SkaraMinoc wrote: »Please add an armory station to Casual 8v8 BGs. Let players decide what they want to play at any time during the match.
SkaraMinoc wrote: »Please add an armory station to Casual 8v8 BGs. Let players decide what they want to play at any time during the match.
SkaraMinoc wrote: »Please add an armory station to Casual 8v8 BGs. Let players decide what they want to play at any time during the match.
chessalavakia_ESO wrote: »SkaraMinoc wrote: »Please add an armory station to Casual 8v8 BGs. Let players decide what they want to play at any time during the match.
Should the Casual mode have people optimizing that heavily?
Personally, one of the major annoyances I hit during Battleground Weekends is the players running builds optimized for the specific Battleground aren't fun to play against.
Besides the already mentioned issues on no separate solo/group queue, medal score, no MMR degradation based on performance etc, I think one thing that'd be a solid quality of life improvement while simultaneously reducing queue times is being able to queue for multiple battleground types at the same time.
What do I mean by that? Well, what if I don't care too much if I queue into 4v4 or 8v8?
There should be the option to queue for both at the same time, and the first queue to pop would get you in the corresponding battleground. This can already be done on Live between solo/group battlegrounds with the BetterScoreboard addon: you get boxes for both solo/group that you can tick before queueing.
So new bgs are Deathmatch only, I immediately lost my interest. All these beautiful crafted maps where fights could be split in favor of small skirmishes in few locations, all matches will devolve into clustertruck in the middle of the map then when one team eventually will get wiped out, the winning team will camp at their spawn. Great fun for both sides.
Instead of "turning all into dm because the matches devolve into dm" you would try to investigate why people ignore objectives in favor of mindless k:d ratio that does nothing to win the match.
inb4 flag match is not pvp, yes they do, if you actually fight for those flags and reduce their mindless number to max 3 on the map.
So new bgs are Deathmatch only, I immediately lost my interest. All these beautiful crafted maps where fights could be split in favor of small skirmishes in few locations, all matches will devolve into clustertruck in the middle of the map then when one team eventually will get wiped out, the winning team will camp at their spawn. Great fun for both sides.
Instead of "turning all into dm because the matches devolve into dm" you would try to investigate why people ignore objectives in favor of mindless k:d ratio that does nothing to win the match.
inb4 flag match is not pvp, yes they do, if you actually fight for those flags and reduce their mindless number to max 3 on the map.
That isn't what the patch notes said at all...
They removed the Rounds/lives from the non-deathmatch modes, because the Rounds/Lives function turned all of those objective matches into pseudo deathmatches because killing all of your opponent's lives was a more surefire way to win the objective mode than actually playing the objective.
So, objective mode still exists, just without the Rounds/Lives mechanics.
Nope. Sorry ZOS. These patch notes ain't it.
BGs will be just as dead as they are now once the honeymoon is over.
You need an actual MMR. Fracturing the queue for solo's won't solve any issues. It will actually just create the same awkward situation that we have now where a social MMO actively punishes you for trying to play that social MMO with your friends.
You really need to resolve your selective hearing and need to start communicating with your playerbase.
Can you imagine 6 months ago being told, "Hey BG players, we're working on something big coming up in a much future update. We're hearing a lot of support for 2-sided BGs. Please fill out this survey and let us know your thoughts on the state of BGs."
You would have had hundreds of people reply with all the info being shared here, primarily the lack of any real MMR, to understand that your investment strategy was flawed without BOTH 2-sided BGs AND a working MMR.
Instead, we get this.
What's going to happen now, based on historical actions made by ZOS? Nothing.
BGs will be unveiled in a few weeks in a broken state. The choice to fracture the queue will stunt the group queue so that no one who wants to participate in BGs casually will queue with their friends. Players interested in learning how to PvP are disincentivized to group with someone who is willing to walk them through it because the queue times are longer and the chance of getting 4-man sweaties that will demolish you are significantly increased.
Bad call. We now have a 0.1% chance that anything in these notes will change before the update gets pushed to live. Same ol' ZOS as 10 years ago. Old habits die hard.
