StarOfElyon wrote: »These are some tweaks I would like to see made to the Redguards's passives. Hopefully, they will be seen as reasonable among the devs. They keep in mind the Redguards's reputation for endurance (stamina return) and discipline (reduced ability cost)."The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive." https://elderscrollsonline.wiki.fextralife.com/Redguard
PASSIVES:
Wayfarer - Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
*Martial Training - Reduces the stamina cost of your abilities by 6%. Reduces the effectiveness of snares applied to you by 15%.Redguards need help as a stamina sustain race. Reduced stamina cost across the board seems fitting.
Conditioning - Increases your Max Stamina by 2000.
*Adrenaline Rush - Increases your stamina recovery by 130. When you deal or take damage, you restore 248 Stamina. This effect can occur once every 3 seconds.A big problem with the old version of this passive is that it was way too active, requiring you to spend resources to get resources back. It causes problems when you're not in a position to deal damage. No damage; no sustain. This change makes the "adrenaline rush" passive more "passive" and is still tied to being in combat. This also reinforces their reputation for endurance, "the ability to withstand hardship or adversity."
I main redguard wardens (8 of them, 4 accounts both PC megaservers). I'm perfectly happy with the passives as they are now, and have been since I started playing. Caveat: I solo, I don't have any interest in group content or pvp. If that's what you're going on about, if they want to make some battle spirit adjustments so you can do what you think you need to with redguards in pvp, fine. Make it a choice though because I like mine the way they are.
Dragonnord wrote: »Redguard doesn't need any changes. DO NOT MAKE ALL RACES THE SAME THING! All races weapon/spell damage, all races ofensive stats... NOOOOOOOOOOOOOOO!
Leave Redguard as it is with great pasives for survivability and resources management, same as Wood Elf.
If you don't want to use Redguard, fine. Use Orc, Khajiit, Dark Elf, whatever, but don't come asking to make all races with the same stats.
StarOfElyon wrote: »Dragonnord wrote: »Redguard doesn't need any changes. DO NOT MAKE ALL RACES THE SAME THING! All races weapon/spell damage, all races ofensive stats... NOOOOOOOOOOOOOOO!
Leave Redguard as it is with great pasives for survivability and resources management, same as Wood Elf.
If you don't want to use Redguard, fine. Use Orc, Khajiit, Dark Elf, whatever, but don't come asking to make all races with the same stats.
Crazy because I haven't seen anything like that posted in this thread. You're slaying an imaginary dragon.
Edit: suddenly there are so many people who like Redguards the way they are but you could never tell by looking at the population in game.
El_Borracho wrote: »It doesn't have to be damage, it could be buff damage mitigation or increase status effects or anything else but sustain. Once upon a time, sustain was an issue in this game, which made Redguard a top tier race for stamina builds. But not so much anymore. Even Breton has better passives
El_Borracho wrote: »It doesn't have to be damage, it could be buff damage mitigation or increase status effects or anything else but sustain. Once upon a time, sustain was an issue in this game, which made Redguard a top tier race for stamina builds. But not so much anymore. Even Breton has better passives
Sustain is still an issue in PvP and Solo content when almost everyone in PvP uses oragas smoked bearhaunch or juwels of misrule as buffood and/or wretchet vitality, a race giving 2-3 set boni(258-387) recovery, ideally mag and stam, would allow players to replace one of them, so they can wear a dmg set or use sugar skulls or other stat food also increasing dmg.
But the sustain passives redguard has are not even good, seems like the race offers not only the wrong stats, but also less stats overall.
StarOfElyon wrote: »These are some tweaks I would like to see made to the Redguards's passives. Hopefully, they will be seen as reasonable among the devs. They keep in mind the Redguards's reputation for endurance (stamina return) and discipline (reduced ability cost)."The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik'r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik'r as a test of endurance and discipline. Only the strongest survive." https://elderscrollsonline.wiki.fextralife.com/Redguard
PASSIVES:
Wayfarer - Increases your experience gain with the One Hand and Shield skill line by 15%. Increases the duration of any eaten food by 15 minutes.
*Martial Training - Reduces the stamina cost of your abilities by 6%. Reduces the effectiveness of snares applied to you by 15%.Redguards need help as a stamina sustain race. Reduced stamina cost across the board seems fitting.
Conditioning - Increases your Max Stamina by 2000.
*Adrenaline Rush - Increases your stamina recovery by 130. When you deal or take damage, you restore 248 Stamina. This effect can occur once every 3 seconds.A big problem with the old version of this passive is that it was way too active, requiring you to spend resources to get resources back. It causes problems when you're not in a position to deal damage. No damage; no sustain. This change makes the "adrenaline rush" passive more "passive" and is still tied to being in combat. This also reinforces their reputation for endurance, "the ability to withstand hardship or adversity."
I think it would be nice if all the passives of all the races were reviewed after every chapter as sometimes changes to the game meta will increase or decrease the importance of certain stats.
Kelenan7368 wrote: »The Redguard passives are so crappy that no one ever uses the race for builds. Not 1 Streamer ever recommends Redguard for anything. I think the passives for this race need to be made more competitive with the other races.