Vampire: Lack of incentive for Stage 3 and 4...

  • ArctosCethlenn
    ArctosCethlenn
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    Sure but that requires making space for mist form which is mediocre at best and can be janky, whereas the nightblade is gonna get it for existing because cloak is cloak.

    NB should need to run mist to benefit from the passive like anyone else, instead of it being a tailor-made buff for the class.
  • LunaFlora
    LunaFlora
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    https://forums.elderscrollsonline.com/en/discussion/663198/pts-patch-notes-v10-1-3#latest

    Vampire
    Undeath
    This passive once again requires Stage 3 of Vampirism to benefit from it. Increased the amount of damage reduction granted to 7/15%, up from 5/10%, now that the Stage 3 requirement is enforced. Fixed an issue where the bonuses provided from this passive could return higher than their maximum values.
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  • VinnyGambini
    VinnyGambini
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    IMO considering undeath gives you max 15% (in reality 7-8% most times) while it still needs stage 3 which means 13% more flame dmg, there is absolutely no point to be vampire in PvP anymore. Not to mention sustain issues.
  • Rohamad_Ali
    Rohamad_Ali
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    As a role-player at heart I do realize this maybe unpopular suggestion but would like to participate anyway by adding that if stage 1 Vampirism allowed the return of my old characters appearance, this one would be very happy. Thank you for posting suggestions.
  • Bushido2513
    Bushido2513
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    malistorr wrote: »
    Not a fan of the tank meta. There is too much healing and players are too tanky resulting in few deaths without zergs or outnumbered situations being involved. 1 player should not be able to survive 8 other players attacking him no matter what.

    I don't think I know of any players that aren't tanks that can currently survive 8 players beating on them. Currently I think it's something like 2 good players, 4 average player and 6 to 8 bad players to take down one decent player
  • StarOfElyon
    StarOfElyon
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    LunaFlora wrote: »
    https://forums.elderscrollsonline.com/en/discussion/663198/pts-patch-notes-v10-1-3#latest

    Vampire
    Undeath
    This passive once again requires Stage 3 of Vampirism to benefit from it. Increased the amount of damage reduction granted to 7/15%, up from 5/10%, now that the Stage 3 requirement is enforced. Fixed an issue where the bonuses provided from this passive could return higher than their maximum values.

    Well that sucks. I'm once again gimping myself completely by choosing to role play a vampire at only stage one. I'm back to feeling internally pressured to play vamp stage three or not play vampire at all.
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