I don't see any reason why someone grouped must play on the 8 x 8.
Aggrovious wrote: »Just turn battle grounds into Super Smash Bros. Maps like Foyada Quarry are fun because you can knock your opponent into the lava. This will allow the weaker players to have a fighting chance.
I am a diehard PVP player who also loves solo queue, both for the convenience and for the randomness factor, e.g. seeing rotating teams.
I have done premades in other games (e.g. 2k rating in 2v2/3v3 WoW Arena, 1.8k rating in WildStar 2v2, etc), and I don't want to be forced to queue with other players - it requires work to do organized groups (scheduling, voice comms, build compositions, etc).
As it is, in 4v4, solo and duo queue teams are going to get farmed by 4-man premades.
I also think 4-man premades in 8v8 will be a slaughter, even moreso because less-skilled players are going to get matched up against sweaty players.
The reality is that the vast majority of PVP diehards want DM only. They don't care about objectives, because they want the challenge of fighting other players, not clicking on or standing on flags.
I can think of a relative easy solution with 3 queues:
- 4v4 solo queue, DM only, MMR matched
- 4v4 premade queue, DM only, MMR matched
- 8v8 solo or duo queue, non-DM only, no MMR
The diehards can have their fun in DM in 4v4 (solo or premade). All the people who despise DM (and there are a lot of more casual players and a few rare diehards who fall in this camp) can have their fun in 8v8 and play objectives to their hearts' content.
I am a diehard PVP player who also loves solo queue, both for the convenience and for the randomness factor, e.g. seeing rotating teams.
I have done premades in other games (e.g. 2k rating in 2v2/3v3 WoW Arena, 1.8k rating in WildStar 2v2, etc), and I don't want to be forced to queue with other players - it requires work to do organized groups (scheduling, voice comms, build compositions, etc).
As it is, in 4v4, solo and duo queue teams are going to get farmed by 4-man premades.
I also think 4-man premades in 8v8 will be a slaughter, even moreso because less-skilled players are going to get matched up against sweaty players.
The reality is that the vast majority of PVP diehards want DM only. They don't care about objectives, because they want the challenge of fighting other players, not clicking on or standing on flags.
I can think of a relative easy solution with 3 queues:
- 4v4 solo queue, DM only, MMR matched
- 4v4 premade queue, DM only, MMR matched
- 8v8 solo or duo queue, non-DM only, no MMR
The diehards can have their fun in DM in 4v4 (solo or premade). All the people who despise DM (and there are a lot of more casual players and a few rare diehards who fall in this camp) can have their fun in 8v8 and play objectives to their hearts' content.
Thumbless_Bot wrote: »I am a diehard PVP player who also loves solo queue, both for the convenience and for the randomness factor, e.g. seeing rotating teams.
I have done premades in other games (e.g. 2k rating in 2v2/3v3 WoW Arena, 1.8k rating in WildStar 2v2, etc), and I don't want to be forced to queue with other players - it requires work to do organized groups (scheduling, voice comms, build compositions, etc).
As it is, in 4v4, solo and duo queue teams are going to get farmed by 4-man premades.
I also think 4-man premades in 8v8 will be a slaughter, even moreso because less-skilled players are going to get matched up against sweaty players.
The reality is that the vast majority of PVP diehards want DM only. They don't care about objectives, because they want the challenge of fighting other players, not clicking on or standing on flags.
I can think of a relative easy solution with 3 queues:
- 4v4 solo queue, DM only, MMR matched
- 4v4 premade queue, DM only, MMR matched
- 8v8 solo or duo queue, non-DM only, no MMR
The diehards can have their fun in DM in 4v4 (solo or premade). All the people who despise DM (and there are a lot of more casual players and a few rare diehards who fall in this camp) can have their fun in 8v8 and play objectives to their hearts' content.
I think Taugrim makes an incredibly important point here that the devs/product owner who made this decision to combine queues may have not recognized.
There are a lot of us solo queue folks who do not have the time to prepare/organize a group to enter a bg. Currently we can solo queue and get a pretty competitive match quickly woth other solos. After a long day of work, this is a lot of fun and easy to do. If we are required to competenin bgs with premade groups we are going to be at a significant disadvantage because we are ongoing in solo. This will make bgs less fun and make, at least me, a lot less likely to queue. I will spend my pvp time elsewhere and that bothers me because I think solo bgs are the purest, most competitive and most fair pvp in this game. It would be a big loss.
