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Friendly Fire in ESO!

  • alternatelder
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    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.
  • Theist_VII
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    FabresFour wrote: »
    I agree with you; I let myself get caught up in the negative side, but this is something frustrating about the forum. I’ve often talked to people outside of it who felt intimidated precisely because of these "disdainful" and "mocking" responses when all they wanted was to make the game more fun.

    You’re not wrong, there’s definitely a problem on these forums where people enter topics for what could be perceived as nefarious reasons and never get any sanctions.

    Those same people then get a rise out of the OP and you never see that forum-goer again because they’ve either actively baited the author into getting banned or discouraged.

    These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.
  • SilverBride
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    Theist_VII wrote: »
    These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.

    Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.
    PCNA
  • Desiato
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    I know this isn't what the OP has in mind, but IMO true fans of organized PVP would love organized BG matches with friendly fire. I would also love a total FFA Cyrodiil.

    The benefit is that it removed the stack and burn strats which is terrible gameplay IMO.

    I don't know about now because I only play a couple of pvp games, including one with friendly fire, but it used to be what separated the pubs from organized competition was friendly fire.
    spending a year dead for tax reasons
  • Theist_VII
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    Theist_VII wrote: »
    These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.

    Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.

    Something constructive could be as simple as putting the idea into a box designed to better suit it, while leaving everything else alone so anyone opposed to it wouldn’t need to engage, like a PvP arena you mentioned with Battlegrounds.

    Your comment was the perfect way of saying you don’t want to deal with “friendly fire” while still encouraging the OP.

    People should take notes.
  • FabresFour
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    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    no? I still don’t understand. These are people playing ESO in their own way. Many people play the game differently. I don’t do 1v1 or duels. Why should I be bothered that there are people doing 1v1 or duels at the city gates? The game itself has quests with NPCs challenging other characters to a duel near the city.

    I mean, that’s part of this universe, right? So why does it interfere with your gaming experience? I really don’t get it. I’m not “misinterpreting on purpose.”

    I really want to understand what you meant by that.






    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Erickson9610
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    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    How do players dueling one another ruin the gaming experience of others? Players don't usually duel in the middle of crafting stations and the like — I usually see them duel outside of taverns or near Undaunted Enclaves.

    Why do people not want to see other players duel at all in ESO? Is it the flashy skills? Do they find other players in combat disruptive to their immersion?

    I think dueling in towns is immersive in its own way. It makes the world feel alive — because it truly is alive, with real, human players. It doesn't have the same effect when they're standing idly in front of guild traders or crafting stations.
    PC/NA — Lone Werewolf

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  • TaSheen
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    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    How do players dueling one another ruin the gaming experience of others? Players don't usually duel in the middle of crafting stations and the like — I usually see them duel outside of taverns or near Undaunted Enclaves.

    Why do people not want to see other players duel at all in ESO? Is it the flashy skills? Do they find other players in combat disruptive to their immersion?

    I think dueling in towns is immersive in its own way. It makes the world feel alive — because it truly is alive, with real, human players. It doesn't have the same effect when they're standing idly in front of guild traders or crafting stations.

    Uh. There's always duels in Vivec, in the crafting area, at the wayshrine.... It's annoying with all the crap spells flying around (along with silly people causing me to draw weapons because they can't keep their magic to themselves).

    While there are things that DON'T bother me in towns, like combat/non-combat pets or flashy mounts, the dueling in towns does annoy me a lot.
    ______________________________________________________

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  • SilverBride
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    Theist_VII wrote: »
    Theist_VII wrote: »
    These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.

    Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.

    Something constructive could be as simple as putting the idea into a box designed to better suit it, while leaving everything else alone so anyone opposed to it wouldn’t need to engage, like a PvP arena you mentioned with Battlegrounds.

    Your comment was the perfect way of saying you don’t want to deal with “friendly fire” while still encouraging the OP.

    People should take notes.

    I wish I could take credit for suggesting a PvP arena, but that wasn't me. But I do think every idea presented should be replied to respectfully, which they often aren't. Players shouldn't be afraid to bring ideas to the table.
    PCNA
  • alternatelder
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    FabresFour wrote: »
    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    no? I still don’t understand. These are people playing ESO in their own way. Many people play the game differently. I don’t do 1v1 or duels. Why should I be bothered that there are people doing 1v1 or duels at the city gates? The game itself has quests with NPCs challenging other characters to a duel near the city.

    I mean, that’s part of this universe, right? So why does it interfere with your gaming experience? I really don’t get it. I’m not “misinterpreting on purpose.”

    I really want to understand what you meant by that.






