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NB is useless again

  • the1andonlyskwex
    the1andonlyskwex
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    Class skills are better than weapon skills. That's all.

    I can think of tons of examples where that's not true. Be thankful it is true for most nightblade skills.
  • StaticWave
    StaticWave
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    StaticWave wrote: »
    StaticWave wrote: »
    And to illustrate my point why NB doesn't need more than 2 skills for most scenarios, here's a very strong dueling NB build fully buffed without Continuous Attack:

    ylhdhc26m0m5.png

    Here is the tooltip for Dizzying Swing on that NB build:

    5e8zdeb5tcx3.png

    Here is the tooltip for Concealed Weapon on that same build:

    geoadyc0jssx.png

    Guess what? Concealed tooltip isn't buffed by that 10% extra damage after leaving stealth yet. So add 10% of that 15.4k to the 15.4k tooltip, and we get 16.9k final Concealed value.

    16.6k Dizzy vs 16.9k Concealed. Dizzy was the hardest hitting single target damage ability in the game until this patch. Concealed hits harder, doesn't come with a 0.8s cast time, and gives a more useful buff (Minor Expedition as oppose to a snare). Then you look at Spectral Bow's tooltip:

    fpk5vg1xr7oo.png

    28.6k damage, which under Battle Spirit is 14.3k. Every 5s you can use this proc if you light attack weave, and did I mention it also gives you 300 WD/SD at full stacks, that also buffs Concealed tooltip? Let's also not forget the incredibly cheap 75 ult that makes all your attacks deal 20% more damage to a target. NB legitimately does not need more than 2 skills to kill people lol.

    The only reliable counter for NB this patch is blocking. If you can permablock, you can negate most of its damage. It won't be easy though, because a good NB will have the tools to counter that. You could also put out so much pressure that the NB can't go offensive, but the NB can still crutch on Cloak and Shade. They'd just have to drop Phantasmal Escape to make room for Shade and they can kite indefinitely. After all, that Siphoning Attack buff has literally allowed them to run with ZERO regen and still almost never run out of sustain lol.

    The formulas on that website are notorious for having bugs.
    Unless you show us the actual game screen, we can't tell if your information is correct.

    It's only bugged for some tooltips. The stats should be fairly accurate for the most part.

    But since you asked, here's the NB build on live:

    43v1652socxp.png

    Max SD and mag:

    74hhh912qj2w.png

    Max weapon critical, crit damage (no Minor Brittle) and base pen:

    1vmhcsq50s4e.png


    Here's the NB build copied to the exact detail on Editor:

    7i5o04gaokey.png
    kzbrif5et6nf.png
    su03grssbg4f.png
    sngd6sn8d5e3.png


    So on the live server I have 31249 max mag, 6357 spell damage, 11813 base pen, 85% crit damage, 39.4% crit chance. On the Editor I have 31248 max mag, 6360 spell damage, 11813 base pen, 85% crit damage, 39.4% crit chance. Literally identical stats lol.

    Concealed tooltip on live:

    f0ihucw4kq6e.png

    Dizzy tooltip on live:
    uqe50ruo8u4s.png

    The tooltip on Editor is lower though, so that's probably the bug you're talking about. Regardless, we're comparing tooltips between Dizzy and Concealed, and you can see that Concealed has a bigger tooltip than Dizzy, doesn't come with a cast time, and applies a better minor buff.

    Are you using Trial Dummy to make the numbers appear higher?
    And Essence Thief and Sea-Serpent's Coil, That's your cheap trick.
    This is the real tooltip.

    "Concealed Weapon" real tooltip on live:
    0d4t1j6yddsv.png

    Trial dummy in Imperial City? That’s a first 🤣🤣
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    StaticWave wrote: »
    And to illustrate my point why NB doesn't need more than 2 skills for most scenarios, here's a very strong dueling NB build fully buffed without Continuous Attack:

    ylhdhc26m0m5.png

    Here is the tooltip for Dizzying Swing on that NB build:

    5e8zdeb5tcx3.png

    Here is the tooltip for Concealed Weapon on that same build:

    geoadyc0jssx.png

    Guess what? Concealed tooltip isn't buffed by that 10% extra damage after leaving stealth yet. So add 10% of that 15.4k to the 15.4k tooltip, and we get 16.9k final Concealed value.