Hi all, thanks for the feedback regarding MMR and medals. After chatting with the team, we have a few points just to clarify as you continue testing.
- MMR is used in matchmaking to pair players with similar experience and skill levels for ESO PvP battlegrounds. So when possible, the game logic will try to avoid putting premades with solo players.
- Leaderboards have historically been populated based on your medal score, which are earned by completing objectives in Battlegrounds. However we are reviewing your feedback regarding this topic. For now, we will continue to monitor and evaluate your feedback noted here, in addition to watching player behavior as the PTS cycle continues.
- We have seen some of your feedback regarding MMR Degrade and looking at potential next steps here. Nothing to announce now, but we see the feedback.
Thanks for the continued feedback!
Necrotech_Master wrote: »i would agree with others that the medal score is the worst possible metric to use for the MMR
in your first point about MMR being used to match up player skill for better matches, however medal score in no way shape or form shows the player is skilled
like others have pointed out, you could do nothing but spam heals and get a great medal score, and lose every match by being spawn camped, but your still going to get matched against higher skill players because your medal score is high
WolfCombatPet wrote: »Can someone confirm that we will no longer be allowed to sign up for 3-team battlegrounds?
[*] MMR is used in matchmaking to pair players with similar experience and skill levels for ESO PvP battlegrounds. So when possible, the game logic will try to avoid putting premades with solo players.
Hi all, thanks for the feedback regarding MMR and medals. After chatting with the team, we have a few points just to clarify as you continue testing.
- MMR is used in matchmaking to pair players with similar experience and skill levels for ESO PvP battlegrounds. So when possible, the game logic will try to avoid putting premades with solo players.
- Leaderboards have historically been populated based on your medal score, which are earned by completing objectives in Battlegrounds. However we are reviewing your feedback regarding this topic. For now, we will continue to monitor and evaluate your feedback noted here, in addition to watching player behavior as the PTS cycle continues.
- We have seen some of your feedback regarding MMR Degrade and looking at potential next steps here. Nothing to announce now, but we see the feedback.
Thanks for the continued feedback!
Hi all, thanks for the feedback regarding MMR and medals. After chatting with the team, we have a few points just to clarify as you continue testing.
- MMR is used in matchmaking to pair players with similar experience and skill levels for ESO PvP battlegrounds. So when possible, the game logic will try to avoid putting premades with solo players.
- Leaderboards have historically been populated based on your medal score, which are earned by completing objectives in Battlegrounds. However we are reviewing your feedback regarding this topic. For now, we will continue to monitor and evaluate your feedback noted here, in addition to watching player behavior as the PTS cycle continues.
- We have seen some of your feedback regarding MMR Degrade and looking at potential next steps here. Nothing to announce now, but we see the feedback.
Thanks for the continued feedback!
valenwood_vegan wrote: »So there's a lot of talk in this and some other threads about the new BG's expressing various concerns that the new 8x8 mode, as currently designed, won't be pleasant for more casual players and those new to pvp, for various reasons.
I think they're good points, but I've noticed something is conspicuously missing so far... actual feedback from this type of player. I can only speak for myself and my own pve circles, but none of us... from casual up to sweaty pve'er... has much interest in the new BG's regardless of what little changes they may make to grouping or MMR.
So take what I say with a grain of salt if you want to... but I think they need to go even farther with making a casual BG mode if this type of player is going to be attracted. Like obviously not mixing solo casual-type players with coordinated premade groups and various suggestions for improving MMR are an easy adjustment that would at least help.
But even then, pvp is overwhelming for players who don't spend a lot of time pvp'ing. It has a steep learning curve and requires a quite different approach from pve, and particularly from more casual content.
It is not very rewarding for low-skilled players or those who might pvp casually... ie: popping in for a couple quick BG matches, but not really looking to spend time coming up with builds, optimizing their gear, and keeping up with the ever-changing meta.