    It's honestly funny you're saying NPC fight objectives are the same as player duels (in your idea, a group of players) spamming spells and abilities in your face as if nobody would find that annoying while they are at a crafting station, talking to a banker (literally happening already inside Rawl'kha bank sometimes).You want a dueling arena away from what should be a relaxing part of the game, ask for that, or ask for open pvp in your house. I know I'm not speaking for a minority.
  • DigiAngel
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    Honestly I can't imagine how messy dungeons/trials would be with ff.
  • fizzylu
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    Imagine getting dark convergenced comboed by your team members. Honestly 10/10 idea-- make it happen, Zenimax.
    Edited by fizzylu on November 12, 2024 10:12PM
  • Erickson9610
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    DigiAngel wrote: »
    Honestly I can't imagine how messy dungeons/trials would be with ff.

    That would get pretty messy! Thankfully, the OP has stated that it would not work in dungeons or trials. Just overland, where you and your friends are messing around, doing quests and having a good time.

    Actually, that makes me think of certain other open world multiplayer games where PvP is possible but not necessarily a focus, as respawning is quick and death is inconsequential. Me and my friends usually joke around with friendly fire, but we never take it to the point of genuinely annoying one another. I'd like to see something like that in ESO.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
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  • FabresFour
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    FabresFour wrote: »
    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    no? I still don’t understand. These are people playing ESO in their own way. Many people play the game differently. I don’t do 1v1 or duels. Why should I be bothered that there are people doing 1v1 or duels at the city gates? The game itself has quests with NPCs challenging other characters to a duel near the city.

    I mean, that’s part of this universe, right? So why does it interfere with your gaming experience? I really don’t get it. I’m not “misinterpreting on purpose.”

    I really want to understand what you meant by that.

    It's honestly funny you're saying NPC fight objectives are the same as player duels (in your idea, a group of players) spamming spells and abilities in your face as if nobody would find that annoying while they are at a crafting station, talking to a banker (literally happening already inside Rawl'kha bank sometimes).You want a dueling arena away from what should be a relaxing part of the game, ask for that, or ask for open pvp in your house. I know I'm not speaking for a minority.

    I'm not saying that. What I said is that it's established that this kind of thing happens. That fights occur everywhere, in every corner. In 11 years of ESO, this kind of thing has never really been a problem for me, and that's exactly why I was curious as to why it's an issue for you. And now that you've explained, I get it—it's because of the visual messy/pollution.

    Alright, that makes sense. I understand the complaint, but honestly, it’s something that’s never bothered me and I’m sorry that this is your experience.
    @FabresFour - 2305 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
    Twitch: twitch.tv/FabresFour
  • Hapexamendios
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    Keep it out of cities too and I'd have no problem with it.
  • Vaqual
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    The basic idea already sounds incredibly fun to me.
  • Amottica
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    Amottica wrote: »
    Amottica wrote: »
    That's what battlegrounds are for.

    There is no friendly fire in Battlegrounds.

    They are saying this would be fine for battlegrounds but not anything else.

    I agree that it should be restricted to BGs if it were added. Makes more sense.

    It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?

    Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.

    BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.

    As the OP states...
    FabresFour wrote: »
    You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.

    This is a purely for-fun feature, requiring all group members to agree to enable it, and thus there won't be any griefing. If there was, players could simply opt-out whenever they've had enough of the friendly fire.

    Oh, I read what the OP stated and understood it very well. I had already stated that I did not think it made any sense in ESO.

    My comment, which you initially replied to, made clear that @SilverBride was not saying it exists in BGs, as someone seemed to suggest.

    Beyond that, I do not care; I doubt this will be added to the game in any capacity.

    Edited by Amottica on November 13, 2024 6:35AM
  • Amottica
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    Theist_VII wrote: »
    Theist_VII wrote: »
    These forums would be a lot more active if instead of negativity, people provided constructive feedback to ideas people are presenting from a good place.

    Players aren't always going to have anything constructive to add to an idea that they are not interested in. But I do think the feedback is often rude rather than just stating why they may not like the idea.

    Something constructive could be as simple as putting the idea into a box designed to better suit it, while leaving everything else alone so anyone opposed to it wouldn’t need to engage, like a PvP arena you mentioned with Battlegrounds.

    Your comment was the perfect way of saying you don’t want to deal with “friendly fire” while still encouraging the OP.

    People should take notes.

    It may have been said, and part of what you are saying here as it came to mine is an FFA match. The issue would be having enough people interested in queueing for the FFA to make it worth adding to the game and queueing for it.

    It is the ultimate deathmatch. Sure, it is not a friendly fire because the match has no friends. It also eliminates groups queuing together and no one gets carried.