    16.6k Dizzy vs 16.9k Concealed. Dizzy was the hardest hitting single target damage ability in the game until this patch. Concealed hits harder, doesn't come with a 0.8s cast time, and gives a more useful buff (Minor Expedition as oppose to a snare). Then you look at Spectral Bow's tooltip:

    fpk5vg1xr7oo.png

    28.6k damage, which under Battle Spirit is 14.3k. Every 5s you can use this proc if you light attack weave, and did I mention it also gives you 300 WD/SD at full stacks, that also buffs Concealed tooltip? Let's also not forget the incredibly cheap 75 ult that makes all your attacks deal 20% more damage to a target. NB legitimately does not need more than 2 skills to kill people lol.

    The only reliable counter for NB this patch is blocking. If you can permablock, you can negate most of its damage. It won't be easy though, because a good NB will have the tools to counter that. You could also put out so much pressure that the NB can't go offensive, but the NB can still crutch on Cloak and Shade. They'd just have to drop Phantasmal Escape to make room for Shade and they can kite indefinitely. After all, that Siphoning Attack buff has literally allowed them to run with ZERO regen and still almost never run out of sustain lol.

    What he really wants to say isn't "Dizzy VS Concealed".
    He criticizes "Concealed Weapon" as being too powerful and just wants nerfs.
    He just wants to increase the tooltip value in sets (+20%) and incite criticism.
    If just talking about "Dizzy VS Concealed", it's fine to be naked without any equipment, right?

    Turtle_Bot wrote: »
    StaticWave wrote: »
    StaticWave wrote: »
    And to illustrate my point why NB doesn't need more than 2 skills for most scenarios, here's a very strong dueling NB build fully buffed without Continuous Attack:
    ylhdhc26m0m5.png

    Here is the tooltip for Dizzying Swing on that NB build:

    5e8zdeb5tcx3.png

    Here is the tooltip for Concealed Weapon on that same build:

    geoadyc0jssx.png

    Guess what? Concealed tooltip isn't buffed by that 10% extra damage after leaving stealth yet. So add 10% of that 15.4k to the 15.4k tooltip, and we get 16.9k final Concealed value.

    16.6k Dizzy vs 16.9k Concealed. Dizzy was the hardest hitting single target damage ability in the game until this patch. Concealed hits harder, doesn't come with a 0.8s cast time, and gives a more useful buff (Minor Expedition as oppose to a snare). Then you look at Spectral Bow's tooltip:

    fpk5vg1xr7oo.png

    28.6k damage, which under Battle Spirit is 14.3k. Every 5s you can use this proc if you light attack weave, and did I mention it also gives you 300 WD/SD at full stacks, that also buffs Concealed tooltip? Let's also not forget the incredibly cheap 75 ult that makes all your attacks deal 20% more damage to a target. NB legitimately does not need more than 2 skills to kill people lol.

    The only reliable counter for NB this patch is blocking. If you can permablock, you can negate most of its damage. It won't be easy though, because a good NB will have the tools to counter that. You could also put out so much pressure that the NB can't go offensive, but the NB can still crutch on Cloak and Shade. They'd just have to drop Phantasmal Escape to make room for Shade and they can kite indefinitely. After all, that Siphoning Attack buff has literally allowed them to run with ZERO regen and still almost never run out of sustain lol.

    The formulas on that website are notorious for having bugs.
    Unless you show us the actual game screen, we can't tell if your information is correct.
    It's only bugged for some tooltips. The stats should be fairly accurate for the most part.

    But since you asked, here's the NB build on live:

    43v1652socxp.png

    Max SD and mag:

    74hhh912qj2w.png

    Max weapon critical, crit damage (no Minor Brittle) and base pen:

    1vmhcsq50s4e.png


    Here's the NB build copied to the exact detail on Editor:

    7i5o04gaokey.png
    kzbrif5et6nf.png
    su03grssbg4f.png
    sngd6sn8d5e3.png


    So on the live server I have 31249 max mag, 6357 spell damage, 11813 base pen, 85% crit damage, 39.4% crit chance. On the Editor I have 31248 max mag, 6360 spell damage, 11813 base pen, 85% crit damage, 39.4% crit chance. Literally identical stats lol.

    Concealed tooltip on live:

    f0ihucw4kq6e.png

    Dizzy tooltip on live:
    uqe50ruo8u4s.png

    The tooltip on Editor is lower though, so that's probably the bug you're talking about. Regardless, we're comparing tooltips between Dizzy and Concealed, and you can see that Concealed has a bigger tooltip than Dizzy, doesn't come with a cast time, and applies a better minor buff.

    Are you using Trial Dummy to make the numbers appear higher?
    And Essence Thief and Sea-Serpent's Coil, That's your cheap trick.
    This is the real tooltip.

