ZOS is trying to add new feature's to PvP. making more BG maps was done and would not be impressive. Changing Cryodiil would be a lot of work and if done wrong would be the end of PvP. So making a 2 vs 2 team PvP was the way to go.
CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
IndigoDreams wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
The only game mode i see your argument being valid for is domination.
Crazy king forces you to make a decision as to fight the other teams for a flag or hope for an open flag.
Current domination format is terrible, we seem to agree there.
easy fix? 1 flag, center map....all teams WILL engage....
relic, DM, and chaosball all demand your teams engage.
throwing out the format of 3 teams is trashing the spirit of the game, and i suspect only really makes DM streamers happy overall..
CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
CameraBeardThePirate wrote: »2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
karthrag_inak wrote: »The issue was never team format. The issue was always player engagement. There was just never sufficient reason for the average player to really get into BGs except during Whitestrake-type events. With 3 teams, noobiness was more easily absorbed, since every team had 2x as many enemies, the unintended impact of well-meaning but somewhat lost noobs on both the winners and the losers was of minimal impact. Sure there have been 0-score matches this one has experienced, but he's also won with 2 teamates before.
But with this change, prepare to watch BGs completely evaporate. All it is going to take is for folks to experience one or two blowout defeats at the hands of the l33tz for them to never go back again. There just is no place the other team can hide, no strategy possible, to make up for an under-crewed team or a bunch of folks that are new and don't know what to do.
-sigh-.
Necrotech_Master wrote: »IndigoDreams wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
The only game mode i see your argument being valid for is domination.
Crazy king forces you to make a decision as to fight the other teams for a flag or hope for an open flag.
Current domination format is terrible, we seem to agree there.
easy fix? 1 flag, center map....all teams WILL engage....
relic, DM, and chaosball all demand your teams engage.
throwing out the format of 3 teams is trashing the spirit of the game, and i suspect only really makes DM streamers happy overall..
capture the relic right now usually boils down to team C capturing relics while team A and B are fighting, ending the match pretty quick
chaosball on the current maps, usually boils down to which team can get the ball into the most difficult to access location (some ledge which has a very small area to stand on, somewhere you can only get to through jumping a specific way)
from what ive heard the new maps resolve a lot of these problems and make things more engaging
CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
Techwolf_Lupindo wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
Only because there was no way to que for non-deathmatch games. Every qued match had a deathmatch group that ruined the battleground match. A separate que for deathmatchers and non-deathmatchers would have fixed that problem
CameraBeardThePirate wrote: »Techwolf_Lupindo wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
Only because there was no way to que for non-deathmatch games. Every qued match had a deathmatch group that ruined the battleground match. A separate que for deathmatchers and non-deathmatchers would have fixed that problem
Even if there were an objective queue, objective modes are inherently flawed in a 3 team format with how drawn out fights can be in this game.
The optimal strategy with 3 teams is always to ignore any and all fights and sprint to the nearest unguarded objective. That's the core issue.
They could have also fixed it by reducing the number of objectives in each mode down to 1 or 2 flags/relics, but they chose this option instead.
CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
SaffronCitrusflower wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
It's far, far worse with only 2 teams. And now that this 2 team system has gone live we can say for certain BG's will be even less popular going forward than they were prior to U44. There simply isn't anyone at ZOS who knows or cares enough about PvP to make it better or even try to revive what Cyrodiil PvP used to be. ZOS has been moving away from everything PvP for over 5 years now. The 2 team BG system was almost certainly implemented to save resources and developments inputs. Nobody I knew ever touched BG's before this change, and even fewer will now after this change. Cyrodiil is where people PvP in ESO and we aren't even allowed to ask devs about Cyrodiil or PvP during live streams. That's where PvP is at in ESO.
Joy_Division wrote: »
The whole idea that a third team is kind of needed to prevent one team from mercilessly wiping the other team is an indictment of ESO's combat and the way ZOS has structured battlegrounds.
