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Do you feel the Fractured Glory skin embodies 10 years of adventures?

  • Vonnegut2506
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    I like the skin, and I really appreciate being given something for the questing I have been doing the last ten years.
  • SickleCider
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    I would have preferred a mount. I'm not going to convince anyone it's more thematically appropriate, because it's not necessarily. I just like mounts. And, thus, I am a poll saboteur. I voted with my id.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Theist_VII
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    EdjeSwift wrote: »
    AzuraFan wrote: »
    I never use skins so I won't use it. It would have been nice if they'd put a few items up into the crown store, as they have when they've tied free items to achievements recently. A good mix of items so that there would be something for everyone.

    This is part of the 10 year celebration btw. People have been so focused on specifics that it's been swept under the rug that the 10 year celebration is over a year long.

    https://www.elderscrollsonline.com/en-us/news/category/10thanniversary

    From the Orinium Daily Reward onward it's all been part of the celebration. Sword Singer's part of the celebration. And so on and so forth.

    No.

    This is a PERMANENT achievement that will persist to be unlockable, even years down the road, even after this year comes to a close.

    Simply saying, “it’s part of the anniversary” gaslights the problem people have with it by writing it off as just one of several things given away during the year long celebration.

    It’s not.

    This achievement isn’t just another reward given away, it’s earned over the course of a thousand hours of character development.

    A little more respect for our journey would be appreciated.
  • spartaxoxo
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    Telos_Tim wrote: »
    EdjeSwift wrote: »
    AzuraFan wrote: »
    I never use skins so I won't use it. It would have been nice if they'd put a few items up into the crown store, as they have when they've tied free items to achievements recently. A good mix of items so that there would be something for everyone.

    This is part of the 10 year celebration btw. People have been so focused on specifics that it's been swept under the rug that the 10 year celebration is over a year long.

    https://www.elderscrollsonline.com/en-us/news/category/10thanniversary

    From the Orinium Daily Reward onward it's all been part of the celebration. Sword Singer's part of the celebration. And so on and so forth.

    No.

    This is a PERMANENT achievement that will persist to be unlockable, even years down the road, even after this year comes to a close.

    Simply saying, “it’s part of the anniversary” gaslights the problem people have with it by writing it off as just one of several things given away during the year long celebration.

    It’s not.

    This achievement isn’t just another reward given away, it’s earned over the course of a thousand hours of character development.

    A little more respect for our journey would be appreciated.

    It is part of the 10 year anniversary though. They made it permanent so that everyone can get it, but it was created specifically to honor this momentous occasion.

    Also, someone not liking a cosmetic is not disrespect. Taste is subjective.They obviously put a lot of thought into it, and it's thematically appropriate.

    Edit

    Besides, flashy mounts, which many in this thread would have likely preferred, also cause physical ailments to some of the playerbase. So, something that isn't flashy is more inclusive of the entire playerbase.
    Edited by spartaxoxo on July 6, 2024 10:17PM
  • Theist_VII
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    spartaxoxo wrote: »
    Also, someone not liking a cosmetic is not disrespect. They obviously put a lot of thought into it, and it's thematically appropriate.

    Hate to put it like this, but there’s a reason that the majority disagree.

    Viewing this poll is one sure way to tell, and if that’s not enough, exactly how many players that you’ve spoken with like the cosmetic? How many people do you see wearing it?

    There are so many quest enjoyers that play this game, I would say there are more people here from Skyrim than any other game, yet I haven’t seen one player wearing it and I’m on near daily.

    What reason do you suppose that is?
  • spartaxoxo
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    Telos_Tim wrote: »
    spartaxoxo wrote: »
    Also, someone not liking a cosmetic is not disrespect. They obviously put a lot of thought into it, and it's thematically appropriate.

    Hate to put it like this, but there’s a reason that the majority disagree.

    Viewing this poll is one sure way to tell, and if that’s not enough, exactly how many players that you’ve spoken with like the cosmetic? How many people do you see wearing it?

    There are so many quest enjoyers that play this game, I would say there are more people here from Skyrim than any other game, yet I haven’t seen one player wearing it and I’m on near daily.

    What reason do you suppose that is?

    I don't like this skin.

    I don't like skins.

    Rather than, "how dare they! So, disrespectful."