    "Concealed Weapon" real tooltip on live:
    0d4t1j6yddsv.png

    And what's your Dizzy tooltip with the same build and buffs?

    Come on now, at least provide BOTH tooltips (in other words, ALL the data) if you're going to try and prove someone wrong.

    FYI, he didn't need to any "cheap trick" to show that concealed is stronger than Dizzy:
    Here are my real tooltips on live, ZERO buffs, ZERO target dummy, OUT of combat, same simple build, same weapon equipped (2h), same skills slotted, same bar, no "tricks" at all.
    Dizzy:
    xtk7ce6g5xaq.png
    Concealed:
    t4hgk22ooqd1.png

    Adding the 10% that concealed gives:
    mb4zmngceaqv.png

    Concealed is 5% stronger than Dizzy Swing!
    c84025uiw5pb.png

    Concealed is stronger than dizzy without having a cast time, without forcing 2h in the weapon slot (allowing for dual wield which has higher raw damage than 2h) inflicts off balance (same as dizzy) and also grants minor expedition at all times when slotted on either bar.

    Concealed weapon is OBJECTIVELY stronger than Dizzy, not even taking into account the strength and reliability of not having a cast time and nobody needs any "tricks" to prove that.

    Yes, "Concealed Weapon" is better than "Dizzying Swing".
    Class skills are better than weapon skills. That's all.

    1) I brought up Dizzy vs Concealed to demonstrate why NB only needs 2 offensive skills to do kill people. Dizzy being the most hard hitting single target spammable last patch, and Concealed taking the crown this patch.

    2) They buffed Concealed to be stronger than Dizzying Swing, with none of the drawback of the cast time. I thought ZoS’s mantra was “hard hitting abilities should not come with a stun or instant cast”? Bring back the stun on Frag then if we want to give NB an exception.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • StaticWave
    StaticWave
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    What he really wants to say isn't "Dizzy VS Concealed".
    He criticizes "Concealed Weapon" as being too powerful and just wants nerfs.

    Nah, NB in general is too powerful and needs to be nerfed. The class has everything right now. A NB in 3 tank sets still has as much damage as my full damage stamsorc. It's a joke :D


    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Dracane
    Dracane
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    StaticWave wrote: »
    What he really wants to say isn't "Dizzy VS Concealed".
    He criticizes "Concealed Weapon" as being too powerful and just wants nerfs.

    Nah, NB in general is too powerful and needs to be nerfed. The class has everything right now. A NB in 3 tank sets still has as much damage as my full damage stamsorc. It's a joke :D


    I took your build, but found it a bit too defensive. I just threw on my Sorc stat stack gear and was able to reach 36.5k Merciless Resolve tooltips with the Sea Serpent Coil, and that was with pure Magicka stack. That's useless for Nightblade, so spell damage could bring this even higher.

    I was able to crit potato players for over 20k. :D
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • StaticWave
    StaticWave
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    Dracane wrote: »
    StaticWave wrote: »
    What he really wants to say isn't "Dizzy VS Concealed".
    He criticizes "Concealed Weapon" as being too powerful and just wants nerfs.

    Nah, NB in general is too powerful and needs to be nerfed. The class has everything right now. A NB in 3 tank sets still has as much damage as my full damage stamsorc. It's a joke :D


    I took your build, but found it a bit too defensive. I just threw on my Sorc stat stack gear and was able to reach 36.5k Merciless Resolve tooltips with the Sea Serpent Coil, and that was with pure Magicka stack. That's useless for Nightblade, so spell damage could bring this even higher.

    I was able to crit potato players for over 20k. :D

    Yes, magsorc build carries over pretty well to NB because they have the 8% max mag passive and a decent class burst heal. The build I posted was geared for brawling specifically haha.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • CameraBeardThePirate
    CameraBeardThePirate
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    i11ionward wrote: »
    I still don't understand why shadow disguise doesn't have a ramping cost. This is the most annoying skill, which is currently terribly overloaded.

    Before we discuss that, please fix the bug where "Elemental Susceptibility" and "Structured Entropy" destroy invisible and stealth.
    Many people in PvP are exploiting this bug to destroy invisible and stealth.


    [BUG]"Elemental Susceptibility" and "Structured Entropy" destroy invisible
    In an update a few years ago, invisible and stealth were no longer broken by single or AoE DoTs.
    Only AoE direct damage, Detection potion, and Detection skill can destroy invisible and stealth.
    But "Elemental Susceptibility" and "Structured Entropy" destroy invisible and stealth.
    This is a bug, I tested how this happens.