Our limited experiences in pvp often involve getting stomped on by elite players or cheese builds, while perhaps trying to follow guides but lacking an understanding of why our builds or skills aren't working. Constantly getting matched up against players who wipe the floor with us and having a feeling of complete uselessness. Watching others farm us and rack up unfathomable (to us) amounts of pvp currency and buy the best of the rewards while we bang our heads against the wall getting scraps. Constantly getting matched against players who are much better, who know the right gear to use this patch on the right class and right build, who coordinate in comms... it's an *immediate* turn-off.
Now I certainly don't have some magic solution... I barely touch pvp at all in eso at this point. I'm sure this suggestion will get a lot of pushback, but I'm still gonna say it - I would consider a pvp mode where players simply choose their gear for the match from a limited selection or even pre-defined setups on a screen in the lobby, everything is scaled to the same level, all the crazy procs are left out, and we just jump right in and battle. Sort of a "stepping-stone" to get people to try pvp out... if they like it, they might actually start working on builds and move to a more competitive mode.
Anyway, I'm just one person, so like I said take what I suggested with a grain of salt. But my overall point is that I think if there's any hope of getting this more casual or pve oriented type of player interested on a larger scale, zos needs to take some kind of action to entice them to try the new BG's while they're on PTS. Like a special BG weekend on PTS where you get a little reward on live for trying the new BG's. I dunno.
TL;DR: I think the concerns brought up so far are totally valid and worthy of consideration, but imo what's been suggested so far is not, on its own, going to make casual or pve oriented players interested on a large scale and, if that's desired, finding a way to get actual feedback from such players about what they might actually WANT in a casual bg mode ought to be considered.
[Edits for emphasis because, lots of words].
Thumbless_Bot wrote: »
I am not trying to be negative when I say this, only realistic and honest about what I feel. I do not believe zos is interested in the thoughts ideas or feelings of existing players because they have us. They are trying to attract new players. If they really had interest in making the experience better for any subset of existing bg players they would have prompted us for feedback BEFORE....BE...FORE they spent god knows how many dev sprints building into the new 2 sided bg format and maps.
Seriously, think about the amount of time and money spent on these new bgs and formats without any KNOWN preliminary feedback from the existing user base. It is really quite telling, disheartening and sad.
Also, I say 'known' because maybe they plucked a few people for feedback but got them to sign ndas. I don't know this and don't believe this but you never really know.
Lastly, and probably just as importantly, even if they did open up to feedback about their roadmap, I firmly believe that they wouldn't take it. I think they know where they are going and it doesn't really matter what we want.
valenwood_vegan wrote: »So there's a lot of talk in this and some other threads about the new BG's expressing various concerns that the new 8x8 mode, as currently designed, won't be pleasant for more casual players and those new to pvp, for various reasons.
I think they're good points, but I've noticed something is conspicuously missing so far... actual feedback from this type of player. I can only speak for myself and my own pve circles, but none of us... from casual up to sweaty pve'er... has much interest in the new BG's regardless of what little changes they may make to grouping or MMR.
So take what I say with a grain of salt if you want to... but I think they need to go even farther with making a casual BG mode if this type of player is going to be attracted. Like obviously not mixing solo casual-type players with coordinated premade groups and various suggestions for improving MMR are an easy adjustment that would at least help.
But even then, pvp is overwhelming for players who don't spend a lot of time pvp'ing. It has a steep learning curve and requires a quite different approach from pve, and particularly from more casual content.
It is not very rewarding for low-skilled players or those who might pvp casually... ie: popping in for a couple quick BG matches, but not really looking to spend time coming up with builds, optimizing their gear, and keeping up with the ever-changing meta.
Our limited experiences in pvp often involve getting stomped on by elite players or cheese builds, while perhaps trying to follow guides but lacking an understanding of why our builds or skills aren't working. Constantly getting matched up against players who wipe the floor with us and having a feeling of complete uselessness. Watching others farm us and rack up unfathomable (to us) amounts of pvp currency and buy the best of the rewards while we bang our heads against the wall getting scraps. Constantly getting matched against players who are much better, who know the right gear to use this patch on the right class and right build, who coordinate in comms... it's an *immediate* turn-off.
