Dragonnord wrote: »
The game is boring. It’s been years, can we please get some new PVP content?
PvP specific:
- Maps
- Modes
- Features
Cyrodiil, Imperial City, and Battlegrounds. That’s all we have. It’s been years of the same thing over and over again and it’s just straight up boring to play at this point. All the veteran players are slowly retiring and there aren’t enough new players to replenish their ranks.
The game is boring. It’s been years, can we please get some new PVP content?
PvP specific:
- Maps
- Modes
- Features
Cyrodiil, Imperial City, and Battlegrounds. That’s all we have. It’s been years of the same thing over and over again and it’s just straight up boring to play at this point. All the veteran players are slowly retiring and there aren’t enough new players to replenish their ranks.
I'd be happier if they just made cyrodiil work like it used to pre 2019. That's when the exodus of almost everyone on my friends list began due specifically to such poor support for PvP and the general attitude ZOS maintains toward the PvP community.
The current pop cap of 60-80 players/faction is literally 10% what the cap originally was. Cyrodiil doesn't even hold enough players now to keep the game fun and engaging.
That's a fully outdated link. it didn't even match the approximate timeframe we commented on. The game is in a much better better state since then(2014). better...not perfect but which game is ? None to date.
They already announced PvP-something in Q4
OtarTheMad wrote: »I am excited even though it’s not Cyrodiil related. I am hoping it’ll be a lot of fun. Also, Rich had said in an interview that they are committed to getting Cyrodiil into a better place so that’s good.
Cyrodiil may always have some lag due to a lot of people in the same area, effects and things like that but to just get it to a tolerable state would be awesome. The recent population increase test is a perfect example. That was so much fun.
That's a fully outdated link. it didn't even match the approximate timeframe we commented on. The game is in a much better better state since then(2014). better...not perfect but which game is ? None to date.
I knew someone would respond with this, so I picked some forum posts from the past by picking random pages in 25-50 page decrements in the Alliance War forum:
https://forums.elderscrollsonline.com/en/discussion/658524/the-glory-days-of-cyrodiil/p1
You are remember the past through rose tinted glasses -- a common human phenomenon. Cyrodiil has never worked properly. In addition to posts like that, I can verify my recollection through my cheesy montage videos and the hundreds of clips I have from those years saved.
I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.
The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.
I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.
The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.
Most of those threads are about the same persistent problem that has always plagued main campaigns in Cyro: server lag and a variety of other constant major issues that were not resolved quickly.
I'm glad you had fun with your friends. So did I. That doesn't change the objective reality that Cyrodiil has ALWAYS had server-side performance issues.
I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.
The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.
Most of those threads are about the same persistent problem that has always plagued main campaigns in Cyro: server lag and a variety of other constant major issues that were not resolved quickly.
I'm glad you had fun with your friends. So did I. That doesn't change the objective reality that Cyrodiil has ALWAYS had server-side performance issues.
This thread is about the lack of PVP content. Not sure why it's straying into Cyrodiil performance or population caps. It's about the request for brand new content because the existing PVP content have all been around for 10 years or close to it. It's boring to play the same stuff over and over again for years and the last new PVP specific content I can remember is a Trebuchet memento.
I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.
I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.
The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.
I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.
The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.
This arguments makes no sense. Isn't the lack of new content the main contributor to the low pvp population? Lack of rewards and bored of the same thing over and over again.