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Overland Content Feedback Thread

  • spartaxoxo
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    There are lots of reasons to step off the beaten path in ESO. Scattered throughout Tamriel, you'll find:

    Points of interest with challenging enemies

    Treasure chests with locks you can pick

    Dark Anchors threatening to pull Tamriel into Coldharbour

    Mundus Stones that grant special buffs

    Skyshards you can collect to earn skill points

    Lore books

    Treasure maps that lead to hidden chests

    Crafting resources

    Public and instanced group dungeons
    And more!

    Also this is how they advertise overland.

    I wonder where those are.
    https://www.elderscrollsonline.com/en-us/newplayerguide/questing

  • SilverBride
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    There is no way to keep the experience gained in overland equal among all the players. Experience gained while questing is dependent on too many factors, and it is impossible to make it even.

    It is also very possible that those choosing more difficulty may gain more experience per minute, or hour or day than those on normal. If that were the case it would be very unfair to give them more on top of that.

    And questing isn't just for leveling. I quest when I'm in the mood to relax and I certainly don't rush around trying to get a lot of experience while doing so.
    PCNA
  • spartaxoxo
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    You may quest to relax but questing's game design purpose is for leveling. It is the very first task you get and you're not able to access all the other systems until you level through questing.

    It is a fact that if you cut my damage by 20%, I will kill 20% slower. So, to equal out to what I was already capable of doing, you'd need to give me an additional modifier. What someone else is capable of has nothing to do with my exp.

    You have to ignore the basic principles of game design, the basic respawn pattern of enemies, basic math, and the explicit gameplay purpose of this system to come to the conclusion that normal mode players would somehow be victims of unfair game design if I received the same exp I have always received. I find the entire argument against it completely unreasonable, personally.

    Maybe I'll go look for some newbie questers later and kill some mobs next to them faster they can. And then when they say it's unfair, I'll be like sorry I have a better weapon than you. Oh wait, they would not care even a single bit. Because that's completely normal.
    Edited by spartaxoxo on February 13, 2025 10:42PM
  • SilverBride
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    What is the reason for wanting more difficult overland? I read over and over that it was for immersion. That does not seem to be the case now.
    Edited by SilverBride on February 13, 2025 10:40PM
    PCNA
  • BananaBender
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    Overland is not meant to be a challenge. They tried that before One Tamriel and 2/3 of the game (Cadwell's Silver and Gold veteran zones) was not being played so they changed it and put the challenge in dungeons and trials and arenas, going on 9 years ago now.

    If players want more challenge in Overland, sure as long is it does not affect those that don't. But it is not reasonable to expect to be rewarded for getting a feature that they asked for.

    If a player requiests a custom recall they would like to see, should they get a reward because it takes a couple of seconds longer to get to where they are going now? It's the same concept.

    I can only speak for myself, but I want more challenge, how much more is a whole different question. Just because many people want it to be more challenging, doesn't mean they want every boss to be a trial level fight. I know for a fact that no matter how they increase the difficulty, it will not be a challenge for me, but it has to be enough to create the illusion of fighting against a real threat. There is a WIDE gap between dying to a single skill and an actual challenge.
  • Surgee
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    Surgee wrote: »
    You can't be serious...asking for more reward for completing harder task is unreasonable?

    In my opinion, it is when the player is specifically asking for the game to change to make things harder for themselves.

    Surgee wrote: »
    Also, if you only want the easy mode where you 1 hit everything, why do you so badly need the better gear? I thought you just play for the fun of killing everything in 1 hit? What's the purpose of getting better gear of everything you touch dies instantly anyway?

    I don't just quest in overland. I run dungeons, and vet dungeons, and normal trials, and am about ready to try a veteran trial. I also run the Infinite Archive and do some battlegrounds on occasion. I get most of my gear from dungeons and trials and Cyrodiil. But a lot of players rely on overland sets because they cannot do more difficult content for various reasons.

    Surgee wrote: »
    I don't understand why players who want easy mode are so against players getting rewarded for their time and work. Why does it hurt you so much? You're afraid you'll miss out on rewards? I don't complain I dont get the card game rewards without playing the card game, or fishing rewards without fishing. If it's not my thing I simply don't do it and don't go in forums complain that I'm forced to do it to have literally everything in the game.