  • MJallday
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    the griefing element would be huge . what if it was during "pve" and someone turned it on during execute of a VCR3 GH run? or a 0 death VAS2?

    what you COULD do is introduce it as players houses as a combat arena mode. that might work. gives people to option to opt in or out in a limited scope. i cant see it working elsewhere - and i suspect theres limited demand for this functionality anyway



  • Erickson9610
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    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    That's what battlegrounds are for.

    There is no friendly fire in Battlegrounds.

    They are saying this would be fine for battlegrounds but not anything else.

    I agree that it should be restricted to BGs if it were added. Makes more sense.

    It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?

    Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.

    BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.

    As the OP states...
    FabresFour wrote: »
    You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.

    This is a purely for-fun feature, requiring all group members to agree to enable it, and thus there won't be any griefing. If there was, players could simply opt-out whenever they've had enough of the friendly fire.

    Oh, I read what the OP stated and understood it very well. I had already stated that I did not think it made any sense in ESO.

    My comment, which you initially replied to, made clear that @SilverBride was not saying it exists in BGs, as someone seemed to suggest.

    Beyond that, I do not care; I doubt this will be added to the game in any capacity.

    No one suggested that anyone thought friendly fire already existed in Battlegrounds.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Northwold
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    Think it could be fun for those who want it although presumably you'd want the whole group to agree rather than the leader have the power to switch it on on a whim and massacre his comrades for kicks(!!).
  • Northwold
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    Amottica wrote: »
    Amottica wrote: »
    That's what battlegrounds are for.

    There is no friendly fire in Battlegrounds.

    They are saying this would be fine for battlegrounds but not anything else.

    I agree that it should be restricted to BGs if it were added. Makes more sense.

    It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?

    Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.

    BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.

    I think the counter to this, though, is that the game allows duelling. (Although I agree with others that duelling in cities is exceptionally annoying and with all the effects, the emotes, the players strutting, pulls me out of the game -- it's like Marvel landed in Tamriel at the Wayrest wayshrine sometimes and the guards are, like, "meh I will concentrate on people accidentally stealing rotten meat because it's right behind the guild trader").
    Edited by Northwold on November 13, 2024 9:15AM
  • Necrotech_Master
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    MJallday wrote: »
    the griefing element would be huge . what if it was during "pve" and someone turned it on during execute of a VCR3 GH run? or a 0 death VAS2?

    what you COULD do is introduce it as players houses as a combat arena mode. that might work. gives people to option to opt in or out in a limited scope. i cant see it working elsewhere - and i suspect theres limited demand for this functionality anyway



    the OP did state in their idea that everyone in the group would have to enable it for it to do anything, and it would not be enabled in trials or dungeons
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  • Gabriel_H
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    It's like people don't actually read posts ...

    Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.

    Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.

    As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.

    So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.

    Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.
    Edited by Gabriel_H on November 14, 2024 12:25AM
    PC EU
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  • Amottica
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    Northwold wrote: »
    Amottica wrote: »
    Amottica wrote: »
    That's what battlegrounds are for.

    There is no friendly fire in Battlegrounds.

    They are saying this would be fine for battlegrounds but not anything else.

    I agree that it should be restricted to BGs if it were added. Makes more sense.

    It makes no sense to put friendly fire in a PvP mode. Why on earth would you want to give players the option to grief their teammates to throw the match?

    Why on earth would you want to give players the option to grief others in any situation? If it makes no sense to have it in PvP then it makes no sense to have it at all.

    BTW, I was not advocating for friendly fire in BGs but merely clarifying that the person originally quoted, @SilverBride , was not suggesting there was friendly fire in BGs. Someone seemed to have misunderstood their comment.

    I think the counter to this, though, is that the game allows duelling. (Although I agree with others that duelling in cities is exceptionally annoying and with all the effects, the emotes, the players strutting, pulls me out of the game -- it's like Marvel landed in Tamriel at the Wayrest wayshrine sometimes and the guards are, like, "meh I will concentrate on people accidentally stealing rotten meat because it's right behind the guild trader").

    Though not a very good counter. There are notably better designs to build off of dueling.

  • TechMaybeHic
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    I'd rather something else get worked on but other than that; I see no reason I'd be against players having options to voluntarily participate. More tools for players to create their own content is always welcome
  • JemadarofCaerSalis
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    FabresFour wrote: »
    So instead of 1 or 3 duels going off in my face in town, I'd have a large group fight ruining my gaming experience? I've now seen the worst idea anyone has ever come up with on here. 👎

    The fact that people are playing the game ruins your "gaming experience"? Could you tell me more about that? Because I honestly don’t think I understood.

