Necrotech_Master wrote: »i think there are definitely a few things that could be tweaked with vampire
i really would like the drain, but its almost useless outside of support classes (tanks/healers) because the dmg it does is so low
the ultimate is just OK, swarming scion is basically the same as old bat swarm more or less except you cant generate ultimate while its active
eviscerate would be nice to have a ranged option as one of the morphs, honestly i think swallow soul from NB is a better vampire themed skill
the current mist form is OK as it gives a traversal skill to all classes, not quite as good as class specific ones but still better than nothing
vampire stages having a timer is just annoying, though for people who dont have a basin of loss or the foods to increase or decrease vampire stage there still needs to be some way for it to drop down in stage
stage 4 penalty of 0 hp regen is extremely annoying, make it like -90% but not -100%, its annoying when you have to be constantly casting heals as your traveling because every time you take fall dmg you are not healing it unless you actively heal it yourself
MentalxHammer wrote: »The only thing that really needs changing is the undeath passive. It’s a relic of the past from when major protection gave 30% mitigation. The fact that 99% of players in PvP are forced to use it should make it clear to ZOS that it needs to be rebalanced. I think the very tanky meta that has existed for years now is due in large part to that one passive.. also the increase in ability costs associated with vampire causes players to need to build for more sustain where they could be building into damage, which further exacerbates the time to kill issue.
KaironBlackbard wrote: »Vampires very tanky?
Even my tank Vampire doesn't last more than 2 seconds in PvP.
Even when he's T3.
He actually lasts a second longer as a T2, that perk disabled due to too low tier/stage.
He lasts longest as a stage 1.
As a stage 4? normally one tapped.
Undeath is WEAK. Useless.
xylena_lazarow wrote: »
Unnatural Movement passive is underwhelming given the big jump in vamp drawbacks at Stage 4.
Undeath passive breaks the PvP meta with an absurd amount of nigh free damage resistance. WTB rework.
KaironBlackbard wrote: »
KaironBlackbard wrote: »I main Nightblades.
I also have a templar but I find the penalties of vampirism too steep a price for any passives.
My survivability will drop if I put vampirism on my templar.
The passives would be nice, but the price is too high.
I need my abilities low cost and need reduced fire damage taken, especially since 75% of enemies are Dragonknights spewing fire all over the place.
Health recovery price is fine for a templar since they are epic healers.
Nightblade? Forget it. They need their recovery, they don't have good heals. Unless they use dark cloak, but that kills their invisibility.
I am running an Orc Nightblade T1 Vamp at the moment. Pretty fun. Gets two tapped. He's only Vamp level 5, so he doesn't have full access yet. Running Fiords and medium armor. Don't even have Orc swift speed yet and I think he's already hit speed cap. Major Expedition gives no extra speed to my sprint. Got concealed slotted on back for Minor Expedition and Dark Cloak for Minor Protection and insane self heal.
KaironBlackbard wrote: »I was just using it in Imperial City.
Base Mesmerize it broken
they look at you, they are stunned longer than you need to kill them
When the effect ends, wait a few seconds, and they you stun them with it again.
It lasts longer than the immunity.
5 seconds.
Most stuns are no longer than 3.
It's twice the duration of most stuns.
And then I hit 15 enemies at once with it when I went dungeon crawling. That saved my butt several times.
Ya just gotta figure out how to use it and then you will wreck them.
IT CANNOT BE BLOCKED.
That is so much fun.
master_vanargand wrote: »Flame damage will not be fatal when using the Vampire in PvE.
I like the simplicity of this idea, it's been suggested quite a few times over the years by PvPers, but there would 100% still be builds with enough sustain to exploit it, such as the high hp Warden healers grinding fights to a halt. Another one I've seen a lot is Major Protection under 50% hp or similar. Same spirit, more reasonable numbers, less stackable. Personally I'd like to see a total rework into something not tank related.KaironBlackbard wrote: »Makes me think... Why not swap the Tier requirements of Undeath and Unnatural Movement? Invisi-sprint at T3; Reduce damage taken when below 75% health, scaling up the lower your health, at Stage 4
xylena_lazarow wrote: »Major Protection under 50% hp or similar.
