It didn't happen for practical reasons. The objective would just get done uncontested by the third team. Even the most deranged seal clubber wouldn't want the BG to end in two and a half minutes.
What are you talking about? You know that the majority of players in battlegrounds are only there for the rewards. Of course they care about the objective. If we had balanced matches they might even become interested in PVP itself. There is simply no other way for the community to grow.
It didn't happen for practical reasons. The objective would just get done uncontested by the third team. Even the most deranged seal clubber wouldn't want the BG to end in two and a half minutes.
Most people never really cared about the objective anyway.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »
Has your experience been that this happened at the same rate in 3 team modes as it does in this 2 team mode?
My experience is that this happened in both, but happens probably 10 times as frequently now, but that's just me.
One player having a significantly higher K/D than the rest of the BG? Probably actually happens less often now.
One Team being very dominant (which wasnt really even the case in that BG). Happened a lot in both. Probably a bit more in the new BGs.
These are two VERY different things, spawn camping and having high kda.
The other team would not get 70 kills if they would be stuck in their spawn.
It didn't happen for practical reasons. The objective would just get done uncontested by the third team. Even the most deranged seal clubber wouldn't want the BG to end in two and a half minutes.
Most people never really cared about the objective anyway.
So how do you prevent third party trolls from ruining objectives or competitive play?We know that 3-teams BGs could be balanced.
What are you talking about? You know that the majority of players in battlegrounds are only there for the rewards. Of course they care about the objective.
If we had balanced matches they might even become interested in PVP itself. There is simply no other way for the community to grow.
We know that 3-teams BGs could be balanced. We've all seen it. I miss not knowing which of the three teams was going to win the BG. Those of us with no taste for seal clubbing miss it too.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »
Has your experience been that this happened at the same rate in 3 team modes as it does in this 2 team mode?
My experience is that this happened in both, but happens probably 10 times as frequently now, but that's just me.
One player having a significantly higher K/D than the rest of the BG? Probably actually happens less often now.
One Team being very dominant (which wasnt really even the case in that BG). Happened a lot in both. Probably a bit more in the new BGs.
These are two VERY different things, spawn camping and having high kda.
The other team would not get 70 kills if they would be stuck in their spawn.
I don't really understand this comment. I do not spawn camp; never have.
However, i conistently get 10-30 kills, if not more. Depending on the competency of my opponent(s), by playing objectives. Not counting dm. Because you are limited to twelve in 4v4 and some number in 8v8. This is not spawn camping. This has more to do with non-sweaties playing bgs for the rewards and repeatedly getting killed AT THE OBJECTIVE or FOR THE OBJECTIVE, and mmr perhaps needing some adjustments.
Spawn camping should be addressed, but was. As i have stated, much less of an issue woth three teams.
xylena_lazarow wrote: »So how do you prevent third party trolls from ruining objectives or competitive play?We know that 3-teams BGs could be balanced.
I don't think you can. At least in Cyro the map is big enough to mitigate the phenomenon.
The majority of my tri faction BGs memories are of 8v4 garbage fights and "enemy stole the kill"
Not true. I cared about the objective. I always approached Bg's with the mentality that it doesn't matter how many kills you get if you LOSE. What's the point of getting 40 kills if you lose the game? You're a loser. I played to win, always. If that meant running hell bent for a flag in Crazy King or sneaking up on a relic rather than head on'ing the relic guard that's what I did. In deathmatch that meant working on my build to get better, always tweaking, refining, trying different sets, eking out every last bit of damage possible, slotting a team heal. Even when I wasn't in battlegrounds I was working on battlegrounds.
In my opinion, 4v4v4 battlegrounds were MUCH more newcomer friendly BECAUSE of the objectives. I've mentioned previously that I was low level when I started PvP'ing. I could not compete, like at all, head to head with vet battlegrounders. One shot city, little to no damage, baby seal, know nothing, clueless noob. I could go on but you get the gist. I could not compete with them in terms of damage. But you know what I could do? I could capture a flag. I could snag an unguarded relic and score for my team. I could contribute to the win REGARDLESS of my baby seal status. This is simply not true of two team battlegrounds. The no brakes, head to head nature of two team battlegrounds on small maps means there is no room to sneak a relic, no room to run solo to a Crazy King flag, no room to flip a Domination flag on one side of the map while everybody else is on the other.
The 3 team format, a format that allowed strategy and tactics to matter, on maps with room to move around, were inherently more beginner friendly because they allowed you to compete EVEN WHEN YOU COULDNT COMPETE.
