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why the format change from 3 teams to 2?

  • IndigoDreams
    IndigoDreams
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    Aldoss wrote: »
    Because most of the game modes with 3 teams are utter garbage.

    All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.

    2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.

    The only game mode i see your argument being valid for is domination.
    Crazy king forces you to make a decision as to fight the other teams for a flag or hope for an open flag.

    Current domination format is terrible, we seem to agree there.
    easy fix? 1 flag, center map....all teams WILL engage....
    relic, DM, and chaosball all demand your teams engage.


    throwing out the format of 3 teams is trashing the spirit of the game, and i suspect only really makes DM streamers happy overall..

    capture the relic right now usually boils down to team C capturing relics while team A and B are fighting, ending the match pretty quick

    chaosball on the current maps, usually boils down to which team can get the ball into the most difficult to access location (some ledge which has a very small area to stand on, somewhere you can only get to through jumping a specific way)

    from what ive heard the new maps resolve a lot of these problems and make things more engaging


    your issue with capture the relic is NOT the game format, its the players....
    crazy king, easy fix...one flag, spawn random spots on maps...done....
    why is a dum dum like me able to see this easy fix?

    The maps were poorly designed and had too much running and open spaces. The format/structure is what made the players. DM-only was a behavior created by ZOS when they removed the most popular queue option to cater to the non-PvPers who just wanted to get the achievements. Objective modes were popping way less.

    I disagree with relic.

    Domination had too many flags and could be won without ever engaging in combat.

    Crazy King should have had only one flag, I agree.

    Chaosball was okay.

    Team vs Team is extremely engaging so far. I love that combat is finally the center of focus with the objectives layered in to make each game more engaging and variable.

    Domination in the 4v4 is awful. Worse than 4v4v4 Domination.

    I just really hope they use this beta test patch to make some meaningful changes for U45.


    ZoS did a test run of DM only battlegrounds some years ago, did the que stay DM only or have a DM only que?

    no and no.
    Once again, the players choice.
    Just like HOW the maps are played, the PLAYERS
  • Aldoss
    Aldoss
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    When the queue switched away from being able to queue for the mode you wanted to only random, the BG community died.

    The BG community that replaced it, as the vets left, was still much smaller than its predecessor and was also left fractured, with two warring ideologies: deathmatchers and objectivers.

    Removing the deathmatch queue destroyed the community and manifested the DM-only behavior that would aggravate and frustrate those that wanted to play objectives or were otherwise only there to get the daily, level their support skill line for PvE purposes, or complete the achievements.

    Not every action ZOS makes is the correct one. However, if we want to play based on your proposed logic, combat is now #1 priority in BGs whereas it wasn't before, so...



  • IndigoDreams
    IndigoDreams
    ✭✭
    Aldoss wrote: »
    When the queue switched away from being able to queue for the mode you wanted to only random, the BG community died.

    The BG community that replaced it, as the vets left, was still much smaller than its predecessor and was also left fractured, with two warring ideologies: deathmatchers and objectivers.

    Removing the deathmatch queue destroyed the community and manifested the DM-only behavior that would aggravate and frustrate those that wanted to play objectives or were otherwise only there to get the daily, level their support skill line for PvE purposes, or complete the achievements.

    Not every action ZOS makes is the correct one. However, if we want to play based on your proposed logic, combat is now #1 priority in BGs whereas it wasn't before, so...


    i guess i didnt make myself clear, i see easy solutions to these issues.
    HOWEVER, i cannot force any player to play the game as designed....

    The Deathmatch only community is tiny, just very vocal (i.e. the amazingly high amount of videos of people crying abou t"3rd party")

    This comes down to people complaining about something to make themselves feel better.
    1v1 teams has been a thing since forever and the complaints have NEVER changed....

    No one on this post has said something as a UNIQUE problem to having 3 teams, in other words, what is an issue that is ONLY caused by having 3 teams. Not someones whining, an actual problem.

    none have presented one yet, and i doubt its any different anywhere else on the forum.
    ZoS did the easy solution.
    Just because a small population of VERY VOCAL (read, Streamers) got their way, doesnt mean it was good.
  • IndigoDreams
    IndigoDreams
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    Thanks everyone for you input, it seems this discussion has come to an end...at least for now.

    till next time
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