spartaxoxo wrote: »
valenwood_vegan wrote: »Ah thanks. Sorry if that had been recently posted somewhere else in here, I've ignored this thread for a year.
I still don't see any indication that overland changes are occurring in April. But not particularly interested in arguing about that, was just looking for any official information.
I certainly look forward to finding out what changes are in store and when.
AlexanderDeLarge wrote: »I was ready to settle for a debuff memento but anything beyond that would be much appreciated. I've been playing a lot of The Lord of the Rings Online recently and that's a game that has a landscape difficulty system that un-trivialized a lot of content in the game and made it extremely fun.
https://lotro-wiki.com/wiki/Landscape_Difficulty
spartaxoxo wrote: »
The landscape difficulty slider in that game is accomplished with just a debuff fyi. When I personally say debuff slider, I'm talking about something along the lines of that thing. I agree it seems perfect for this game and I also note that it is already similar to how they do things in the single player games.
ChaoticWings3 wrote: »
To be honest the foundation is there to be implemented in ESO as well since they already have a scaling algorithm as you level up. Hearing about this months ago led me to discussing a shrine that would have different levels of difficulty you could select. Overall I'm still hoping something like this gets implemented as it would help players enjoy the game more at their own pace.
Personally I'd rather they use a simple menu system, for three reasons:
- it maintains consistency with instanced content, meaning it would follow a similar format to how the player selects Veteran mode for dungeons and trials
- it's more easily accessible in the field if you find that you need to adjust wherever you are, without the need to return to wherever the interaction point would be
- it's more time-consuming and resource-intensive to conceptualize and implement a system which follows the lore of the game
I understand the desire for a more immersive system but I don't feel like this particular function requires it, and it wouldn't follow similar established mechanics.
SilverBride wrote: »They have already decided what they are going to try. What they need to do now is just tell us instead of making us wait until April to find out what their plan is. All waiting is doing is keeping things stirred up.
SilverBride wrote: »This is the biggest thread because it's been pinned for 3 years and 3 months. The whole reason it even exists is because as is stated in the opening post, "The increase in weekly threads around this issue has caused some users to have a negative experience on the forum overall".
I'm my opinion, keeping this going has created a much more negative experience than the previous multiple threads ever did. All I want at this point is for them to do their experiment then shut this thread down and put an end to what I consider a very negative forum experience.
SilverBride wrote: »The fashion thread has nothing to do with gameplay. It is merely a place to show off outfits.
I hope they close this thread down, and the sooner the better. Nothing new has been brought to the discussion in a very long time, and it is honestly creating a very negative experience for me and I suspect others as well.
SilverBride wrote: »Asking to change the game into something that may cause me to have to leave the game I've been happily playing and supporting by subscribing for many years is why I continue to fight against that happening.
SilverBride wrote: »I feel it is appropriate to ask to close a 3 year old topic that is being addressed with an experiment that will be announced in April.
But as long as this thread is active, I will continue to advocate against changes that will ruin overland and the story for many players.
SilverBride wrote: »I feel that it is appropriate to want to see this debate resolved and this thread closed. Especially when the overwhelming majority of posts are by the same small handful of posters giving the same feedback repeatedly.
They have announced an upcoming experiment that they have decided to test. Anything we say before that happens is really irrelevant right now.
BananaBender wrote: »But this is not going to be resolved, because there are so many people with so many different views about this topic. Even with people who want to increase the overland difficulty, the question remains by how much etc.
SilverBride wrote: »It may never be resolved but that doesn't mean we have to keep it open so the same exact feedback can be given over and over and over forever. And that is all this thread is and has been for a very long time now.