@disky - as one who doesn't want change, I still think extra cosmetics or something should be available for those who want harder overland.
I guarantee you I won't miss whatever is added for y'all. I'll just be happy if what I like about overland as it is now isn't taken away from me - because if it is, I simply won't play ESO any more....
@disky - as one who doesn't want change, I still think extra cosmetics or something should be available for those who want harder overland.
I guarantee you I won't miss whatever is added for y'all. I'll just be happy if what I like about overland as it is now isn't taken away from me - because if it is, I simply won't play ESO any more....
Maybe not you, TaSheen, but I guarantee there will be a whole bunch of people complaining about it if it did happen.
SilverBride wrote: »I am against any extra rewards. The immersion is the reason given and that is all the reward required.
sans-culottes wrote: »SilverBride wrote: »I am against any extra rewards. The immersion is the reason given and that is all the reward required.
But you’re opposed to any changes anyway. I disagree with this 100% and, if anything, think this is missing the point entirely. It’s also misrepresenting what those of us in favor of this have said.
SilverBride wrote: »sans-culottes wrote: »SilverBride wrote: »I am against any extra rewards. The immersion is the reason given and that is all the reward required.
But you’re opposed to any changes anyway. I disagree with this 100% and, if anything, think this is missing the point entirely. It’s also misrepresenting what those of us in favor of this have said.
I strongly feel that the ONLY relaxing part of ESO should not be taken away from those of us that enjoy this type of content. I find it unreasonable for players to expect ALL content to be tweaked to THEIR personal preference. And I certainly don't think they should be rewarded for making other player's game less enjoyable.
I used to support optional changes just as a gesture of good faith. But the longer this goes on the less I am inclined to support any of it.
sans-culottes wrote: »If you’re taking more of a risk, then there should be more rewards. It’s fine that you ascribe difficulty for its own sake as the reward or something, but I think that’s not treating what others have said honestly.
sans-culottes wrote: »SilverBride wrote: »sans-culottes wrote: »SilverBride wrote: »I am against any extra rewards. The immersion is the reason given and that is all the reward required.
But you’re opposed to any changes anyway. I disagree with this 100% and, if anything, think this is missing the point entirely. It’s also misrepresenting what those of us in favor of this have said.
I strongly feel that the ONLY relaxing part of ESO should not be taken away from those of us that enjoy this type of content. I find it unreasonable for players to expect ALL content to be tweaked to THEIR personal preference. And I certainly don't think they should be rewarded for making other player's game less enjoyable.
I used to support optional changes just as a gesture of good faith. But the longer this goes on the less I am inclined to support any of it.
But if it’s an optional toggle, as many have suggested and have pointed to existing in other, similar games, then this entire perspective collapses. The nice thing about cosmetics, as opposed to gear, is that they wouldn’t affect gameplay.
sans-culottes wrote: »Why? Isn’t what you’re asking for—no changes in spite of the expressed intentions of the devs—asking them to cater to a specific audience?
sans-culottes wrote: »I don’t understand that sentiment, though. There are lots of rewards—ones that are purely cosmetic—that already follow this schema. Worm Wizard, my example, is just one of many instances.
SilverBride wrote: »sans-culottes wrote: »Why? Isn’t what you’re asking for—no changes in spite of the expressed intentions of the devs—asking them to cater to a specific audience?
As I have stated multiple times in this thread, I had been supporting optional changes. But I no longer feel inclined to if it includes rewards that others will be excluded from.
The original reasons for wanting more difficulty was immersion, and so story bosses wouldn't be defeated so quickly. Well that has happened with these multiple immune phases and now we hear "That isn't what we asked for."
Now they want extra rewards because more difficult enemies will take longer to kill. That's what was asked for.
SilverBride wrote: »Why should players get extra experience when they asked for enemies to be more difficult, knowing that this would make them take longer to defeat, which is one of the reasons given for wanting more difficulty in the first place? So fights aren't over so fast.
If a player is only wanting quick experience they can still get that on normal.
SilverBride wrote: »sans-culottes wrote: »Why? Isn’t what you’re asking for—no changes in spite of the expressed intentions of the devs—asking them to cater to a specific audience?
As I have stated multiple times in this thread, I had been supporting optional changes. But I no longer feel inclined to if it includes rewards that others will be excluded from.[/b]
SilverBride wrote: »Why should players get extra experience when they asked for enemies to be more difficult, knowing that this would make them take longer to defeat, which is one of the reasons given for wanting more difficulty in the first place? So fights aren't over so fast.
If a player is only wanting quick experience they can still get that on normal.
spartaxoxo wrote: »It is not extra experience. It is the same experience.
SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
The one on normal would be done in half the time and already on the next quest by the time the one on vet finished. They would likely still gain exp faster because of this.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
The one on normal would be done in half the time and already on the next quest by the time the one on vet finished. They would likely still gain exp faster because of this.
Faster, but only half as much experience.
I hope they never do something so unfair.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
The one on normal would be done in half the time and already on the next quest by the time the one on vet finished. They would likely still gain exp faster because of this.
Faster, but only half as much experience.
I hope they never do something so unfair.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
The one on normal would be done in half the time and already on the next quest by the time the one on vet finished. They would likely still gain exp faster because of this.
Faster, but only half as much experience.
I hope they never do something so unfair.
sans-culottes wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »It is not extra experience. It is the same experience.
No, it isn't and this is why.
Let's say that:
Normal enemies take 10 seconds to kill and give 100 experience.
Difficult enemies take 20 seconds to kill and give 200 experience.
Would that be fair because it appears to make the time to experience ratio even? At first glance it may seem so, but not when we consider this.
Let's say that both the normal and difficult zones have 100 enemies.
The player on normal would kill 100 enemies, at 100 experience each, for a total of 10,000 experience gained.
The player on difficult zone would kill 100 enemies, at 200 experience each, for a total of 20,000 experience gained.
This would give those who choose difficulty twice the experience for clearing the same zone with the same amount of enemies as those on normal. This is not even.
The one on normal would be done in half the time and already on the next quest by the time the one on vet finished. They would likely still gain exp faster because of this.
Faster, but only half as much experience.
I hope they never do something so unfair.
This would be the opposite of unfair.
PS. Why does this bother you when you’ve previously asked for them to make an item to cut your xp gain precisely because you want leveling to take longer—should one seek it? In fact, this would even incorporate your idea!
spartaxoxo wrote: »It's not half as much experience if both players receive the same experience over the same amount of playtime. I don't think it's unfair at all. Under such a system you'd actually be able to power level way faster on normal because of the speed.
sans-culottes wrote: »Why does this bother you when you’ve previously asked for them to make an item to cut your xp gain precisely because you want leveling to take longer
SilverBride wrote: »spartaxoxo wrote: »It's not half as much experience if both players receive the same experience over the same amount of playtime. I don't think it's unfair at all. Under such a system you'd actually be able to power level way faster on normal because of the speed.
What does wanting more difficulty in overland have to do with power levelling? I thought it was for immersion, and for enemies and story bosses not to be defeated so quickly?
If a zone only has 100 enemies, and those choosing difficulty get twice the experience per enemy, then they need to reduce the amount of enemies in difficult overland to 50. This would then be the same amount of time for both normal and difficult overland to clear a zone, and for the same total experience. That would be fair and even.
SilverBride wrote: »I am against any extra rewards. The immersion is the reason given and that is all the reward required.