SkaraMinoc wrote: »Undeath is unlocked at Stage 1, not 2.
Here's PTS today.
I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Militan1404 wrote: »Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Why are you expecting to get something in return? Its not a trade. It was overperforming and the nerf was needed, its not like its usless now but now you can choose to not be a vamp and not shooting yourself in the leg. There was simply no reason not to be a vampire in pvp becouse of undeath. It supposed to be a curse where you sacrificed your health recovery for undeath passive, but then they nerfed health recovery to the ground in pvp long ago and left undeath as it was so it became a no brainer to be a vamp.
I think they should put undead to stage 2 to make it not mandatory in PvP and PvE (because as it is in stage 1, even in PvE will be really good to have because of practically no drawbacks) and buff the vamp ultimate, more stages, more it deals or tank or last longer or whatever just to make PvE roleplayers happy, idk.
Increase the "Strike from the Shadows" passive from 300 to 450 weapon and spell damage. This adjustment would justify the increased vulnerability to fire damage in Cyrodiil by providing a significant offensive boost.
No! Nightblades are already a top tier class this will mainly buff them. I think 200 weapon damage increase for 10 secs would be better.
Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
CameraBeardThePirate wrote: »And guess what? Up to 10% mitigation is still very good.
CameraBeardThePirate wrote: »Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Yes. It is a straight nerf. It's a straight nerf because undeath on live is disgustingly overtuned in all environments. Up to 30% free mitigation is insane.
And guess what? Up to 10% mitigation is still very good.
Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Yes. It is a straight nerf. It's a straight nerf because undeath on live is disgustingly overtuned in all environments. Up to 30% free mitigation is insane.
And guess what? Up to 10% mitigation is still very good.
The idea that a skill-lines best ability can be nerfed into the ground because ZOS dont know how to fix the PvP doesnt sit right with me.
How it works now is that being a stronger vampire means getting better Damage Mitigation while also being more vulnerable in other areas, that makes sense.
If you are saying "Hey everyone just stay at Stage 1 and get a bunch of positives with little to no drawback", how is that healthy gameplay design? What even the point of Stages 2/3/4 if you will now be effectively crippling yourself more than you helping?
It isnt "overtuned" in all environments, PvP players just have an issue with it, go figure, if this was a PvP problem then they should have just changed its stats/effects while in Battlegrounds/etc.
CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Yes. It is a straight nerf. It's a straight nerf because undeath on live is disgustingly overtuned in all environments. Up to 30% free mitigation is insane.
And guess what? Up to 10% mitigation is still very good.
The idea that a skill-lines best ability can be nerfed into the ground because ZOS dont know how to fix the PvP doesnt sit right with me.
How it works now is that being a stronger vampire means getting better Damage Mitigation while also being more vulnerable in other areas, that makes sense.
If you are saying "Hey everyone just stay at Stage 1 and get a bunch of positives with little to no drawback", how is that healthy gameplay design? What even the point of Stages 2/3/4 if you will now be effectively crippling yourself more than you helping?
It isnt "overtuned" in all environments, PvP players just have an issue with it, go figure, if this was a PvP problem then they should have just changed its stats/effects while in Battlegrounds/etc.
Did you not read where I said "all environments"? Undeath is overtuned in PvE too on Live.
And yes, youre right, it is bad game design for it to now basically be free mitigation with no drawbacks. But acting like this is merely a PvP nerf is ridiculous. Up to 30% mitigation on a passive is ridiculous in any aspect of the game.
StarOfElyon wrote: »Increase the "Strike from the Shadows" passive from 300 to 450 weapon and spell damage. This adjustment would justify the increased vulnerability to fire damage in Cyrodiil by providing a significant offensive boost.
No! Nightblades are already a top tier class this will mainly buff them. I think 200 weapon damage increase for 10 secs would be better.
I could tell a nightblade player wrote that. 😂
Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »CameraBeardThePirate wrote: »Good_VS_Evil wrote: »I say just keep Undeath at stage 3, but make it Major Protection while under 50% health.
This gives build flexibility while not letting vamps stack excessive mitigation.
So what are Vampires getting in return?
How it works now is we get up to 30% Damage Mitigation while we are Stage 3+
If all you are offering is 10% Damage Reduction (Major Prot) at 50% Health ALSO WHILE Stage 3 then how is that fair to Vampire players? Its just a straight nerf to us with 0 benefits...we are worse off than we were before.
If you are going to nerf something then there should also be buffs to an aspect in other areas no? You are acting like Vampires are just terrorizing PvP and crushing every single person in stomps.
Yes. It is a straight nerf. It's a straight nerf because undeath on live is disgustingly overtuned in all environments. Up to 30% free mitigation is insane.
And guess what? Up to 10% mitigation is still very good.
The idea that a skill-lines best ability can be nerfed into the ground because ZOS dont know how to fix the PvP doesnt sit right with me.
How it works now is that being a stronger vampire means getting better Damage Mitigation while also being more vulnerable in other areas, that makes sense.
If you are saying "Hey everyone just stay at Stage 1 and get a bunch of positives with little to no drawback", how is that healthy gameplay design? What even the point of Stages 2/3/4 if you will now be effectively crippling yourself more than you helping?
It isnt "overtuned" in all environments, PvP players just have an issue with it, go figure, if this was a PvP problem then they should have just changed its stats/effects while in Battlegrounds/etc.
Did you not read where I said "all environments"? Undeath is overtuned in PvE too on Live.
And yes, youre right, it is bad game design for it to now basically be free mitigation with no drawbacks. But acting like this is merely a PvP nerf is ridiculous. Up to 30% mitigation on a passive is ridiculous in any aspect of the game.
This is a PvP issue, no one is arguing about a boon for PvE...
"ZOS PLEASE! I AM ABSORBING TOO MUCH DAMAGE IN PVE, I CANT BE STOPPED, PLEASE MAKE ME FEEL NORMAL AGAIN, I AM TOO INDESTRUCTIBLE FOR THESE MOBS!"
LOL