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Auto bind for stuff not in sticker book pls

Meiox
Meiox
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Please add the option for auto-bind for stuff which is not in the sticker book, thanks a lot =)
Consoles have no addons which can do it.
  • bmnoble
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    If you deconstruct the gear it auto adds it to your sticker book.

    Can't remember if selling to NPC merchants does as well.
  • M_Volsung
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    Nevermind, missed the mention of being on console, sorry.

    https://www.esoui.com/downloads/info2825-BindAllStickerBookCollector.html
    Edited by M_Volsung on June 25, 2024 7:46AM
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • M_Volsung
    M_Volsung
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    bmnoble wrote: »
    If you deconstruct the gear it auto adds it to your sticker book.

    Can't remember if selling to NPC merchants does as well.

    Deconning does, selling doesn't, at least on PC.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • YORKSHIRE76
    YORKSHIRE76
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    Selling to npc's will fill your sticker book, but you must sell enough items so that you can no longer buy the item back from them in order to unlock it.
    Doesn't take long, you will hear that chime eventually to inform you that your sticker book is updated.
    Deconstructing also works, not sure about trading with other players though, eg at the end of a dungeon run.
  • Meiox
    Meiox
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    Its more that its annoying during a group run, or WB farming to manually bind after every boss, sorry to be not clear enough
  • Shara_Wynn
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    No please do not add auto bind for missing set pieces.

    Sometimes new sets are worth money but only obviously when they are new. As they are new, the chances of you not having the full set it high and if they are then auto bound, then you cannot sell them, so I'd rather they just kept it the way it is.
  • Meiox
    Meiox
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    Shara_Wynn wrote: »
    No please do not add auto bind for missing set pieces.

    Sometimes new sets are worth money but only obviously when they are new. As they are new, the chances of you not having the full set it high and if they are then auto bound, then you cannot sell them, so I'd rather they just kept it the way it is.

    Thats why it should be an option, only activate it if you want it that way^^
  • Shara_Wynn
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    Meiox wrote: »
    Shara_Wynn wrote: »
    No please do not add auto bind for missing set pieces.

    Sometimes new sets are worth money but only obviously when they are new. As they are new, the chances of you not having the full set it high and if they are then auto bound, then you cannot sell them, so I'd rather they just kept it the way it is.

    Thats why it should be an option, only activate it if you want it that way^^

    Sure, no problem if it's optional.
  • kringled_1
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    Selling to npc's will fill your sticker book, but you must sell enough items so that you can no longer buy the item back from them in order to unlock it.
    Doesn't take long, you will hear that chime eventually to inform you that your sticker book is updated.
    Deconstructing also works, not sure about trading with other players though, eg at the end of a dungeon run.

    Trading an item to other players will not collect it in the sticker book.
  • cyclonus11
    cyclonus11
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    M_Volsung wrote: »
    bmnoble wrote: »
    If you deconstruct the gear it auto adds it to your sticker book.

    Can't remember if selling to NPC merchants does as well.

    Deconning does, selling doesn't, at least on PC.

    It does once it's cycled out of the buy-back list
    Edited by cyclonus11 on June 25, 2024 2:59PM
  • richo262
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    kringled_1 wrote: »
    Selling to npc's will fill your sticker book, but you must sell enough items so that you can no longer buy the item back from them in order to unlock it.
    Doesn't take long, you will hear that chime eventually to inform you that your sticker book is updated.
    Deconstructing also works, not sure about trading with other players though, eg at the end of a dungeon run.

    Trading an item to other players will not collect it in the sticker book.

    The recipient gets it unlocked. Whoever has the item bound or destroyed (or pushed off the vendor buy back tab into the ether) on their account will have it unlock.

    The person that gave it away does not get it unlocked.
  • ProudMary
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    There is an add on called "autobind" that takes care of this problem quite nicely.
  • virtus753
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    ProudMary wrote: »
    There is an add on called "autobind" that takes care of this problem quite nicely.

    Except on console, which OP specified.
  • ProudMary
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    virtus753 wrote: »
    ProudMary wrote: »
    There is an add on called "autobind" that takes care of this problem quite nicely.

    Except on console, which OP specified.

    Console players just need to accept that they aren't going to get all the perks when playing games designed for being played on PC.
  • jaws343
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    This would be great. Especially for Dungeons or other areas where set pieces can be quickly acquired in succession.