Major_Mangle wrote: »Thanks for ruining your new content before it even goes live. Having 4 different queues leaves us at the same point we´re on live:
You can´t get a battleground queue in reasonable time if you play with a friend. Also adding MMR to all the queues will also just give us the same experience as on live where it takes ages to find other players of similar MMR. Why are we actively punishing people who wanna play as a group, because it´s essentially what these changes are doing.
I can 100% understand people being worried about fighting premades in the 8v8 setting, I really do. But with 4 different queues you´re just splitting the player base up to the point where you won´t find games unless you play solo (at least after the first honeymoon once the update goes live). Absolutely awful changes that no one but a few vocal "solo" players and streamers asked for.
Major_Mangle wrote: »Thanks for ruining your new content before it even goes live. Having 4 different queues leaves us at the same point we´re on live:
You can´t get a battleground queue in reasonable time if you play with a friend. Also adding MMR to all the queues will also just give us the same experience as on live where it takes ages to find other players of similar MMR. Why are we actively punishing people who wanna play as a group, because it´s essentially what these changes are doing.
I can 100% understand people being worried about fighting premades in the 8v8 setting, I really do. But with 4 different queues you´re just splitting the player base up to the point where you won´t find games unless you play solo (at least after the first honeymoon once the update goes live). Absolutely awful changes that no one but a few vocal "solo" players and streamers asked for.
SundarahFr3akinrican wrote: »I think this statement "This change was based on PTS feedback noting that game modes outside of Deathmatch will eventually degrade to Deathmatch." misses the point a lot of people have been making about incentives. Winning has to mean something. It has to be worthwhile. It has to feel like you are missing out if you don't win. Then people would play the objectives.
The reason things "degrade" into deathmatch, is because winning doesnt reward/mean anything. There has to be a reward when you win worth doing the objective for. Currently the rewards are lackluster, especially on the PTS where none of the winnings cross over to your main account. So things on the PTS will most likely degrade more into deathmatch for that reason.
Nope. Sorry ZOS. These patch notes ain't it.
BGs will be just as dead as they are now once the honeymoon is over.
You need an actual MMR. Fracturing the queue for solo's won't solve any issues. It will actually just create the same awkward situation that we have now where a social MMO actively punishes you for trying to play that social MMO with your friends.
You really need to resolve your selective hearing and need to start communicating with your playerbase.
Can you imagine 6 months ago being told, "Hey BG players, we're working on something big coming up in a much future update. We're hearing a lot of support for 2-sided BGs. Please fill out this survey and let us know your thoughts on the state of BGs."
You would have had hundreds of people reply with all the info being shared here, primarily the lack of any real MMR, to understand that your investment strategy was flawed without BOTH 2-sided BGs AND a working MMR.
Instead, we get this.
What's going to happen now, based on historical actions made by ZOS? Nothing.
BGs will be unveiled in a few weeks in a broken state. The choice to fracture the queue will stunt the group queue so that no one who wants to participate in BGs casually will queue with their friends. Players interested in learning how to PvP are disincentivized to group with someone who is willing to walk them through it because the queue times are longer and the chance of getting 4-man sweaties that will demolish you are significantly increased.
Bad call. We now have a 0.1% chance that anything in these notes will change before the update gets pushed to live. Same ol' ZOS as 10 years ago. Old habits die hard.
But most of the feedback was pushing for the inclusion of solo queues. And they clarified how the MMR actually functions.
I'll say it again: It's astonishing that a social MMO actively disincentivizes group play. Imagine if the PvE group finder worked this way? Solo players are allowed to enter the queue and get normal dungeons only, but duos, trios, and quads are only allowed to get vet dungeons.
People like to play with their friends. @Thumbless_Bot I'm in your BG guild on pcna. People in that guild also like to group with each other and some probably only stay in the solo queue because it's the only way to get a BG to pop consistently, reliably, and without the high probability of getting matched against a 4-man premade when you're not looking to run an optimized group build.
