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Mesmerize & its morphs should affect *ALL* NPCs

Other_Name
There's no reason ANY NPC should deny me dialog at stage 4 vampirism after using this skill. If it was added to make merchants available, yes, but why only merchants? I don't see why the general citizenry of Tamriel is immune to Illusion magic. I want to be able to hear what pretty much every NPC has to say during quests and in cities. There's SO much voiced dialog in this game, it's one of its most redeeming features, yet this illusion magic trick that allows me to tame hostile NPCs and merchants doesn't work on general NPCs?
  • Artim_X
    Artim_X
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    Honestly, this definitely feels like an oversight. For rp sake I like playing at stage 4, but I'm always forced to reduce my stage with a bloody mara to interact with the locals. I wholeheartedly agree that mesmerize should affect everyone.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Fischblut
    Fischblut
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    Since this sad change to vampire stages, all my monsters are always on stage 1. Recently I had urge to return them to stage 4 again, but I had to remember why I can no longer do it.

    I really miss their stage 4 look (it used to be their main look before the change), but I need easy interaction with NPCs :'( Would be great to return to original vampire gameplay of old days, without need to Mesmerize any NPCs.
  • Nerouyn
    Nerouyn
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    The developers are walking a tight line with things like vampirism.

    Realistically they should be extremely powerful etc. etc. but it's an online multiplayer game and a balance must be struck.

    Also, realistically, any pale faced players would be attacked on sight by guards in nearly every locale.

    You certainly wouldn't be able to waltz through Alinor with vein streaked faces like you can in ESO.
    Other_Name wrote: »
    If it was added to make merchants available, yes, but why only merchants? I don't see why the general citizenry of Tamriel is immune to Illusion magic.

    This actually lines up with the single player games.

    In Skyrim, vampires' (pre Lords) ability to affect others was limited and you could only do it once per day. You couldn't just run around mesmerizing everyone.

    https://en.uesp.net/wiki/Skyrim:Vampirism
    Vampire's Seduction
    This power is similar to the Calm spell and can be used once a day. Once the Dawnguard add-on is installed, Vampire's Seduction will allow you to feed on NPCs at any time, regardless of whether they are sleeping. If you do not possess this power during the vampire version of the quest ProphetDG, you will temporarily receive it in order to enthrall Dexion Evicus, only to have it disappear after use.

    Think about it.

    If vampires could then they'd probably be ruling the world.

    Why merchants? Other than the obvious practical answer of that's what players need?

    Look at where the mercantile skill is in the single player games. In the vicinity of persuasion. It's a talky affair and merchants generally open to negotiation. Their minds being more susceptible to influence lines up.
  • Spectral_Force
    Spectral_Force
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    Honestly, after having played a vampire toon since the revamp, I think the whole "NPCs don't talk to you in stage 4" mechanic should be scrapped.

    For one, it's woefully inconsistent - most generic NPCs won't talk to you and are unaffected by Mesmerise, guild traders don't care, most merchants won't talk to you without Mesmerise but some will, quest NPCs don't care for obvious reasons. If RP is the main reason it exists, this kind of inconsistent behaviour gets in the way of immersion.

    It locks you out of interacting with random NPCs, as OP said. NPC chatter often helps with worldbuilding, and having to miss out on it, or drink a 'Mara/wait 4 hours for the stage to drop, is unfortunate.

    The mechanic forces you to either reserve a slot for Mesmerise, or keep slotting and unslotting it every time you interact with a trader. The latter is a general hassle for what should be a quick process, and the former forces you to give up a skill slot just to engage with basic game mechanics, which is unacceptable.

    And finally, Mesmerise effect on NPCs is dodgy at best - even on stationary NPCs I sometimes need to do a double take because the first wave simply doesn't register. And if the NPC walks around, trying to catch them mid-animation is even more frustrating, and you better hope the NPC you need doesn't like standing in front of crafting stations, or bookshelves, or tables, or anything else that gets in the way of you standing in front of them to cast Mesmerise.

    All in all, while the novelty of being refused service is nice, and the voice lines you get are neat, if very inconsistent in tone, this mechanic drastically lowers quality of life for any stage 4 vampire, and not in a fun RP way.
    Edited by Spectral_Force on April 30, 2024 1:33AM
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Other_Name
    Nerouyn wrote: »
    The developers are walking a tight line with things like vampirism.

    Realistically they should be extremely powerful etc. etc. but it's an online multiplayer game and a balance must be struck.

    Also, realistically, any pale faced players would be attacked on sight by guards in nearly every locale.