That being said, nobody enjoys being a baby seal. While the objectives offered me, and I'm sure other baby battlegrounders a way to feel like they weren't totally useless on their teams, 4v4v4 allowed me to see what was possible. I saw other players getting 30 kills, only dying once, tanking their relic "You shall not pass" Gandalf style, duos splitting off to each side of the map to get BOTH flags employing that thing so many of us miss, which was STRATEGY, Deathmatch Gods absolutely destroying everybody with ease. And I wanted to BE them. And to an extent I did become them. Im by no means elite, still squishier than Id like but damnit, I'm not a baby seal anymore either and that's because I got a taste of what was possible back when OBJECTIVES were my only means of contributing to my team.
You guys remember gankers in the rafters of Arcane University, using teleports in Eld Angavar? Maps with teleports, period and how fun those could be? Riding our mounts in Crazy King in Istirus Outpost? Getting knocked into the lava in Foyada Quarry? Big maps with so many levels and so many options for dynamic game play, maps where newbies could capture a flag w/out getting one shotted? Maps where you could flip a Domination flag and help your team even if you were a baby seal? I miss those maps so much. Objectives were the gateway by which babies got introduced to battlegrounds, the method by which new players felt useful even when they weren't.
So yeah, dude. Gonna have to disagree.
What are you talking about? You know that the majority of players in battlegrounds are only there for the rewards. Of course they care about the objective.
What rewards? Battleground rewards are virtually all worthless. Also the new BGs have been out for months already so most players should easily already have most if not all of the (not leaderboard) style pages, which are basically the only rewards actually worth something.
And lots of the people in BGs that are just there for the rewards have been doing literally nothing. So they apparently still dont care enough about the rewards to actually take part in the objective. Before the new "rewards" were added there was effectively nothing rewarding about winning a BG apart from some XP.
What are you talking about? You know that the majority of players in battlegrounds are only there for the rewards. Of course they care about the objective.
What rewards? Battleground rewards are virtually all worthless. Also the new BGs have been out for months already so most players should easily already have most if not all of the (not leaderboard) style pages, which are basically the only rewards actually worth something.
And lots of the people in BGs that are just there for the rewards have been doing literally nothing. So they apparently still dont care enough about the rewards to actually take part in the objective. Before the new "rewards" were added there was effectively nothing rewarding about winning a BG apart from some XP.
Geodes, daily xp, endeavours, golden persuits. Its mostly about the geodes and the daily xp now. You didn't know they grossly increased the amount of transmutation crystals you can get from Battlegrounds?
What are you talking about? You know that the majority of players in battlegrounds are only there for the rewards. Of course they care about the objective.
What rewards? Battleground rewards are virtually all worthless. Also the new BGs have been out for months already so most players should easily already have most if not all of the (not leaderboard) style pages, which are basically the only rewards actually worth something.
And lots of the people in BGs that are just there for the rewards have been doing literally nothing. So they apparently still dont care enough about the rewards to actually take part in the objective. Before the new "rewards" were added there was effectively nothing rewarding about winning a BG apart from some XP.
Geodes, daily xp, endeavours, golden persuits. Its mostly about the geodes and the daily xp now. You didn't know they grossly increased the amount of transmutation crystals you can get from Battlegrounds?
If we had balanced matches they might even become interested in PVP itself. There is simply no other way for the community to grow.
We know that 3-teams BGs could be balanced. We've all seen it. I miss not knowing which of the three teams was going to win the BG. Those of us with no taste for seal clubbing miss it too.
Who is we all? 3-team BGs weren't balanced either most of the time. And in the last year+ of 4v4v4 I could tell which team was going to win just by looking at the players with easily an 80% chance.
Most of the people missing 3-team BGs simply want to be able to win BGs even though they were worse than the other team again.
I appreciate your point of view Jierdanit. Its clear a lot of people feel a lot of different ways about classic Bg's and a lot of people feel a lot of ways about new Bg's. I don't think any of us are wrong. I'd like to see us all get what we want. Id like the bugs fixed in 4v4 and 8v8, the balance issues addressed etc. so you can play the way you want. I want 4v4v4 back so I can play the way I want. In my mind there really isn't any good reason for everybody to NOT have what they want. It would take so little for ZoS to make the community happy by listening to what we are saying in these forums. Fix the bugs in new Bg's, reinstate old Bg's. That's it. I don't feel like this is to much to ask.
