“As mentioned above, if you wish to tackle these two new Alliance War-themed dungeons, you’ll need an active ESO Plus membership. The dungeon DLC will NOT be available for purchase for crowns at launch.”
Has this happened with new content in the past?
This isn’t a good move in my opinion.
Technically this is how Chapters worked, but I would be interested in a more detailed explanation of the reasoning it's now being applied to what we would have previously considered "DLC content".
CoolBlast3 wrote: »What exactly is the point of trying to reach the old population caps if it means stripping away everything that makes eso combat enjoyable? Do you really think that if you were to impose these restrictions and it fixed the performance completely, there would suddenly be enough players to come anywhere close to reaching those old population caps? I'd wager that restrictions like this would have the opposite effect, reducing the number of overall players even further and rendering the goal of the project completely moot.
It's a singular week meant for TESTING and DATA-GATHERING purposes. They outright said it's not their plans for Cyrodiil during the stream. They're TESTING.
Khallarion wrote: »Let's see if I understand it properly, accordingly to what was revealed thus far...
Instead of improving the server capacity through improvements, the developers pick up an easier approach where they downgrade the game, abilities, classes etc., so they would fit the current overloaded servers situation. Not only that, but they'll simply everything, coming from a previous patch where we were motivated to create our own skills and abilities for general usage, being through PvP or PvE.
That this will turns Cyrodill out into a generic fighting/shooter game, where we pick up specific characters and abilities, without much variety aside cosmetics, in order to support our group/faction through generic and simplified roles as well. Doesn't look like an Elder Scrolls' approach, where variety and freedom were the main aspects of the franchise. This won't improve Cyrodill, it will reframe everything into something new with the expectations of success.
This is quite risky... not saying it won't work, because everything can work if proper effort put, but it's risky. This resembles a bit of Chivalry II, where you pick up classes and weapons and you must perform quite well in 1v1, understanding the mechanics in order to prevail. Chivalry is nice, it's straight and simple, it works, but bringing that to ESO... hmm... I would rather play PvP in Chivalry then, or any other game where the formula was already improved and works.
The improvements will be applied gradually, using the current PvP population in order to adjust it all and see how it will work out. Well, at least the patch will be free, but this will definitely kill the PvP as we know it. This should be thought with care and attention, and an outstanding work must be done in order to succeed.
It reminds me when ESO was launched, also reminds me a bit about Final Fantasy Online, before a Realm Reborn... I wouldn't like to be the one in charge of the project, because I would be aware of what's in check there... gladly, I'm a solo players who enjoys PvE and other aspects of the game!
K1NGPALM3R1 wrote: »It needs an improvement not a complete change and putting everyone at the same level and gear etc.
You have lost a massive population of PvP players this will drive them to dropping the game.
If these changes are instrumental why not just put it to a “new” campaign.
People have grinded gear and tweaked there builds to be the best they can be. So your effectively nerfing them because someone in blue gear cry’s when they die to a heavy attack.
Quethrosar wrote: »nothing new for the elite people? need a meta shake up !
it's awesome that Skingrad Castle will be a home 🩷
it's awesome that Skingrad Castle will be a home 🩷
While I'm looking forward to many of the announced changes, this is something I personally dislike. It's a beautiful building and offering something similar somewhere on the countryside wouldn't bother me at all (call it an abandoned castle, or make lore about some lower noble or rich merchant building a replica of the real castle out of admiration and now they sell it because of they move elsewhere in Tamriel, or something like that). But selling things that are considered truly unique and meaningful in lore just feels wrong to me. How is something still meaningful if everyone can just buy it? It makes things feel mundane. I know this is just the continuation of a tendency and happened before (think of Sotha Sil's helmet as a costume part, your own personal dolmen as a fast travel animation or being able to run around costumed as Molag Bal everywhere), but it's really a pity in my personal opinion. And when it comes to that castle now, I'd rather have seen some interesting questline around it.
and what else was it realistically going to be besides a house? we knew since April 2024 that it wasn't possible to enter the castle and the likeliest reason is it being a house.
Khallarion wrote: »Let's see if I understand it properly, accordingly to what was revealed thus far...
Instead of improving the server capacity through improvements, the developers pick up an easier approach where they downgrade the game, abilities, classes etc., so they would fit the current overloaded servers situation. Not only that, but they'll simply everything, coming from a previous patch where we were motivated to create our own skills and abilities for general usage, being through PvP or PvE.
That this will turns Cyrodill out into a generic fighting/shooter game, where we pick up specific characters and abilities, without much variety aside cosmetics, in order to support our group/faction through generic and simplified roles as well. Doesn't look like an Elder Scrolls' approach, where variety and freedom were the main aspects of the franchise. This won't improve Cyrodill, it will reframe everything into something new with the expectations of success.
This is quite risky... not saying it won't work, because everything can work if proper effort put, but it's risky. This resembles a bit of Chivalry II, where you pick up classes and weapons and you must perform quite well in 1v1, understanding the mechanics in order to prevail. Chivalry is nice, it's straight and simple, it works, but bringing that to ESO... hmm... I would rather play PvP in Chivalry then, or any other game where the formula was already improved and works.
The improvements will be applied gradually, using the current PvP population in order to adjust it all and see how it will work out. Well, at least the patch will be free, but this will definitely kill the PvP as we know it. This should be thought with care and attention, and an outstanding work must be done in order to succeed.
It reminds me when ESO was launched, also reminds me a bit about Final Fantasy Online, before a Realm Reborn... I wouldn't like to be the one in charge of the project, because I would be aware of what's in check there... gladly, I'm a solo players who enjoys PvE and other aspects of the game!
Just wanted to follow up to stress that this change for Cyrodiil is a week long test to gather information. We have to test to try and get to the desired result of an improved Cyrodiil. To reiterate what was said on the livestream, it will be a week long so that we can gather information and get player feedback. While this is an avenue for Cyrodiil, we are not making any changes without player feedback and data to back up a positive player experience.
We know and have heard for a while now that folks want an improvement to Cyrodiil. This is an opportunity to get information to head in that direction.
UntilValhalla13 wrote: »
What is the point of this?