Now I certainly don't have some magic solution... I barely touch pvp at all in eso at this point. I'm sure this suggestion will get a lot of pushback, but I'm still gonna say it - I would consider a pvp mode where players simply choose their gear for the match from a limited selection or even pre-defined setups on a screen in the lobby, everything is scaled to the same level, all the crazy procs are left out, and we just jump right in and battle. Sort of a "stepping-stone" to get people to try pvp out... if they like it, they might actually start working on builds and move to a more competitive mode.
Anyway, I'm just one person, so like I said take what I suggested with a grain of salt. But my overall point is that I think if there's any hope of getting this more casual or pve oriented type of player interested on a larger scale, zos needs to take some kind of action to entice them to try the new BG's while they're on PTS. Like a special BG weekend on PTS where you get a little reward on live for trying the new BG's. I dunno.
TL;DR: I think the concerns brought up so far are totally valid and worthy of consideration, but imo what's been suggested so far is not, on its own, going to make casual or pve oriented players interested on a large scale and, if that's desired, finding a way to get actual feedback from such players about what they might actually WANT in a casual bg mode ought to be considered.
[Edits for emphasis because, lots of words].
Joy_Division wrote: »valenwood_vegan wrote: »So there's a lot of talk in this and some other threads about the new BG's expressing various concerns that the new 8x8 mode, as currently designed, won't be pleasant for more casual players and those new to pvp, for various reasons.
I think they're good points, but I've noticed something is conspicuously missing so far... actual feedback from this type of player. I can only speak for myself and my own pve circles, but none of us... from casual up to sweaty pve'er... has much interest in the new BG's regardless of what little changes they may make to grouping or MMR.
So take what I say with a grain of salt if you want to... but I think they need to go even farther with making a casual BG mode if this type of player is going to be attracted. Like obviously not mixing solo casual-type players with coordinated premade groups and various suggestions for improving MMR are an easy adjustment that would at least help.
But even then, pvp is overwhelming for players who don't spend a lot of time pvp'ing. It has a steep learning curve and requires a quite different approach from pve, and particularly from more casual content.
It is not very rewarding for low-skilled players or those who might pvp casually... ie: popping in for a couple quick BG matches, but not really looking to spend time coming up with builds, optimizing their gear, and keeping up with the ever-changing meta.
Our limited experiences in pvp often involve getting stomped on by elite players or cheese builds, while perhaps trying to follow guides but lacking an understanding of why our builds or skills aren't working. Constantly getting matched up against players who wipe the floor with us and having a feeling of complete uselessness. Watching others farm us and rack up unfathomable (to us) amounts of pvp currency and buy the best of the rewards while we bang our heads against the wall getting scraps. Constantly getting matched against players who are much better, who know the right gear to use this patch on the right class and right build, who coordinate in comms... it's an *immediate* turn-off.
Now I certainly don't have some magic solution... I barely touch pvp at all in eso at this point. I'm sure this suggestion will get a lot of pushback, but I'm still gonna say it - I would consider a pvp mode where players simply choose their gear for the match from a limited selection or even pre-defined setups on a screen in the lobby, everything is scaled to the same level, all the crazy procs are left out, and we just jump right in and battle. Sort of a "stepping-stone" to get people to try pvp out... if they like it, they might actually start working on builds and move to a more competitive mode.
Anyway, I'm just one person, so like I said take what I suggested with a grain of salt. But my overall point is that I think if there's any hope of getting this more casual or pve oriented type of player interested on a larger scale, zos needs to take some kind of action to entice them to try the new BG's while they're on PTS. Like a special BG weekend on PTS where you get a little reward on live for trying the new BG's. I dunno.
TL;DR: I think the concerns brought up so far are totally valid and worthy of consideration, but imo what's been suggested so far is not, on its own, going to make casual or pve oriented players interested on a large scale and, if that's desired, finding a way to get actual feedback from such players about what they might actually WANT in a casual bg mode ought to be considered.
[Edits for emphasis because, lots of words].
Quoting this post for visibility.
I brought up this point in my pleas to raise pop caps in Cyrodiil . The biggest problem in ESO's PvP is that below average players - which by definition make up half of Cyrodiil population (to say nothing of the sort of player described in the post above - hardly ever fight each other.
