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The game is boring. It’s been years, can we please get some new PVP content?

  • Skoomah
    Skoomah
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    StihlReign wrote: »
    Small fixes or tuning would go a long way in PvP (Cyrodiil - Vet Server GH).

    Letting players select a Scroll quest from a drop down menu.

    Making RSS towers destructable.

    Sending in the Overland team to fix the poorly stitched environment.

    - While they're there, fixing the significant hang spots, including multiple rocks, stairs, and water holes players get hung up on while attempting normal movements.

    Responding to the latest troll points in the environment, faster (i.e. outer edges of bridges and interior keep front doors).

    Significantly increasing the End of Campaign gold reward for a month of play (or adopting a token or Undaunted key system so players can purchase their choice of monster helm or some new armor set etc).

    Properly tuning low-pop adjustments to scoring.

    Acknowledging and addressing the significant issue - Stuck in Combat.

    Adressing the one-sided Gate crossing issue (how difficult is it to place stairs on both sides).

    Addressing HoTs for group play.

    Tuning NPCs to address the Battle-spirit handicap.

    Removing the combat ready state prompt (or check) from resto-staffs.

    AND give us new maps, modes, features, locations, etc.
  • Sakiri
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    New pvp features are great, I just don't want ANY incentive to do it as a PvE player.

    I don't want to have to get gear from there, skyshards from there, skill points from there, crafting materials from there.

    Let people play games and slaughter each other to their hearts content, but keep the gear rewards functional in pvp only please.

    It's bad enough PA and Deadly Strike are a thing.
  • Sakiri
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    StihlReign wrote: »
    Removing the combat ready state prompt (or check) from resto-staffs.

    The what?
  • sarahthes
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    Sakiri wrote: »
    New pvp features are great, I just don't want ANY incentive to do it as a PvE player.

    I don't want to have to get gear from there, skyshards from there, skill points from there, crafting materials from there.

    Let people play games and slaughter each other to their hearts content, but keep the gear rewards functional in pvp only please.

    It's bad enough PA and Deadly Strike are a thing.

    You're okay with PvPers having to get skyshards and gear from PvE though, yeah?
  • Arrodisia
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    Let's not get off topic once again and let's support each other to get things we want, PvP and PvE both have some lists of wants and needs. support each other to help get those wanted and needed features added to the game.

    All new or increased rewards in PvP are a good thing. It's added incentive to do the content. PvP can be fun, even for PvE orientated players, in the right setting.

    Cyrodiil can be good again. Once upon a time, It gave a large amount of players a lot of fun, a chance to use strategy while PvPing together. It would be even better minus many bugs/issues.

    Battlegrounds can use new scenery and possibly a new mode or 2.
  • SilverBride
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    The game is not boring. Some players may be burned out and bored with playing it but that doesn't mean the game is actually boring.
    PCNA
  • kargen27
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    Sakiri wrote: »
    New pvp features are great, I just don't want ANY incentive to do it as a PvE player.

    I don't want to have to get gear from there, skyshards from there, skill points from there, crafting materials from there.

    Let people play games and slaughter each other to their hearts content, but keep the gear rewards functional in pvp only please.

    It's bad enough PA and Deadly Strike are a thing.

    Rewards in PvP that work well in PvE and PvE rewards that can be used in PvP is by design and is good for the game. Players doing a variety of activities keeps the game healthy longer.
    and then the parrot said, "must be the water mines green too."
  • Erickson9610
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    I hope we get some sort of free-for-all last man standing PvP mode. Maybe it could be a Great Hunt in Hircine's realm, like what transpired in the March of Sacrifices dungeon, where the objective is to hunt some PvE target like an indrik and then bring its heart to Hircine, fighting your remaining enemies there.

    Call it a battle royale if you want, but it's a popular PvP mode in other games and such a mode could be justified thematically in this one. I also think it'd be fun to play, regardless of whether it has a group queue or just a solo queue.
    Edited by Erickson9610 on May 15, 2024 5:16AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • notyuu
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    Skoomah wrote: »
    kargen27 wrote: »
    Skoomah wrote: »
    I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.

    The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
    To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
    I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
    Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.

    This arguments makes no sense. Isn't the lack of new content the main contributor to the low pvp population? Lack of rewards and bored of the same thing over and over again.

    Actually the main reason most players don't stick with it after touching PvP is a mixture of the balance being all over the place and the learning curve being so steep it might as well be an overhang, for the very very few that stick it out, well their options are

    Gank city
    Lagodyiil
    Dulls
    Blekgrounds

    And of the lot not a single one is a completely enjoyable experience due to unique issues each one has leading to the person getting tired of said issue(s) and leaving PvP if not eso entirely
    Edited by notyuu on May 15, 2024 5:34AM
  • SpacemanSpiff1
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    Sounds like there's a new ToT deck coming.
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