    Because it is not fair to the many players that will never be able to complete more difficult overland content. Overland isn't like dungeons and trials that are set up for end game players to find more challenge if they choose. It's for telling the story. And when players ask for more difficulty for immersion, well they are getting that.

    I explained my view in more detail in my post above yours.

    By your thinking, it's not fair you get rewards from dungeon, trials, or any other activities since there are people who simply can't do those. Should we remove rewards from them? Or it only applies to what you can complete?

    Nobody forces you to play every single aspect of the game. If you don't participate in an activity, you don't get rewarded for it. If you do not want to step up and do a minimum requirements for said activity, it is on you. There's no logic in what you're saying.

    There's nothing unfair here. Everyone are given EQUAL chances to participate. Everyone get rewarded based on their input. If your character is too weak, there are plenty of ways to get stronger and take on new challenges. I repeat - there's NOTHING unfair here. You're not having less chance than others.

    If we keep downgrading the entry point, eventually we'll have to remove rewards for effort and give everything for free because there are players who have disabilities and it will be unfair for them.
    Edited by Surgee on February 14, 2025 3:22PM
  • spartaxoxo
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    What is the reason for wanting more difficult overland? I read over and over that it was for immersion. That does not seem to be the case now.

    It is for immersion. That I don't want to break a game does not mean I don't want immersion. This post acts like I'm asking for a special mount or to get rich..

    I just want the same gameplay experience everyone else has. I want the experience advertised by the game itself.
  • VoxAdActa
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    Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experienced players.
  • SilverBride
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    spartaxoxo wrote: »
    I just want the same gameplay experience everyone else has. I want the experience advertised by the game itself.

    Asking for a difficulty mode for overland is the opposite of the same gameplay experience everyone else has. Having the same gameplay experience would be questing in the same Overland that has been around for the past almost 9 years that everyone else is experiencing.
    PCNA
  • spartaxoxo
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    VoxAdActa wrote: »
    Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experienced players.

    Explain to me how getting the same exact EXP I get right now is wanting extra rewards? Explain to me how you're not able to get exp? Are you not able to quest?
  • spartaxoxo
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    spartaxoxo wrote: »
    I just want the same gameplay experience everyone else has. I want the experience advertised by the game itself.

    Asking for a difficulty mode for overland is the opposite of the same gameplay experience everyone else has. Having the same gameplay experience would be questing in the same Overland that has been around for the past almost 9 years that everyone else is experiencing.

    No. Everyone isn't experiencing the same thing. They get the game that's advertised, I get a walking simulator.
    An Elder Scrolls Adventure
    Discover Tamriel's Second Era and enjoy all the epic quests, memorable characters, and dangerous enemies you expect in an Elder Scrolls game.
    Action-Packed Combat
    With its highly mobile, action-packed combat system, every fight is an exciting battle that keeps you on your toes.

    https://www.elderscrollsonline.com/en-us/discover
    Edited by spartaxoxo on February 13, 2025 10:53PM
  • SilverBride
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    spartaxoxo wrote: »
    Explain to me how getting the same exact EXP I get right now is wanting extra rewards?

    Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the player's normal is?
    Edited by SilverBride on February 13, 2025 11:00PM
    PCNA
  • spartaxoxo
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    spartaxoxo wrote: »
    [Explain to me how getting the same exact EXP I get right now is wanting extra rewards?

    Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?

    A modifier doesn't modify everyone. It modifies me. How is Me, myself, and I getting the exact same exp that I have literally always received an extra reward.
  • spartaxoxo
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  • VoxAdActa
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    Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experie
    spartaxoxo wrote: »
    VoxAdActa wrote: »
    Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experienced players.

    Explain to me how getting the same exact EXP I get right now is wanting extra rewards? Explain to me how you're not able to get exp? Are you not able to quest?

    Your reward is the enhance immersion you asked for. If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."

    You either want "more immersion" or you don't. If you have to be incentivized with extra goodies to play your own "more immersion" mode, then you clearly don't want "immersion" that badly.
  • SilverBride
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    [Explain to me how getting the same exact EXP I get right now is wanting extra rewards?

    Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?

