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The game is boring. It’s been years, can we please get some new PVP content?

Skoomah
Skoomah
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The game is boring. It’s been years, can we please get some new PVP content?

PvP specific:
- Maps
- Modes
- Features

Cyrodiil, Imperial City, and Battlegrounds. That’s all we have. It’s been years of the same thing over and over again and it’s just straight up boring to play at this point. All the veteran players are slowly retiring and there aren’t enough new players to replenish their ranks.
  • Xandreia_
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    Even if its once a year I'd love to see just a cyrodiil map change to match the current chapter
  • EF321
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    They already announced PvP-something in Q4
    h2f6iv7nb01i.png
  • Dragonnord
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    EF321 wrote: »
    They already announced PvP-something in Q4
    h2f6iv7nb01i.png

    This. They also confirmed the feature is not Cyrodiil related.
     
    Edited by Dragonnord on May 12, 2024 12:25PM
    SERVER: NA | PLATFORM: PC | OS: Windows 10 | CLIENT: Steam | ESO PLUS: Yes
  • Skoomah
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    Dragonnord wrote: »
    EF321 wrote: »
    They already announced PvP-something in Q4
    h2f6iv7nb01i.png

    This. They also confirmed the feature is not Cyrodiil related.
     

    I am well aware of this. But it still doesn’t take away from the fact that this game has gotten boring. The fact that we haven’t gotten any concrete details about this PvP Feature does not excite most PvP’ers. Offline, most of us just scoff at this and downplay it. At this point, we want full blown new content.

    Fighting the same few people or groups everyday in the same maps and modes. It’s boring. And I’m as hardcore about the game as it gets. Credit goes to ZOS for making a fun combat system which is why I’ve played the game for so long. But boredom has finally set in…
    Edited by Skoomah on May 12, 2024 12:32PM
  • ToRelax
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    How do you know most PvP players offline? Was there some big meetup I missed?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • ProudMary
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    Skoomah wrote: »
    The game is boring. It’s been years, can we please get some new PVP content?

    PvP specific:
    - Maps
    - Modes
    - Features

    Cyrodiil, Imperial City, and Battlegrounds. That’s all we have. It’s been years of the same thing over and over again and it’s just straight up boring to play at this point. All the veteran players are slowly retiring and there aren’t enough new players to replenish their ranks.

    I'd be happier if they just made cyrodiil work like it used to pre 2019. That's when the exodus of almost everyone on my friends list began due specifically to such poor support for PvP and the general attitude ZOS maintains toward the PvP community.

    The current pop cap of 60-80 players/faction is literally 10% what the cap originally was. Cyrodiil doesn't even hold enough players now to keep the game fun and engaging.

    Edited by ProudMary on May 12, 2024 4:12PM
  • Desiato
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    The exodus in 2019 had less to do with changes and more to do with the realization that it was probably never going to be fixed. The time it took to fix the postern wall hole bug made it clear that Cyrodiil was absolutely on the bottom of their priority list. I think it came out then that they had one software engineer who was familiar with the Cyrodiil codebase and they had other things to do.

    And it's still at the bottom of their priority list. I love Cyrodiil and it breaks my heart that it never had an opportunity to live up to its potential, but let's not fall for the illusion that it ever worked properly.

    It's amazing that the old Cyrodilic playerbase tolerated so many problems for as long as they did.

    When I came back to the game, I had to accept the reality that Cyrodiil just doesn't matter to Zenimax, so it would be foolish to allow it to continue to upset me. I had to accept it for what it is.

    I think the guys in ZOS from Mythic Entertainment probably love Cyrodiil as much as some of the players -- because that's the kind of game that Mythic was all about -- but they don't make the decisions. I think the soft spot Cyrodiil has in their hearts is the only reason it still exists because its playerbase is so incredibly small.

    If I was a hardcore pvp player, I would find a game that values its pvp audience. I played one while away from ESO and only came back because I'm looking for a more casual experience right now.
    spending a year dead for tax reasons
  • Arrodisia
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    ProudMary wrote: »
    Skoomah wrote: »
    The game is boring. It’s been years, can we please get some new PVP content?

    PvP specific:
    - Maps
    - Modes
    - Features

    Cyrodiil, Imperial City, and Battlegrounds. That’s all we have. It’s been years of the same thing over and over again and it’s just straight up boring to play at this point. All the veteran players are slowly retiring and there aren’t enough new players to replenish their ranks.