    You certainly wouldn't be able to waltz through Alinor with vein streaked faces like you can in ESO.
    Other_Name wrote: »
    If it was added to make merchants available, yes, but why only merchants? I don't see why the general citizenry of Tamriel is immune to Illusion magic.

    This actually lines up with the single player games.

    In Skyrim, vampires' (pre Lords) ability to affect others was limited and you could only do it once per day. You couldn't just run around mesmerizing everyone.

    https://en.uesp.net/wiki/Skyrim:Vampirism
    Vampire's Seduction
    This power is similar to the Calm spell and can be used once a day. Once the Dawnguard add-on is installed, Vampire's Seduction will allow you to feed on NPCs at any time, regardless of whether they are sleeping. If you do not possess this power during the vampire version of the quest ProphetDG, you will temporarily receive it in order to enthrall Dexion Evicus, only to have it disappear after use.

    Think about it.

    If vampires could then they'd probably be ruling the world.

    Why merchants? Other than the obvious practical answer of that's what players need?

    Look at where the mercantile skill is in the single player games. In the vicinity of persuasion. It's a talky affair and merchants generally open to negotiation. Their minds being more susceptible to influence lines up.

    Sure, this is true for every game besides Morrowind. They've definitely scrapped many of their ideas since those days. I don't believe Zenimax is doing this for the sake of worldbuilding or roleplay, they've just overlooked it. Mesmerize can be used as often as you like in this iteration--it's essentially an illusion spell that sets their main-line style "dispostition" to you to 100. You can easily create a spell like this in Oblivion and it allows you to interact with anyone.

    The fact that Mesmerize is an obvious illusion spell shouldn't detract from the fact that it can't be used on everyone. It's a mere oversight, or some limitation on their end that I'm not privy to. It's just an an unnecessary mechanic, where many things in the game are not properly explained.

    For instance: your ability to user Wayshrines to travel is *suppposed* to come from the fact that you were originally soul-trapped by Mannimarco and marked as one of the Soulshriven--in fact, this explained in game in one of the books, and yet, any player can start in any zone and take advantage of this mode of transportation without ever even touching the main story.

    I understand the need to balance power in an online game, but I doubt any PVPer will complain about this particular correction. The sad state of vampirism is simply due to the fact that Zenimax refuses to split their skills from PVE and PVP like games like Guild Wars did decades ago. It's just another one of their limitations that ruins the game for people who roleplay and heavily invest in their pockets, just to have some goofy ass PVP complaint ruin their favorite mechanics.

  • ArchMikem
    ArchMikem
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    I always believed Vampirism and Lycanthropy should've lived up to what they are. Curses. ESO should have made them come with a host of drawbacks that only the most adamant and prepared players would have their characters stay cursed, making the decision more important and meaningful.

    My one question stemming from that is, how many people are playing Vampires because they actually want to be a Vampire, and not just because it's Optimal for their Build.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Other_Name
    ArchMikem wrote: »
    I always believed Vampirism and Lycanthropy should've lived up to what they are. Curses. ESO should have made them come with a host of drawbacks that only the most adamant and prepared players would have their characters stay cursed, making the decision more important and meaningful.

    My one question stemming from that is, how many people are playing Vampires because they actually want to be a Vampire, and not just because it's Optimal for their Build.

    I personally highly doubt that aside from that single PVP-themed buff, anyone is playing vampire for optimization. This is where it's on Zenimax to separate PVP and PVE skills!
  • finehair
    finehair
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    The old vampire ulti was better than giant plastic manpire we have. You can not chance my mind. I'm still using unfathomable darkness to remember it.
  • Vevvev
    Vevvev
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    ArchMikem wrote: »
    I always believed Vampirism and Lycanthropy should've lived up to what they are. Curses. ESO should have made them come with a host of drawbacks that only the most adamant and prepared players would have their characters stay cursed, making the decision more important and meaningful.

    My one question stemming from that is, how many people are playing Vampires because they actually want to be a Vampire, and not just because it's Optimal for their Build.

    I do, although when they came with the rework they took a lot of the RP aspects away while adding a lot more. It's like taking 2 steps forwards and 2 steps back. No real progress was made, and it just.... feels wrong.



    Mesmerize not effecting all NPCs is probably due to the fact that Mesmerize is a combat ability, you cannot attack merchants, but you can attack these NPCs that might have something to stay on the side of the road. Stuns that deal no damage won't actually "land" on these NPCs unless you're in combat with them, and it's probably why we can't use it to make them talk to us. The class of NPC is probably limiting the power.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Mezmerise should of been a Vampire passive like Intimidation and Persuasion are for the Fighters and Mages Guild.
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