Don't you think the main reason for new Bg's is to draw in new players? To revitalize the bg pvp community? I certainly don't think it was a gift to the existing community or we'd all be posting happily about how great the new Bg's are. New pvpers have to start somewhere... 8v8 is probably not a bad place for this since its fairly chaotic and doesnt really demand much skill or attention to ones build. I think 4v4v4 would be the next logical step in BG progression after 8v8, should they reinstate it, as that format requires more skill, experience, attention to build. You are absolutely correct in that 4v4 is no place for the newbie.. they're gonna have a bad time. But it would make a lot of sense to have competitive 4v4 be something to work toward after 8v8 and 4v4v4. A logical progression of pvp accomplishment.
If we had balanced matches they might even become interested in PVP itself. There is simply no other way for the community to grow.
We know that 3-teams BGs could be balanced. We've all seen it. I miss not knowing which of the three teams was going to win the BG. Those of us with no taste for seal clubbing miss it too.
Who is we all? 3-team BGs weren't balanced either most of the time. And in the last year+ of 4v4v4 I could tell which team was going to win just by looking at the players with easily an 80% chance.
Most of the people missing 3-team BGs simply want to be able to win BGs even though they were worse than the other team again.
''We all'' are the players who remember that 3-teams bgs were more balanced, even with all of their easily solvable problems. But maybe you have a different definition of ''balance''. If, like @Decimus, you think the picture below was the result of a balanced BG, then we'll just have to agree to disagree.
I appreciate your point of view Jierdanit. Its clear a lot of people feel a lot of different ways about classic Bg's and a lot of people feel a lot of ways about new Bg's. I don't think any of us are wrong. I'd like to see us all get what we want. Id like the bugs fixed in 4v4 and 8v8, the balance issues addressed etc. so you can play the way you want. I want 4v4v4 back so I can play the way I want. In my mind there really isn't any good reason for everybody to NOT have what they want. It would take so little for ZoS to make the community happy by listening to what we are saying in these forums. Fix the bugs in new Bg's, reinstate old Bg's. That's it. I don't feel like this is to much to ask.
I don't know how to snip out quotes Jierdanit but you wrote:
"Maybe, if you cant compete you simply shouldn't be able to compete?
PvP is already one of the very few things in this game that still rewards players for actually being good at playing the game.
So if you cant compete you should probably try to get better at the game."
Don't you think the main reason for new Bg's is to draw in new players? To revitalize the bg pvp community? I certainly don't think it was a gift to the existing community or we'd all be posting happily about how great the new Bg's are. New pvpers have to start somewhere... 8v8 is probably not a bad place for this since its fairly chaotic and doesnt really demand much skill or attention to ones build. I think 4v4v4 would be the next logical step in BG progression after 8v8, should they reinstate it, as that format requires more skill, experience, attention to build. You are absolutely correct in that 4v4 is no place for the newbie.. they're gonna have a bad time. But it would make a lot of sense to have competitive 4v4 be something to work toward after 8v8 and 4v4v4. A logical progression of pvp accomplishment.
Anyway. Lets all hope Zos is listening, recognizes how passionate we all are on this subject, and rewards our passion by letting us all play the way we want.
Yawn... You can count the teams here:
KDR wise there's not much of a difference when a BG doesn't end in 2 minutes.
Some of us just don't enjoy many, many BGs ending in 2 minutes as someone with 20k health runs from Point A to Point B... or being forced to do that yourself in order to win a BG and skip the more engaging PvP.
The vast majority of players would choose the 3-teams BGs because it would be easier to obtain the increased rewards. 8/12 would get the goods, sometimes all 12. The fact that they weren't just one team mindlessly farming the other would help too. They were more balanced, even with all of their easily solvable problems.Also for those wanting "both"... you think you do, but you don't - you'd wind up spending hours in queue as 10% of the current BG population would move back to 3-way queue and the rest of us would just have slightly longer queues for virtually no reason.
Sounds like just developer time wasted to me for something that's just going to have people demanding the removal of team vs team bc "their 3-way queues are too long".
Yawn... You can count the teams here:
Seems your team actively helped to prolong the match so you could club as many baby seals as possible. Revolting. Wouldn't have happened if there was a separate DM queue, or if the mode (cpt the relic) was revamped in this way: https://forums.elderscrollsonline.com/en/discussion/670577/revamping-three-teams-battegrounds#latestKDR wise there's not much of a difference when a BG doesn't end in 2 minutes.