    I'd be happier if they just made cyrodiil work like it used to pre 2019. That's when the exodus of almost everyone on my friends list began due specifically to such poor support for PvP and the general attitude ZOS maintains toward the PvP community.

    The current pop cap of 60-80 players/faction is literally 10% what the cap originally was. Cyrodiil doesn't even hold enough players now to keep the game fun and engaging.

    Exactly this. PvP was at the bottom of my list until the day I went into Cyrodiil. Cyrodiil was once a bustling place to kick___ and chew gum. Players would queue in and wait hours to get inside because it was so much fun. It's a distant happy memory now, but I hope the developers consider restoring Cyrodiil to it's former glory.
  • Arrodisia
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    Minus the bugs of course :smile:
  • Desiato
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    Edited by Desiato on May 12, 2024 6:33PM
    spending a year dead for tax reasons
  • Arrodisia
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    That's a fully outdated link. it didn't even match the approximate timeframe we commented on. The game is in a much better better state since then(2014). better...not perfect but which game is ? None to date.
    Edited by Arrodisia on May 12, 2024 6:35PM
  • Desiato
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    Arrodisia wrote: »
    That's a fully outdated link. it didn't even match the approximate timeframe we commented on. The game is in a much better better state since then(2014). better...not perfect but which game is ? None to date.

    I knew someone would respond with this, so I picked some forum posts from the past by picking random pages in 25-50 page decrements in the Alliance War forum:

    https://forums.elderscrollsonline.com/en/discussion/658524/the-glory-days-of-cyrodiil/p1

    You are remembering the past through rose tinted glasses -- a common human phenomenon. Cyrodiil has never worked properly. In addition to posts like that, I can verify my recollection through my cheesy montage videos and the hundreds of clips I have from those years saved.
    Edited by Desiato on May 13, 2024 2:49PM
    spending a year dead for tax reasons
  • OtarTheMad
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    EF321 wrote: »
    They already announced PvP-something in Q4
    h2f6iv7nb01i.png

    This.

    I am excited even though it’s not Cyrodiil related. I am hoping it’ll be a lot of fun. Also, Rich had said in an interview that they are committed to getting Cyrodiil into a better place so that’s good.

    Cyrodiil may always have some lag due to a lot of people in the same area, effects and things like that but to just get it to a tolerable state would be awesome. The recent population increase test is a perfect example. That was so much fun.

  • Arrodisia
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    Any well thought out PvP addition is good.

    Besides wanting to see new maps.I was just hoping Cyrodiil would be brought back to it's former glory minus bugs, because it was a huge draw in before it's decline and the hammer addition. The fun in groups as well as solo was action packed. I and others in my guilds waited 2 hours to get in sometimes. So many players would go in and not want to leave. <3
    Edited by Arrodisia on May 13, 2024 1:15AM
  • Desiato
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    OtarTheMad wrote: »
    I am excited even though it’s not Cyrodiil related. I am hoping it’ll be a lot of fun. Also, Rich had said in an interview that they are committed to getting Cyrodiil into a better place so that’s good.

    Cyrodiil may always have some lag due to a lot of people in the same area, effects and things like that but to just get it to a tolerable state would be awesome. The recent population increase test is a perfect example. That was so much fun.

    From my POV as a player who is highly sensitive to latency in part because I play solo, execute abilities close to the gcd and swap bars constantly, Cyrodiil performance on the main campaign has been better than ever during prime time.

    With that said, I haven't played for a few weeks. But I did play a lot before a few weeks ago and during MYM. It held up way better than the previous MYMs.

    I actually don't think performance is what is holding pvp back currently. It CERTAINLY should be better, but I think AvA gameplay as is could be extremely popular if it was more accessible to actual PVP players.

    By accessible, I mean if players from the greater PVP gaming community could just download and play it and get into the action right away like most popular PVP games.

    Currently, Cyrodiil is gated by hundreds of hours of the kind of easy PVE most PVP players would hate to play when you factor in the CP grind, the gear grind and the gold grind for new players. That's gonna be a deal-breaker for most PVP players in the greater gaming community outside of ESO.

    Edited by Desiato on May 12, 2024 7:51PM
    spending a year dead for tax reasons
  • Arrodisia
    Arrodisia
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    Desiato wrote: »
    Arrodisia wrote: »
    That's a fully outdated link. it didn't even match the approximate timeframe we commented on. The game is in a much better better state since then(2014). better...not perfect but which game is ? None to date.