    A modifier doesn't modify everyone. It modifies me. How is Me, myself, and I getting the exact same exp that I have literally always received an extra reward.

    There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.
    PCNA
  • spartaxoxo
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    VoxAdActa wrote: »
    If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."

    Where did I ask for special gear?

    I asked for the exact same experience that I currently already receive.

    Explain to me how receiving the exact same exp as I get right now is extra.
    Edited by spartaxoxo on February 13, 2025 11:04PM
  • VoxAdActa
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    spartaxoxo wrote: »
    VoxAdActa wrote: »
    If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."

    Where did I ask for special gear?

    I asked for the exact same experience that I currently already receive.

    Explain to me how receiving the exact same exp as I get right now is extra.

    It's more than other people get per mob. End of.

    Once again, if you won't play your own game mode that you requested without getting more exp per exp-granting-unit, you're not beating the allegations that "more immersion" is just a smokescreen.
  • spartaxoxo
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    VoxAdActa wrote: »
    spartaxoxo wrote: »
    VoxAdActa wrote: »
    If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."

    Where did I ask for special gear?

    I asked for the exact same experience that I currently already receive.

    Explain to me how receiving the exact same exp as I get right now is extra.

    It's more than other people get per mob. End of.

    And? It's the same total exp. How is the same total exp extra?
    Once again, if you won't play your own game mode that you requested without getting more exp per exp-granting-unit, you're not beating the allegations that "more immersion" is just a smokescreen.

    Oh yeah, I'm always looking for more ways to get that sweet, sweet exp. I go to guild auctions and blow all my crafting writs money on exp. I go to in-person conventions and walk up to Rich like "y'all got any more of that exp."

    Personally, I think this accusations is projection. You don't want us to have an optional difficulty increase. So, any flimsy excuse to oppose it is sought. The opposition of exp is a trojan horse to reject the concept of a harder overland.

    Nobody in this game fights over exp. I literally can barely even sell exp pots.

    Takes two weeks to move one potion but I'll argue passionately for 3 years for some extra exp. Sure.
    Edited by spartaxoxo on February 13, 2025 11:17PM
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    [Explain to me how getting the same exact EXP I get right now is wanting extra rewards?

    Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?

    A modifier doesn't modify everyone. It modifies me. How is Me, myself, and I getting the exact same exp that I have literally always received an extra reward.

    There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.

    There is. Killing an enemy is a function of your DPS. If I kill 50% slower, I will also earn half as much exp as I would have in that same play session. This is why the LOTRO slider has it and why most video games has it. This is a really, really basic feature. It evens out to the same exp for the same person.
    Edited by spartaxoxo on February 13, 2025 11:18PM
  • SilverBride
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    spartaxoxo wrote: »
    There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.

    There is. Killing an enemy is a function of your DPS. If I kill 50% slower, I will also earn half as much exp as I would have in that same play session. This is why the LOTRO slider has it and why most video games has it. This is a really, really basic feature.

    How much experience does that come out to, taking into consideration that not all enemies give the exact same amount of experience? How many of this type were defeated, and that type and another type, and how much experience did each give? And how long did it take to defeat each type on normal, then on difficult? And were there any other players around that were also contributing to defeating the enemies?

    There is no way to know but it doesn't matter anyway. Because immersion was aquired and that was the goal.
    Edited by SilverBride on February 13, 2025 11:22PM
    PCNA
  • VoxAdActa
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    spartaxoxo wrote: »

    Nobody in this game fights over exp. I literally can barely even sell exp pots.

    If you don't want it or need it, why are you fighting so hard for it?

  • spartaxoxo
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    spartaxoxo wrote: »
    There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.

    There is. Killing an enemy is a function of your DPS. If I kill 50% slower, I will also earn half as much exp as I would have in that same play session. This is why the LOTRO slider has it and why most video games has it. This is a really, really basic feature.

    How much experience does that come out to, taking into consideration that not all enemies give the exact same amount of experience? How many of this type were defeated, and that type and another type, and how much experience did each give? And how long did it take to defeat each type on normal, then on difficult? And were there any other players around that were also contributing to defeating the enemies?

    There is no way to know but it doesn't matter anyway. Because immersion was aquired and that was the goal.