Nothing in Cyrodiil encourages them to do anything, so they sit in a keep with their map open, waiting for crossed swords to appear. They then go to the crossed swords and usually get destroyed because the people who initiative the fights and create crossed swords are confident, skilled, experienced, pro PvPers.
For ten years, ZOS's approach to this problem was to nerf our classes thinking that nerfing the best skills the best players use will somehow not adversely affect the inexperienced players who have to use the same skills.
No. Create gameplay mechanics and PvP systems in which payers of equal abilities fight each other often enough such that they can once in a while learn rather than constantly being pitted against and being destroyed by 1vXers, ball groups, and organized small-scalers. ZOS has never figured this out in Cyrodiil, which creates a PvP environment in which the feelings expressed above are too commonplace.
I don;t know what to do because ZOS's low total PvP community means not very many people in que, so that means not very many casual players in que, so they get matched up with the sweats and the premades who play all the time.
I do know when I used to play regularly the MMR/ Que system was totally busted. I'd get stuck on a team of 3, with one obviously inexperienced player and have to go up against a premade team of 4. That's why I have long left battlegrounds. I;d rather wait in que, until I had an actual team of 4 and was matched up against similarly ranked players. Seriously, if a pop up box came and said, "You've been in que for 10 minutes. There is currently an open spot Vs a premade group, and you'll be on a team with lower ranked players, would you like to continue waiting?" I will hit the "yes, I'll keep waiting" button. Every.
Single. Time. It is that frustrating to be put up against players or premades who are that much stronger. Fighting against weaker players is just as bad and boring.
I'm reading the patch notes and it would seem to me that ZOS really wants to not have that happen for 8v8s. OK, let's learn from history. NO 4 TEAM PREMADES. No. Go away. There is a mode for precisely that. Use it. I have no idea how ZOS's MMR system tracks players but I do know it was not an accurate assessment of how good a player actually is. And it crazy to me that the medals don;t even account for things like pet damage or shields. And the scoreboard hasn't changed since 2018, so an amazing healer just has a bunch of zeros, giving the impression they were AFK the entire match.
What's actually changed about BGs aside from it's just two teams now? There aren;t different leagues or tiers for lower ranked/inexperienced players (which there probably should be). Our MMR is still secret, which means we have no idea how the game measures performance or how it thinks we stack up. We have no idea how to assess a match we lost: was it because the other team was grouped? Was it because the game thinks they are much better players? It certainly is a lot easier to make excuses and pin our frustrations at the game system, which is not a healthy game mechanic.
Mostly I think ESO needs to go out of it's way to let inexperienced players know they will be only be matched with each other, unless they specifically opt for an unbalanced match. Other games do this with a lobby where they can see how many other players are waiting and their relative strength, and thus have the confidence they stand a good shot at having a competitive match and know what they are getting into. Everything is such a big mystery in BGs, which makes the barrier for entry unnecessarily more difficult and very frustrating as we do not know how to interpret why we got matched up with who we just played against.
I am a diehard PVP player who also loves solo queue, both for the convenience and for the randomness factor, e.g. seeing rotating teams.
I have done premades in other games (e.g. 2k rating in 2v2/3v3 WoW Arena, 1.8k rating in WildStar 2v2, etc), and I don't want to be forced to queue with other players - it requires work to do organized groups (scheduling, voice comms, build compositions, etc).
As it is, in 4v4, solo and duo queue teams are going to get farmed by 4-man premades.
I also think 4-man premades in 8v8 will be a slaughter, even moreso because less-skilled players are going to get matched up against sweaty players.
The reality is that the vast majority of PVP diehards want DM only. They don't care about objectives, because they want the challenge of fighting other players, not clicking on or standing on flags.
I can think of a relative easy solution with 3 queues:
- 4v4 solo queue, DM only, MMR matched
- 4v4 premade queue, DM only, MMR matched
- 8v8 solo or duo queue, non-DM only, no MMR
The diehards can have their fun in DM in 4v4 (solo or premade). All the people who despise DM (and there are a lot of more casual players and a few rare diehards who fall in this camp) can have their fun in 8v8 and play objectives to their hearts' content.