There are lots of reasons to step off the beaten path in ESO. Scattered throughout Tamriel, you'll find:
Points of interest with challenging enemies
Treasure chests with locks you can pick
Dark Anchors threatening to pull Tamriel into Coldharbour
Mundus Stones that grant special buffs
Skyshards you can collect to earn skill points
Lore books
Treasure maps that lead to hidden chests
Crafting resources
Public and instanced group dungeons
And more!
SilverBride wrote: »Overland is not meant to be a challenge. They tried that before One Tamriel and 2/3 of the game (Cadwell's Silver and Gold veteran zones) was not being played so they changed it and put the challenge in dungeons and trials and arenas, going on 9 years ago now.
If players want more challenge in Overland, sure as long is it does not affect those that don't. But it is not reasonable to expect to be rewarded for getting a feature that they asked for.
If a player requiests a custom recall they would like to see, should they get a reward because it takes a couple of seconds longer to get to where they are going now? It's the same concept.
SilverBride wrote: »You can't be serious...asking for more reward for completing harder task is unreasonable?
In my opinion, it is when the player is specifically asking for the game to change to make things harder for themselves.Also, if you only want the easy mode where you 1 hit everything, why do you so badly need the better gear? I thought you just play for the fun of killing everything in 1 hit? What's the purpose of getting better gear of everything you touch dies instantly anyway?
I don't just quest in overland. I run dungeons, and vet dungeons, and normal trials, and am about ready to try a veteran trial. I also run the Infinite Archive and do some battlegrounds on occasion. I get most of my gear from dungeons and trials and Cyrodiil. But a lot of players rely on overland sets because they cannot do more difficult content for various reasons.I don't understand why players who want easy mode are so against players getting rewarded for their time and work. Why does it hurt you so much? You're afraid you'll miss out on rewards? I don't complain I dont get the card game rewards without playing the card game, or fishing rewards without fishing. If it's not my thing I simply don't do it and don't go in forums complain that I'm forced to do it to have literally everything in the game.
Because it is not fair to the many players that will never be able to complete more difficult overland content. Overland isn't like dungeons and trials that are set up for end game players to find more challenge if they choose. It's for telling the story. And when players ask for more difficulty for immersion, well they are getting that.
I explained my view in more detail in my post above yours.
SilverBride wrote: »What is the reason for wanting more difficult overland? I read over and over that it was for immersion. That does not seem to be the case now.
spartaxoxo wrote: »I just want the same gameplay experience everyone else has. I want the experience advertised by the game itself.
Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experienced players.
SilverBride wrote: »spartaxoxo wrote: »I just want the same gameplay experience everyone else has. I want the experience advertised by the game itself.
Asking for a difficulty mode for overland is the opposite of the same gameplay experience everyone else has. Having the same gameplay experience would be questing in the same Overland that has been around for the past almost 9 years that everyone else is experiencing.
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spartaxoxo wrote: »Explain to me how getting the same exact EXP I get right now is wanting extra rewards?
SilverBride wrote: »spartaxoxo wrote: »[Explain to me how getting the same exact EXP I get right now is wanting extra rewards?
Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?
spartaxoxo wrote: »Sounds a lot like the "I want more immersion in overland content" actually just want more rewards for overland content, but without wanting to share those rewards with less-skilled or less-experienced players.
Explain to me how getting the same exact EXP I get right now is wanting extra rewards? Explain to me how you're not able to get exp? Are you not able to quest?
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »[Explain to me how getting the same exact EXP I get right now is wanting extra rewards?
Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?
A modifier doesn't modify everyone. It modifies me. How is Me, myself, and I getting the exact same exp that I have literally always received an extra reward.
If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."
spartaxoxo wrote: »If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."
Where did I ask for special gear?
I asked for the exact same experience that I currently already receive.
Explain to me how receiving the exact same exp as I get right now is extra.
spartaxoxo wrote: »If you won't play the high-immersion game you asked for without also getting extra special XP/gear for it, it starts to sound an awful lot like "more immersion" or "more fun" is a Trojan horse for "more stuff."
Where did I ask for special gear?
I asked for the exact same experience that I currently already receive.
Explain to me how receiving the exact same exp as I get right now is extra.
It's more than other people get per mob. End of.
Once again, if you won't play your own game mode that you requested without getting more exp per exp-granting-unit, you're not beating the allegations that "more immersion" is just a smokescreen.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »[Explain to me how getting the same exact EXP I get right now is wanting extra rewards?
Because there is no way to accurately measure that. Players all play differently. Some are fast and some are slow, and the same players doesn't even play the same exact way every time they quest Overland. So how would a "amount of experience gained per hour" even be determined to know what the normal is?
A modifier doesn't modify everyone. It modifies me. How is Me, myself, and I getting the exact same exp that I have literally always received an extra reward.
There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.
spartaxoxo wrote: »SilverBride wrote: »There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.
There is. Killing an enemy is a function of your DPS. If I kill 50% slower, I will also earn half as much exp as I would have in that same play session. This is why the LOTRO slider has it and why most video games has it. This is a really, really basic feature.
spartaxoxo wrote: »
Nobody in this game fights over exp. I literally can barely even sell exp pots.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There is no way to determine if a player that chose difficilty is getting less, or more, or the same experience per time frame than they were on normal, because that number would change every time they played, and no one has those numbers.
There is. Killing an enemy is a function of your DPS. If I kill 50% slower, I will also earn half as much exp as I would have in that same play session. This is why the LOTRO slider has it and why most video games has it. This is a really, really basic feature.
How much experience does that come out to, taking into consideration that not all enemies give the exact same amount of experience? How many of this type were defeated, and that type and another type, and how much experience did each give? And how long did it take to defeat each type on normal, then on difficult? And were there any other players around that were also contributing to defeating the enemies?
There is no way to know but it doesn't matter anyway. Because immersion was aquired and that was the goal.
If you don't want it or need it, why are you fighting so hard for it?
spartaxoxo wrote: ». New players should not have the only thing they can do be broken because they wanted their quest to be fun and get them to level 50.
spartaxoxo wrote: ». New players should not have the only thing they can do be broken because they wanted their quest to be fun and get them to level 50.
I thought you wanted a toggle/slider? What's this about making new players play in harder overland content? This isn't new, but I thought we had dispensed with the objection that "new players and players with accessibility issues will be locked out of basic overland content"? Are we bringing that back again?
Are we really saying this should be a global change for everyone again? Not just a "more immersive experience" for people who can one-shot overland mobs (which, to be clear, is not anywhere close to "everyone")?
SilverBride wrote: »Rewarding players that requested more difficult enemies just because they received the exact thing they asked for is what will break this game.
spartaxoxo wrote: »
Who says that only established players would want to use a slider?
There are new players citing the overland being too easy and boring right now as their reason for uninstalling on Steam.
spartaxoxo wrote: »
Who says that only established players would want to use a slider?
There are new players citing the overland being too easy and boring right now as their reason for uninstalling on Steam.
Why is this argument so circular?
It really feels like you just want it, and you want it exactly the way you want it, and no objection, no matter how valid, matters.
What's absolutely clear is that "immersion" isn't enough of an incentive by itself to get people to play in "immersion mode."
And I guess that doesn't mean anything because both "immersion" and "more exp per exp-granting unit" exist separately in their own contextless voids.