BananaBender wrote: »I'm so surprised that there has been so few mentions of /encounterlog. Anyone who has done any organized raiding knows that this already exists in the game.
xylena_lazarow wrote: »Death recaps are misleading and badly designed. There's no timestamps, dots are consolidated without indication of time interval, recent damage events are listed or ignored based on unknowable logic... so when a normal player trained on normal death recaps PvPs the mega tryhard who reads CMX addon logs, they get obliterated so badly they think it can only be "cheating" as there's no clue to how their opponent is dumping so much damage seemingly all at once.katanagirl1 wrote: »You can look at the death recap and learn a lot.
I also see a lot of casual to mid players vastly overestimating what they'll gain from looking at someone's build. You don't need to see my build to know within 3 seconds of fighting me that I'm a dot pressure DK, seeing my gear isn't going to explain how I'm piloting it, nor how to fight against it, nor explain my build decisions... still not against the idea though, the build system is obtuse enough, and there aren't enough good build resources out there.
I definitely think inspecting other players (like Diablo and other MMO's do, should be a core mechanic PERIOD in the game). It enables players to see what the other supports might be wearing in a trial so they can adjust their own gear accordingly (especially in random trials and dungeons etc) - but not only that, if they see a player performing superbly in content, it's always good to have a look at what the player is running (skills and gear) so they too can copy the build, or build something of their own similar.... thus helping everyone to grow together.
I am once again asking how you intend to make use of this real-time build information. "I can counter their build" is not a specific enough answer. How do you plan to "counter" a build once you know it? How do you plan to track down the specific person who killed you once you have done whatever you need to do to "counter" them? Since PvP builds are allegedly so individually unique, your "counter" would only work against that one person and nobody else.
How do you see yourself utilizing the knowledge gained through inspecting enemy players' loadouts? I'm still trying to figure out how you are envisioning this system.
This was never about some hyper-specific ‘revenge quest’ against one guy in Cyrodiil it’s about long-term learning, strategy, and adaptation.
Knowing what sets and skills are being used helps players recognize patterns, understand the current PvP landscape, and make informed decisions about their own builds.
'Oh the heals in ballgroups are running mostly snowstrader wtv etc, i could XYZ maybe not invest skills that slow them since its pointless.etc etc
That’s called strategic adaptation, and it’s what separates good PvP systems from mindless button-mashing.
Acting like counterplay only matters for one person in one fight is just dodging the point.
If you actually care about competitive integrity, you’d understand why information matters
The lack of an inspection is not that big of a deal. It does not take away from our games or any sense of competitiveness in PvP as suggested or from PvE.
I find it odd that being able to inspect a player adds any competitiveness in PvP since a player's skill and the choices made in combat define how competitive a player is. If anything, the lack of inspection increases competitiveness since it would drive players to figure out what works best for them instead of copying what someone else has.
If anything, watching what someone does and their strategy does a lot more than inspecting gear could ever do. Watching videos and grabbing the recording of one's gameplay when defeated by another player to see how they counter or take advantage of our moves leads to learning how to play better. Seeing someone's gear teaches next to nothing. I know on PC we can set things up to grab the last few minutes of gameplay with a simple keybind. I understand that it can be done via Google search on both consoles as well.
If the lack of an inspection feature ‘doesn’t take away from competitiveness,’ then why do so many competitive games provide tools to analyze opponents? Fighting games have frame data, RTS games let you study build orders, and even MOBAs let you see enemy itemization. But somehow, in ESO PvP, we should just blindly guess and ‘figure it out’? That’s not competition, that’s just trial-and-error nonsense.
And let’s be real, watching a video of someone killing you won’t magically tell you what set bonuses, passives, and procs they’re using. If I lose to a tanky build and don’t know whether they’re running Mara’s Balm, Pariah, or something else entirely, how exactly am I supposed to adjust?
Inspection wouldn’t remove skill, it would remove needless barriers that serve no purpose other than keeping PvP a guessing game.
If you need your build hidden to maintain an advantage, you’re not competing, you’re gatekeeping.
The lack of an inspection is not that big of a deal. It does not take away from our games or any sense of competitiveness in PvP as suggested or from PvE.
I find it odd that being able to inspect a player adds any competitiveness in PvP since a player's skill and the choices made in combat define how competitive a player is. If anything, the lack of inspection increases competitiveness since it would drive players to figure out what works best for them instead of copying what someone else has.
If anything, watching what someone does and their strategy does a lot more than inspecting gear could ever do. Watching videos and grabbing the recording of one's gameplay when defeated by another player to see how they counter or take advantage of our moves leads to learning how to play better. Seeing someone's gear teaches next to nothing. I know on PC we can set things up to grab the last few minutes of gameplay with a simple keybind. I understand that it can be done via Google search on both consoles as well.
