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(Poll) Request for more Inventory Space!

  • sarahthes
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    AzuraFan wrote: »
    All the things that have been cut, such as no new DLC after the new Chapters now.

    That's a dev resources issue, not a technical one.

    And frankly, I don't buy the "it's because of the database" reason we're constantly fed. If the database truly was bloated, ZOS would not keep adding style pages, scripts, ToT decks, motifs, sets, houses, furniture, recipes, companions, more items to the crown store, etc. All that stuff has to be tracked, yet they keep adding more. And that's why we need more storage space.

    Maybe at some point we'll be fed the line that the database wouldn't be able to handle more banking/inventory slots, at which point my response would be that I'd rather have more slots than more junk added to the game, junk that they're somehow miraculously able to track despite the database not being able to handle more inventory slots.

    Perhaps once consumed those items don't cause issues because of *how* they are stored at that point.
  • AzuraFan
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    Yes, gimme more!
    sarahthes wrote: »
    Perhaps once consumed those items don't cause issues because of *how* they are stored at that point.

    Well, obviously I can't say for sure without seeing the database architecture.
    ...
    ETA: Actually, you could be right that depending on how they're storing it, the database might not require more storage. I had given an off the top of my head response but upon thinking about it more, it's possible for them to add more stuff without requiring more storage.

    Having said that, it doesn't mean they can't give us more slots, but those would require more storage. But if the database is well-designed, that wouldn't be a technical problem, but could be a physical storage issue.
    Edited by AzuraFan on July 19, 2024 9:02PM
  • Scaletho
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    Yes, gimme more!
    It's appalling to see players refusing the idea of more inventory space. The limited vision of some are simply unbelievable, "I don't need more space" -- what heck of answers is that considering such heavy "grindy" game as ESO????

    Oh, humanity! Oh stupidity!

  • SilverBride
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    No, my available inventory space is enough.
    AzuraFan wrote: »
    All the things that have been cut, such as no new DLC after the new Chapters now.

    That's a dev resources issue, not a technical one.

    Where was that stated?
    PCNA
  • AzuraFan
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    Yes, gimme more!
    AzuraFan wrote: »
    All the things that have been cut, such as no new DLC after the new Chapters now.

    That's a dev resources issue, not a technical one.

    Where was that stated?

    Firor's letter. It didn't explicitly say "dev resources", but the gist was that they felt that having to do the Q4 DLC was affecting the quality of the annual chapters. Also that they wanted to focus more on repeatable systems. It was a management decision.
  • SilverBride
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    No, my available inventory space is enough.
    AzuraFan wrote: »
    AzuraFan wrote: »
    All the things that have been cut, such as no new DLC after the new Chapters now.

    That's a dev resources issue, not a technical one.

    Where was that stated?

    Firor's letter. It didn't explicitly say "dev resources", but the gist was that they felt that having to do the Q4 DLC was affecting the quality of the annual chapters. Also that they wanted to focus more on repeatable systems. It was a management decision.

    If it doesn't say it specifically then we can't assume that is what was meant.
    PCNA
  • AzuraFan
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    Yes, gimme more!
    If it doesn't say it specifically then we can't assume that is what was meant.

    Well, it was clear that dropping the Q4 DLC wasn't due to technical reasons, but okey-dokey, then.

    Edited by AzuraFan on July 19, 2024 9:58PM
  • MedicInTheWild
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    There have been several post requesting this, many have give great ideas including ways for them to make cash. They sadly dont seem to listen to what the people want.

    1. More crown chest - 30 and 60 slots
    2. House vault - maybe hold 250 items can be purchased for 3-5 homes
    3. Mounts, one that give 5 and another that give 10-15 per toon

    They could make cash on all of them and none have been implemented.
    Medic
    All platforms and servers
  • oldbobdude
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    lol.
  • Blood_again
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    Yes, gimme more!
    Well, I can see there is 75/25 ratio for adding some more inventory space at the moment.
    I guess it means that the new storage feature can be applied to only 75% of players, while the rest 25% will save some server resources for us. These players won't use it anyway, right?
    I hope this might motivate devs to implement it now, while the ratio isn't changing. It is literally 25% discount for devs in terms of resources per feature, isn't it? ;)
  • TaSheen
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    I'm not sure that's really how it works....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • MedicInTheWild
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    Hell I just wish they would communicate other than the we have removed the bashing back and forth.
    Tell us that we arent getting more storage or we are adding some shortly. Its that simple.