My wife and I have had many friends throughout the years that want to group up and we always have to deny them because we get barely 90min to play a night and the group queue already takes too long to get into a game. It's even worse as a 3 or 4-man.
I'm happy for those who got their wish. I want more. I want for ZOS to do something that actually solves this issue and doesn't just become a bandaid fix that causes more problems.
They need to work on an actual MMR and they need to figure out how to limit participation in the 8v8 based on group size, not just the binary of group or no group. It makes no sense to disincentivize grouping on a social MMO.
The game does in no way disincentivize grouping, the players do.
Organized group PvP is simply not interesting to a lot of players.
You are not being punished for wanting to group just because other players now have the option of queueing solo without being forced to go up against your premade groups.
Nope. Sorry ZOS. These patch notes ain't it.
BGs will be just as dead as they are now once the honeymoon is over.
You need an actual MMR. Fracturing the queue for solo's won't solve any issues. It will actually just create the same awkward situation that we have now where a social MMO actively punishes you for trying to play that social MMO with your friends.
You really need to resolve your selective hearing and need to start communicating with your playerbase.
Can you imagine 6 months ago being told, "Hey BG players, we're working on something big coming up in a much future update. We're hearing a lot of support for 2-sided BGs. Please fill out this survey and let us know your thoughts on the state of BGs."
You would have had hundreds of people reply with all the info being shared here, primarily the lack of any real MMR, to understand that your investment strategy was flawed without BOTH 2-sided BGs AND a working MMR.
Instead, we get this.
What's going to happen now, based on historical actions made by ZOS? Nothing.
BGs will be unveiled in a few weeks in a broken state. The choice to fracture the queue will stunt the group queue so that no one who wants to participate in BGs casually will queue with their friends. Players interested in learning how to PvP are disincentivized to group with someone who is willing to walk them through it because the queue times are longer and the chance of getting 4-man sweaties that will demolish you are significantly increased.
Bad call. We now have a 0.1% chance that anything in these notes will change before the update gets pushed to live. Same ol' ZOS as 10 years ago. Old habits die hard.
But most of the feedback was pushing for the inclusion of solo queues. And they clarified how the MMR actually functions.
There's two forms of feedback that achieve the same thing, but with different consequences.
Fracturing the queue solves the problem only for solo players. It solves the problem by accepting the broken system that we already have and achieves nothing more than that. I think that's severely devaluing what could have happened here.
The other feedback being shared was that casual players didn't want to be matched against 4-man premades. There's a massive difference in the casual experience when a solo or duo gets matched against a 4-man, as opposed to another duo.
Duo's don't alter the experience as much as a 4-man ever could.
It sounds like ZOS doesn't possess the functionality to restrict access only for 4-mans. I sincerely hope that they start working on this immediately and get a solution pushed for U45 because this is the best way to create a healthy BG community.
I'll say it again: It's astonishing that a social MMO actively disincentivizes group play. Imagine if the PvE group finder worked this way? Solo players are allowed to enter the queue and get normal dungeons only, but duos, trios, and quads are only allowed to get vet dungeons.
People like to play with their friends. @Thumbless_Bot I'm in your BG guild on pcna. People in that guild also like to group with each other and some probably only stay in the solo queue because it's the only way to get a BG to pop consistently, reliably, and without the high probability of getting matched against a 4-man premade when you're not looking to run an optimized group build.
My wife and I have had many friends throughout the years that want to group up and we always have to deny them because we get barely 90min to play a night and the group queue already takes too long to get into a game. It's even worse as a 3 or 4-man.
I'm happy for those who got their wish. I want more. I want for ZOS to do something that actually solves this issue and doesn't just become a bandaid fix that causes more problems.
They need to work on an actual MMR and they need to figure out how to limit participation in the 8v8 based on group size, not just the binary of group or no group. It makes no sense to disincentivize grouping on a social MMO.
This issue can't be 'solved'. What they have now is the most balanced option for both parties.I'm happy for those who got their wish. I want more. I want for ZOS to do something that actually solves this issue and doesn't just become a bandaid fix that causes more problems.