This is an excellent, well-written post. You’ve provided clear counterpoints—well done. I’d also note that the ability to inspect other players hasn’t ruined other games.
You bring up some fair points, thank you , but let’s break this down properly.
First, the PvE elitism argument does not translate well to PvP. PvE gear checks are about gatekeeping players from content. PvP is inherently competitive, focused on counterplay and adaptation, not exclusion. No one is kicking people from an open-world war zone for having the wrong gear. A lack of information benefits the already established top players who know the meta inside and out, while newer or less experienced players are left guessing.
As for harassment, let’s be real. People who want to trash-talk in PvP will do it regardless of an inspect feature. If anything, an inspection system actually reduces misinformation. Right now, people assume and make accusations about others running cheesy builds without even knowing what they are actually wearing. At least with an inspect system, there is transparency.
Also, the idea that inspection is pointless because no one is going to stop mid-fight is a strawman. No one is asking for a timeout button to scan an enemy before engaging. The point is to learn from encounters over time, seeing what worked, what did not, and adjusting accordingly. Just like reviewing gameplay footage, but without needing third-party software or relying on memory alone.
Finally, if you log out in different gear than what you wore in PvP, that is fine. It just means someone inspecting you will not see outdated info, rather than guessing blindly. No system is perfect, but right now, we are stuck with no system at all.
If the goal is a healthier, more skill-driven PvP environment, then knowledge should be accessible.
Keeping players in the dark only benefits the ones already at the top.
What privacy you have with logs?No thanks, privacy is important! Both in PvE and PvP.
We actually should be able to completely turn off other player's add-ons touching our accounts/characters/gear/stats/loot/anything in any way.
sans-culottes wrote: ». Do you really think you’ve come up with something so novel that others can’t be allowed to see it, though?
sans-culottes wrote: ». Do you really think you’ve come up with something so novel that others can’t be allowed to see it, though?
Conversely, do you really think that any significant number of people have come up with something so novel that you can't find it on any of the hundred theorycrafting websites or YouTube channels devoted to ESO PvP builds?
All of these discussion points in favor of "inspect" are so double-sided. On the one hand, they rely on PvP builds to be so varied that studying the willingly-provided information is useless. On the other hand, they also rely on PvP builds to be common enough that studying a small percentage of random builds will provide information that can be generalized to overall PvP success.
It's one or the other. Either PvP builds are too unique to rely on publicly available information, and therefore require a real-time inspection mechanic to counter, or PvP builds have enough common factors between them that seeing one or a few builds provides enough information to do more than counter that/those specific players. These posts are trying to say both things at the same time, even though they directly contradict each other.
sans-culottes wrote: »sans-culottes wrote: ». Do you really think you’ve come up with something so novel that others can’t be allowed to see it, though?
Conversely, do you really think that any significant number of people have come up with something so novel that you can't find it on any of the hundred theorycrafting websites or YouTube channels devoted to ESO PvP builds?
All of these discussion points in favor of "inspect" are so double-sided. On the one hand, they rely on PvP builds to be so varied that studying the willingly-provided information is useless. On the other hand, they also rely on PvP builds to be common enough that studying a small percentage of random builds will provide information that can be generalized to overall PvP success.
It's one or the other. Either PvP builds are too unique to rely on publicly available information, and therefore require a real-time inspection mechanic to counter, or PvP builds have enough common factors between them that seeing one or a few builds provides enough information to do more than counter that/those specific players. These posts are trying to say both things at the same time, even though they directly contradict each other.
It’s not contradicting yourself to say it’d be nice for both PVE and PVP players to be able to inspect one another. I never said anything about “countering builds,” although I suppose some other people may have. I tend to think this is much ado about nothing.
Do you really think you’ve come up with something so novel that others can’t be allowed to see it, though?
It's one or the other.
spartaxoxo wrote: »Nobody deserves secret builds. They are offered secret builds in this particular game. And there are pros and cons to that offer.
Since these are super-special builds nobody else has uncovered, that means these people dumped a huge amount of effort into grinding for the gear, testing the loadout, and fine-tuning everything to make The Ultimate Secret Build.
So, they either do outside research or they quit.
Ok, let me try to ask this question a fourth time.
Not convinced this should be added into the game. Every match, players tend to wear different Sets and have different playstyles, how these info will help you "strategize and counterplay"?
Already give me the creeps certain players can see what loots I was getting in dungeon and trial runs and like "can you give me that pls"
A simple way is to put it to vote. I think it's a landslide NO judging by responses here.
spartaxoxo wrote: »I fundamentally disagree that it should take years of work to do something as basic as equip good armor.