    This is why you don't understand. You're misinterpreting on purpose.

    How do players dueling one another ruin the gaming experience of others? Players don't usually duel in the middle of crafting stations and the like — I usually see them duel outside of taverns or near Undaunted Enclaves.

    Why do people not want to see other players duel at all in ESO? Is it the flashy skills? Do they find other players in combat disruptive to their immersion?

    I think dueling in towns is immersive in its own way. It makes the world feel alive — because it truly is alive, with real, human players. It doesn't have the same effect when they're standing idly in front of guild traders or crafting stations.

    One of the issues I have is that their spells can affect me. I am running through town to get to a bank or something and all of a sudden I am hit with something, and I start having some sort of effect go around me.

    Haven't there also be the cases of people using healing spells and getting bounties because they healed criminals by accident? (not sure if this is true or not, but I heard it somewhere), so if I come in from a rough fight and use a healing spell, I can get a bounty (still wondering how I got a bounty in Fargrave once. I was going to a quest giver to turn in a quest, during one of the events there, dismounted my horse, and suddenly got a bounty. I didn't fire off any spells, didn't do anything at all that I could see, but I had to hide in a corner until the bounty went down :P)

    Plus, yeah, the flashy spells can be bad with just two players firing them off, imagine having a group of 12 players battling each other in the middle of town using every flashy/noisy spell they can?

    I have been at world bosses, again for events, where there are a ton of people all fighting, and it gets overwhelming trying to figure out what is going on, where do I aim and so on.

    What I wouldn't mind would be an arena or something where players who enter it enter in one large group, and and they can make 'alliances' that they can also break quickly and easily (not sure how) with other players in that group. That way people who want that type of gameplay can have it, but it isn't going to disrupt other people's gaming experience by them doing it in the most annoying places they can (because there are absolutely those that would do that)
  • Necrotech_Master
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    Gabriel_H wrote: »
    It's like people don't actually read posts ...

    Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.

    Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.

    As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.

    So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.

    Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.

    the best way to do this type of thing without making it too crazy would be to keep it limited to housing, the owner could basically set a flag on the house that "enables pvp" while in the house, basically everyone not grouped with you would be shown as an enemy

    this would be a max of 24 players per house instance, so it wouldnt really be any worse than what would be in a BG, plus it would keep it secluded in a way it wouldnt bother other players who dont want to see that
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    FabresFour wrote: »
    Okay, hold on. I know—you were probably already hitting caps lock and getting completely outraged at this idea. I get it, I understand. Just take a breath. This is just an idea I had with some friends who are roleplayers and would love an option for friendly fire in the game to enhance immersion.

    Here’s the idea they came up with:

    You have a group of players, a party. In this party, the leader would have the option to activate "friendly fire." For this option to be active, all players would need to agree. Players couldn’t be inside a dungeon (4 players) or a trial (12 players) for this feature to work.

    This way, players in the group could fight each other and take damage anywhere they are. The idea is that, while roleplaying, you could use an ability, and your friend would need to dodge it to avoid taking damage—just like in Skyrim, where your abilities can hurt your companions.

    Anyway, there’s a lot more that could be developed around this idea. I know it’s counterproductive for groups in general, but it could be fantastic for immersion and a fun way to do quests with friends!

    Your idea is kind of hardcore, so I like that, however thinking about how this game works and how some of the people are I really don't think it would work completely as intended for this game. Perhaps there's room for like a partial implementation somewhere but I can see something like this getting abused and just providing more aggravation with groups and PvP than we already have.

    There are alot of things ESO could do but if you've ever played some of these other games out there, you might just be thankful things are not like that on ESO side. New World is a prime example of how a good idea on paper leads to really terrible, clunky implementation. ESO did it right, in fact... maybe too good.
    Edited by Vulkunne on November 14, 2024 5:58PM
    Thank you for your attention to this matter.
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    [
    Gabriel_H wrote: »
    It's like people don't actually read posts ...

    Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.

    Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.

    As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.

    So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.

    Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.

    the best way to do this type of thing without making it too crazy would be to keep it limited to housing, the owner could basically set a flag on the house that "enables pvp" while in the house, basically everyone not grouped with you would be shown as an enemy

    this would be a max of 24 players per house instance, so it wouldnt really be any worse than what would be in a BG, plus it would keep it secluded in a way it wouldnt bother other players who dont want to see that

    You can also see how it could be advertised as an attraction to your house: "Come visit my house, brawling is acceptable but only in the courtyard".

    Then people could work on creating brawling/duelling environments, boxing rings, etc.
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