[snip]
The other issue I have is that often the speeder seems to need us more than we need them. If the speeder is nuking stuff, great. But that seems to be rare and most seem to have speced for running and that’s about it. Had a dual Weald “tank” to stop and complain about the damage. I was on a baby so yeah, my DPS was bad, but I actually had to spam heal the guy while he was complaining. His damage wasn’t great either.
If 3 players are after quick transmutes and you stay behind listening to dialog delaying the boss spawn, how long do you think it would take before there is vote to kick? Good or bad, this would be what would start to happen.DenverRalphy wrote: »What backtrack? You couldn't get to a point requiring a backtrack, as the boss wouldn't spawn until all players with an active quest are in the boss' area/arena. Anybody who speeds ahead will just have to wait.
And gear, mainly from the last boss.allochthons wrote: »There are 3 main reasons^ people do normal dungeons, correct?
1) Questing
2) Get the skill point
3) Get the transmutes from a random normal OR get the keys from a pledge, and thus speed-running
These three things are often incompatible. And Speed-running can essentially veto people Questing and Skill Pointing by pulling people into the final encounter without their consent.
That would be awesome if you could get the transmutes as a solo. But it would require ZOS to remove some hard limits (some of which have workarounds) in dungeons like Direfrost Keep (standing on the plates), Fungal Grotto 2 (first boss pin mechanic can be done with AOEs, but the Spawn of Mephala requires so precise tricks to avoid pulling into the cave which resets the boss that it's not feasible), ICP gates, Wayrest 2 pin (or make Precog work there)...MidniteOwl1913 wrote: »It's speed runners who should solo.
Speed runs only exist in veteran dungeons, so I don't quite understand what they have to do with obliterating any chances of getting a quest done for players in the random normal dungeon queue.
Greetings,
We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.
Thank you for your understanding.
1: The group format isn't random! The group has pre-chosen roles, which some players are purposely not fulfilling. (the dungeon itself is random)Dragonnord wrote: »You expect someone that did the dungeon 1.000 times to wait for a quester?
You join a RANDOM group and expect things not to go random?
If you don't want random things happening go with friends, ask in zone chat to form a questing group, ask in your guild and go with guildmates, ask in Discord and form a group there, use the Group Tool to create a specific group for dungeon questing, etc.
You have SEVERAL ways to go into a dungeon in a NO RANDOM way, however, you join a random group and expect and demand that people behave the way you want.
To add to that list, personally I'm a number 4 type of player: Running dungeons for actual fun! In any mmo I have ever played, as a real gamer I have always loved running dungeons for fun, not just for the reward(s) at the end. Used to love this in ESO as well, until it became this toxic mess we have now. I miss the time where gamers actually played games for their enjoyment, instead of only rushing to the reward(s) at the finishline.allochthons wrote: »There are 3 main reasons^ people do normal dungeons, correct?
1) Questing
2) Get the skill point
3) Get the transmutes from a random normal OR get the keys from a pledge, and thus speed-running
PS: Fake roles/speedrunners do not shorten the queue, they cause the other three players to encounter multiple queue's when the dungeon fails because of them or if they random a DLC dungeon and instantly leave. Causing multiple queues for multiple other players at the same time. This is why I consider fake roles and speedrunners to be toxic, and hamful to the game and playerbase's overal longterm health.
Not really. It's the questers who have problem with speedruners and are constantly complaining, not the other way around. Therefore it's logical that questers are the ones who should be using group finder instead of dungeon finder.3: It is those who want to speedrun or do NOT want to perform their chosen role that should go with friends/guilds/groupfinder. As these are the ones not actually wanting to play in a group!
In low-level normal dungeons, it's often difficult to complete quests because groups tend to rush ahead to the bosses. I always ask if anyone is on a quest, but this isn't a reliable solution.
My suggestion is to implement a 'Queuing for Quests' checkbox before entering the dungeon. If a player enables this option, it should be impossible to initiate a boss fight unless all four members of the group are present. This would prevent other players from skipping content and allow everyone to complete their quests together.
This would greatly improve the dungeon experience for questing players.
1: The group format isn't random! The group has pre-chosen roles...
Wait u guys are getting into random dungeons?
Australia 40 minutes 😒
SpiritofESO wrote: »Wait u guys are getting into random dungeons?
Australia 40 minutes 😒
As a tank -- a REAL tank, for your own personal dignity by the way -- almost instantly.
As a healer -- a REAL healer, for your own personal dignity by the way -- quickly.
As DPS, real or fake or weak -- takes a while.