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Friendly Fire in ESO!

  • Necrotech_Master
    Necrotech_Master
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    Gabriel_H wrote: »
    It's like people don't actually read posts ...

    Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.

    Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.

    As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.

    So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.

    Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.

    the best way to do this type of thing without making it too crazy would be to keep it limited to housing, the owner could basically set a flag on the house that "enables pvp" while in the house, basically everyone not grouped with you would be shown as an enemy

    this would be a max of 24 players per house instance, so it wouldnt really be any worse than what would be in a BG, plus it would keep it secluded in a way it wouldnt bother other players who dont want to see that

    You can also see how it could be advertised as an attraction to your house: "Come visit my house, brawling is acceptable but only in the courtyard".

    Then people could work on creating brawling/duelling environments, boxing rings, etc.

    exactly, i mean there is even an arena house that sees virtually no use because you can only do "normal" duels there

    at least you can make the house more visible with the housing tours so people who like it can favorite it and such to easily revisit if you make an enticing duel area
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Amottica
    Amottica
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    [
    Gabriel_H wrote: »
    It's like people don't actually read posts ...

    Anyway, to the OP's point. It's a fun idea, if that's your thing, but there are technical limitations to this. Think about how laggy PvP can be due to the constant checking of what player cast what and on whom.

    Outside interferance would have to be considered too. Example: A player comes along while your group is downing a world boss, they start spamming heals and buffs, now add that into cast/check/result/verify. It starts to get messy, not only for coding it, but in terms of performance impact too.

    As I said, a fun idea if that is your thing, but you are going to come up against technical limitations.I've played games with friendly fire mechs, it can be challenging, and annoying - "I pressed the trigger and he walked into it damnit", but where I have seen this mech implemented it works well BUT only if limited in scope, and I fear ESO has way too much AoE for the idea to be plausable without significant limitations, which would likely strip all the fun out of it for you.

    So, I run a Templar, in DD or Solo spec you are looking at Front Bar: Skills 1, 2, 3, 4 and Back Bar: Skills 1, 3, 4 as well as both ultis being AoEs, as well as running a 2H mace solo which is also AoE. That's a LOT of AoE to be hitting group members, and a lot of things for the server to constanly track and process onto a group.

    Edit: Also worth noting that skills can also apply status effects, and weapons have status enchants too, just to throw that into the mix of stuff that'll kill you.

    the best way to do this type of thing without making it too crazy would be to keep it limited to housing, the owner could basically set a flag on the house that "enables pvp" while in the house, basically everyone not grouped with you would be shown as an enemy

    this would be a max of 24 players per house instance, so it wouldnt really be any worse than what would be in a BG, plus it would keep it secluded in a way it wouldnt bother other players who dont want to see that

    You can also see how it could be advertised as an attraction to your house: "Come visit my house, brawling is acceptable but only in the courtyard".

    Then people could work on creating brawling/duelling environments, boxing rings, etc.

    exactly, i mean there is even an arena house that sees virtually no use because you can only do "normal" duels there

    at least you can make the house more visible with the housing tours so people who like it can favorite it and such to easily revisit if you make an enticing duel area

    and that house is a great location to suggest Zenimax enhancing what can be done in it PvP wise. Setting up teams and having team PvP in the house would be great. It is not novel, as other games have done this with a house designed for PvP.

    The limited functionality of the PvP house has surprised me. Granted, I have gone off of what others have said about it, as I would not buy it with the current functionality, as I understand it.
  • peacenote
    peacenote
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    FabresFour wrote: »
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    I've done Cyrodiil quests alongside a friend from another alliance, and it was extremely fun precisely because of that. Sometimes I’d use an ult on a mob, and it would almost kill him; other times, I’d accidentally stand in his damage area without realizing.

    It’s about giving an option for those who enjoy this kind of thing, not disrupting existing content.

    I didn't really "get" this until you explained with this story, and I agree that could be fun. It reminded me I've had similar experiences fighting the bosses in IC cross-faction and trying not to hit the others while they were fighting the boss with me.

    I think there could be some opportunity for adding this mode to dungeons and trials and having achievements based off causing or avoiding the friendly fire. Possibly new strats would need to be employed. Potential for comedy if you could damage/kill your companions (like Mirri, etc.).
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
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