    Regarding "Elemental Susceptibility", there is a bug that causes some status effects to destroy invisible.
    I tested it, and it seems that the "Burning" status effect is destroying invisible.
    It's highly likely that other status effects that give DoTs also have a bug that destroys invisibility, just like "Burning".
    Game creators should check all status effects just to be sure.

    The mechanism by which "Structured Entropy" destroys invisible and stealth probably has to do with the visual effect of the line connecting the player and the target.
    In other words, to display the line's visual effect, you need to know the position of the invisible player.
    1. "Structured Entropy" DoT damage and cast player to heal.
    2. The server tells cast player the position of the target invisible player as information to draw the line's visual effect.
    3. The position of the invisible player is now known, so the invisible effect will be destroyed.
    I think the above process is probably the cause of the bug of "Structured Entropy".

    Below is a video of me testing the bug.

    [ESO]"Elemental Susceptibility" and "Structured Entropy" destroy invisible[BUG]
    https://youtu.be/GOTjX6kePkQ

    [Test]
    1. Testing "Structured Entropy", destroy invisible.
    2. Testing "Normal DoT skill", Invisible will be maintained.
    3. Testing "Elemental Susceptibility", destroy invisible.
    4. Testing "Overcharged of Status effect ", Invisible will be maintained.

    Degen is bugged, although Ele Sus is pulling Nightblades out of stealth by design.

    Direct damage is supposed to remove nightblades from invis or stealth. Ele Sus applies 3 status effects, two of which are direct damage (concussed and chilled). Hence, whenever Ele Sus procs, the nightblade is hit with 2 sources of direct damage and pulled out of stealth. Working as intended.
  • necro_the_crafter
    necro_the_crafter
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    i11ionward wrote: »
    I still don't understand why shadow disguise doesn't have a ramping cost. This is the most annoying skill, which is currently terribly overloaded.

    Before we discuss that, please fix the bug where "Elemental Susceptibility" and "Structured Entropy" destroy invisible and stealth.
    Many people in PvP are exploiting this bug to destroy invisible and stealth.


    [BUG]"Elemental Susceptibility" and "Structured Entropy" destroy invisible
    In an update a few years ago, invisible and stealth were no longer broken by single or AoE DoTs.
    Only AoE direct damage, Detection potion, and Detection skill can destroy invisible and stealth.
    But "Elemental Susceptibility" and "Structured Entropy" destroy invisible and stealth.
    This is a bug, I tested how this happens.

    Regarding "Elemental Susceptibility", there is a bug that causes some status effects to destroy invisible.
    I tested it, and it seems that the "Burning" status effect is destroying invisible.
    It's highly likely that other status effects that give DoTs also have a bug that destroys invisibility, just like "Burning".
    Game creators should check all status effects just to be sure.

    The mechanism by which "Structured Entropy" destroys invisible and stealth probably has to do with the visual effect of the line connecting the player and the target.
    In other words, to display the line's visual effect, you need to know the position of the invisible player.
    1. "Structured Entropy" DoT damage and cast player to heal.
    2. The server tells cast player the position of the target invisible player as information to draw the line's visual effect.
    3. The position of the invisible player is now known, so the invisible effect will be destroyed.
    I think the above process is probably the cause of the bug of "Structured Entropy".

    Below is a video of me testing the bug.

    [ESO]"Elemental Susceptibility" and "Structured Entropy" destroy invisible[BUG]
    https://youtu.be/GOTjX6kePkQ

    [Test]
    1. Testing "Structured Entropy", destroy invisible.
    2. Testing "Normal DoT skill", Invisible will be maintained.
    3. Testing "Elemental Susceptibility", destroy invisible.
    4. Testing "Overcharged of Status effect ", Invisible will be maintained.

    With susceptibiliti is not really a bug, more of a technical issue. It applies both chilled and concossion status every 7.5 secs which are direct damage, and technichly any direct damage should hit nb out of stealth. So its quite harder to solve, either ele sus needs rework(not aplly status every 7.5 secs), chill\concost needs rework(made into dots) or cloack interaction with direct damage needs rework to solve that issue.

    I also mained nb in pvp back in the day when ground dots\hurricane\blade cloack use to break invise, and it was managable, now its pretty easy to hide if no one on enemy team has detection pots.
    Edited by necro_the_crafter on May 13, 2024 5:30PM
  • IncultaWolf
    IncultaWolf
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    If nightblade is useless then what is necromancer? 💀🤡
  • FoJul
    FoJul
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    Bring back rangeblade.
  • SandandStars
    SandandStars
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    NB is whining again
  • Yamenstein
    Yamenstein
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    NB is whining again

    Nothing new.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
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