Some of us just don't enjoy many, many BGs ending in 2 minutes as someone with 20k health runs from Point A to Point B... or being forced to do that yourself in order to win a BG and skip the more engaging PvP.
My suggestions fix all that. But even if they don't revamp the 3-teams BGs exactly as I have suggested, they really should take a long, hard look at both the land grab modes, and Capture the Relic.The vast majority of players would choose the 3-teams BGs because it would be easier to obtain the increased rewards. 8/12 would get the goods, sometimes all 12. The fact that they weren't just one team mindlessly farming the other would help too. They were more balanced, even with all of their easily solvable problems.Also for those wanting "both"... you think you do, but you don't - you'd wind up spending hours in queue as 10% of the current BG population would move back to 3-way queue and the rest of us would just have slightly longer queues for virtually no reason.
Sounds like just developer time wasted to me for something that's just going to have people demanding the removal of team vs team bc "their 3-way queues are too long".
Yawn... You can count the teams here:
Seems your team actively helped to prolong the match so you could club as many baby seals as possible. Revolting. Wouldn't have happened if there was a separate DM queue, or if the mode (cpt the relic) was revamped in this way: https://forums.elderscrollsonline.com/en/discussion/670577/revamping-three-teams-battegrounds#latestKDR wise there's not much of a difference when a BG doesn't end in 2 minutes.
Some of us just don't enjoy many, many BGs ending in 2 minutes as someone with 20k health runs from Point A to Point B... or being forced to do that yourself in order to win a BG and skip the more engaging PvP.
My suggestions fix all that. But even if they don't revamp the 3-teams BGs exactly as I have suggested, they really should take a long, hard look at both the land grab modes, and Capture the Relic.The vast majority of players would choose the 3-teams BGs because it would be easier to obtain the increased rewards. 8/12 would get the goods, sometimes all 12. The fact that they weren't just one team mindlessly farming the other would help too. They were more balanced, even with all of their easily solvable problems.Also for those wanting "both"... you think you do, but you don't - you'd wind up spending hours in queue as 10% of the current BG population would move back to 3-way queue and the rest of us would just have slightly longer queues for virtually no reason.
Sounds like just developer time wasted to me for something that's just going to have people demanding the removal of team vs team bc "their 3-way queues are too long".
If you're worried about not getting rewards in BGs anymore there's a very simple solution to that: participation rewards for the losing team as well.
I can't speak for other games. I just know that 3-teams BGs CAN work in ESO's combat, because I've seen it.Or instead of trying to fix something that's fundamentally broken like 3-way PvP they could just do what every other successful game has done with their competitive PvP format and make it team vs team... oh wait, that's exactly how it is now.
If even one of your teammates had not agreed to partake in the grotesquery (for the entire 15 minutes), the match would have just ended quickly, one way or another. Your team wanted to DM, in a separate DM queue. And I can't fault them for that. This was the greatest source of imbalance in the old BGs. People who did not want to play the objective being forced into objective matches. It's why there is no way around the need for a separate DM only queue.Screenshot was a reply to a completely ludicrous statement about 3-way BGs being more "balanced" when the whole word can be thrown out the window when you introduce fights where you might be 1-4v8 instead of having equal numbers vs equal numbers. My KDR records for every class (stamina and magicka) are still from the "super balanced" 3-way format - also the most tilting and frustrating BGs are from that format.
I don't much care for the rewards either, because I'm here for the pvp, but I do recognize their importance. I was just explaining why people would choose the old BGs instead of the new ones if they were put side by side. The most realistic way for the community to grow is if people came for the rewards, as they are doing right now, but stayed for the PVP. If they don't find balanced matches, they won't stay.If you're worried about not getting rewards in BGs anymore there's a very simple solution to that: participation rewards for the losing team as well. This is something done in many MMOs, Throne and Liberty being the latest example where you get a participation box even if you don't win the fight for a world boss or get the best contribution during an event.
Yawn... You can count the teams here:
Seems your team actively helped to prolong the match so you could club as many baby seals as possible. Revolting. Wouldn't have happened if there was a separate DM queue, or if the mode (cpt the relic) was revamped in this way: https://forums.elderscrollsonline.com/en/discussion/670577/revamping-three-teams-battegrounds#latestKDR wise there's not much of a difference when a BG doesn't end in 2 minutes.