    I knew someone would respond with this, so I picked some forum posts from the past by picking random pages in 25-50 page decrements in the Alliance War forum:

    https://forums.elderscrollsonline.com/en/discussion/658524/the-glory-days-of-cyrodiil/p1

    You are remember the past through rose tinted glasses -- a common human phenomenon. Cyrodiil has never worked properly. In addition to posts like that, I can verify my recollection through my cheesy montage videos and the hundreds of clips I have from those years saved.

    Again different problems at different times most of which were corrected.

    If it wasn't fun, the queue never would've been that long to get inside every weekend and double as long during events and after xpac releases.

    I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.

    The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.
  • Desiato
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    Arrodisia wrote: »

    I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.

    The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.

    Most of those threads are about the same persistent problem that has always plagued main campaigns in Cyro: server lag and a variety of other constant major issues that were not resolved quickly.

    I'm glad you had fun with your friends. So did I. That doesn't change the objective reality that Cyrodiil has ALWAYS had server-side performance issues.
    spending a year dead for tax reasons
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    How about ZOS releases the Battlespire as a form of PvP content, basically Battlegrounds PvP but 2 teams or Solo and with obstacles, like have a King of the Mountain game where there is 1 flag and to reach it you need to platform while also fighting off enemy players and you need to hold the flag until you get 500 points before anyone else.

    Maybe there can also be PvP in a maze with traps, the traps would be instant-death so it would not just be down to who can animation cancel the fastest.
    Edited by TX12001rwb17_ESO on May 13, 2024 12:44AM
  • GooGa592
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    Desiato wrote: »
    Arrodisia wrote: »

    I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.

    The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.

    Most of those threads are about the same persistent problem that has always plagued main campaigns in Cyro: server lag and a variety of other constant major issues that were not resolved quickly.

    I'm glad you had fun with your friends. So did I. That doesn't change the objective reality that Cyrodiil has ALWAYS had server-side performance issues.

    Except Cyrodiil hasn't ALWAYS had server side performance issues. Those of us who have PvP'd since 2015 remember how game performance used to improve during the MYM events, not degrade. And that was with population caps 4-8 times what the caps are now. Going back in time on the forums and selecting posts from the times that there have been issues over time proves nothing. It just proves that there has been issues now and then over the years, not that there have ALWAYS been issues.
  • Arrodisia
    Arrodisia
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    Desiato wrote: »
    Arrodisia wrote: »

    I'm just a player within a guild who had fun in Cyro. NO rose tint here, but some players might do a little better removing the dark black blinders from their in game time and actually enjoy the game. The exaggerated gloom and doom in some player's posts, saying the sky's falling, everything's dark and hopeless and dead to sway others to log off or play something different when the game is currently in a good place (at least on PC EU) is so played out.

    The servers are still open and players are still logging on for PvE and PvP. There must be something fun going on which attracts us all here.

    Most of those threads are about the same persistent problem that has always plagued main campaigns in Cyro: server lag and a variety of other constant major issues that were not resolved quickly.

    I'm glad you had fun with your friends. So did I. That doesn't change the objective reality that Cyrodiil has ALWAYS had server-side performance issues.

    Has never worked correctly is bit over the top description. It had some bugs, as every single game on the planet does. It sporadically worked well enough between different patches. So well, at times, it enticed a flood of players each weekend, even when the cap was high and the rewards were lower, to play it. So yes it's something the developers may want to consider refreshing properly.

    So, I'lI agree to disagree... In the end, it's the developers decision not ours. I was merely pointing out it did attract a lot of players regularly for a long time, because it was fun enough for many players.

    Have fun all. :)
  • Skoomah
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    This thread is about the lack of PVP content. Not sure why it's straying into Cyrodiil performance or population caps. It's about the request for brand new content because the existing PVP content have all been around for 10 years or close to it. It's boring to play the same stuff over and over again for years and the last new PVP specific content I can remember is a Trebuchet memento.
  • Monroe585
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    New content? They can't even fix the lag.
  • Arrodisia
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    all PvP content has been around 10 years? No.it hasn't

    Battlegrounds came much later than cyrodiil and let's not forget IC. Battlegrounds launched with Morrowind in 2017
    They originally launched with 3 modes and more were added in later dlcs. there definitely have been changes, but a few nice shiny new maps and maybe a new mode would be nice. PvPers should get content too.

