I wanted to share my experience with the queue system for Cyrodiil and see if anyone else is facing similar issues. As we all know, getting into the PvP zone can be a bit of a challenge, especially during peak times. However, I've noticed a peculiar and frustrating pattern with the queue system.
After waiting patiently for my turn, there are times when the queue just seems to stop moving. It's as if the system has taken a break, leaving us stranded in line while the battle rages on without us. Just today, I waited for 50 minutes in the queue, only for it to bug at the end. The only solution I've found is to requeue, which unfortunately means starting the entire process over again from the back of the line.
This isn't just a minor inconvenience—it's a significant hindrance to enjoying the game as intended. Spending more time in a queue than in actual combat isn't what I signed up for, and I'm sure many of you feel the same way.
katanagirl1 wrote: »In the past I have found that the group dungeon queue seemed to bug out when I fast traveled to another zone. With that one you could see that you were unqueued, though. I suppose it could happen for the Cyrodiil queue too.
It’s boring but I just stand in one location and slowly watch it count down while jiggling the joystick every five minutes or so to keep from getting logged out for inactivity.
CrazyKitty wrote: »katanagirl1 wrote: »In the past I have found that the group dungeon queue seemed to bug out when I fast traveled to another zone. With that one you could see that you were unqueued, though. I suppose it could happen for the Cyrodiil queue too.
It’s boring but I just stand in one location and slowly watch it count down while jiggling the joystick every five minutes or so to keep from getting logged out for inactivity.
I've found that waiting while swimming in water seems to keep your player active, most of the time anyway. Then you can walk away and do something else while waiting.
katanagirl1 wrote: »In the past I have found that the group dungeon queue seemed to bug out when I fast traveled to another zone. With that one you could see that you were unqueued, though. I suppose it could happen for the Cyrodiil queue too.
It’s boring but I just stand in one location and slowly watch it count down while jiggling the joystick every five minutes or so to keep from getting logged out for inactivity.
I wanted to share my experience with the queue system for Cyrodiil and see if anyone else is facing similar issues. As we all know, getting into the PvP zone can be a bit of a challenge, especially during peak times. However, I've noticed a peculiar and frustrating pattern with the queue system.
After waiting patiently for my turn, there are times when the queue just seems to stop moving. It's as if the system has taken a break, leaving us stranded in line while the battle rages on without us. Just today, I waited for 50 minutes in the queue, only for it to bug at the end. The only solution I've found is to requeue, which unfortunately means starting the entire process over again from the back of the line.
This isn't just a minor inconvenience—it's a significant hindrance to enjoying the game as intended. Spending more time in a queue than in actual combat isn't what I signed up for, and I'm sure many of you feel the same way.
silentxthreat wrote: »the main problem is so many people using scripts to stay logged in. you ever notice when you pushed to your scrolls but only have 10 people trying but your faction is pop locked? then u see 20-30 people at a keep or the gate that hold block once every 3 min or so?
Sepultura_13 wrote: »silentxthreat wrote: »the main problem is so many people using scripts to stay logged in. you ever notice when you pushed to your scrolls but only have 10 people trying but your faction is pop locked? then u see 20-30 people at a keep or the gate that hold block once every 3 min or so?
This is definitely frustrating. Only during MYM am I completely unable to get into GH - it's pop-locked from day one. On weekends I might be able to get in, if I do various overland quests while waiting over an hour in the queue. Then I get in, and see exactly what you describe...
Sepultura_13 wrote: »silentxthreat wrote: »the main problem is so many people using scripts to stay logged in. you ever notice when you pushed to your scrolls but only have 10 people trying but your faction is pop locked? then u see 20-30 people at a keep or the gate that hold block once every 3 min or so?
This is definitely frustrating. Only during MYM am I completely unable to get into GH - it's pop-locked from day one. On weekends I might be able to get in, if I do various overland quests while waiting over an hour in the queue. Then I get in, and see exactly what you describe...
This is one of many reasons the unjustifiably low pop cap for Cyrodiil is such a problem.