Some of us just don't enjoy many, many BGs ending in 2 minutes as someone with 20k health runs from Point A to Point B... or being forced to do that yourself in order to win a BG and skip the more engaging PvP.
My suggestions fix all that. But even if they don't revamp the 3-teams BGs exactly as I have suggested, they really should take a long, hard look at both the land grab modes, and Capture the Relic.The vast majority of players would choose the 3-teams BGs because it would be easier to obtain the increased rewards. 8/12 would get the goods, sometimes all 12. The fact that they weren't just one team mindlessly farming the other would help too. They were more balanced, even with all of their easily solvable problems.Also for those wanting "both"... you think you do, but you don't - you'd wind up spending hours in queue as 10% of the current BG population would move back to 3-way queue and the rest of us would just have slightly longer queues for virtually no reason.
Sounds like just developer time wasted to me for something that's just going to have people demanding the removal of team vs team bc "their 3-way queues are too long".
I can't speak for other games. I just know that 3-teams BGs CAN work in ESO's combat, because I've seen it.Or instead of trying to fix something that's fundamentally broken like 3-way PvP they could just do what every other successful game has done with their competitive PvP format and make it team vs team... oh wait, that's exactly how it is now.
If even one of your teammates had not agreed to partake in the grotesquery (for the entire 15 minutes), the match would have just ended quickly, one way or another. Your team wanted to DM, in a separate DM queue. And I can't fault them for that. This was the greatest source of imbalance in the old BGs. People who did not want to play the objective being forced into objective matches. It's why there is no way around the need for a separate DM only queue.Screenshot was a reply to a completely ludicrous statement about 3-way BGs being more "balanced" when the whole word can be thrown out the window when you introduce fights where you might be 1-4v8 instead of having equal numbers vs equal numbers. My KDR records for every class (stamina and magicka) are still from the "super balanced" 3-way format - also the most tilting and frustrating BGs are from that format.
If you point out exactly what wouldn't work with my suggestions I could channel your hatred for 3-teams BGs to identify and fix their fundamental problems. We could accomplish great and wonderful things together.
I don't much care for the rewards either, because I'm here for the pvp, but I do recognize their importance. I was just explaining why people would choose the old BGs instead of the new ones if they were put side by side. The most realistic way for the community to grow is if people came for the rewards, as they are doing right now, but stayed for the PVP. If they don't find balanced matches, they won't stay.If you're worried about not getting rewards in BGs anymore there's a very simple solution to that: participation rewards for the losing team as well. This is something done in many MMOs, Throne and Liberty being the latest example where you get a participation box even if you don't win the fight for a world boss or get the best contribution during an event.
So boring. I've seriously started playing and giving my money to DCUO again it's so boring.Thumbless_Bot wrote: »But, generally speaking, 2 teams has been bland, simple, dull and predictable. It has been a significant downgrade to the repeatability and likely turning newer players off to them.
It's now enjoyed by an even smaller minority, and the rest is after transmutation geodes.I have also seen it, for 7 years - and for 7 years I've been saying BGs in this game could actually be a popular form of PvP in this game as well, rather than an activity only enjoyed by a small minority.
The facts are that BGs did not have enough player base and this is why you saw ZOS make changes necessary to revitalize it.
I meant identifying problems with my suggestions for revamped BGs: https://forums.elderscrollsonline.com/en/discussion/670577/revamping-three-teams-battegrounds#latestThere is no solution to a fundamental problem. You cannot fix two teams focusing one team, creating an experience imbalanced to its core.
Capture the Relic? Two teams fight, one team runs to empty objective, repeatedly caps it and wins the BG. If one person stays behind, then one team fights 3v4 (imbalanced) while some poor soul tries 1v4 (imbalanced) to prevent opponents from capturing the Relic.
There is no solution, the mere existence of the third team and their actions ruins the experience.
Deathmatch? Three teams fight, but the damage doesn't distribute evenly - squishies/less experienced PvPers get farmed because the first one to reach 32 kills wins, experienced players ignore each other*. One team (the one with the most squishies/less experienced PvPers) will get focused the most and has a miserable time. Oh, and people from 3rd team will steal your kills even if you did most of the work.
Capture the Flag? Again, two teams fight while 3rd team runs to empty flags. Even if there is only one flag (beginning of Crazy King) the experience is imbalanced as one team will get focused more than the others (same as Deathmatch basically).