    Cyrodiil revamp would be nice too. Old can be new.
    Edited by Arrodisia on May 13, 2024 1:26AM
  • katanagirl1
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    Skoomah wrote: »
    This thread is about the lack of PVP content. Not sure why it's straying into Cyrodiil performance or population caps. It's about the request for brand new content because the existing PVP content have all been around for 10 years or close to it. It's boring to play the same stuff over and over again for years and the last new PVP specific content I can remember is a Trebuchet memento.

    With PvP participation so low (compared to in the past) I am not sure new content is the answer. Personally, I could play Cyrodiil every day and not get bored, and I do, unless I am constantly being farmed by ball groups and full zergs when trying to take back home keeps like today.

    Every day is different.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Skoomah
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    I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.
    Edited by Skoomah on May 13, 2024 2:06AM
  • kargen27
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    Skoomah wrote: »
    I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.

    The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
    To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
    I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
    Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.
    and then the parrot said, "must be the water mines green too."
  • Skoomah
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    kargen27 wrote: »
    Skoomah wrote: »
    I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.

    The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
    To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
    I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
    Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.

    This arguments makes no sense. Isn't the lack of new content the main contributor to the low pvp population? Lack of rewards and bored of the same thing over and over again.
    Edited by Skoomah on May 13, 2024 3:07AM
  • kargen27
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    Skoomah wrote: »
    kargen27 wrote: »
    Skoomah wrote: »
    I still don't follow. The equivalent on the PVE side is playing the same trial or dungeon over and over again without anything new for years. That's what PVP has been like for years now. Is there an argument against getting more content? In any event, it's boring. ZOS should give PVP'ers more and new things to do.

    The dynamic in PvP is players changing how they play to keep things fresh. A new strategy is tried and if it works others copy. Then others adjust to that new strategy keeping PvP fresh. The problem PvP is having is a thin population brought on mostly be performance issues. Spreading an already thin population into more content only hurts PvP.
    To get players back into PvP what is really needed is better performance. Then stir up the existing zones to bring back the excitement.
    I would still like to see weekends where one district in Imperial City is declared neutral so that no matter who owns the flag all three factions can port directly to their platform when they die. That could lead to some of the really big long lasting battles we used to have in Imperial City before the flags gave the faction controlling the flag an advantage.
    Maybe give the faction holding the flag a small AP boost to entice fighting at the flag. Those fights were fun and should be brought back. I'm sure something could also be done in Cyrodiil to excite the players once they come back to the game. To get them back performance in PvP has to improve.

    This arguments makes no sense. Isn't the lack of new content the main contributor to the low pvp population? Lack of rewards and bored of the same thing over and over again.

    Players provide the dynamic for PvP. It is player vs player so content is mostly secondary to the action between players. There was two separate exoduses from PvP. The first was when calculations had to be moved to server side to prevent cheating. Performance took a huge hit from that and never recovered.
    The second was a slow response to I think it was the Dark Convergence set having unintended consequences. I know a lot of players left PvP around that time but can't swear it was all in response to Dark Convergence.
    If performance were enhanced I believe a lot of players would return. Maybe enough to eventually warrant more content. For now though the PvP population is already spread to thin and new content isn't going to help. New ideas in the existing content could maybe give a bit of a boost but only improved performance is going to bring PvP back.
    and then the parrot said, "must be the water mines green too."
  • Parasaurolophus
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    New content? So you're proposing to divide the smallest population in the game one more time? Cyrodiil - population reduced. BG - gigantic queues.
    PC/EU
  • StihlReign
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    Small fixes or tuning would go a long way in PvP (Cyrodiil - Vet Server GH).

    Letting players select a Scroll quest from a drop down menu.

    Making RSS towers destructable.

    Sending in the Overland team to fix the poorly stitched environment.

    - While they're there, fixing the significant hang spots, including multiple rocks, stairs, and water holes players get hung up on while attempting normal movements.

    Responding to the latest troll points in the environment, faster (i.e. outer edges of bridges and interior keep front doors).

    Significantly increasing the End of Campaign gold reward for a month of play (or adopting a token or Undaunted key system so players can purchase their choice of monster helm or some new armor set etc).

    Properly tuning low-pop adjustments to scoring.

    Acknowledging and addressing the significant issue - Stuck in Combat.

    Adressing the one-sided Gate crossing issue (how difficult is it to place stairs on both sides).

    Addressing HoTs for group play.

    Tuning NPCs to address the Battle-spirit handicap.

    Removing the combat ready state prompt (or check) from resto-staffs.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
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