SilverBride wrote: »All the things that have been cut, such as no new DLC after the new Chapters now.
That's a dev resources issue, not a technical one.
And frankly, I don't buy the "it's because of the database" reason we're constantly fed. If the database truly was bloated, ZOS would not keep adding style pages, scripts, ToT decks, motifs, sets, houses, furniture, recipes, companions, more items to the crown store, etc. All that stuff has to be tracked, yet they keep adding more. And that's why we need more storage space.
Maybe at some point we'll be fed the line that the database wouldn't be able to handle more banking/inventory slots, at which point my response would be that I'd rather have more slots than more junk added to the game, junk that they're somehow miraculously able to track despite the database not being able to handle more inventory slots.
Perhaps once consumed those items don't cause issues because of *how* they are stored at that point.
SilverBride wrote: »All the things that have been cut, such as no new DLC after the new Chapters now.
That's a dev resources issue, not a technical one.
SilverBride wrote: »SilverBride wrote: »All the things that have been cut, such as no new DLC after the new Chapters now.
That's a dev resources issue, not a technical one.
Where was that stated?
SilverBride wrote: »SilverBride wrote: »All the things that have been cut, such as no new DLC after the new Chapters now.
That's a dev resources issue, not a technical one.
Where was that stated?
Firor's letter. It didn't explicitly say "dev resources", but the gist was that they felt that having to do the Q4 DLC was affecting the quality of the annual chapters. Also that they wanted to focus more on repeatable systems. It was a management decision.
SilverBride wrote: »If it doesn't say it specifically then we can't assume that is what was meant.
Blood_again wrote: »Well, I can see there is 75/25 ratio for adding some more inventory space at the moment.
I guess it means that the new storage feature can be applied to only 75% of players, while the rest 25% will save some server resources for us. These players won't use it anyway, right?
I hope this might motivate devs to implement it now, while the ratio isn't changing. It is literally 25% discount for devs in terms of resources per feature, isn't it?
MedicInTheWild wrote: »Hell I just wish they would communicate other than the we have removed the bashing back and forth.
Tell us that we arent getting more storage or we are adding some shortly. Its that simple.
Personally I WANT to use all those furnishings in one house. Like in all my years of events I have gathered all those furnishings, and I want to display them. So every time someone visits my house(including me), they can see how active I have been in the game.SilverBride wrote: »There is no reason to be holding on to thousands of furnishings and writs and surveys and maps. Use them or sell them or destroy them because they are doing no good just sitting there taking up space.
Well, that is on ZOS to figure out. But one thing I do know is, it is costing them money. I could be buying more character slots, furnishing packs, costumes, mounts, and more.... but there is no room to even get/use those. I have mostly stopped buying anything from the crownstore anymore.SilverBride wrote: »That's a baseless technical assumption. They can just expand the memory.SilverBride wrote: »This concerns all of us because to make more storage space they will have to cut from somewhere else, like our mail or guild trader listings.
Expanding the memory may not be feasible.
Blood_again wrote: »Well, I can see there is 75/25 ratio for adding some more inventory space at the moment.
I guess it means that the new storage feature can be applied to only 75% of players, while the rest 25% will save some server resources for us. These players won't use it anyway, right?
I hope this might motivate devs to implement it now, while the ratio isn't changing. It is literally 25% discount for devs in terms of resources per feature, isn't it?
[snip]
SilverBride wrote: »This is an interview with Rich Lambert from 2021 that talks about how inventory affects performance.
"Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."
https://www.google.com/amp/s/www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137?amp=true
If you are out of inventory space now and ZoS doubled the amount of slots in the bank and on characters you would be out of space again in a month and wanting more.
Somewhere along the way you have to decide hey I don't need all this stuff.
"Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."
While I understand this point of view, it's not really accurate, at least not for all of us. It's taken years worth of gameplay for me to start to have serious storage issues and it's linked to the expanded number of items in the game, not to me failing to get rid of unnecessary items.
Blood_again wrote: »SilverBride wrote: »This is an interview with Rich Lambert from 2021 that talks about how inventory affects performance.
"Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."
https://www.google.com/amp/s/www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137?amp=true
Sorry, but there is nothing about how it affects perfomance, just the fact "it affects". It is not a secret, you know. Many other features in the game affects too. See those new scribed spells? Devs added them.
Also before editing your comment you tried to find the proof that devs won't add any inventory space anymore. Long story short, you've found only "it is not simple, we have to solve issues when/if we add more".
Thank you for your search. I'm glad that you didn't find anything stronger than that. That gives me real hope that we will see more space in the future.
https://www.mmorpg.com/interviews/interview-elder-scrolls-online-blackwood-discussing-launch-and-more-with-creative-director-rich-lambert-2000122137
This quote from the interview is completely misleading:"Inventory is always kind of a sticky situation because the more inventory players have, the more database space that takes up, which is a hardware thing and a performance thing. And so it's not as simple as just, 'Oh, well, we'll just increase this number, then everybody's happy.' Like, it has a knock on effect, especially when you are thinking about just economies of scale. We don't have ten people playing the game at the same time. We have millions of people playing at the same time. So ten more inventory slots, fifty more inventory slots, times millions of players is a really big number. And so [those] are the issues we have to think about when we're making those decisions."
If you look at some MMO population count pages, e.g. this one:
https://activeplayer.io/elder-scrolls-online/
It says the TOTAL players over a 24 hour period is roughly 150-200k, but the CONCURRENT number of players is typically around 20-30k. So Rich Lambert's statement about inventory management being a problem because of "millions of people playing at the same time" is highly debatable.
SeaUnicorn wrote: »Instead of more space I would like to see:Every different chest in IC and some dungeons has different type of key and currency, so much clutter.
- Stackable Enchants
- Get rid of treasures
- Move all fragments for collectibles and keys into craft bag or currency tab
But won't say no to more space ofc
I unironically can not understand how people struggle with inventory space.
You have 215 inventory slots
out of which you need to carry
- 1 stack of soul gems
- 2-3 stacks of pots
- buff food
- repair kits
- secondry gear set(s) for pvp/different roles/whatever
- lockpicks
which leaves you 197 inventory slots free to fill with stuff for sell/decon/destruction/slapping in a house
and this dosn't even factor in the 240/480 bank slots which you access via an asstiant and the addational 360 storage slots you can get from the chests/coffers.
So outside of hording stuff and/or poor inventory management I am unable to see how anybody could struggle with the 1037/ 797 slots avaibale.
and if the problem is infact hording and/or poor inventory management then no amount of increased storage space is going to help, as you could have 2000 slots and people would still complain that it's not enough storage space