tomofhyrule wrote: »D U N G E O N S ! ! !
I'm so excited the get more dungeons. It's been too long since we got the last set.
I'm already trying to speculate on the locations here. The one is definitely Redguard, but for some reason I'm getting a bit of a Hew's Bane feeling from it. Be interesting, since that's one of the few zones without any dungeons yet.
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
tomofhyrule wrote: »D U N G E O N S ! ! !
I'm so excited the get more dungeons. It's been too long since we got the last set.
I'm already trying to speculate on the locations here. The one is definitely Redguard, but for some reason I'm getting a bit of a Hew's Bane feeling from it. Be interesting, since that's one of the few zones without any dungeons yet.
The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
Could the statue be St Alessia perhaps?
tomofhyrule wrote: »The other could be anything. It's Imperial, obviously, but there's not much else to go on... yet. It reminds me a lot of Sancre Tor from the Main Quest, but the overgrown cave could be almost anywhere really. That banner's interesting though - Red Diamond and a laurel (?) underneath...
tsaescishoeshiner wrote: »The fences in the Hammerfell-looking dungeon appear to be a new Redguard structural asset from what I can tell:
In case anyone wants to wildly speculate about upcoming zones lol.
BoloBoffin wrote: »Hey, an email went out a few minutes ago about this and the time was listed as 1 PM EDT. I came here to make sure y'all knew about that and to use EST since that is what we are in right now - but it turns out the time was technically accurate. 1 PM EDT is 2 PM EST, the time of the feed. I suppose not much will be off since people might show up an hour early if they go off the email. They wouldn't have missed the show.
Anyway, that's what I had to say.
I think the Imperial-themed dungeon will be set in the Gold Coast, involving the Dark Brotherhood, while the Redguard-themed dungeon will be set in Hew's Bane and involve the Thieves Guild. They said they'd be revisiting older content, so I really hope this is the case.
Improving Base Mount Speed
SilverBride wrote: »Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
SilverBride wrote: »Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
SilverBride wrote: »SilverBride wrote: »Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
All of my characters have maxed their mount training. I really don't want to go any faster than I already do, or I may have to stop using my mounts.
SilverBride wrote: »SilverBride wrote: »Improving Base Mount Speed
Did they say how they would do this? I hope that doesn't mean our mounts will go faster whether we want that or not.
I already avoid all Skills and Champion Points that increase mount speed beyond what I've trained with the books because going faster than that makes me feel like my character is on a frenzied run and makes the mount harder to control.
Players without any increase to mount speed will go faster, people who already have all their training done won’t see a major difference. Its because new players with untrained mounts are incredibly slow to the point its probably faster to run.
All of my characters have maxed their mount training. I really don't want to go any faster than I already do, or I may have to stop using my mounts.
You’ll be fine. Gina said people with maxxed speed will only feel a slight, if any increase.