KaironBlackbard wrote: »I won't stop insisting on a full vampire rework in the forums until we AT LEAST get a Vampire Lord transformation and not a reskinned goliath.
And for the love of Mara, make new vampire stage skins and fix the tats. Crown store or not, I don't care.
@Arcturus
What could they possibly do to do as you are requesting?
Also, how is it a reskin of Bone Goliath?
Goliath: +30k max HP
Scion: see enemies through walls, heal for 15% of all the damage you do, gain +10k to each Max Stamina, Max Magicka, and Max HP
I see a big difference already
Those are not morphed either. Add morphs, even bigger difference.
I do agree on the "fix the tats" part. Paints shouldn't get paled by vamp stages.
Spectral_Force wrote: »Vampiric Drain is a skill that still needs a few buffs to become viable, but again, conceptuallly a ranged damage skill that heals you is basically the definition of vampire. Maybe the damage needs a buff, maybe it should become an execute, maybe the heal should scale off damage done or even off max health, but that's just a matter of tweaking the numbers.
Spectral_Force wrote: »Mesmerise is probably the skill that will need the most work for people to consider using. Because it does nothing except stun enemies it's not as appealing as other CC skills that also damage enemies or apply extra buffs or debuffs. The limitation that enemies have to be looking at you for the stun to work makes it a very inconsistent skill, as well. The only reason to put it on your bar is to interact with vendors when you're at Stage 4. I previously wrote a long post on the forums about why I think Stage 4 refusal of service should be scrapped entirely as a mechanic, but if we insist on keeping it then there needs to be more of an incentive to use this skill in combat to justify it taking up bar space. People often suggest removing the "facing your direction" limitation, which should make the skill more consistent, or perhaps it needs to apply extra effects (minor breach maybe?), or give it a "while slotted on either bar" effect so it has extra utility outside of making your life less inconvenient - maybe take a page from Restoring Aura's book to give you minor endurance/intellect while slotted (drop fortitude so the two skills don't compete as much and because Stage 4 has 0 health regen anyway).
so things that should be changed on vampire
1: Remove the rubber monster ult and replace it with the old bat swarm
2: make Eviscerate/Arterial Burst have dynamic resource cost
3: Make the cost increase for blood frenzy cap when it reaches max stacks
4: replace Drain Vigor with a morph that instead gets bonus healing based on if the target has a bleed dot on them
5: Return mist form to being a toggle, but give it ramping cost
6: invert the health regenration penlty aka make it increase health recovery
7: add in a penelty that when you take fire damage/hit with fighters guild ability your health recovery stops working for X seconds, with that time being based on stage (with roughly 8 seconds at stage 4)
8: Rework undeath so that it no longer provides unique resistance but instead bolsters health recovery (even further) based on how much HP you are missing.
ya do those and vampire goes from to
it's non-functional in PvP due to the RP facing restrictionKaironBlackbard wrote: »Mesmerize is the most OP stun in game
xylena_lazarow wrote: »it's non-functional in PvP due to the RP facing restrictionKaironBlackbard wrote: »Mesmerize is the most OP stun in game
KaironBlackbard wrote: »so things that should be changed on vampire
1: Remove the rubber monster ult and replace it with the old bat swarm
2: make Eviscerate/Arterial Burst have dynamic resource cost
3: Make the cost increase for blood frenzy cap when it reaches max stacks
4: replace Drain Vigor with a morph that instead gets bonus healing based on if the target has a bleed dot on them
5: Return mist form to being a toggle, but give it ramping cost
6: invert the health regenration penlty aka make it increase health recovery
7: add in a penelty that when you take fire damage/hit with fighters guild ability your health recovery stops working for X seconds, with that time being based on stage (with roughly 8 seconds at stage 4)
8: Rework undeath so that it no longer provides unique resistance but instead bolsters health recovery (even further) based on how much HP you are missing.
ya do those and vampire goes from to
1: NO
2: Maybe
3: It already does have a cap at max stacks.
4: Is that the stamina morph? I wouldn't mind if that was replaced by bonus healing. If it's my Ultimate generation one, don't you DARE mess with it! My ultimate generator! That's the main reason I use it now since they killed its healing potential by reducing it from 33 to 25 and making it get affected by battle spirit.
5: Eh. If they do that then they should add Bats as the teleport ability like Mist Form currently is. People like the mobility that the current mist form provides, which I honestly think should have gone to Bats.
6: That goes against all the lore. They will never do it. Although, previous lore was -15% to all recoveries per stage, maxing at -60% to all recoveries at stage 4. Also, it was only in sunlight, not at all times.
7: No, just no.
8: I don't even see the use in the current undeath, but from what people are saying above, it seems like many people will cry foul if it gets changed. Best not put a target on your back.