    Medic
    All platforms and servers
  • katanagirl1
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    No, my available inventory space is enough.
    Well, I can see there is 75/25 ratio for adding some more inventory space at the moment.
    I guess it means that the new storage feature can be applied to only 75% of players, while the rest 25% will save some server resources for us. These players won't use it anyway, right?
    I hope this might motivate devs to implement it now, while the ratio isn't changing. It is literally 25% discount for devs in terms of resources per feature, isn't it? ;)

    No, the poll does not ask whether you are in favor of increasing the space, just whether or not you are doing fine with what we have.

    Those are two different things. I support an increase but could live with the current limit.
    Khajiit Stamblade main
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    Redguard Stamina Dragonknight
    Orc Stamplar PVP
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    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    No, my available inventory space is enough.
    This is an interview with Rich Lambert from 2021 that talks about how inventory affects performance.

    "Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."

    https://www.google.com/amp/s/www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137?amp=true
    Edited by SilverBride on July 20, 2024 2:30AM
    PCNA
  • TaSheen
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    Hell I just wish they would communicate other than the we have removed the bashing back and forth.
    Tell us that we arent getting more storage or we are adding some shortly. Its that simple.

    The moderators here don't have any info to impart - all they do is "snip" stuff that falls into the "disallowed" part of the TOS/EULA.

    @ZOS_Kevin can sometimes provide info - if he's allowed to do so.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Turtle_Bot
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    While I don't think they need to do a generic increase to available inventory space, there's 1 QoL thing that should really be looked into.

    Increasing stack size for things such as consumables/materials etc, that can stack. Poisons can stack to 1000 per stack, why not the same for potions, soul gems, crafting materials (when not in the craft bag) and other stackable consumables.

    Ideally there would be a crafting bag style inventory for consumables that aren't crafting materials, but I can see this requiring a lot of investment into back-end tech to facilitate this. Increasing stack sizes by a significant amount should not take much at all (assuming code for stack sizes isn't complete spaghetti) and would be a nice temporary reprieve for players while a more feasible long term solution is found.
  • Sarannah
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    Yes, gimme more!
    There is no reason to be holding on to thousands of furnishings and writs and surveys and maps. Use them or sell them or destroy them because they are doing no good just sitting there taking up space.
    Personally I WANT to use all those furnishings in one house. Like in all my years of events I have gathered all those furnishings, and I want to display them. So every time someone visits my house(including me), they can see how active I have been in the game.
    Master writs, I gain those faster than I can do them. Get about 10 per day, would take atleast half an hour per day to do them. So I store those for double exp events only, and then spend the entire event completing them. (Not using add-ons so have to do everything manually!)
    Surveys, I can't do those right away. Get about 5-10 RANDOM surveys per day, sometimes more. Without add-ons I mostly have no clue where those locations are. Trying to figure that out, and doing them every day as I get them would eat away most of my playtime. Not going to destroy them either, for when I run out of materials and need those materials.

    Besides that, doing all the above every day will make the game feel like a list of daily chores to get done. There is a reason why I avoid these things every day: so I can actually play the game and have fun. (This is also why I avoid any non-crafting daily quests, which is why I dislike scripts being gated behind them)

    Time is a major factor for why more storage/inventory space is needed.

    PS: Not really keeping any treasure maps myself, have a handful of important ones I still need to do though. Can't carry more than one anyways.
    Calastir wrote: »
    This concerns all of us because to make more storage space they will have to cut from somewhere else, like our mail or guild trader listings.
    That's a baseless technical assumption. They can just expand the memory.

    Expanding the memory may not be feasible.
    Well, that is on ZOS to figure out. But one thing I do know is, it is costing them money. I could be buying more character slots, furnishing packs, costumes, mounts, and more.... but there is no room to even get/use those. I have mostly stopped buying anything from the crownstore anymore.

    Any technical limitation/any limitation is a ZOS problem, which we as customers shouldn't concern ourselves about. It is up to ZOS to worry about that, and fix it.

    PS: Some players are creating multiple accounts, to get around the accountlimitations. I would suspect that uses more database resources than one larger account. Some players even have 10+ alt accounts. (nothing wrong with this, but just pointing it out for the database footprint)
  • Blood_again
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    Yes, gimme more!
    LaintalAy wrote: »
    Well, I can see there is 75/25 ratio for adding some more inventory space at the moment.
    I guess it means that the new storage feature can be applied to only 75% of players, while the rest 25% will save some server resources for us. These players won't use it anyway, right?
    I hope this might motivate devs to implement it now, while the ratio isn't changing. It is literally 25% discount for devs in terms of resources per feature, isn't it? ;)

    [snip]

    Fascinating. I would subscribe to it.
    Logically speaking, this new subscription should cover many more functions which you would logically relate to hoarding. You mentioned fishing and antiquities before. I would add looting overland containers, treasure chests, resource nodes - including but not limited to.
    Non-hoarders wouldn't use these functions anyway, logically, right? Imagine how much the perfomance would rocket.
    You should add it to suggestions area ;)

    This is an interview with Rich Lambert from 2021 that talks about how inventory affects performance.

