo player or a loose zerg. Also - have you tried not chasing/walking in a straight line to a choke point?
The multiboxing comparison comes up a lot, but I don’t think it fits. Multiboxing was about one person controlling a bunch of accounts with software, which gave an unfair edge. Ball groups are actual players working together, talking, and reacting in real time. It’s not automated or artificial—it’s just teamwork dialed up to eleven.
Speaking of patches, I get that some see those as proof ball groups are a problem. To me, it’s more like ZOS tweaking things to keep PvP fresh for everyone, not a sign they’re trying to ban us. They’ve adjusted mechanics over time, sure, but the core of what we do—group play—is still here, which tells me it’s part of their vision for ESO.
Server performance is a tough one, no doubt. Lag hits us all, and I feel it too when things get hectic. But big fights have always strained the servers, whether it’s us, a zerg, or a massive keep siege. I don’t think ball groups are the root cause—it’s more about how the game handles lots of players in one spot. There are lots of good things coming out from the lag thread here: https://forums.elderscrollsonline.com/en/discussion/658253/zos-massive-spike-in-ping-lag-in-recent-days-what-gives#latest
Look, I’m not saying ball groups are perfect or that PvP doesn’t need work. But calling for bans or hard restrictions feels like it misses the point. ESO’s PvP thrives on variety—solo players, small crews, zergs, and yes, ball groups too. If you’re struggling against us, I’d say give some of those counters a shot or team up with folks to try a new strategy. We’re not here to ruin anyone’s fun; we’re just playing the game we love in a way that clicks for us. Maybe ZOS could clarify their stance, but until then, I think there’s room for all of us in Cyrodiil.
Yes
DragonRacer wrote: »
Pixiepumpkin wrote: »DragonRacer wrote: »
But in that context, pvp vs pve yes, its massively different.
"Winning" against NPC's is not exactly the same as "Winning" against other players by having a severe advantage over them.