    I doubt many people feel disrespected by the skin. It's just not their cup of tea.
    Edited by spartaxoxo on July 6, 2024 10:25PM
  • Theist_VII
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    spartaxoxo wrote: »
    Telos_Tim wrote: »
    spartaxoxo wrote: »
    Also, someone not liking a cosmetic is not disrespect. They obviously put a lot of thought into it, and it's thematically appropriate.

    Hate to put it like this, but there’s a reason that the majority disagree.

    Viewing this poll is one sure way to tell, and if that’s not enough, exactly how many players that you’ve spoken with like the cosmetic? How many people do you see wearing it?

    There are so many quest enjoyers that play this game, I would say there are more people here from Skyrim than any other game, yet I haven’t seen one player wearing it and I’m on near daily.

    What reason do you suppose that is?

    I don't like this skin.

    I don't like skins.

    Rather than, "how dare they! So, disrespectful."

    I doubt many people feel disrespected by the skin. It's just not their cup of tea.

    No, it’s not just that the skin looks like a burn victim, it’s that it’s a skin… period.

    Year after year mounts and awesome titles are given away for trial accomplishments, and the highest achievement you can obtain in-game for questing, doesn’t even have a title.

    Then you look at things purchasable with AP, and the mounds of cosmetics unlocked through that.

    Might aswell tell people who enjoy questing that the reward is the journey and take away the skin entirely because anything short of complete parity is in fact disrespectful.

    People don’t need to be told by ZOS that their accomplishment, a thousand hours, is less than a sub 30 minute trial, or dungeon, because those activities offer rewards with more thoughtful design.
    Edited by Theist_VII on July 6, 2024 10:32PM
  • spartaxoxo
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    Skins are a common reward for trials and dungeons? They are more common than mounts. Most of the earnable mounts are from event tickets. They aren't saying quests are worth less by giving a skin. They are saying it's just as big. When I think of big trial and dungeon rewards, I think of skins first.

    Edit

    Also, the design behind this skin is very thoughtful. It might not be your cup of tea, but plenty acknowledge using Kintsugi to represent both the Vestige and player's journey is thoughtful, even when they still think it's ugly. As many have in this thread.
    Edited by spartaxoxo on July 6, 2024 10:46PM
  • Theist_VII
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    spartaxoxo wrote: »
    Skins are a common reward for trials and dungeons? They are more common than mounts. Most of the earnable mounts are from event tickets. They aren't saying quests are worth less by giving a skin. They are saying it's just as big. When I think of big trial and dungeon rewards, I think of skins first.

    That hasn’t been the case since Greymoor.

    Is this not the pinnacle achievement for questing?

    Skins are traditionally given away on clears as of at least 5 years ago, not for pinnacle achievements.
  • spartaxoxo
    spartaxoxo
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    Telos_Tim wrote: »
    spartaxoxo wrote: »
    Skins are a common reward for trials and dungeons? They are more common than mounts. Most of the earnable mounts are from event tickets. They aren't saying quests are worth less by giving a skin. They are saying it's just as big. When I think of big trial and dungeon rewards, I think of skins first.

    That hasn’t been the case since Greymoor.

    Is this not the pinnacle achievement for questing?

    Skins are traditionally given away on clears as of at least 5 years ago, not for pinnacle achievements.

    Yes. And some of the ones since then are just titles because they moved the special rewards to the clears, so more of the vet trial community could get them. This is because getting a clear at all is a huge effort. And they wanted to recognize that.

    This resulted in a lot of the vet trial community feeling unrewarded for doing the hardest achievements because titles are a super common reward and not particularly special.

    Edit

    They have since fixed that issue. And now I think the past couple of rewards it's a mount...IIRC. But literally, the skins are special.
    Edited by spartaxoxo on July 6, 2024 11:14PM
  • Theist_VII
    Theist_VII
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    spartaxoxo wrote: »
    Telos_Tim wrote: »
    spartaxoxo wrote: »
    Skins are a common reward for trials and dungeons? They are more common than mounts. Most of the earnable mounts are from event tickets. They aren't saying quests are worth less by giving a skin. They are saying it's just as big. When I think of big trial and dungeon rewards, I think of skins first.

    That hasn’t been the case since Greymoor.

    Is this not the pinnacle achievement for questing?