*Note: there's also for a long time been an etiquette amongst the top PvPers to kinda just ignore each other unless it's a fair equal numbers fight - common sense: no one likes an unfair fight and if a good player has to fight another good player outnumbered there's no chance of winning & no sense of satisfaction/accomplishment for the outnumbering party. This etiquette has also kept things relatively drama/toxicity free.
Fundamental problems, not fixable.
The boredom is not as brutal in 8v8, and the chances of victory for a newcomer are MUCH higher. The vast majority really is only subjecting themselves to this lopsided torture because of the increased rewards. I thought it was obvious, but if proof is necessary, they could just put the old BGs alongside the new.Yes, and here's where I'll use your own logic against you:
If that was the case, wouldn't people only queue for 4v4 & ignore 8v8 since you can only get Galeskirmish Gladiator style pages by placing on the weekly leaderboard? 4v4 is even the first queue option presented to people (which is a mistake in my opinion), leading to a lot of people queueing for it by accident... yet 8v8 has by far larger player base.
Could it perhaps be that a lot of people just find 8v8... fun?
You're right about the rewards & unbalanced matches though, but there's very simple solutions to both of those problems that don't involve returning to a failed model that had vast majority of people get those rewards (there's been style page rewards for years and years) and then go back to Cyrodiil/IC/dueling for their PvP.
It's now enjoyed by an even smaller minority, and the rest is after transmutation geodes.I have also seen it, for 7 years - and for 7 years I've been saying BGs in this game could actually be a popular form of PvP in this game as well, rather than an activity only enjoyed by a small minority.
The facts are that BGs did not have enough player base and this is why you saw ZOS make changes necessary to revitalize it.
I meant identifying problems with my suggestions for revamped BGs: https://forums.elderscrollsonline.com/en/discussion/670577/revamping-three-teams-battegrounds#latestThere is no solution to a fundamental problem. You cannot fix two teams focusing one team, creating an experience imbalanced to its core.
Capture the Relic? Two teams fight, one team runs to empty objective, repeatedly caps it and wins the BG. If one person stays behind, then one team fights 3v4 (imbalanced) while some poor soul tries 1v4 (imbalanced) to prevent opponents from capturing the Relic.
There is no solution, the mere existence of the third team and their actions ruins the experience.
Deathmatch? Three teams fight, but the damage doesn't distribute evenly - squishies/less experienced PvPers get farmed because the first one to reach 32 kills wins, experienced players ignore each other*. One team (the one with the most squishies/less experienced PvPers) will get focused the most and has a miserable time. Oh, and people from 3rd team will steal your kills even if you did most of the work.
Capture the Flag? Again, two teams fight while 3rd team runs to empty flags. Even if there is only one flag (beginning of Crazy King) the experience is imbalanced as one team will get focused more than the others (same as Deathmatch basically).
*Note: there's also for a long time been an etiquette amongst the top PvPers to kinda just ignore each other unless it's a fair equal numbers fight - common sense: no one likes an unfair fight and if a good player has to fight another good player outnumbered there's no chance of winning & no sense of satisfaction/accomplishment for the outnumbering party. This etiquette has also kept things relatively drama/toxicity free.
Fundamental problems, not fixable.
With what you said, I guess we could talk about Deathmatch, the only mode I left up to a mysterious MMR that's supposed to magically solve all our problems, feed our children, pay our bills, and take us to paradise. Do you notice how Chaosball and ''Escort the payload'' would be different, but the actual fighting would be kind of similar? If the MMR isn't cutting it for DM, I think it's possible to establish a similar relation between DM and the revamped Capt the Relic. But first you need to understand how awesome the new relic mode would be. I'll wait.
The boredom is not as brutal in 8v8, and the chances of victory for a newcomer are MUCH higher. The vast majority really is only subjecting themselves to this lopsided torture because of the increased rewards. I thought it was obvious, but if proof is necessary, they could just put the old BGs alongside the new.Yes, and here's where I'll use your own logic against you:
If that was the case, wouldn't people only queue for 4v4 & ignore 8v8 since you can only get Galeskirmish Gladiator style pages by placing on the weekly leaderboard? 4v4 is even the first queue option presented to people (which is a mistake in my opinion), leading to a lot of people queueing for it by accident... yet 8v8 has by far larger player base.
Could it perhaps be that a lot of people just find 8v8... fun?
You're right about the rewards & unbalanced matches though, but there's very simple solutions to both of those problems that don't involve returning to a failed model that had vast majority of people get those rewards (there's been style page rewards for years and years) and then go back to Cyrodiil/IC/dueling for their PvP.