The mistake ZOS made in the BG update was forgetting that its combat was not originally designed for a 4v4 or 8v8 scale and isn't suited for it unless the teams are perfectly matched. Because experienced players with good builds will basically never run out of resources and never die to average or even a decent player, any skill disparity in the two teams will basically result in the lesser skilled team getting consistently wiped and then spawn camped.
Chilly-McFreeze wrote: »Joy_Division wrote: »
The whole idea that a third team is kind of needed to prevent one team from mercilessly wiping the other team is an indictment of ESO's combat and the way ZOS has structured battlegrounds.
The mistake ZOS made in the BG update was forgetting that its combat was not originally designed for a 4v4 or 8v8 scale and isn't suited for it unless the teams are perfectly matched. Because experienced players with good builds will basically never run out of resources and never die to average or even a decent player, any skill disparity in the two teams will basically result in the lesser skilled team getting consistently wiped and then spawn camped.
So, are you happy now with how it turned out or do you find ESO's structural/ design issues outweigh the theoretical pros of a standard 2 team match?
Joy_Division wrote: »SaffronCitrusflower wrote: »CameraBeardThePirate wrote: »Because most of the game modes with 3 teams are utter garbage.
All of the objective gamemodes besides Chaosball and the first half of Crazy King actively discourage engaging in combat. Afterall, why bother fighting Team A if it's just gonna give Team B time to cap the objectives? You frequently run into matches where everyone is just running around the map to the next unguarded objective.
2 teams fixes that. The teams are now forced to engage before going for the objective, or forced to engage on the objective, and you won't run into scenarios where the optimal play is to just run away.
It's far, far worse with only 2 teams. And now that this 2 team system has gone live we can say for certain BG's will be even less popular going forward than they were prior to U44. There simply isn't anyone at ZOS who knows or cares enough about PvP to make it better or even try to revive what Cyrodiil PvP used to be. ZOS has been moving away from everything PvP for over 5 years now. The 2 team BG system was almost certainly implemented to save resources and developments inputs. Nobody I knew ever touched BG's before this change, and even fewer will now after this change. Cyrodiil is where people PvP in ESO and we aren't even allowed to ask devs about Cyrodiil or PvP during live streams. That's where PvP is at in ESO.
While I agree with your sentiments about the murky future of BGs, I would be real money ZOS implemented the BG system because the 3 team mode was 1) not popular and 2) received a lot of complaints (of which are not hard to find. I have consistently expressed my dissatisfaction with the three team format and I have not been alone).
It certainly would have been less expensive and less resource intensive to maintain the system that was already in place rather than changing it. They changed it because, I'll repeat, BGs with the 3 team format was not a popular game system so it was logical to try and change that in an update dedicated to BGs.
In just about ever other PvP game I've ever played, there were always two teams because two teams makes a lot of intuitive sense. In just about every other game we play: basketball, spades, chess, boxing, even silly things like cops and robbers on a school playground, there are two teams because we've figured out a long time ago that is the best way to foster a competitive environment.
The whole idea that a third team is kind of needed to prevent one team from mercilessly wiping the other team is an indictment of ESO's combat and the way ZOS has structured battlegrounds.
The mistake ZOS made in the BG update was forgetting that its combat was not originally designed for a 4v4 or 8v8 scale and isn't suited for it unless the teams are perfectly matched. Because experienced players with good builds will basically never run out of resources and never die to average or even a decent player, any skill disparity in the two teams will basically result in the lesser skilled team getting consistently wiped and then spawn camped.
The PvP players have been vocal for once since the pts. We’re being ignored tbh go look at the pts forum you’ll see
We do explain some of the logic behind the change in our Battlegrounds article: https://www.elderscrollsonline.com/en-us/news/post/66847
A lot of players want PVP experiences that are 2 sides, like they have in WOW.
And yes, they might as well remove the 3rd Alliance from Cyrodiil. Maybe that would produce 2 fairly even teams for most of the day. This map hording is getting old there as one side creams the map with simply having more players.