    Skins are traditionally given away on clears as of at least 5 years ago, not for pinnacle achievements.

    Yes. And some of the ones since then are just titles because they moved the special rewards to the clears, so more of the vet trial community could get them. This is because getting a clear at all is a huge effort. And they wanted to recognize that.

    This resulted in a lot of the vet trial community feeling unrewarded for doing the hardest achievements because titles are a super common reward and not particularly special.

    Yet a title wouldn’t be complete parity either.

    An impressive reward for an impressive feat, that is all you can ask for when it comes to achievements.

    When you look at time investment, can you name one prog group that worked at their trifecta longer than a player who has taken the time to complete EVERY main quest in the game?

    I can’t.

    The longest prog I’ve heard of was 4 months, every Monday and Tuesday a week for 3 hours each day.

    4 months x 4.5 weeks x 3 hours… 54 hours of play time.

    Let’s throw some numbers up for questing. If it takes on average, 5-8 hours to complete a DLC questline, and there are 18 DLC zone storylines, and 2-4 hours to complete a zone questline with 16 now basegame regions to complete, how long does it take?

    Let’s do the math on that one, and I’ll even speed run them for the sake of the debate while excluding all three starter regions…

    5 hours x 18 DLC zones = 90 hours
    2 hours x 16 base game zones = 32 hours
    90 + 32 = 122 hours of investment, and that’s straight up speeding through any and all text, taking zero detours, avoiding all landmarks, wayshrines, and skyshards.

    54 hours of raiding for a trifecta in a struggling group is less than half of the amount of time it would take a professional speed run quester.

    Why is our reward half of what you would expect for that accomplishment when it should be double?
    Edited by Theist_VII on July 6, 2024 11:19PM
  • spartaxoxo
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    Telos_Tim wrote: »
    Why is our reward half of what you would expect for that accomplishment when it should be double?

    I guess you can see it as half since it's not a skin AND a title.

    But I mean, the skins from trials represent time and skill. The skin from questing only represents time. Sure, it's much more time. But anyone can quest. There's also a lot of rewards you are getting from the individual achievements along the way, same as the harder stuff.
    Edited by spartaxoxo on July 6, 2024 11:28PM
  • Theist_VII
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    spartaxoxo wrote: »
    Telos_Tim wrote: »
    Why is our reward half of what you would expect for that accomplishment when it should be double?

    I guess you can see it as half since it's not a skin AND a title.

    But I mean, the skins from trials represent time and skill. The skin from questing only represents time. Sure, it's much more time. But anyone can quest. There's also a lot of rewards you are getting from the individual achievements along the way, same as the harder stuff.

    Yet you can train a monkey to do a variety of “skilled labor.” All skill representation is a direct result of repeated practice.

    Anyone can complete a trifecta with repeated practice, even a monkey.

    What one might find an easy task for completion, could be a monumental one for others.

    Like questing, for people with a severe attention disorder, they could be stuck on a storyline for months before moving to another region.
    Edited by Theist_VII on July 6, 2024 11:36PM
  • spartaxoxo
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    Telos_Tim wrote: »
    spartaxoxo wrote: »
    Telos_Tim wrote: »
    Why is our reward half of what you would expect for that accomplishment when it should be double?

    I guess you can see it as half since it's not a skin AND a title.

    But I mean, the skins from trials represent time and skill. The skin from questing only represents time. Sure, it's much more time. But anyone can quest. There's also a lot of rewards you are getting from the individual achievements along the way, same as the harder stuff.

    Yet you can train a monkey to do a variety of “skilled labor.” All skill representation is a direct result of repeated practice.

    Anyone can complete a trifecta with repeated practice, even a monkey.

    What one might find an easy task for completion, could be a monumental one for others.

    Like questing, for people with a severe attention disorder, they could be stuck on a storyline for months before moving to another region.

    Sure. Difficulty is subjective. But way more people are going to find it harder to complete a trial trifecta than a storyline. They are designed to be easy for the majority of people who play them. This doesn't make it objectively easy, but when designing rewards, obviously they are going to base things on how the majority experiences it.

    The vast majority of the playerbase does story and exploring anyway. Very few people are able to get trifectas. And rewards are commiserate with that.
    Edited by spartaxoxo on July 6, 2024 11:41PM
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