Btw look at any old battlegrounds video ever and show me one where a team is clearly dominating while the other 2 get spawnkilled. I'm betting 200 tri stat pots that you can't find one
Now everyone is aware that the games are won or lost in the first 30 seconds. Literally every match I play, at least one person disconnects. I don't really remember players massively disconnecting in the old bgs : at most, one player had to dc because of irl stuff. Now you get deathmatch games where you're waiting for the 2 or 3 remaining ennemies to come down from their spawn and fight you so you can end their misery. Literally keeping bgs the same would have been better for the game
Anyways see you in 7 years for the next pvp update and hopefully meaningfull buffs to pvp necro
I can't understand how people defend this. Every game I played so far was incredibly one-sided : either my whole team gets destroyed during 5 minutes or we destroy the ennemy team in 10 sec and then just wait for them to come back. Just look at the scores : I just did a crazy king match in 4v4 where the other team didn't even have 100 points by the end.
Sure, the old bgs could have problems but the new version is terrible : there's no challenge at all.
While I'm here, is there any way to heal yourself while you have the ww or vamp ball ?
If not, it's just stupid : you shouldn't need a healer in a solo queue. Don't groups with healers already have enough of an advantage ?
Thumbless_Bot wrote: »These two sided battlegrounds are literally the single worst update zos has EVER made to the game. They are absolutely horrendous.
Literally every single 4v4 is absolutely one-sided. As soon as you realize which side is winning the other team leaves or gives up or has to suffer through ten minutes of getting their rear ends handed to them.
This is not competitive even in high mmr.
THIS ISNT FUN FOR ANYONE.
The only way this makes sense is if the goal is to encourage people to NOT play bgs.
Zos please revert to three way bgs.
Having had an experience where one team (my side) completely nuked the other and was farming them at spawn (it was so one-sided I felt dirty ), I have to say I'm not sold on the two-team format. Maybe it's that the spawn point is clear for everyone to see. It gives them no chance to recover; the best they can do is try to sneak out.
At least with 3 teams, one might come up behind the dominating one and pinch them between them and the underdog. Some will wipe, go back to spawn, and give some time for the others to trickle out.
karthrag_inak wrote: »The issue was never team format. The issue was always player engagement. There was just never sufficient reason for the average player to really get into BGs except during Whitestrake-type events. With 3 teams, noobiness was more easily absorbed, since every team had 2x as many enemies, the unintended impact of well-meaning but somewhat lost noobs on both the winners and the losers was of minimal impact. Sure there have been 0-score matches this one has experienced, but he's also won with 2 teamates before.
But with this change, prepare to watch BGs completely evaporate. All it is going to take is for folks to experience one or two blowout defeats at the hands of the l33tz for them to never go back again. There just is no place the other team can hide, no strategy possible, to make up for an under-crewed team or a bunch of folks that are new and don't know what to do.
-sigh-.
@ZOS_Kevin problem is balance, if you have 3 nightblade on your team and you are not a nightblade you will be focused by the whole team and instant die.
Same in 8v8 we got 4 NB on our team and the 4 of us got hard focus, players leave after 30seconds.
Problem is if you are in the wrong team (with noobs) , you can be good, but if you have 2 good players on the other team. Game over. And be hardly focus without able to do anything is not fun.
If you are in the good team, crush and zerg one player is not fun. Players leave game or wait at spawn spot.
To resume:
Be in good team: not fun (boring)
Be in bad team: not fun (just dying)
New Battle spirit is good 👍, maps are good but the team vs team no.
Necrotech_Master wrote: »IndigoDreams wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
The only game mode i see your argument being valid for is domination.
Crazy king forces you to make a decision as to fight the other teams for a flag or hope for an open flag.
Current domination format is terrible, we seem to agree there.
easy fix? 1 flag, center map....all teams WILL engage....
relic, DM, and chaosball all demand your teams engage.
throwing out the format of 3 teams is trashing the spirit of the game, and i suspect only really makes DM streamers happy overall..
capture the relic right now usually boils down to team C capturing relics while team A and B are fighting, ending the match pretty quick
chaosball on the current maps, usually boils down to which team can get the ball into the most difficult to access location (some ledge which has a very small area to stand on, somewhere you can only get to through jumping a specific way)
from what ive heard the new maps resolve a lot of these problems and make things more engaging
IndigoDreams wrote: »Necrotech_Master wrote: »IndigoDreams wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
The only game mode i see your argument being valid for is domination.
Crazy king forces you to make a decision as to fight the other teams for a flag or hope for an open flag.
Current domination format is terrible, we seem to agree there.
easy fix? 1 flag, center map....all teams WILL engage....
relic, DM, and chaosball all demand your teams engage.
throwing out the format of 3 teams is trashing the spirit of the game, and i suspect only really makes DM streamers happy overall..
capture the relic right now usually boils down to team C capturing relics while team A and B are fighting, ending the match pretty quick
chaosball on the current maps, usually boils down to which team can get the ball into the most difficult to access location (some ledge which has a very small area to stand on, somewhere you can only get to through jumping a specific way)
from what ive heard the new maps resolve a lot of these problems and make things more engaging
your issue with capture the relic is NOT the game format, its the players....
crazy king, easy fix...one flag, spawn random spots on maps...done....
why is a dum dum like me able to see this easy fix?
Everyone is entitled to their opinions, but I'm throwing my support for this new Team vs Team format.
It's so much more engaging than 4v4v4 ever was. The amount of time spent in combat is easily twice that over the last format and sometimes way more.
There's plenty of issues and I think there's a lot to be said about how terribly ZOS has handled the delivery of this update. It's far from perfect and isn't even "good" in my opinion. However, even broken as it is now, it's way better than 4v4v4's were for me.