The maps were poorly designed and had too much running and open spaces. The format/structure is what made the players. DM-only was a behavior created by ZOS when they removed the most popular queue option to cater to the non-PvPers who just wanted to get the achievements. Objective modes were popping way less.
I disagree with relic.
Domination had too many flags and could be won without ever engaging in combat.
Crazy King should have had only one flag, I agree.
Chaosball was okay.
Team vs Team is extremely engaging so far. I love that combat is finally the center of focus with the objectives layered in to make each game more engaging and variable.
Domination in the 4v4 is awful. Worse than 4v4v4 Domination.
I just really hope they use this beta test patch to make some meaningful changes for U45.
i guess i didnt make myself clear, i see easy solutions to these issues.When the queue switched away from being able to queue for the mode you wanted to only random, the BG community died.
The BG community that replaced it, as the vets left, was still much smaller than its predecessor and was also left fractured, with two warring ideologies: deathmatchers and objectivers.
Removing the deathmatch queue destroyed the community and manifested the DM-only behavior that would aggravate and frustrate those that wanted to play objectives or were otherwise only there to get the daily, level their support skill line for PvE purposes, or complete the achievements.
Not every action ZOS makes is the correct one. However, if we want to play based on your proposed logic, combat is now #1 priority in BGs whereas it wasn't before, so...
gariondavey wrote: »3 years ago I was in a bg guild with 400+ members, the majority of which preferred deathmatch to objective modes. After zos made several awful decisions with how you can queue, and releasing broken sets (ex hrothgar chill and dark convergence), as well as updates like u35, the playerbase has been bleeding out like no tomorrow.
Historically, deathmatch leaderboard was 3x the size and medal score of the objective modes, back when you could queue for game modes (2019 and earlier)
xylena_lazarow wrote: »Haven't been interested in BGs in years because being third-partied while trying to win the objective or close a kill wasn't fun. Seeing "enemy stole the kill" was not fun. Matches that degenerated into 8v4 were not fun. Objective modes were unplayable due to terrain exploits with balls, or half the lobby deciding to play deathmatch instead. If you're lucky enough to get a "high mmr deathmatch" it's parsing on healtanks for the full 15 minutes so you can go 2-0-5 on a 135-60-15 win.
The old BGs were unpopular so ZOS reworked them. The 8v8 solo has renewed my interest in this game.
karthrag_inak wrote: »Khajiit has an idea. Keep the new stuff in place. Return the 3 team bgs as they were. See what happens.
IndigoDreams wrote: »another complaint about player behavior, not game format.....
this is all i see.
no matter the format, players will do what they want and this can ruin others experience.
removing the 3rd team GUTS the spirit of the game.
its a 3 alliance game.....
what a sad state of affairs
The smaller maps and 2-sided format mean players who are deathmatching in objective modes are at least still helping their team. In 3-sided those players tend to (unintentionally) help 1st place side widen its lead.IndigoDreams wrote: »no matter the format, players will do what they want and this can ruin others experience
Joy_Division wrote: »
The idea that it's only a fringe audience of streamers that wanted two teams whereas the mass majority of players preferred 3 teams is an unscientific guess, and a biased on at that. There is no possible way to measure that at all. However, we can certainly infer the 3 team BG format ZOS had was not popular because ZOS did not invest in it for 5 years and when they finally did, changed it to a two team format. If it was a rousing success, they would have kept it. Other - most - PvP games do two team formats and it works fine and the players have fun. It is totally workable.
Zos just failed at making it work. So I don't blame people for wanting the 3 teams back. That's understandable. But let's not pretend as if the three team format does not present problems of its own or that the three team format was such a popular game system that it is incomprehensible that ZOS would have ever moved away from it.
Joy_Division wrote: »
No, it's a complaint about the format. Getting third partied and the match becoming a 8v4 means two teams of 4 are fighting what is an ostensible even battle, until the third team comes in the middle an dogpiles another, making it non-competitive.
Yeah, it is a 3 alliance game. And we constantly hear complaints in cyrodiil about a "purple alliance" and "team green" because in three team formats, it is very common for two sides to double team another. It happens every night in Cyrodiil and people complain about it every night. The format lends itself to getting doubled teamed. It's why basketball isn't played with the teams or three players don;t play the in a chess match.
The idea that it's only a fringe audience of streamers that wanted two teams whereas the mass majority of players preferred 3 teams is an unscientific guess, and a biased on at that. There is no possible way to measure that at all. However, we can certainly infer the 3 team BG format ZOS had was not popular because ZOS did not invest in it for 5 years and when they finally did, changed it to a two team format. If it was a rousing success, they would have kept it. Other - most - PvP games do two team formats and it works fine and the players have fun. It is totally workable.
Zos just failed at making it work. So I don't blame people for wanting the 3 teams back. That's understandable. But let's not pretend as if the three team format does not present problems of its own or that the three team format was such a popular game system that it is incomprehensible that ZOS would have ever moved away from it.
IndigoDreams wrote: »@Thumbless_Bot
The complaints only serve to reinforce the complaints of PLAYER behavior....
no one can pin it on "format" because the years of content available on video await to show them wrong....
I am just tired of getting one of the few games i was so happy to see a 3 team alliance actually implemented pretty well suffer the same fate as any other (like WoW, or the laughable 3 alliances in *new world*)
If the format can't keep players interested in the objective, then yeah there's a problem with the format.IndigoDreams wrote: »The complaints only serve to reinforce the complaints of PLAYER behavior....
no one can pin it on "format" because the years of content available on video await to show them wrong
xylena_lazarow wrote: »If the format can't keep players interested in the objective, then yeah there's a problem with the format.
IndigoDreams wrote: »
IndigoDreams wrote: »
IndigoDreams wrote: »