    Whatever that exp was, it will be less than what I would have had in the exact same play session without the buff. You can kill more enemies, you get more exp. You can kill less enemies, you get less exp. I don't know have to know the specific number the percentages will be applied to, to understand that 50% less enemies killed also means 50% less exp.

    It does matter. Because the purpose of questing is to level characters, especially in the case of new players.
  • spartaxoxo
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    VoxAdActa wrote: »
    If you don't want it or need it, why are you fighting so hard for it?

    Because not everything is about me. New players should not have the only thing they can do be broken because they wanted their quest to be fun and get them to level 50.
    Edited by spartaxoxo on February 13, 2025 11:27PM
  • VoxAdActa
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    spartaxoxo wrote: »
    . New players should not have the only thing they can do be broken because they wanted their quest to be fun and get them to level 50.

    I thought you wanted a toggle/slider? What's this about making new players play in harder overland content? This isn't new, but I thought we had dispensed with the objection that "new players and players with accessibility issues will be locked out of basic overland content"? Are we bringing that back again?

    Are we really saying this should be a global change for everyone again? Not just a "more immersive experience" for people who can one-shot overland mobs (which, to be clear, is not anywhere close to "everyone")?
  • SilverBride
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    Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.
    PCNA
  • spartaxoxo
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    VoxAdActa wrote: »
    spartaxoxo wrote: »
    . New players should not have the only thing they can do be broken because they wanted their quest to be fun and get them to level 50.

    I thought you wanted a toggle/slider? What's this about making new players play in harder overland content? This isn't new, but I thought we had dispensed with the objection that "new players and players with accessibility issues will be locked out of basic overland content"? Are we bringing that back again?

    Are we really saying this should be a global change for everyone again? Not just a "more immersive experience" for people who can one-shot overland mobs (which, to be clear, is not anywhere close to "everyone")?

    Who says that only established players would want to use a slider?

    There are new players citing the overland being too easy and boring right now as their reason for uninstalling on Steam.

    Anyone who wants to use a slider could use it. Anyone who doesn't want to doesn't have to.
    Edited by spartaxoxo on February 13, 2025 11:32PM
  • spartaxoxo
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    Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.

    Show me a player that quit lotro because the slider there has exp gain on it.
  • VoxAdActa
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    spartaxoxo wrote: »

    Who says that only established players would want to use a slider?

    There are new players citing the overland being too easy and boring right now as their reason for uninstalling on Steam.

    Why is this argument so circular?

    It really feels like you just want it, and you want it exactly the way you want it, and no objection, no matter how valid, matters.

    What's absolutely clear is that "immersion" isn't enough of an incentive by itself to get people to play in "immersion mode."

    And I guess that doesn't mean anything because both "immersion" and "more exp per exp-granting unit" exist separately in their own contextless voids.
  • spartaxoxo
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    VoxAdActa wrote: »
    spartaxoxo wrote: »

    Who says that only established players would want to use a slider?

    There are new players citing the overland being too easy and boring right now as their reason for uninstalling on Steam.

    Why is this argument so circular?

    It really feels like you just want it, and you want it exactly the way you want it, and no objection, no matter how valid, matters.

    What's absolutely clear is that "immersion" isn't enough of an incentive by itself to get people to play in "immersion mode."

    And I guess that doesn't mean anything because both "immersion" and "more exp per exp-granting unit" exist separately in their own contextless voids.

    There is not one valid objection to exp that I have heard.

    I find that objection completely unreasonable.

    I have absolutely said certain objections are valid.

    I rejected cosmetics, better gear, titles, etc. Why? Because those objections were valid. People couldn't source those things elsewhere and quests are one and done.

    This is just projection once again.

    You don't want it to have any rewards, period. It doesn't matter how miniscule, how little effects anyone else, or if it's purely just so the game mode can continue to serve it's objective purpose. You don't care how valid the objections are to this point of view. You do not want any rewards.

    Any and all rewards anyone could possibly name would destroy the game, no matter how miniscule, meaningless, and easy to get they are.

    No. I will never agree that a game improvement should break the game system that it's trying to improve. Quests are for leveling. So, they should continue to be for leveling. I have yet to hear a reasonable argument for breaking a game system.
    Edited by spartaxoxo on February 13, 2025 11:42PM
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