KaironBlackbard wrote: »I was very happy when they added mist form to the game. Channelled 50% resistance to everything, but no combat.
Then they nerfed it from my primary play, but buffed it for PvP: 75% resistance to damage from players, leaving no resistance form NPCs.
Then they turned it into a dash.
I like my channeled effects. That was heartbreaking honestly.
As for Frenzy, I don't care which morph you use because that ability does more harm than good in high damage taken scenarios.
You are taking damage every second (I think it got changed to once every two seconds? I still don't use it) to gain a negligible boost to damage. I'm glad they capped its health cost though.
Eviscerate? I don't use it. I prefer Concealed Weapon.
Drain Life: I am disheartened that they nerfed its healing from 33% to 25%. Even when it was 33% I was still getting owned by enemy players left right and sideways.
Mesmerize: I only use it to access NPCs. It's on my backbar, or just not slotted.
Passives:
I love the sneak boost.
I love the T2 damage boost upon exiting stealth or invisibility. Pairs well with invisi-sprint. Also with Nightblade who isn't using Dark Cloak.
I love the T3 damage resistance the lower your health.
I love the T4 Invisi-sprint and reduced sprint cost.
As for the Ultimate, I prefer swarming because then I can survive PvP for 18 seconds. Constantly healing for each enemy close to you.
However, due to the fact I norm T4, I would swap to Perfected if it had this effect:
"While Slotted (or While Slotted on either bar [not stacking]), reduce the negative effects of Vampirism by one stage."
Then I could have a little health recovery again, instead of relying on sets like Darloc Brae or Shadow Walker.
If you say Adamant Lurker or Beekeeper's is better, they are actually dead as T4 because they are recovery, which is reduced by 100%.
I don't have heals except for siphoning strikes, Sap Essence, and Drain Life.
Sap Essence is meager, and the other two require a target. Darloc is so much better.
I like that they tried to do more with their active abilities in the Greymoor remake and later tweaks. IMO they might be the best now that they ever have been. But it's still essentially an extra 5 abilities plus some useful passives which look most at home with Nightblades. I only have the one.
Though a total immersion / lore break being able to effectively turn vampirism completely off with the armory system is also a welcome addition.
Vampires in general aren't something I'm super into. I'm playing V Rising now because of the recent update and that game is brilliant for creating a web of systems which deliver an experience you'd expect if you really were a vampire. It also has fun housing / furnishing.
In Elder Scrolls they're victims of a curse / disease created by Molag Bal and which dooms you to his eternal grasp upon death. I don't swing that way.
Skyrim's (single player) Vampire Lord was an interesting upgrade but lorewise not something they can repeat in ESO. They're meant to be super rare. Though understandably the ESO vampire experience will feel lacklustre in comparison.
I agree that the current vampire is better than the previous one conceptually, and even some abilities look good, but they need to be polished, and some need to be completely remade
I agree that the current vampire is better than the previous one conceptually, and even some abilities look good, but they need to be polished, and some need to be completely remade
Yes I find their current state to be better than previously but still not at all satisfying in its own right, i.e. minus the Nightblade abilities. The health drain / weak damage is super meh. I could only see it being useful maybe on a sorc not running any other heals for the extra ult (with that morph).
I'm not especially into melee so really the only active ability I'd use is the pbaoe. But with the inverse vampire / everything else cost scaling, why bother?
Before scribing at least scarcity of mag scaling non-class abilities made vampire slightly appealing. Now it won't even have that.
Though I'm glad for scribing.
ClowdyAllDay wrote: »How many times we gonna completely redesign vamp? Until it’s as useless as werewolf in pvp? Is that the standard then?
KaironBlackbard wrote: »I do agree somewhat, but Drain Life was never meant to be a spammable. It is Resource Restore. Its primary benefit is healing. Secondary benefit is either stamina or Ultimate depending on the morph you choose. If it looses its health restore and Ultimate generation, there will no longer be a reason for me to use it. I don't care if it's a spammable. Honestly, I hate spammables. Give me Ice Staff, give me buff abilities, maybe an execute or heals, and I will waste the field.
ClowdyAllDay wrote: »How many times we gonna completely redesign vamp? Until it’s as useless as werewolf in pvp? Is that the standard then?
