old_scopie1945 wrote: »spartaxoxo wrote: »Luckylancer wrote: »Looks cool. I think the main pain point of story mode supporters is they want to play with their own rythm. 4 people who want to listen every dialogue and fool around at every corner will raeraly, very very rarely, be in same party. Therefore a story mode will enable a new way to play for casuals.
Cons: If the rewards wont be reduced appropriately, everyone will start playing story mode to get what they want (undaunted/gear). They will be forced into it because they are players, they have to get from point A to point B by shortest route.
Whatever, when will we talk about veteran overland and veteran questing content?
I agree.This is why I don't think it should give credit for pledges or drop set pieces. I do think the first time you do it, it should count for some small amount of Undaunted skill line credit. No different than the public dungeons. But that's about as rewarding as it should get. No gear sets, no skill point, no keys or transmute crystals. Should be about on par with the rewards of doing a delve, minus the 5pc gear sets.
I don't want people to do it because it's rewarding, but because they want to hear the story. I don't want middle finger type punishments like no exp but doing it on normal group should still be superior for rewards.
I agree with you 90%. The sticking point is the skill point. The skill point is the reward for doing the quest for the first time. The number of times I have missed out on the skill point because of speed runners preventing me doing the quest are numerous. The story mode will allow you to do the quest at your own pace. There is a number of quests with long dialogue in order to complete it for the skill point. Therefore in my opinion a story mode goes hand in hand with the skill point. That's it, story mode and skill point plus what XP you have gained and nothing else. Pledges are part of the Undaunted as well as the daily delves, and corresponding rewards are part of it in my opinion. I solo base game pledges to progress the Undaunted line, but that is not so easy for some. DLCs are another matter. Story mode along with the skill point reward only need to be done once and may be the answer.
Your vid points out the time, effort and money used to make the quest story. All that talented voice acting also gone to waste in the current format. It makes me think how little ZOS understands human nature.
DaniimalsSF wrote: »Can someone explain to me the logic in restricting rewards in something like the proposed story mode? I’m just curious.
Thank you for doing this, it's awesome!spartaxoxo wrote: »Anyway please enjoy the Frostvault story.
DaniimalsSF wrote: »Can someone explain to me the logic in restricting rewards in something like the proposed story mode? I’m just curious.