Necrotech_Master wrote: »i think there are definitely a few things that could be tweaked with vampire
i really would like the drain, but its almost useless outside of support classes (tanks/healers) because the dmg it does is so low
the ultimate is just OK, swarming scion is basically the same as old bat swarm more or less except you cant generate ultimate while its active
eviscerate would be nice to have a ranged option as one of the morphs, honestly i think swallow soul from NB is a better vampire themed skill
the current mist form is OK as it gives a traversal skill to all classes, not quite as good as class specific ones but still better than nothing
vampire stages having a timer is just annoying, though for people who dont have a basin of loss or the foods to increase or decrease vampire stage there still needs to be some way for it to drop down in stage
stage 4 penalty of 0 hp regen is extremely annoying, make it like -90% but not -100%, its annoying when you have to be constantly casting heals as your traveling because every time you take fall dmg you are not healing it unless you actively heal it yourself
You know, there is something reasonable in this, both from the point of view of practicality and lore. I actually would like the vampire to have ranged spam with a lifesteal effect, that's why I took nighblade to make it look and work great with swallow soul, and the vampiric drain would work like radiant glory, but then developers have to redo the same ones skills of other classes so that there would be no hardcore copying, and this would definitely cause a “fire in the back lower part of body” on the part of the players, and would force the developers to strain once again, so we shouldn’t expect such innovative changes, let them at least make the vampire practical in all skills and with lore-based, although what is the validity of the lore if a Templar who uses Aedric magic can be a vampire xD, a nd at the same time, from an efficiency point of view, it looks very good, especially with Swarming Scion ult. Although given that there is now skill painting, it would be possible to come up with special vampire effects for each class, only if you have vampirism, of course. The era of the dark templars begins xD
Necrotech_Master wrote: »Necrotech_Master wrote: »i think there are definitely a few things that could be tweaked with vampire
i really would like the drain, but its almost useless outside of support classes (tanks/healers) because the dmg it does is so low
the ultimate is just OK, swarming scion is basically the same as old bat swarm more or less except you cant generate ultimate while its active
eviscerate would be nice to have a ranged option as one of the morphs, honestly i think swallow soul from NB is a better vampire themed skill
the current mist form is OK as it gives a traversal skill to all classes, not quite as good as class specific ones but still better than nothing
vampire stages having a timer is just annoying, though for people who dont have a basin of loss or the foods to increase or decrease vampire stage there still needs to be some way for it to drop down in stage
stage 4 penalty of 0 hp regen is extremely annoying, make it like -90% but not -100%, its annoying when you have to be constantly casting heals as your traveling because every time you take fall dmg you are not healing it unless you actively heal it yourself
You know, there is something reasonable in this, both from the point of view of practicality and lore. I actually would like the vampire to have ranged spam with a lifesteal effect, that's why I took nighblade to make it look and work great with swallow soul, and the vampiric drain would work like radiant glory, but then developers have to redo the same ones skills of other classes so that there would be no hardcore copying, and this would definitely cause a “fire in the back lower part of body” on the part of the players, and would force the developers to strain once again, so we shouldn’t expect such innovative changes, let them at least make the vampire practical in all skills and with lore-based, although what is the validity of the lore if a Templar who uses Aedric magic can be a vampire xD, a nd at the same time, from an efficiency point of view, it looks very good, especially with Swarming Scion ult. Although given that there is now skill painting, it would be possible to come up with special vampire effects for each class, only if you have vampirism, of course. The era of the dark templars begins xD
i think if they just increased the dmg on the drain it would probably be more useful, not a full replacement for dps skills because its still a 3 sec channel, but the current dmg is like 3k per tick at most, 3k per second but not allowing you to do anything else is not great unless you already had some dots running
also not a huge fan of the "heal based on missing health" from the current drain either
the only part thats really nice with the current drain is the ulti gen
Necrotech_Master wrote: »Necrotech_Master wrote: »i think there are definitely a few things that could be tweaked with vampire
i really would like the drain, but its almost useless outside of support classes (tanks/healers) because the dmg it does is so low
the ultimate is just OK, swarming scion is basically the same as old bat swarm more or less except you cant generate ultimate while its active
eviscerate would be nice to have a ranged option as one of the morphs, honestly i think swallow soul from NB is a better vampire themed skill
the current mist form is OK as it gives a traversal skill to all classes, not quite as good as class specific ones but still better than nothing
vampire stages having a timer is just annoying, though for people who dont have a basin of loss or the foods to increase or decrease vampire stage there still needs to be some way for it to drop down in stage
stage 4 penalty of 0 hp regen is extremely annoying, make it like -90% but not -100%, its annoying when you have to be constantly casting heals as your traveling because every time you take fall dmg you are not healing it unless you actively heal it yourself
You know, there is something reasonable in this, both from the point of view of practicality and lore. I actually would like the vampire to have ranged spam with a lifesteal effect, that's why I took nighblade to make it look and work great with swallow soul, and the vampiric drain would work like radiant glory, but then developers have to redo the same ones skills of other classes so that there would be no hardcore copying, and this would definitely cause a “fire in the back lower part of body” on the part of the players, and would force the developers to strain once again, so we shouldn’t expect such innovative changes, let them at least make the vampire practical in all skills and with lore-based, although what is the validity of the lore if a Templar who uses Aedric magic can be a vampire xD, a nd at the same time, from an efficiency point of view, it looks very good, especially with Swarming Scion ult. Although given that there is now skill painting, it would be possible to come up with special vampire effects for each class, only if you have vampirism, of course. The era of the dark templars begins xD
i think if they just increased the dmg on the drain it would probably be more useful, not a full replacement for dps skills because its still a 3 sec channel, but the current dmg is like 3k per tick at most, 3k per second but not allowing you to do anything else is not great unless you already had some dots running
also not a huge fan of the "heal based on missing health" from the current drain either
the only part thats really nice with the current drain is the ulti gen
Exactly, 3k damage per second, despite the fact that you do nothing and you can easily end up stunned or off balance, or even killed if you don’t interrupt the skill, put the block and use burst healing, makes this skill not very good. The regeneration of ult points is of course good, but you won’t be satisfied with it alone, moreover, as long as you gain ultimate points in battle with this skill, you will be practically useless, even for yourself. So yeah, I definitely don't like this skill