    "Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."

    https://www.google.com/amp/s/www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137?amp=true

    Sorry, but there is nothing about how it affects perfomance, just the fact "it affects". It is not a secret, you know. Many other features in the game affects too. See those new scribed spells? Devs added them.

    Also before editing your comment you tried to find the proof that devs won't add any inventory space anymore. Long story short, you've found only "it is not simple, we have to solve issues when/if we add more".
    Thank you for your search. I'm glad that you didn't find anything stronger than that. That gives me real hope that we will see more space in the future.

    [edited to remove quote]
    Edited by ZOS_Icy on July 20, 2024 10:17AM
  • Orbital78
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    I'd like more and/or larger containers for our player homes, 30's don't cut it with all these set changes and semi-required support sets. Time to RIP those archaic console support if needed please. Time to meet the modern ESO.
  • Ezhh
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    Yes, gimme more!
    kargen27 wrote: »
    If you are out of inventory space now and ZoS doubled the amount of slots in the bank and on characters you would be out of space again in a month and wanting more.
    Somewhere along the way you have to decide hey I don't need all this stuff.

    While I understand this point of view, it's not really accurate, at least not for all of us. It's taken years worth of gameplay for me to start to have serious storage issues and it's linked to the expanded number of items in the game, not to me failing to get rid of unnecessary items. When you play every role in the game on multiple classes, both PvE and PvP, the equipment you have a genuine use for starts to seriously add up. Add in different kinds of food, different potions, some poisons, siege items, some equip duplicates with alternative traits/enchants that you sometimes need to switch between. It can quickly leave you with very little inventory left on a character to manage daily activities as well as a bit more in the bank than is comfortable. And personally I don't want to delete and later reconstruct golded gear as and when I need it.

    Then if a player is also interested in housing they are in a special form of pain. People who do housing shouldn't need to use houses they could be decorating as storage homes, but this is generally the only way. You can't expect them to sell or delete furnishings they might need for upcoming builds and can't easily replace.
  • vsrs_au
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    https://www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137

    This quote from the interview is completely misleading:
    "Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."

    If you look at some MMO population count pages, e.g. this one:
    https://activeplayer.io/elder-scrolls-online/

    It says the TOTAL players over a 24 hour period is roughly 150-200k, but the CONCURRENT number of players is typically around 20-30k. So Rich Lambert's statement about inventory management being a problem because of "millions of people playing at the same time" is highly debatable.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • AzuraFan
    AzuraFan
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    Yes, gimme more!
    Ezhh wrote: »
    While I understand this point of view, it's not really accurate, at least not for all of us. It's taken years worth of gameplay for me to start to have serious storage issues and it's linked to the expanded number of items in the game, not to me failing to get rid of unnecessary items.

    Same. I only started struggling with inventory earlier this year. I just can't seem to keep up. I can't do master writs and surveys and furnish houses fast enough. More items keep coming in, and "stop picking up stuff" isn't an acceptable solution. I might as well stop playing the game.

  • SilverBride
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    No, my available inventory space is enough.
    This is an interview with Rich Lambert from 2021 that talks about how inventory affects performance.

    "Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."

    https://www.google.com/amp/s/www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137?amp=true

    Sorry, but there is nothing about how it affects perfomance, just the fact "it affects". It is not a secret, you know. Many other features in the game affects too. See those new scribed spells? Devs added them.

    Also before editing your comment you tried to find the proof that devs won't add any inventory space anymore. Long story short, you've found only "it is not simple, we have to solve issues when/if we add more".
    Thank you for your search. I'm glad that you didn't find anything stronger than that. That gives me real hope that we will see more space in the future.

    Rich's statement shows that adding inventory does affect performance. And yes I was looking for the statement I had read in the past about them saying no to adding more inventory but haven't found it yet. When I do I will post it.
    Edited by SilverBride on July 20, 2024 2:52PM
    PCNA
  • notyuu
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    No, my available inventory space is enough.
    I unironically can not understand how people struggle with inventory space.

    You have 215 inventory slots
    out of which you need to carry
    • 1 stack of soul gems
    • 2-3 stacks of pots
    • buff food
    • repair kits
    • secondry gear set(s) for pvp/different roles/whatever
    • lockpicks

    which leaves you 197 inventory slots free to fill with stuff for sell/decon/destruction/slapping in a house
    and this dosn't even factor in the 240/480 bank slots which you access via an asstiant and the addational 360 storage slots you can get from the chests/coffers.

