I just saw a comment in another thread that mentioned the first option as the ideal for ESO, and I thought, "If that's what ESO was, I wouldn't be here."
So, yeah, I'm with @TaSheen on this one: very happy ESO is not like WoW in that way. I did the endgame grind in WoW once upon a time, and I never want to go back to that kind of gaming.
I really just like hanging out in Tamriel and questing around, roleplaying my characters. The minigames I can take or leave, depending.
I just saw a comment in another thread that mentioned the first option as the ideal for ESO, and I thought, "If that's what ESO was, I wouldn't be here."
So, yeah, I'm with @TaSheen on this one: very happy ESO is not like WoW in that way. I did the endgame grind in WoW once upon a time, and I never want to go back to that kind of gaming.
I really just like hanging out in Tamriel and questing around, roleplaying my characters. The minigames I can take or leave, depending.
Exactly this.
I don't think ESO neccessarily has to die once TES6 is released. Sure, some players will leave for TES6 for a while, but at some point, even with mods available, you have seen everything and want some new stories and places. And it does make a difference, for people who are interested in the lore, at least, whether it's 2nd era or 4rd era and whether movement is restricted to one province or whether we can move around on the whole continent. So, even if I have to split my freetime on both ESO and TES6 after the latter was released, I still don't see them as competitors.
I just saw a comment in another thread that mentioned the first option as the ideal for ESO, and I thought, "If that's what ESO was, I wouldn't be here."
So, yeah, I'm with @TaSheen on this one: very happy ESO is not like WoW in that way. I did the endgame grind in WoW once upon a time, and I never want to go back to that kind of gaming.
I really just like hanging out in Tamriel and questing around, roleplaying my characters. The minigames I can take or leave, depending.
Exactly this.
I don't think ESO neccessarily has to die once TES6 is released. Sure, some players will leave for TES6 for a while, but at some point, even with mods available, you have seen everything and want some new stories and places. And it does make a difference, for people who are interested in the lore, at least, whether it's 2nd era or 4rd era and whether movement is restricted to one province or whether we can move around on the whole continent. So, even if I have to split my freetime on both ESO and TES6 after the latter was released, I still don't see them as competitors.
JemadarofCaerSalis wrote: »1. Price - A lot of people might not be able to buy TES6 when it comes out, so they will stick with what they have already paid for: eso, especially since ESO is still getting new content. No, it isn't like a brand new game, but it will still be something to keep them interested while waiting for TES 6 to come down in price.
Warhawke_80 wrote: »ESO hasn't been a MMO since 2016....It's a Online RPG with light MMO elements...Most (Successful) guilds are strictly social and have little to do with the MMO genre.
Erickson9610 wrote: »ESO is most important to you. Are you here because it's "Skyrim Online", or are you here for the MMO side of things?
I would divide the userbase into 3 groups.
1. Straight chapter players: only play ESO as a single player game, don't engage with other players or the crown store outside of dlc
2. Casual hybrid players: into chapter stories, questing, but also mmo social activities, housing, trading and collecting
3. MMO players: play ESO like an MMO, may also engage in all other activities
Of course, in reality it's much more granular than that. Of this group the target audience has pretty clearly been group 1 since Morrowind. They, of course, are not well-represented in the forums despite generating the most revenue IMO.
Group 3 is the most embittered as they were the target audience at launch, but have felt alienated from ZOS as they've watched the game change in ways they do not prefer.
What I think ZOS has tried and failed to do by nerfing the poop out of their own gameplay is get group 1 into the MMO side of the game. It seems they may be re-thinking this approach, but we'll have to see.
manukartofanu wrote: »I would divide the userbase into 3 groups.
1. Straight chapter players: only play ESO as a single player game, don't engage with other players or the crown store outside of dlc
2. Casual hybrid players: into chapter stories, questing, but also mmo social activities, housing, trading and collecting
3. MMO players: play ESO like an MMO, may also engage in all other activities
Of course, in reality it's much more granular than that. Of this group the target audience has pretty clearly been group 1 since Morrowind. They, of course, are not well-represented in the forums despite generating the most revenue IMO.
Group 3 is the most embittered as they were the target audience at launch, but have felt alienated from ZOS as they've watched the game change in ways they do not prefer.
What I think ZOS has tried and failed to do by nerfing the poop out of their own gameplay is get group 1 into the MMO side of the game. It seems they may be re-thinking this approach, but we'll have to see.
Even if the first group were the top revenue drivers, which is highly debatable, focusing on them is a risky strategy. They’re an unreliable audience that requires constant effort and significant marketing resources to engage. They might skip buying the new chapter altogether and opt for a different game if another game's advertisement catches their attention more effectively.
That said, moving away from chapters says a lot about the direction being taken.