    In the same vein, also would be great to add a Guild Trader filter that filters by Unknown or Unbound items. I'd love to be able to only search for things I actually need to learn or bind.
  • DenverRalphy
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    Honest question.

    Why is it important to auto-bind equipment? You automatically stickerbook it when you decon or sell (once it clears buy-back). The items don't become more valuable once bound, in fact in most cases they lose value. And if by a very lucky chance that it's got the trait you want on the item, you're going to equip it which adds it to the stickerbook anyway.

    I'm just not seeing the importance of why it needs to be bound right away, because regardless whether it hits the stickerbook immediately, or when you actually need to utilize the stickerbook, then end result is the same and occurs at the exact same time.

    Zero upside, and a possible downside as there's a potential loss of value.

    Please tell me what I'm missing.
  • EdjeSwift
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    Honest question.

    Why is it important to auto-bind equipment? You automatically stickerbook it when you decon or sell (once it clears buy-back). The items don't become more valuable once bound, in fact in most cases they lose value. And if by a very lucky chance that it's got the trait you want on the item, you're going to equip it which adds it to the stickerbook anyway.

    I'm just not seeing the importance of why it needs to be bound right away, because regardless whether it hits the stickerbook immediately, or when you actually need to utilize the stickerbook, then end result is the same and occurs at the exact same time.

    Zero upside, and a possible downside as there's a potential loss of value.

    Please tell me what I'm missing.

    This isn't meant to be condescending, but it might sound that way.

    What you're missing is curation.

    During a dungeon run, especially one of your first runs through the dungeon, you want to bind things to you ASAP to ensure that the piece which you got won't drop again at the next boss. Now, imagine you're speed farming say... Falkreath Hold, you can theoretically clear it multiples times before the autobind kicks in and you may have wasted multiple runs getting the same piece of gear instead of the next curated piece.

    When Bedlam Veil dropped I was farming Tarnished hard(not for PvP) and if I didn't have auto-bind I might have had multiple pieces of the same set drop instead of the piece I needed.
    Antiquities Addict
  • DenverRalphy
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    EdjeSwift wrote: »
    Honest question.

    Why is it important to auto-bind equipment? You automatically stickerbook it when you decon or sell (once it clears buy-back). The items don't become more valuable once bound, in fact in most cases they lose value. And if by a very lucky chance that it's got the trait you want on the item, you're going to equip it which adds it to the stickerbook anyway.

    I'm just not seeing the importance of why it needs to be bound right away, because regardless whether it hits the stickerbook immediately, or when you actually need to utilize the stickerbook, then end result is the same and occurs at the exact same time.

    Zero upside, and a possible downside as there's a potential loss of value.

    Please tell me what I'm missing.

    This isn't meant to be condescending, but it might sound that way.

    What you're missing is curation.

    During a dungeon run, especially one of your first runs through the dungeon, you want to bind things to you ASAP to ensure that the piece which you got won't drop again at the next boss. Now, imagine you're speed farming say... Falkreath Hold, you can theoretically clear it multiples times before the autobind kicks in and you may have wasted multiple runs getting the same piece of gear instead of the next curated piece.

    When Bedlam Veil dropped I was farming Tarnished hard(not for PvP) and if I didn't have auto-bind I might have had multiple pieces of the same set drop instead of the piece I needed.

    Ah okay, that makes sense.Ty
  • code65536
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    Why is it important to auto-bind equipment?

    Before curation existed, auto-binding made no sense.

    But curation changed all that, and binding means that the next piece that you get will not be a duplicate and will be something new.

    Yes, you can go manually decon or bind after every boss, but that's quite the hassle, which is why an auto-bind feature is nice.

    You're right, though, that there are downsides to auto-binding, like if you're helping a friend or teammate farm for gear that they need, which is why the auto-bind feature that I put into Loot Log is always temporary (e.g., typing "/bu 120" will auto-bind things for the next 120 minutes), so people can turn it on for a session and don't have to remember to turn it off later.

    As for console. Well, every now and then ZOS will add PC addon features to the base game, but my guess is that they won't because this is not exactly a far-reaching high-impact QoL issue.
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  • CameraBeardThePirate
    CameraBeardThePirate
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    M_Volsung wrote: »
    bmnoble wrote: »
    If you deconstruct the gear it auto adds it to your sticker book.

    Can't remember if selling to NPC merchants does as well.

    Deconning does, selling doesn't, at least on PC.

