FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
FabresFour wrote: »I agree with you; I let myself get caught up in the negative side, but this is something frustrating about the forum. I’ve often talked to people outside of it who felt intimidated precisely because of these "disdainful" and "mocking" responses when all they wanted was to make the game more fun.
Theist_VII wrote: »These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.
SilverBride wrote: »Theist_VII wrote: »These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.
Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.
alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
Erickson9610 wrote: »alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
How do players dueling one another ruin the gaming experience of others? Players don't usually duel in the middle of crafting stations and the like — I usually see them duel outside of taverns or near Undaunted Enclaves.
Why do people not want to see other players duel at all in ESO? Is it the flashy skills? Do they find other players in combat disruptive to their immersion?
I think dueling in towns is immersive in its own way. It makes the world feel alive — because it truly is alive, with real, human players. It doesn't have the same effect when they're standing idly in front of guild traders or crafting stations.
Theist_VII wrote: »SilverBride wrote: »Theist_VII wrote: »These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.
Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.
Something constructive could be as simple as putting the idea into a box designed to better suit it, while leaving everything else alone so anyone opposed to it wouldn’t need to engage, like a PvP arena you mentioned with Battlegrounds.
Your comment was the perfect way of saying you don’t want to deal with “friendly fire” while still encouraging the OP.
People should take notes.
FabresFour wrote: »alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
no? I still don’t understand. These are people playing ESO in their own way. Many people play the game differently. I don’t do 1v1 or duels. Why should I be bothered that there are people doing 1v1 or duels at the city gates? The game itself has quests with NPCs challenging other characters to a duel near the city.
I mean, that’s part of this universe, right? So why does it interfere with your gaming experience? I really don’t get it. I’m not “misinterpreting on purpose.”
I really want to understand what you meant by that.
Honestly I can't imagine how messy dungeons/trials would be with ff.
alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
no? I still don’t understand. These are people playing ESO in their own way. Many people play the game differently. I don’t do 1v1 or duels. Why should I be bothered that there are people doing 1v1 or duels at the city gates? The game itself has quests with NPCs challenging other characters to a duel near the city.
I mean, that’s part of this universe, right? So why does it interfere with your gaming experience? I really don’t get it. I’m not “misinterpreting on purpose.”
I really want to understand what you meant by that.
It's honestly funny you're saying NPC fight objectives are the same as player duels (in your idea, a group of players) spamming spells and abilities in your face as if nobody would find that annoying while they are at a crafting station, talking to a banker (literally happening already inside Rawl'kha bank sometimes).You want a dueling arena away from what should be a relaxing part of the game, ask for that, or ask for open pvp in your house. I know I'm not speaking for a minority.
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »SilverBride wrote: »That's what battlegrounds are for.
There is no friendly fire in Battlegrounds.
They are saying this would be fine for battlegrounds but not anything else.
I agree that it should be restricted to BGs if it were added. Makes more sense.
It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?
Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.
BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.
As the OP states...FabresFour wrote: »You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.
This is a purely for-fun feature, requiring all group members to agree to enable it, and thus there won't be any griefing. If there was, players could simply opt-out whenever they've had enough of the friendly fire.
Theist_VII wrote: »SilverBride wrote: »Theist_VII wrote: »These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.
Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.
Something constructive could be as simple as putting the idea into a box designed to better suit it, while leaving everything else alone so anyone opposed to it wouldn’t need to engage, like a PvP arena you mentioned with Battlegrounds.
Your comment was the perfect way of saying you don’t want to deal with “friendly fire” while still encouraging the OP.
People should take notes.
Erickson9610 wrote: »Erickson9610 wrote: »Erickson9610 wrote: »SilverBride wrote: »That's what battlegrounds are for.
There is no friendly fire in Battlegrounds.
They are saying this would be fine for battlegrounds but not anything else.
I agree that it should be restricted to BGs if it were added. Makes more sense.
It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?
Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.
BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.
As the OP states...FabresFour wrote: »You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.
This is a purely for-fun feature, requiring all group members to agree to enable it, and thus there won't be any griefing. If there was, players could simply opt-out whenever they've had enough of the friendly fire.
Oh, I read what the OP stated and understood it very well. I had already stated that I did not think it made any sense in ESO.
My comment, which you initially replied to, made clear that @SilverBride was not saying it exists in BGs, as someone seemed to suggest.
Beyond that, I do not care; I doubt this will be added to the game in any capacity.
Erickson9610 wrote: »Erickson9610 wrote: »SilverBride wrote: »That's what battlegrounds are for.
There is no friendly fire in Battlegrounds.
They are saying this would be fine for battlegrounds but not anything else.
I agree that it should be restricted to BGs if it were added. Makes more sense.
It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?
Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.
BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.
the griefing element would be huge . what if it was during "pve" and someone turned it on during execute of a VCR3 GH run? or a 0 death VAS2?
what you COULD do is introduce it as players houses as a combat arena mode. that might work. gives people to option to opt in or out in a limited scope. i cant see it working elsewhere - and i suspect theres limited demand for this functionality anyway
Erickson9610 wrote: »Erickson9610 wrote: »SilverBride wrote: »That's what battlegrounds are for.
There is no friendly fire in Battlegrounds.
They are saying this would be fine for battlegrounds but not anything else.
I agree that it should be restricted to BGs if it were added. Makes more sense.
It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?
Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.
BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.
I think the counter to this, though, is that the game allows duelling. (Although I agree with others that duelling in cities is exceptionally annoying and with all the effects, the emotes, the players strutting, pulls me out of the game -- it's like Marvel landed in Tamriel at the Wayrest wayshrine sometimes and the guards are, like, "meh I will concentrate on people accidentally stealing rotten meat because it's right behind the guild trader").
Erickson9610 wrote: »alternatelder wrote: »FabresFour wrote: »alternatelder wrote: »So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎
The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.
This is why you don't understand. You're misinterpreting on purpose.
How do players dueling one another ruin the gaming experience of others? Players don't usually duel in the middle of crafting stations and the like — I usually see them duel outside of taverns or near Undaunted Enclaves.
Why do people not want to see other players duel at all in ESO? Is it the flashy skills? Do they find other players in combat disruptive to their immersion?
I think dueling in towns is immersive in its own way. It makes the world feel alive — because it truly is alive, with real, human players. It doesn't have the same effect when they're standing idly in front of guild traders or crafting stations.
It's like people don't actually read posts ...
Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.
Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.
As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.
So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.
Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.
FabresFour wrote: »Okay, hold on. I know—you were probably already hitting caps lock and getting completely outraged at this idea. I get it, I understand. Just take a breath. This is just an idea I had with some friends who are roleplayers and would love an option for friendly fire in the game to enhance immersion.
Here’s the idea they came up with:
You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.
This way, players in the group could fight each other and take damage anywhere they are. The idea is that, while roleplaying, you could use an ability, and your friend would need to dodge it to avoid taking damage—just like in Skyrim, where your abilities can hurt your companions.
Anyway, there’s a lot more that could be developed around this idea. I know it’s counterproductive for groups in general, but it could be fantastic for immersion and a fun way to do quests with friends!
Necrotech_Master wrote: »It's like people don't actually read posts ...
Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.
Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.
As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.
So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.
Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.
the best way to do this type of thing without making it too crazy would be to keep it limited to housing, the owner could basically set a flag on the house that "enables pvp" while in the house, basically everyone not grouped with you would be shown as an enemy
this would be a max of 24 players per house instance, so it wouldnt really be any worse than what would be in a BG, plus it would keep it secluded in a way it wouldnt bother other players who dont want to see that