    So outside of hording stuff and/or poor inventory management I am unable to see how anybody could struggle with the 1037/ 797 slots avaibale.

    and if the problem is infact hording and/or poor inventory management then no amount of increased storage space is going to help, as you could have 2000 slots and people would still complain that it's not enough storage space
    Edited by notyuu on July 20, 2024 3:05PM
  • Elsonso
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    .
    vsrs_au wrote: »
    https://www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137

    This quote from the interview is completely misleading:
    "Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."

    If you look at some MMO population count pages, e.g. this one:
    https://activeplayer.io/elder-scrolls-online/

    It says the TOTAL players over a 24 hour period is roughly 150-200k, but the CONCURRENT number of players is typically around 20-30k. So Rich Lambert's statement about inventory management being a problem because of "millions of people playing at the same time" is highly debatable.

    The number of concurrent players, or even weekly players, matters less than the number of player accounts that they have to keep on hand in case someone wants to log in. When they say there are 23 million players, that means they have 23 million accounts that they have to keep around somewhere, including up to 18 characters, in various places, doing various quests, at different stages of exploration, with inventory for each of them.

    While not every possible slot is in use, probably not even close, it is interesting to note that the max size of the inventory that could be used by all of those players is close to 90,000,000,000 (90 billion) items. Definitely bigger than a breadbox.

    Scale matters, and that is the real message in what Lambert said.
    ESO Plus: No
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    X/Twitter: ElsonsoJannus
  • SeaUnicorn
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    Yes, gimme more!
    Instead of more space I would like to see:
    • Stackable Enchants
    • Get rid of treasures
    • Move all fragments for collectibles and keys into craft bag or currency tab
    Every different chest in IC and some dungeons has different type of key and currency, so much clutter.
    But won't say no to more space ofc :D
    Edited by SeaUnicorn on July 20, 2024 8:37PM
  • Araneae6537
    Araneae6537
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    Yes, gimme more!
    SeaUnicorn wrote: »
    Instead of more space I would like to see:
    • Stackable Enchants
    • Get rid of treasures
    • Move all fragments for collectibles and keys into craft bag or currency tab
    Every different chest in IC and some dungeons has different type of key and currency, so much clutter.
    But won't say no to more space ofc :D

    Don’t get rid of treasures unless they’re instead changed to furnishings! Those are hardly a problem since they can be sold! No reason to remove some fun and flavor from the game (but several I would LOVE to have turned into furnishings).
  • Ezhh
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    Yes, gimme more!
    notyuu wrote: »
    I unironically can not understand how people struggle with inventory space.

    You have 215 inventory slots
    out of which you need to carry
    • 1 stack of soul gems
    • 2-3 stacks of pots
    • buff food
    • repair kits
    • secondry gear set(s) for pvp/different roles/whatever
    • lockpicks

    which leaves you 197 inventory slots free to fill with stuff for sell/decon/destruction/slapping in a house
    and this dosn't even factor in the 240/480 bank slots which you access via an asstiant and the addational 360 storage slots you can get from the chests/coffers.

    So outside of hording stuff and/or poor inventory management I am unable to see how anybody could struggle with the 1037/ 797 slots avaibale.

    and if the problem is infact hording and/or poor inventory management then no amount of increased storage space is going to help, as you could have 2000 slots and people would still complain that it's not enough storage space

    A lot depends on how you play the game. Mentioning a secondary gear set for a different role is already a bit telling, if you really do mean just carrying a second set of gear. Many of us have multiple sets for one role, so that we can adapt and get the best possible results. It's normal for a damage dealer in higher level trial groups to have different set ups for different bosses and sometimes also more than one set up for trash fights. I'm logged in on my sorc right now and checked how much gear I'm carrying - 89 separate items not counting those I'm wearing. This is all golded gear used in actual builds that I play. And this is a character I currently only PvP with so she isn't holding PvE DD, tank or healer gear at the moment.

    Then add 3 different types of food, experience boost scrolls, AP boost food, 5 different types of potions, 2 poisons, 2 types of ballista, battering rams, camps, a lancer, soul gems, empty soul gems to fill as I go, equip repair kits, wall and door repair kits (I'll replace them with the Cyrodiil repair kits and gain back a slot once they run out) and that's another 22 spots gone.

    Since this is also my crafter and the character I do housing on the remaining slots can get filled pretty quickly with items for whatever I'm working on.

    The real issue here is that as time goes by more and more useful sets get added to the game that I will then want access to, but the old sets generally remain valid and useful too, so the total space needed goes up.

    Of course I can bank some of this or put it in storage, but since I often switch activity multiple times a day that's where the inventory hassle comes into play. More space specifically on characters or more systems to save space (like the much wanted furnishing bag) would go a long way to help. I'm just glad they have started making some small changes like stackable siege and so on. That already helped a bit.
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