Shara_Wynn wrote: »There was no option for there to be both. So I didn't vote.
There has always been questing and single player options in MMO's for as long as I can remember them (30+ years of playing them).
Why does it have to be one or the other? Surely it would be in the best interests of ZOS (or any games company) to cater for both the hardcore and casual gamer.
Moving away from yearly chapter releases into improving existing content with some new content mixed in throughout the year, might be the thing that saves ESO imho. For me, there are no other MMO's on the horizon that offer what ESO does. If they can improve existing content, make overland more challenging, improve graphics, add new quests and stories to existing zones, then I will look forward to it.
There are plenty of up and coming PVP focused MMO's for those who want that to be their main focus.
**Edit**
It is a fallacy that MMO's are supposed to be for group content only.
Narvuntien wrote: »It was originally built as an MMO and so those elements exist but it struggled and nearly died until it started becoming more like TES online.