    Selling does, but there's a window of time in which you can buy the item back. Until that window expires, the item will not appear in your sticker book.
  • virtus753
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    ProudMary wrote: »
    virtus753 wrote: »
    ProudMary wrote: »
    There is an add on called "autobind" that takes care of this problem quite nicely.

    Except on console, which OP specified.

    Console players just need to accept that they aren't going to get all the perks when playing games designed for being played on PC.

    Nothing about choice of platform entails giving up the right to give feedback or request QoL improvements. Right now autobind is a feature provided exclusively by add-ons created by other players generous enough to help the community insofar as they can, but that's no reason whatsoever to deny it to console players. Otherwise we'd never have seen any add-on functionality added to the native game at all.

    The devs have of course already done that on multiple occasions, so they, at least, see some value in improving the experience for all players based on feedback like this. And whether or not this specifically is a feature the devs ever add, it's perfectly legitimate to have requested it and to have the devs hear that request.
  • virtus753
    virtus753
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    M_Volsung wrote: »
    bmnoble wrote: »
    If you deconstruct the gear it auto adds it to your sticker book.

    Can't remember if selling to NPC merchants does as well.

    Deconning does, selling doesn't, at least on PC.

    Selling does, but there's a window of time in which you can buy the item back. Until that window expires, the item will not appear in your sticker book.

    The buy back menu is not time based. It is based on the number of unique items you sell. If you sell an item to a merchant, you have 12 more unique items' worth of leeway until you lose the opportunity to buy back that initial thing. Otherwise the items stay on that buy back list indefinitely. It has been that way for a very long time.
  • Nathrai
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    Selling to npc's will fill your sticker book, but you must sell enough items so that you can no longer buy the item back from them in order to unlock it.
    Doesn't take long, you will hear that chime eventually to inform you that your sticker book is updated.
    Deconstructing also works, not sure about trading with other players though, eg at the end of a dungeon run.
    Darn, thanks for this - I was sure that back in the days I usually collected items by simply selling them, so when returning after a slightly longer hiatus I was mighty confused why selling no longer worked.

    I totally forgot about the buy back list!
    Azura'm s'wit
  • oldbobdude
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    ProudMary wrote: »
    virtus753 wrote: »
    ProudMary wrote: »
    There is an add on called "autobind" that takes care of this problem quite nicely.

    Except on console, which OP specified.

    Console players just need to accept that they aren't going to get all the perks when playing games designed for being played on PC.

    Well, disagree. I’m a PC player and use lots of addons. So, those things that addons do could be incorporated into the game code. Console players pay just like PC players do.
  • IsharaMeradin
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    If it is a dungeon that can be done solo in normal mode, run it solo. Any new sticker book gear obtained when running solo will auto-bind and auto-fill the sticker book.

    If it is not a dungeon that can be done solo, there is no recourse for console but to deal with either deconning with an assistant or swapping the gear in and out to bind it.
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  • katanagirl1
    katanagirl1
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    oldbobdude wrote: »
    ProudMary wrote: »
    virtus753 wrote: »
    ProudMary wrote: »
    There is an add on called "autobind" that takes care of this problem quite nicely.

    Except on console, which OP specified.

    Console players just need to accept that they aren't going to get all the perks when playing games designed for being played on PC.

    Well, disagree. I’m a PC player and use lots of addons. So, those things that addons do could be incorporated into the game code. Console players pay just like PC players do.

    “Perks” that are not actually part of the PC version of the game, lol.
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  • belial5221_ESO
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    A quick bind,you could also just wear the item and swap back with item you had on before.Autobind for a niche group of players would cause issues with all the ones that don't want it.People don't pay attention and will have it set and not realize it,or an accident happens and it gets enabled,and they lose out on someting they wanted to trade.Some addons for pc have warnings about automated things,like craft,decon,ect and some ppl use em without setting them up right and get upset cause they learned a 5m gold recipe they wanted to sell.
  • Meiox
    Meiox
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    A quick bind,you could also just wear the item and swap back with item you had on before.Autobind for a niche group of players would cause issues with all the ones that don't want it.People don't pay attention and will have it set and not realize it,or an accident happens and it gets enabled,and they lose out on someting they wanted to trade.Some addons for pc have warnings about automated things,like craft,decon,ect and some ppl use em without setting them up right and get upset cause they learned a 5m gold recipe they wanted to sell.

    Thats why I said optional, with default 'off'
    Its not that quick on consoles, where if you miss what kind of gear it was you have to select each gear type and go into the sub- group to see if it was one of these (head, torso, wepon etc)
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