The usefulness of a vampire now is the passive Undeath, Eviscerate and Mist, well, perhaps Swarming Scion is useful for someone else, bombers also use Unnatural Movement, but what about the other remaining skills? Blood Frenzy initially came out broken, which is why it was nerfed and became almost useless. Vampiric Drain and Mesmerize are generally useless, and it is unclear why they exist in the vampire branch in this form. The werewolf, unlike the vampire, feels interesting in terms of gameplay, all of his skills seem useful for his playstyle (maybe the developers just need to play with the numbers), and you can base your build solely on the werewolf form, the vampire does not provide anything unique in the form, the build cannot be built normally from the form due to its monstrous cost of both morphs, inability to regenerate ultimate points, or somehow maintain the state of the form for a long time. So yes, it definitely needs some work and changes.
KaironBlackbard wrote: »I do agree somewhat, but Drain Life was never meant to be a spammable. It is Resource Restore. Its primary benefit is healing. Secondary benefit is either stamina or Ultimate depending on the morph you choose. If it looses its health restore and Ultimate generation, there will no longer be a reason for me to use it. I don't care if it's a spammable. Honestly, I hate spammables. Give me Ice Staff, give me buff abilities, maybe an execute or heals, and I will waste the field.
I mean, to be fair it wouldn't really need to lose it's healing to be a spammable. Bloodthirst, sweeps and swallow soul are all spammables with selfish healing componants, and as scribing has demonstrated, they're totally willing to allow spammables that restore resources with the wield soul affix that makes it restore 1000 magicka and stamina on every cast.
I think undeath needs to be replaced with some other passive, it's simply too strong for pvp.
Also, although it's more of a flavor thing, I'd love to have batswarm back.
KaironBlackbard wrote: »ClowdyAllDay wrote: »How many times we gonna completely redesign vamp? Until it’s as useless as werewolf in pvp? Is that the standard then?
The usefulness of a vampire now is the passive Undeath, Eviscerate and Mist, well, perhaps Swarming Scion is useful for someone else, bombers also use Unnatural Movement, but what about the other remaining skills? Blood Frenzy initially came out broken, which is why it was nerfed and became almost useless. Vampiric Drain and Mesmerize are generally useless, and it is unclear why they exist in the vampire branch in this form. The werewolf, unlike the vampire, feels interesting in terms of gameplay, all of his skills seem useful for his playstyle (maybe the developers just need to play with the numbers), and you can base your build solely on the werewolf form, the vampire does not provide anything unique in the form, the build cannot be built normally from the form due to its monstrous cost of both morphs, inability to regenerate ultimate points, or somehow maintain the state of the form for a long time. So yes, it definitely needs some work and changes.
I don't know what reality you're living in.
Eviscerate is utter trash. Class spammables deal much more damage.
The Focus of Drain Life is heal, and it does a better job than most heals I have access to. Use the Ult Gen morph and you gain Ult faster than anyone. Allows you to maintain Scion form as much as possible, or whatever Ult you use.
Swarming is better than any Ults I have access to as NB.
The only use for Mist Form is Blood Mist. Base and Movement morph are now totally useless with the current version.
I used to use the movement when it was channeled. Back then Blood Mist was utterly useless. Now it's inverted.
Mesmerize's only real use is to unlock NPCs when you are a T4 Vamp. Still doesn't work on pack merchant though.
Yes, Blood Frenzy is totally useless. Causes you to take 1000% more dps (or so it feels) while dealing 0.5% more dps. Useless.
Undeath never really has more than 5%, even though I have max rank. The loss to regen is the balance there. That's why it feels useless, because you aren't regenning as much or just aren't regenning at all. It is balanced. It is not op.
Unnatural Movement is useless in PvP. All they gotta do is chug a Detection Potion and they can see you from almost 45 meters away. You're dead and don't even realise it. Detection Potions are broken. Should only let you detect stealth, not see through invisibility. Makes reveal spells utterly useless as well.
KaironBlackbard wrote: »I can't do anything without swarming scion. Best ult I have access to as a magblade.
Don't you dare take that, or invisi-sprint, away from me!
Its bad enough that detection potions allow them to see me when I'm invisible.
Eviscerate 5k damage, Concealed Weapon 7.5k damage.
Drain Life ignores battle spirit due to its percentile based healing. Heals 10 times more than any other heals in pvp.
Fury: I'll take a ton of dps to do nothing extra to enemies! Utterly useless.
Swarming Scion + hoard or wave or zurg = so much healing that not even a boss can make a dent. 180 cost is nothing.
Blood Mist: stack the effect with swarming and you go god mode.
Mesmerize: hi npc, I'm a T4 vamp, let me access your shop! (Doesn't work on pack merchants)